It Belongs in a Museum deck
It Belongs in a Museum | |
---|---|
Designer | ChippyYYZ |
Date | May 2024 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Proof-of-concept. All cards and rules subject to change, or at least clean-up.
Players race to search for ancient artifacts. Inspired very directly (but not exclusively) by the two greatest Indiana Jones movies and Temple of Doom.
Special Rules
When you Exhaust a Thing, turn it sideways until your next turn. An Exhausted Thing can't be Exhausted further until then. Relics are indestructible and have a dollar value. The first player to hold $1,000,000 worth of Relics wins. Relics are kept in the Relic Deck. When you Search a Location, pay any necessary cost, then look at the top two cards of the Relic deck. Play one with a tag matching the searched location and put the rest on the bottom of the Relic Deck. If you play a Relic this way, discard the searched location.
The possible tags are:
[Art] [Statue] [Weapon] [Remains]
[Sacred] [Mythological] [Historical] [Magic]
[The Americas] [Asia/Oceania] [Europe] [Africa/Middle East]
Some cards cost a certain number of resources to play. Resources represent funding, crew, equipment, good standing, etc. Players begin the game with 1 resource. Each turn, each player gains resources equal to 1 plus the number of Relics held by the player with the most.
Assets can be Exhausted.
Obstacles can be played on Locations with a matching tag, and prevent Searching that location.
Traps always cost 1 and are played face-down on Locations with a matching tag. When a trapped location is searched, reveal the trap.
If a Location leaves play, any Obstacles or Traps on it go to the discard pile.
Card List
Exhaust: You may pay 2 less to play an [Art] Location.
"No, I'm not out of ideas. I just don't know what the next one is yet."
It's not glamorous, but it pays the bills.
"We've got a new job for you. Pack your bags today."
Exhaust: Keep one card from your hand, Asset from play, or Resource that a Trap would cause you to lose.
Action, Exhaust, Pay 3: Destroy target Asset, Location, or Obstacle with a cost of 1 or 0.
Action, Exhaust: Destroy a Location you control. If you do, draw two cards and return Pontoon Plane to your hand.
Exhaust, Pay 1:Draw a random card from under Explorer's Satchel.
Exhaust: Remove any number of Resources from this card to gain twice that many Resources. Destroy this card and end your turn.
Exhaust: Give control of Grenade to target player.
Exhaust: Your maximum hand size is increased by 2 this turn.
Exhaust, Pay 1: Destroy target Asset unless its controller pays its cost. This ability costs 1 less when it targets a plane.
Play on target Location; it can't be searched.
Discard a card from your hand when you play Nazis.
Pay 3: Gain control of this location. Any player may activate this ability.
Play on target Location; it can't be searched.
Snakes costs 1 less when played on a [Africa/Middle East] or [The Americas] location.
Action and Thing: Ignore Snakes this turn.
Play on target Location; it can't be searched.
Give a card from your hand to an opponent: Ignore Cult of Kali Ma this turn.
Play on target Location; it can't be searched.
Pay Resources equal to the current rate plus 1: Ignore the Hydra this turn.
Play on target Location; it can't be searched.
When played, discard the top 3 cards of the deck.
Ignore Mummified Guards while you have more cards in hand than Obstacles and Traps in the discard pile.
Play on target Location; it can't be searched.
Ignore US Government Agents while you have at least 6 Resources or a Government Contract.
Play on target Location; it can't be searched.
When you play Superstitious Villagers, draw a card.
Ignore Superstitious Villagers while an opponent has more resources than you.
Play face-down on target Location. When you search this Location, reveal this card and put it into your hand, then discard random cards until you discard it. Lose 1 Resource for each other card discarded this way. If you can't, your search fails. Discard this Location whether your Search is successful or not.
Play face-down on target Location. When you search this Location, reveal this card and lose 2 Resources for each card you played this turn. If you can't, your Search fails.
Play face-down on target Location. When you search this Location, reveal this card, then discard a card and lose 1 Resource unless you have more cards in hand than the current Resource rate. Return this Location to your hand if your Search fails.
"Poor guy. Guess we'll have to find another way in.
Play face-down on target Location. When you search this Location, reveal this card, name a card, and reveal a random card from your hand. If you don't reveal the named card, discard the card you revealed and destroy one of your Assets, and look at 1 fewer card from the Relic Deck as you Search.
Play face-down on target Location. When you search this Location, reveal this card and either reveal three cards with different costs from your hand, discard this Location without finding anything, or lose 2 Resources, destroy one of your Assets, and discard a card.
Play face-down on target Location. When you search this Location, reveal this card and flip two coins. Flip one fewer coin if your hand is empty, and one fewer coin if you have no Resources. If you get a tails, your Search fails.
"Nobody can make this jump..."
Play face-down on target Location. When you search this Location, reveal this card. When you find a Relic here, you may discard 1 card from your hand for each $100k it's worth. If you don't, put it on the bottom of the Relic Deck and discard this Location.
Target opponent puts a card from their hand on top of the deck. Look at the top 2 cards of the deck and put one of them into your hand.
"The penitent man shall pass," what is that supposed to mean?"
Put the bottommost Location from the discard pile into your hand.
"I saw them go that way! If you hurry, you can catch them!"
Each opponent loses 1 Resource. If Nazis are in the discard pile, put them into your hand.
Put a Sand Token on each Location (If a Location with Sand on it would be searched, remove a Sand Token instead).
Shuffle together all Traps from the discard pile face-down and look at them. You may play one of them. Shuffle the rest into the deck.
"...What was that?"
Traps and Obstacles targeting this Location cost 1 less.
Exhaust, Pay 1: Search. Look at an extra card from the Relic Deck for each Obstacle or Trap here. Look at one fewer if there are none.
Seven Cities of Cíbola costs 1 less to play for each Relic in play that shares a tag with it.
Exhaust, Pay 2: Search. If you find nothing, discard Seven Cities of Cíbola and gain 4 Resources.
Exhaust, Pay 3: Search. Searching here costs 2 less if your hand is empty.
Exhaust: Search if you have played at least 2 cards this turn.
Exhaust, Pay 2: Search.
Exhaust, Pay 2: Search.
Opponents can't target Vatican Catacombs unless they pay 2 or have a [Sacred] Relic.
Exhaust, Pay 3: Search. Searching here costs 1 less if you have a [Sacred] Relic.
Exhaust, Pay 1: Search.
Exhaust this and one of your Assets, Pay 2: Search.
Exhaust, Pay 4: Search.
Action, Exhaust, Pay 1: Flip two coins. If either is tails, discard Antique Shop. Otherwise, Search, looking at one fewer card.
Relic Cards
When you find this, you and an opponent each draw a card and gain 1 Resource.
Everyone is sure they know where it rightly belongs.
Clovis Blades are worth $50k more for each other [The Americas] or [Weapon] Relic you have.
Action, Exhaust: Destroy target Obstacle.
Relics don't unexhaust at the start of your turns.
Gain 1 extra Resource at the start of your turn if you have none.
Not as heavy as it looks.
Exhaust: Unexhaust each Asset and Location you control.
Relics don't unexhaust at the start of your turns.
When found, discard your hand and draw that many cards minus 1.
"I'm back. I'm home. All the time, it was... We finally really did it."
Opponents' Actions specifically targeting you or your Things cost 1 Resource more. When you would find another [Magic] Relic, put either it or Sankara Stones on the bottom of the Relic deck.
"We're fine, as long as none of us have betrayed Shiva."
You may ignore Obstacles on [Weapon] Locations.
The greatest work of Japan's greatest swordsmith.
When found, take an extra turn after this one OR discard the top 7 cards of the deck and put up to one Thing from among them into your hand.
With this fish-hook of bone, Maui captured the sun and pulled islands from the sea.
Jade Buddha is worth $250k more while your hand is empty and you have no Resources.
Action, Exhaust: Discard your hand and draw three cards.
Relics don't unexhaust at the start of your turns.
When found, each opponent gives you 2 Resources for each of their [Mythology] Relics if able. When an opponent finds a [Mythology] Relic, they give you 2 resources if able.
When found, put the bottommost Obstacle from the discard pile into an opponent's hand.
When found, you may return a Location card that shares a tag with Excalibur from the discard pile to your hand, then discard a card.
The UK isn't likely to recognize your claim to the throne, but this sword still holds some sway.
Whenever an opponent plays an Obstacle on a Location you control, gain 1 Resource.
When you search a [Sacred] Location, you may look at an additional card from the Relic deck.
Instead of discarding the Location where you find this, you may put the bottommost applicable Trap from the discard pile onto that Location face-up.
"There's a passage that leads further in, to some kind of vault."
When you find this, you may spend all your resources (minimum 1) to destroy target non-Relic Thing.
Action, Exhaust: Each opponent draws a card, then gives you a card from their hand.
Relics don't unexhaust at the start of your turns.
While you hold the most value in Relics, each opponent gains 1 extra Resource at the start of their turn.
A symbol of incredible wealth, and incredible generosity.
When found, each opponent loses 1 Resource for each Relic they have.
Exhaust when you start your turn with an empty hand: Either draw a card or ignore target Obstacle or Trap for the rest of the turn.
Relics don't unexhaust at the start of your turns.
"Never seen anything like it. Where'd you say you found it?"