The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700.
punch
action
any thing that's name sounds like a person gets disabled for one turn
Low blow!
Up Quark
Thing Quark
Action and thing: Draw a card for every Quark in play.
Electrino
Thing
At the beginning of your turn you may destroy this card and put a copy of an Electron from the Infinite Dvorak Deck Archive and put it into play.
It is really a Electron neutrino.
Electron
Thing
If there's a quark in play this card has the following ability Action: Create an energy token.
Thing
You cannot be eliminated from the game. You cannot lose the game unless someone else wins the game at the same time.
Action
Gain control of target Thing until the end of your next turn. You may take an extra Action this turn.
Action
Destroy target Thing. Its controller draws three cards.
Ventriloquist
Thing
Action: Activate target Thing's Action ability.
Evil Dummy
Thing
Play into target opponent's control. At the end of your turn, roll a die; on a 3 or 4, discard a random card, and on a 5 or 6, destroy a random Thing you control. Action: This card's controller is eliminated.
Chopping Block
Thing
Play into target opponent's control. If anyone would be eliminated, you are eliminated instead.
A Night in a Graveyard
Thing
At the beginning of your turn (if you can) destroy n non-token things you control, where n is the number of undeads you control.
Action: Destroy target thing and put a zombie token into play.
A Night in a Desecrated Church
Action
Every living thing in play is replaced with a vampire or with a zombie token, with you deciding each time.
Buried Alive!
Thing
You may play this under an opponent's control. You cannot play living things.
Charm Quark
Thing Quark
Action and thing: Take control of a thing for every Quark in play
Gluon
Thing Quark
At the beginning of your turn you may use Gluon to replicate an Action ability of any Quark in play. Everybody may use the following ability Action and Thing: Create a copy of Gluon. There can only be a total of 8 Gluons in play, with new ones replacing the oldest.
W+/- boson
Action
Can be discarded to use as an energy token.<br\> Either Search the draw or discard piles a Quark thing OR replicate any Action ability of a Quark in play.
Rendezvous with Satan
Action
Target player is eliminated, unless she discards a card. If she controls any undeads, she is eliminated again, unless she discards two cards.
Mermaid
Thing
Instead of playing a thing, you may draw a card.
Instead of drawing a card, you may play a thing.
Bribery, Laser Guns and Zombies
Action
You may destroy two money tokens you control to gain control
of target thing. You may destroy two energy tokens you control to destroy target thing. You may destroy five undeads you control to eliminate an opponent who doesn't control undeads.
Top Quark
Thing Quark
Action and Thing: Reveal cards from the draw pile for every Quark in play. Play all actions revealed.
Mutrino
Thing
At the beginning of your turn you may destroy this card and put a copy of a Muon from the Infinite Dvorak Deck Archive and put it into play.
It is really a Muon neutrino
Muon
Thing
If there ss a quark in play Action: Destroy a thing. Otherwise Action and Thing: replace this card with a copy of 2 Quarks from the Infinite Dvorak Deck Archive and put it into play.
Thing
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
Thing
All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
The olden days? Earlier this morning!
Down Quark
Thing Quark
Action and thing: Discard a card for every Quark in play
Photon
Thing
Counts as an energy token Action: create energy token Thing: Create energy token
Positron
Thing
Destroy this card if a new Quark comes into play. Thing: Create an energy token.
Magic Frame
Thing
Action: Destroy a non-token Thing and replace it with a Sketch token, or destroy a Sketch token and replace it with a Thing from the discard pile.
Quark Node
Thing
All Nodes are also Quarks. All Quarks are also Nodes.
Overenthusiasm
Thing
Whenever a Thing uses an Action Ability, it uses it twice and is then destroyed.
Genie in a Jar
Action
You have a free wish. I'm not joking! Just create a new card, But don't shuffle it into the deck.
Not nearly as reliable as the bottled variety.
Strange Quark
Thing Quark
Action and Thing: Reveal your hand. For every quark in play, play that many cards from your hand and then draw to replace played cards.
Tautrino
Thing
At the beginning of your turn you may destroy this card and put a copy of a Tauon from the Infinate Dvorak Deck Archive and put it into play.
It is really a Tauon neutrino.
Tauon
Thing
If there are no quarks in play this card has the following ability Thing: create a copy of a quark from the Infinate Dvorak Deck Archive and put it into play.
otherwise Action: Destroy this card and flip a coin if Heads Take control of a quark in play. else if Tails Destroy one of your own quarks
Doomed
Action
Pick a Thing and a player. That player may immediately play an Action or Action ability they control; if the chosen Thing is still in play afterwards, the player must discard their hand.
Gravedigger
Thing
Whenever a Thing is destroyed, draw a card.
Post Peak Cardboard
Thing
Whenever a player draws a card, they must destroy a Thing they control, if they have one. Players may choose to skip card draws.
Bottom Quark
Thing Quark
Action and Thing: Reveal cards from the draw pile for every Quark in play. play all things revealed.
Z boson
Action
With a minimum of 1 trigger an action ability of any thing in play for every Quark in play.
Meson Stream
Thing
Action and Thing: For every Quark in play, destroy a thing
Fimo
Thing
Action: Change a token into a different type of token.
Paper Cuts
Action
Each player puts one Finger token into play, for each card in their hand.
Thing-Node
Your maximum hand size is increased by 1 for each Node you control.
Thing
When Bottled Action is destroyed, you may immediately play an extra Action.
Even if it isn't your turn.
Action
Destroy a Thing you control.
Token Smasher
Thing
Action: Destroy a token and put three Fragment tokens into play in its place.
Portcullis
Thing
Thing cards may not be played. Action: Return this card to your hand.
Kaon
Thing - Particle
Action: Destroy Kaon and play three cards. This ability is triggered automatically on Kaon's third turn in play.
Pion
Thing - Particle
Action: Search the deck for a Particle, put it into your hand, and shuffle the deck.
Particle Accelerator
Thing
Destroy five Money tokens when this card comes into play. At the beginning of your turn, draw ten cards and discard them immediately. If any of them is a Particle, you win.
Action
Destroy one target Thing, plus one more target Thing for each Node you control.
Action
Return up to two living Things in the discard pile to play under your control.
Action
The player with the fewest cards in their hand skips their next turn.
The Midget's Rights groups around here aren't big enough to do anything about it.
Proton
Thing Particle
Action and Thing: Search the top 100 cards of the draw pile for a thing, put it in your hand. (shuffle optional)
Neutron
Thing Particle
Action and Thing: attach to a particle in play. Rules text on that card now applies to all players. If it has any abilities, any player may use them.
Mote in God's eye
Thing Particle
May be played on another, Until owner destroys this thing they cannot play cards from their but may use all abilities of every card in play.
You would still draw and discard.
The Comfort of Strangers
Action
Draw a card for every non-player you can persuade to say "draw a card", in the next three minutes.
Atomize
Action
Destroy a thing and replace it with three Particle Tokens.
Durk
Thing
Action and Thing: Create a Quark Token
The Red Wheelbarrow
Thing
Action:
so much depends
upon
a red wheel
barrow
glazed with rain
water
beside the white
chickens
If you can figure out what this card's ability does, you win.
Action
Create a zombie token for every token in play
Roshambo
Action
Target player discards their hand and skips their next turn.
That's not how your supposed to play. It's really Rock, Paper, Scissors
Carnac the Magnificent
Thing
Action: Play a random card from someone else's hand.
Carnac the Magnificent says the answer is Detroit
PIE!!!
Action
This card does not use up your action turn. Discard one card and you will get 2 turns in a row. This card can only be used once and cannot be recovered by special card effects.
"I liek PIE!"
I can has cheezburger?
Action
All cards that have something to do with food (Are food, are animals that are commonly eaten, or involve food.) and are in hands of any players must be placed in the draw pile. Draw one card.
"I can has cheezburger?"
Dry Ice
Thing
While this card is in play, tokens in play are treated as if they do not exist.
Metal Fatigue
Action
Destroy a Thing whose Action ability has been used three or more times since it came into play.
Rigelian Hotshot
Action
A chosen player discards a card at random. If it was an Action, play this card again immediately.
And the Horse You Rode In On
Action
Destroy target thing that is an animal or a form of transportation.
Thing
All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card.
To understand recursion, the first step is to understand recursion.
B.F.G.
Thing
Action: Destroy X energy tokens, destroy X things.
If you have to ask what it stands for, you don't wanna know.
Zombie Node
Thing Node
Action: Destroy one of your living things, create a Zombie token for every node in play.
Probing Node
Thing Node
Action and Thing: trigger an action ability for every node in play.
Really Big Card
Thing
Solely for the purpose of any game effect that counts a number of cards (including end-of-turn discard), this counts as three cards while in your hand, and three Things while in play.
Diverse Portfolio
Thing
If a player controls more different types of token than any other player, and has at least ten such types, they win the game.
Thing
You may destroy any of your Things at any time.
Even if it isn't your turn.
Thing-Node
You play one extra Action per turn per Node you control. You cannot use the extra Action slots to use Action abilities of Nodes.
Thing-Node
You play one extra Thing per turn per Node you control. You cannot use the extra Thing slots to use abilities of Nodes.
Sixteen Ton Weight
Thing
As this comes into play, you must destroy a Thing you control, if you have one. Sixteen Ton Weight cannot be destroyed.
Shoot-out
Action
List all Things in play that have an Action ability including the word "destroy". Order these Things alphabetically by title, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger. If a Thing's ability cannot operate, the Thing's owner discards a card from hand and destroys the Thing. If unable to do so, the owner is eliminated.
Monte Carlo Method
Action
List all Things in play that have an Action ability including the word "random". Order these Things randomly, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger in random order. If a Thing's ability cannot operate, the Thing's owner discards a card and destroys the Thing. If unable to do so, the owner is eliminated.
Secured Lockbox
Thing
If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
Advanced Targeting System
Thing
Actions you play cannot have their targets changed.
Interference
Thing
Play in response to an Action. Its controller chooses a new target, you choose a new target, then choose a random target.
The Action randomly targets one of the three.
Big Rock Ending
Action
Draw five cards and play your whole hand. If at the end of the turn there are no things in play and you have no cards in your hand, you win.
Oval Office
Thing-Location
The occupant of Oval Office may veto three events (play of a card, use of an action ability, etc). These events are cancelled and cannot be re-attempted until the player's next turn, UNLESS a 2/3 majority of other players vote to override the veto. After the third veto attempt, destroy Oval Office.
My Bifocals Are Missing!
Thing
Cards with small text ("longtext=true") do not apply to the controller of My Bifocals Are Missing!
Action: Destroy a card with small text.
Thing - Weapon
Action: Destroy target living Thing or return target non-living Thing to its controller's hand, and return Vorpal Bandyclef to your hand.
Placate the Bacon Elementals
Thing - Quest
At the beginning of your third turn after playing this card, destroy it and draw five cards.
Hastiness
Thing - Spell
Action: If target opponent attempts to play any Action or Thing on their next turn, they have a 50% chance of failing.
Thing
When Bottled Bottle is destroyed, return it to play.
Action:Destroy Bottled Bottle.
Not that it does anything
{{card
|title= Thanks for the Snacks!
|type=Thing
|bgcolor=006
|text= If the controller of this card provided snacks for this game session, and they are still uneaten, the controller may choose to play two Actions or two Things in a turn when he/she would have otherwise played an Action and a Thing.
|creator=Goldenboots}