Infinite Dvorak deck/Cards 4301-4400

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The Infinite Dvorak Deck

Cards 4301-4400

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


4I
Mercenary's Counter
Reaction
Play in response to an opponent playing an Action card. Prevent that Action unless that opponent discards their hand.
One broken wrist later, he was in no mood to try again.
#4301
Card by Bucky
3Z
Demonic Strength
Thing
When you use an action ability to destroy another player's thing, flip a coin and if heads you may destroy another thing.
#4302
Card by gill_smoke
2Z
Beastly Vigor
Thing
When you use an action ability you may create a blood token.
#4303
Card by gill_smoke
1Z
Glyf of Guile
Thing
When you use an action ability you may create a money token.
#4304
Card by gill_smoke
5I
Mary Sue, Avatar of Perfection
Thing-Legendary Heroine
Mary Sue has all the Action abilities that other Things in play have.

If an opponent destroys Mary Sue, you win the game.
A friend to all, an equal to none.
#4305
Card by Bucky
Prismatic Orb
Thing
Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.
#4306
Card by ChippyYYZ
Unstable Aether Vortex
Thing
At the end of your turn, reveal cards from the top of the deck until a thing is revealed. This card gains the last sentence on that thing. Any instances of that thing's name are changed to this card's name. Put all revealed cards on the bottom of the deck.
#4307
Card by ChippyYYZ
Some Your Base Are Belong To Us
Action
Each opponent chooses a thing they control. For each thing not chosen, flip a coin and gain control of it on a heads.
You have a small chance to survive make your time.

Ha Ha.
#4308
Card by ChippyYYZ
DC
Darksteel Phantom
Thing
Darksteel Phantom is indestuctible. Each turn, destroy a thing. If no other things remain, remove this card from the game.
"A ghost made of Darksteel? Isn't that like a solid gold trophy plated in tin?"
#4309
Card by AldusValor
DC
Calculated Precision
Thing
Action: Choose and discard a card, destroy target thing.
#4310
Card by AldusValor
DC
God's Vanity Mirror
Reaction
If an opponent plays a card that destroys any number of your things, it destroys up to that number of target things that player controls.
"It's as if God's vanity mirror came down from the heavens and protected us."
#4311
Card by AldusValor
Shuffle-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must place their cards in a pile in the middle. These cards are then handed out equally to the players. If the cards cannot be handed out equally, discard any excess cards.
#4312
Card by Nehh
Forced Labour
Action
Choose any Thing. When you play this card, that Thing must use its Action Ability if possible.
#4313
Card by Nehh
X-Ray Vision-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must show their hand to all the other players at the start of the next turn.
#4314
Card by Nehh
6Z
Lilith's Kiss
Thing
When you play an action card from your hand you may draw a card.
#4315
Card by gill_smoke
5Z
Glyf of Wisdom
Thing
When you play an action card you may create a money token.
#4316
Card by gill_smoke
4Z
BloodLust
Thing
When you play an action card you may create a blood token.
#4317
Card by gill_smoke
Sudden Fossilization
Action
Remove all text from target thing and put it on the bottom of the deck.
#4318
Card by ChippyYYZ
Yar Har Fiddledey-Dee!
Action
Gain 10 Pirate Tokens.
#4319
Card by ChippyYYZ
Republic Credits Will Be Fine
Thing
Action: Gain 2d6 Republic Credit Tokens.
Thing: Until the end of the turn, Rebublic Credit Tokens may be used as any type of Token.
#4320
Card by ChippyYYZ
DC
Howie Mandel
Thing~Legendary Host
If you control 1,000,000 tokens, you win.
"Deal or No Deal?"
#4321
Card by AldusValor
6I
Bottled Chaos
Thing
When Bottled Chaos is destroyed, each player discards their hand and draws a card for each card they discarded.
Seething power, waiting for you to release it
#4322
Card by Bucky
7I
Bottled Memory
Thing
When Bottled Memory is destroyed, play an Action from the discard pile.
An old gambit, waiting for you to use it.
#4323
Card by Bucky
8I
Bottled Secret
Thing
When Bottled Secret is destroyed, put up to three Tokens of any one type into play.
One of the main advantages of time travel is knowing what junk to keep around.
#4324
Card by Bucky
9Z
Witches Curse
Action
Destroy all of your tokens and discard your hand, target player discards a random card.
#4325
Card by gill_smoke
8Z
Worlock's Gift
Thing
Destroy this card at any time to take an extra turn after the current player's turn is over.
#4326
Card by gill_smoke
7Z
Twilight's Grace
Action
Play an additional 3 actions this turn
#4327
Card by gill_smoke
3Z
Sorcerer's Advice
Action
Look at the top 7 cards of the deck. Draw one of them, remove one of them from the game, and put the rest on top of the deck in any order.
#4328
Card by ChippyYYZ
2Z
Spirit's Pact
Thing
At any time during your turn, you may discard a card to make an opponent discard a random card.
#4329
Card by ChippyYYZ
1Z
Conjurer's Aid
Action
Play an additional 3 things this turn.
#4330
Card by ChippyYYZ
R3
Revive
Action
Bring one player who was eliminated from the game back into the game. For the first 10 turns that player is in the game, their hand size is limited to 2 cards.
#4331
Card by Nehh
HALP
This is too complicated...
Action - Response
Discard in response to a response that was used in response to an action. Negate the effects of the card that was played in response to the original action.
DON'T. DO. ANYTHING. TO. MY. ACTION! - Nehh
#4332
Card by It wasn't gill_smoke. It was me.
Œ¡º¿
REMOVE CAps lock...
Action
Change any words typed entirely in capital letters in a card's title or description (not flavourtext) to small letters.
#4333
Card by Nehh


9I
Trained Reflexes
Thing
Whenever an opponent plays a card or ends their turn, you may play an Action if you haven't played one since the start of your last turn.
#4334
Card by Bucky
0I
Active Standby
Thing
Whenever an opponent plays a card or ends their turn, you may play a Thing if you haven't played one since the start of your last turn.
#4335
Card by Bucky
Achilles' Race
Thing rule
Any player who takes 5 or more actions in one turn win's the game
#4336
Card by gill_smoke
B2
Bifunctional Device
Thing
Thing: create a blank token.
Action: Destroy a token.
#4337
Card by gill_smoke
Zeus
Thing GOD
Thing: create a Lightning Bolt token. Action: Destroy a lightning bolt token to destroy any thing in play, even if it says you can't.
Mortal Fool, I am a god and not bound to your rules and laws
#4338
Card by gill_smoke
1H
I Accidentally Your Thing
Action
_____ target Thing an opponent controls, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
#4339
Card by Bucky
2H
I Accidentally My Hand
Action
_____ your hand or all the cards it contains, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
#4340
Card by Bucky
3H
I Accidentally All The Tokens
Action
_____ all tokens in play, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
#4341
Card by Bucky
Blue Shell
Thing
Action: Destroy Blue Shell. Target player skips his or her next turn. This effect cannot be countered.
#4342
Card by ChippyYYZ
Zues
Thing GOD
Thing: Create a Lightening Bolt Token.
Action: Destroy a Lightening Bolt Token you control to destroy any thing in play that has no spelling errors anywhere on it.
"Mortal fool, I am a god and not bound to the rules of spelling."
#4343
Card by ChippyYYZ
Wrath Of The Gods
Action
Each opponent discards a card or destroys a non-deity Thing they control. If they cannot, they are eliminated.
Repeat the preceding effect for each deity in play.
#4344
Card by ChippyYYZ


One sided personality Disorder
Thing
At the beginning of your turn, flip a coin if Heads you may play up to 2 things, but no actions if Tails you may play up to 2 actions, but no things.
#4345
Card by gill_smoke
Violent Oppression
Action
Target player may return to their hands up to 3 things they control. Destroy the rest.
#4346
Card by gill_smoke
Product recall
Action
Pick a non living thing in play, all copies of that card and any tokens they created are destroyed.
#4347
Card by gill_smoke


DC
Trapdoor to Nowhere
Thing
Action:remove all things in play, including this card, all cards in all players hands, and all cards in the discard pile from the game.
"It's like someone sucked the universe down the drain."
#4348
Card by AldusValor
DC
Edit: Delete
Action
remove target thing from the game.
"I know there's a delete button, I like to do it this way."
#4349
Card by AldusValor


DC
Control Z
Action
Take the top card from the discard pile. If it's a thing, put it into play under your control, if it's an action, play it immediately.
#4350
Card by AldusValor
C8
Friedey's Employee
Thing
This counts as a zombie token.
#4351
Card by gill_smoke
Bv1
Bottled Revenge
Thing
Destroy this thing when you are eliminated. When destroyed in this way eliminate another player.
You broke it, now you have to pay.
#4352
Card by gill_smoke
Bx1
Bottled Excuse
Thing
Destroy this thing when you are eliminated. When destroyed in this way, discard your hand, destroy all of your things, and draw 5 cards. You are considered a new player.
What? I didn't do it.
#4353
Card by gill_smoke


4H
Backwards Card Sleeve
Thing
Play onto another non-Token Thing. That Thing has no name, text or cornervalue.
A standard-issue deck protector, used creatively, can be as powerful as the full wrath of Bucky.
#4354
Card by Bucky
5H
Master Manipulator
Thing - Title
If there is exactly one card in the discard pile that contains the word "win", you win the game.
#4355
Card by Bucky
6H
Sower of Spite
Thing - Title
Whenever an opponent's card eliminates an opponent, you win the game.
It is much more satisfying to persuade others to do the backstabbing.
#4356
Card by Bucky
Play Nice
Thing
Things cannot be destroyed. Players cannot be eliminated.
#4357
Card by ChippyYYZ
Shapeshifting Mastery
Thing
Once during your turn, you may swap a Thing you control with a Thing from your hand.
#4358
Card by ChippyYYZ
Drum Solo
Thing
Destroy this at the beginning of your turn.
You may play as many things as you want during your turn. Opponents may play an extra thing during their turn.
Actions may not be played.
#4359
Card by ChippyYYZ
7H
Minister of Corners
Thing - Title
Whenever an opponent plays a card with a cornervalue, draw a card.
#4360
Card by Bucky
8H
Equal Opportunity Destroyer
Action
Destroy a Token and a non-Token Thing belonging to each Player. You must choose these Things in a way that maximizes the number of colors of Things destroyed.
#4361
Card by Bucky
DC
Nuisance Engine
Thing
at the beginning of each players' turn, add two pest tokens to play under your control. Action:Destroy 10 Pest Tokens, Take control of target thing.
"And then they just swarm my stuff, and boom, it was gone."
#4362
Card by AldusValor
DC
Bottled Bastard
Thing
When this card is destroyed, take control of all of target player's Things.
"Your things are now ours, by way of our actions." ~ Ignignokt
#4363
Card by AldusValor
DC
Last Card of the Doublechin Set
Thing
If you control 8 things with "DC" in the corner value, you win.
Shameless promotion of my cards, deal with it! ~ A. Valor
#4364
Card by AldusValor
Canify
Action
Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.
Do not inhale.
#4365
Card by Nehh
Another Canify
Action
Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.
If you inhale, you lose.
#4366
Card by Nehh
Doing the Impossible
Action
You may destroy any one card, as long as it cannot be destroyed. Cards that can be destroyed cannot be destroyed by this card.
We can do the impossible! Now, continuing on from that, we can now sneakily do the possible.
#4367
Card by Nehh
9H
Evil-In-A-Can
Thing
If this Thing is destroyed, randomly discard two cards.

Action:Each player destroys one of their Things.
Remember kids, the raw forces of elemental evil are not a toy.
#4368
Card by Bucky
Caution: Contents Under Pressure
Thing
Play this onto another thing.
When the thing this card is attached to is destroyed, its controller discards two random cards.
#4369
Card by ChippyYYZ
+3 War Hammer Of Chaos
Thing
Action: Choose target Thing and roll 1d6: 1. Destroy it.
2. Remove it from the game.
3. You missed.
4. Delete every other word in its text.
5. Shuffle it into the deck.
6. Say "Chaos!" and laugh maniacally as each player discards a random card.
#4370
Card by ChippyYYZ
Thinking Out Loud
Thing
Play this under any player's control. You play with your hand revealed.
#4371
Card by ChippyYYZ
GW
Slothra, the Sleeper Giant
Thing ~ Giant
Each turn, destroy target thing. At the beginning of each turn add one Fatigue Counter to Slothra, If there are 5 counters on Slothra, flip it over (It's asleep). Each turn It's asleep, remove one counter, When you remove the last counter, flip Slothra over again.
#4372
Card by AldusValor
GW
Ataxia, the Chaos Giant
Thing ~ Giant
Each turn, Destroy one thing that each player controls.
"This particular giant just like to kill--everything." ~ Aldus Valor
#4373
Card by AldusValor
GW
Xerox, the Copycat Giant
Thing ~ Giant
Action: Destroy target thing, Xerox becomes an exact copy of the thing destroyed in this manner until end of turn, and may play any actions that card had.
"And then, there's good old Xerox, Unfortunately, you won't live to see his special trick." ~ Aldus Valor
#4374
Card by AldusValor
0H
Debris Blast
Action
In order to play this, you must discard a Thing card from your hand. Destroy two Things. You may also destroy a token belonging to each of those Things' controller.
#4375
Card by Bucky
Multicard
Action
Choose 2 cards from your hand. Discard the first card you chose, and create a card with exactly the same title, text, cornervalue and flavourtext on the back of the second card you chose.
#4376
Card by Nehh
Card Flip
Action
Toss a coin. If it lands heads, you may turn any one of your cards in play. If tails, randomly discard 5 tokens.
#4377
Card by Nehh
GW
Mordok, The Shapeshifter
Thing ~ Shifter
At the Beginning of your turn, choose a discard one thing in play and flip Mordok. The other side of the card is considered to be an exact copy of the card you discarded and gains the text "At the beginning of next flip back to Mordok.
"Pulling all the strings, is slimy Mordok." ~ Fox Slater
#4378
Card by AldusValor
GW
Phase Eclipse
Thing
Cards cannot flip
#4379
Card by AldusValor
GW
Phase Change
Reaction
Target Thing target opponent controls does not flip. (play any time an opponent's thing flips)
#4380
Card by AldusValor
Bottled Snow
Thing
Players with a snow token may not use action abilities When this is destroyed give all players a snow token. Thing (global): Destroy a snow token.
you see when this goes away Snow tokens are meaningless.
#4381
Card by gill_smoke
Can opener
Thing
Action: Destroy or take control of a can or bottle.
I got the delux model it has a bottle opener on the handle.
#4382
Card by gill_smoke
Ravi Roy
Thing
Action: Put a token an this card and Note the name of a thing in play. The player who destroys the named thing gets the anted token.
#4383
Card by gill_smoke


1G
Dishonorable Death
Action
Destroy a living Thing. Put it face-down in the discard pile.
#4384
Card by Bucky
2G
Global Warming Hoax
Thing
At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game.
1)Hack NASA's old climate data
2)Invest in carbon credits
3)???
4)Profit
#4385
Card by Bucky
S0
Floor
Thing
Whilst this card is in play, players cannot have less cards than the number of Paving tokens there are on this card. Any Actions that would bring a player below this limit cannot be used. Action: Create a Paving token on this card. All players draw a card. Action: Destroy a Paving token that is on this card. All players discard a card.
Lovely expensive stone floor...
#4386
Card by Nehh
H0T
Magma Floor
Thing
Whilst this card is in play, if any player has less cards than the number of Magma tokens on this card, they are eliminated. Action: Create a Magma token on this card. Action: Destroy a magma token that is on this card.
"The lava might be scary, but it's only like a very hot bubble bath." - Raocow
#4387
Card by Nehh
Electriacal Junkyard
Thing
Action: Destroy a non living thing and create an energy token.
#4388
Card by gill_smoke
Pyrolysis
Action
Destroy an energy token to replace a thing in play with an ash token
#4389
Card by gill_smoke
Joe's Bar And Grill
Thing
Action(global): Replace the text of any card in play with the following. "Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by ChippyYYZ to revert this card's text to normal."
Eat at Joe's
#4390
Card by gill_smoke


Q
Priceless Diamonds
Thing
When you play this, you can trade it to someone for any thing they have in play, or you can choose to keep it under your control. This card counts as treasure.
#4391
Card by tronbie
Q
Combination Safe
Thing
If you control any gold, treasure, or otherwise priceless artifact, it cannot be destroyed as long as Combination Safe is in play.
#4392
Card by tronbie
Q
Boredom
Thing
Put this into play under any player's control. Whoever controls it cannot draw or play cards or actions on their next turn. Pass this card to someone whenever they end their turn without playing an action or without playing a thing.
#4393
Card by tronbie
3G
Side Bet
Thing
At the start of your turn, if this was in play three of your turns ago, destroy it.

When an opponent plays a Thing, destroy this and draw two cards.
#4394
Card by Bucky
R2
Switch
Thing
Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field.
Action:Flip that thing over.
#4395
Card by Bucky
Q
Cosmic Might!
Action
Destroy no less than 15 things in play. Skip your next turn.
Hoo dawgy.
#4396
Card by tronbie
Q
Highly Unlikely Circumstance
Action
Play this card when you draw it. If You play this card on January 17th, you win the game. If you play this card on any religious holiday, draw 2 cards. If you play this card during the 3rd week of November & the year ends in an odd number, destroy any amount of things & draw as many cards as you want.
#4397
Card by tronbie
Q
Hot Summer Day
Action
As an additional cost to play this action you must sip a chilled beverage. All opponents must discard 2 cards unless they already have their own chilled beverage to sip from.
#4398
Card by tronbie


Mind your manners
Thing
Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card. Your max hand size increases by one for every manner token you posses.
#4399
Card by gill_smoke
Mine your manners
Thing
Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card Action: Destroy X manner tokens and return X things from the discard pile to your hand.
#4400
Card by gill_smoke