It Belongs in a Museum deck
It Belongs in a Museum | |
---|---|
Designer | ChippyYYZ |
Date | May 2024 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Proof-of-concept. All cards and rules subject to change, or at least clean-up.
Players race to search for ancient artifacts. Inspired very directly (but not exclusively) by the two greatest Indiana Jones movies and Temple of Doom.
Special Rules
When you Exhaust a Thing, turn it sideways until your next turn. An Exhausted Thing can't be Exhausted further until then. Relics are indestructible and have a dollar value. The first player to hold $1,000,000 worth of Relics wins. Relics are kept in the Relic Deck. When you Search a Location, pay any necessary cost, then look at the top two cards of the Relic deck. Play one with a tag matching the searched location and put the rest on the bottom of the Relic Deck. If you play a Relic this way, discard the searched location.
The possible tags are:
[Art] [Statue] [Weapon] [Remains]
[Sacred] [Mythological] [Historical] [Magic]
[Middle East] [Central/South America] [Asia] [Europe] [North America] [Africa]
Some cards cost a certain number of resources to play. Resources represent funding, crew, equipment, good standing, etc. Players begin the game with 1 resource. Each turn, each player gains resources equal to 1 plus the number of Relics held by the player with the most.
Assets can be Exhausted.
Obstacles can be played on Locations with a matching tag, and prevent Searching that location.
Traps always cost 1 and are played face-down on Locations with a matching tag. When a trapped location is searched, reveal the trap.
Card List
Exhaust when you play an [Art] location: The cost to play that location is reduced by 2.
Exhaust: Keep one card from your hand, Asset from play, or Resource that a Trap would cause you to lose.
Play on target Location; it can't be searched.
Discard a card when you play Nazis.
Pay 3: Gain control of this location. Any player may activate this ability.
Play on target Location; it can't be searched.
Snakes costs 1 less when played on a [Middle East] location.
Action and Thing: Ignore Snakes this turn.
Play on target Location; it can't be searched.
Give a card from your hand to an opponent: Ignore Cult of Kali Ma this turn.
Play on target Location; it can't be searched.
Pay 1 for each Resource on the Hydra, then put 1 of your Resources on it: Ignore the Hydra this turn.
Play on target Location; it can't be searched.
Ignore Mummified Guards while you have more cards in hand than Obstacles and Traps in the discard pile.
Play face-down on target Location. When you search this location, reveal this card and put it into your hand, then discard random cards until you discard it. Lose 1 Resource for each other card discarded this way. If you can't, your search fails. Discard this Location whether your Search is successful or not.
Play face-down on target Location. When you search this location, reveal this card and lose 2 Resources for each card you played this turn.
Play face-down on target Location. When you search this location, reveal this card and discard a card. Return this Location to your hand if your Search fails.
Play face-down on target Location. When you search this location, reveal this card and reveal a random card from your hand. If you don't reveal the named card, discard the card you revealed and destroy one of your Assets, and look at 1 fewer card from the Relic Deck.
Play face-down on target Location. When you search this location, reveal this card and either reveal three cards with different costs from your hand, discard this Location without finding anything, or lose 2 Resources, destroy one of your Assets, and discard a card.
Play face-down on target Location. When you search this location, reveal this card and flip two coins. Flip one fewer coin if your hand is empty, and one fewer coin if you have no Resources. If you get a tails, your Search fails.
Exhaust, Pay 3: Search. Searching here costs 2 less if your hand is empty.
Exhaust, Pay 2: Search.
Exhaust, Pay 2: Search.
Opponents can't target Vatican Catacombs unless they pay 2.
Exhaust, Pay 3: Search. Searching here costs 1 less if you have a [Sacred] Relic.
Exhaust, Pay 4: Search.
Exhaust, Pay 1: Flip two coins. If either is tails, discard Thrift Shop. Otherwise, Search.
Relic Cards
When you find this, you and an opponent each draw a card and gain 1 Resource.
Gain 1 extra Resource at the start of your turn if you have none.
Exhaust: Unexhaust each other Thing you control. Don't unexhaust Fountain of Youth at the start of your next turn.
As long as you control no other Sacred Relics, Sankara Stones is worth $100k more and opponents' Actions specifically targeting you or your Things cost 1 Resource more.
You may ignore Obstacles on [Weapon] Locations.
When found, each opponent gives you 2 Resources for each of their [Mythology] Relics if able. When an opponent finds a [Mythology] Relic, they give you 2 resources if able.
When found, put the bottommost Obstacle into an opponent's hand.
Instead of discarding the Location where you find this, you may put the bottommost Trap from the discard pile onto that Location.
When you find this, you may spend all your resources (minimum 1) to destroy target non-Relic Thing.
Clovis Blades are worth $100k more for each other [North America] Relic you have.