The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600.
Number Six
Thing Person
Number Six attempts to leave play every turn. If you don't play both a thing and and an action move Number Six to the discard pile. <br\>Action: Gain control of a thing without a corner value.
"I am not a number I am a free man" -Number 6
Thing
At the beginning of your turn you may destroy two energy tokens if you do you create a money token.
Cheap Copy of a Priceless Ming Vase
Thing
Action: Gain a forgery token. Take up to 5 money tokens from target opponent who doesn't control
a forgery token and give him control over this.
Thing
Action: Create a copy of this card.
Action: Target player discards a card.
Just another random evil creature by Zt.
The World Needs a Little Justice
Thing
Whenever you are forced to discard cards, gain a token of any type and name.
Cluedo
Thing
At the start of your turn; if you control a living Thing, a Thing which could be used as a weapon, and a Thing which is a location, you may eliminate a player of your choice.
Dr. Jekyll
Thing
Action: Search the draw pile and the discard pile for a card named "Mr. Hyde". If you find the card, replace this card with it.
Mr. Hyde
Thing
If there are three time tokens on this card, it automatically triggers its Action ability. This does count as you taking an Action.
Thing: Destroy target living thing. Put a time token on this card.
Action: Search the deck and the discard pile for a card named "Dr. Jekyll". If you find the card, replace this card with it.
Nazi Communist Thatcherist Illuminati Robot Ninja Insect Brainsucking Babes from Outer Space
Thing
Action: Target player chooses a thing he controls and gives you control of it.
The personification of all evil things.
Bailout
Action
Unless one or more players object, give every player twenty Money tokens.
Prison
Thing
When Prison comes into play, make a copy of an Action named "Prison Riot" and "Jail Break" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Action: Put living thing under Prison Cards under prison are considered removed from play.
Jail Break
Action
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Otherwise roll a 6 sided die and remove that many cards from under Prison and put them under your contol.
Prison Riot
Action
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Otherwise Take control of Prison.
Action
Choose a Thing. Destroy that Thing if possible; otherwise, remove all text from it until the end of the turn and take an extra Action.
Action
Return target thing to its controller's hand. Its controller then discards it.
Action
Target Thing ceases to exist. Play continues as if it had never existed.
Zombified Programmer
Thing
At the beging of your turn roll a 6 sided die to detrmine the total number of Actions and Things you may play this turn.
Vending Machine
Thing
Action: Destroy a money token to create a copy of a food thing card with no rules text (name optional)
Pasta salad
Thing Food
At the begining of your turn put a perish token on Pasta Salad if there a more than 3 perish tokens Pasta salad is not edible and if destroyed for another Thing's ability destroy that thing.
The Bitter End
Thing
Players may not draw cards. When every player's hand is empty, destroy this Thing.
Schools of Magic
Thing
When this comes into play, each player chooses a letter. A player can only play cards whose title contains the letter they chose.
It's Murder
Thing
If a living Thing is destroyed, the players whose turn it is is eliminated.
Holiday Baker
Thing Person
Action: Put a dozen cookie tokens into play
Oreo Box
Thing
This comes into play with 10 oreo tokens. Whenever you would sacrifice a food item it takes 2 oreo tokens to satify as one item.
Well you can't just eat one
Thing Vegatable
When this comes into play destroy an opponets token.
Exchange
Action
Exchange control of two target Things with the same corner value controlled by different players. (Two Things with no corner value have the same corner value. Tokens, unless otherwise specified, have no corner value.)
A Walk-on Part in the War
Thing
At the end of your turn, destroy this Thing unless you gained control of it this turn.
Whenever this or another Thing is destroyed, draw a card.
A Lead Role in a Cage
Thing
At the start of your turn, draw an additional card.
You may not play more than one card per turn from your hand.
Mortal Struggle
Action
Pick a Thing belonging to an opponent. That opponent also picks a Thing. Toss a coin; if heads, destroy the one you picked, otherwise destroy the one your opponent picked.
Broken Guitar String
Action
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
Hammer
Thing
When this comes into play, destroy target tangible thing.
Saw
Action
Take a thing you control and rip the card in two pieces. The two pieces
are two things now. The things' texts are what you can read on the pieces.
Screwdriver
Thing
When machines, robots, buildings or vehicles use their Action abilities it doesn't count as taking an Action.
No thing may use its Action ability more than once during a turn.
I'll fix this!
4U
Warrenty Card Maneuver
Action
Remove target card from the game. Fling that card at target opponent.
Action
Target Thing reads "Action:Do Nothing" until the end of the turn. Destroy target Thing.
You can target the same Thing for both effects, but you aren't required to.
Thing
Play onto another Thing. That Thing's ruletext cannot affect Players or other Things.
Thing
When this comes into play, reveal the top 10 cards of the deck. This card has the Action abilities of all things revealed this way.
Thing
At the beginning of your turn, pass this card to the player on your left.
Action and Thing: You win the game.
Thing
If you control three or more non-token things with no ruletext, you win.
640k is Enough for Anyone
Thing
If a player ever has more than six Things in play, they must destroy Things they control until they have six or fewer.
Apple
Thing Food
The turn you play this you may take an additional action.
"Fills the belly alittle"
gold-pressed latinum
Thing
All effects that change the ownership of a card must target gold-pressed latinum first.
Latinum was a rare silver liquid used as currency by the Ferengi Alliance and many other worlds. It cannot be replicated. For ease of transaction, latinum is usually suspended within gold to produce "gold-pressed" latinum.
Fortune Teller
Thing Person
As long as fortune teller is in play play with the top card of the draw face up.
Hair Trigger
Thing
Whenever a Thing with an Action ability is destroyed, its owner may use that Action ability once, in response.
Token Stack
Thing
If you control five Stack tokens, you win the game. Action: Destroy five tokens you control to put a Stack token into play.
Frisbee
Thing
Action: Give control of this Thing to any player.
Mana Ramp
Thing
When Mana Ramp comes into play, gain a Land token.
At the start of each player's turn, that player gains a Land token.
Each player may play an extra Action on his or her turn for each Land, Plains, Forest, Mountain, Swamp, or Island he or she controls.
Hidden Crypt
Thing
Action and Thing: destroy Hidden Crypt and a living thing to put a copy of any Undead related thing from the Infinate deck archive into play under your control.
Master Zombie
Thing
Action: destroy target living thing, create a zombie token under that owners control.
Reanimation Fluid
Thing
Comes into play with 10 dose tokens when a living thing would be destroyed you may remove a dose of reanimation fluid to create a zombie token. When ther are no more doses destroy this card.
Fury of Dracula
Action
Destroy (if you wish) a living Thing, put a Vampire token into play and return this card to your hand. If you control five Vampire tokens, you win the game. If this card is revealed or discarded from your hand, you are eliminated.
Curse of the Mummy's Tomb
Thing
At the end of your turn, you must discard a card. If an opponent forces this card to be revealed from your hand, put it into play under their control.
Chainsaw Warrior
Thing
Action: Destroy a Thing, if you control no other living Things.
Action
Roll a 6 sided die for every living thing in play on a 1 replace thing with a zombie token an a 6 remove from play due to maddness.
My mind shrunk from the horror it beheld.
Action
Remove all undead things from play
And don't come back
Action
remove living thing from play
You are now a guest of the United States in an undisclosed location.
Recycling Bin
Thing
Cards that would go to the discard pile go to the bottom of the deck instead.
Except for this one.
Three Part Harmony
Thing
Whenever you play an action, repeat its effects twice without changing targets.
CIA Cover-Up
Thing
Whenever a thing is destroyed, it is considered to have been destroyed by itself, not by another thing or by a player.
Say it was a training accident. That's the usual lie, right?
The Original Maverick
Thing
You may discard a card to ignore any Action that affects you. If you choose not to, draw a card instead. Destroy this card when you have drawn three cards in this way.
A Full Shelf of Empty Books
Thing
Discard your hand when this card comes into play. Every opponent must give you a card from their hand after drawing at the beginning of their turn. You may play only the card you draw at the beginning of each of your turns; if you play a card from your hand, destroy this card.
Tractor Beam
Action
Look at chosen opponent's hand and take one card from it.
Thing
Must control an undead to play and keep in play. Action: Destroy a living thing to create a zombie token under your control.
Thing
If anything would be removed from play due to maddness place under Arkham instead.<br\>Action and Thing: Put a maddness token on a living thing.<br\>Action and Thing:Move a thing with a maddness token under Arkham Asylum.
Poisened Chalice
Action
Opponet flips a coin and you call it. Loser destroys a living thing or is eliminated.
never go in against a Sicilian when death is on the line! -Vizzini
Thing
If Apocalypse Bottle is destroyed, it destroys all other Things.
Action
Return target Thing to its controller's hand and draw a card.
Thing
Action:Destroy a random Thing target player controls.
Basilisk
Thing
Whenever a Thing uses an Action ability it is destroyed after taking the Action.
Action: Destroy target thing.
Wolpertinger
Thing
Wolpertinger has all Action abilities of all living things in play.
Evil
I was sent to bring you Chaos and Destruction and Strawberry Candy
Thing
If you control three or more strawberry candy tokens and there are no living things in play, you win the game. This card is pink and black at the same time.
Action: Put a strawberry candy token into play.
Broken Card
Action or Thing
Replace the rules text on this card as you play it from your hand to whatever you want.
"If a card's too broken, just refuse to play with it." -Bucky
Action
look through the draw pile and remove a card from play, shuffle the draw pile afterwards.
"If a card's too broken, just refuse to play with it." -Bucky
Thing
Action: Destoy a food related thing or token to make a zombie token
Holy
Pink Is The New Black
Action
Replace every Zombie token in play with a Strawberry Candy token.
1,000,000th Customer
Action
Draw five cards, add 1 to the digit in the millions place of the number in this card's title, and shuffle this card into the deck.
Militant English Teacher
Thing - Party Member
No cards with spelling, grammar, or punctuation mistakes may be in play.
Biased
Action
Destroy all Things by target card creator.
"I hate this guy."
The Dentist
Thing
At the beginning of your turn destroy a money token you control or destroy this card.
Action: Target thing's Action ability is erased.
Action: Gain one money token.
He'll teach you the meaning of suffering.
"It Is Finished."
Action
Play this only in response to being eliminated. You win the game.
Michael Jackson
Thing
Action: If there are at least 10 zombies in play, you may create a copy of a card named "Thriller" from the Infinite Dvorak Deck Archive and put it into play.
Does not count as a black thing.
Thriller
Thing
At the end of each turn, you gain control of all zombies.
Action: Destroy 15 zombies you control to eliminate a player.
For no mere mortal can resist the evil of the Thriller.
HA HA Ha ha ha hahahaha...
Dr. Smooth
Thing - Soft Drink
Action: Draw four cards, discard two of them, and either destroy this card or destroy a Money token and return this card to your hand.
Smooth going down...even smoother coming up.
Berserk
Thing
Target player may only play Actions. If they do not play an Action during their turn, they must instead discard a card if possible.
Solar Panel
Thing
Destroy 5 Money tokens you control when this card comes into play. Thing or Action: Gain an Energy token or a Money token.
Homophobe Racist Hatemonger
Action
Destroy all black and all pink things.
"Pink ain't the new black, dude."
Open Government
Action
Every player reveals their hand.
Plague
Thing
At the start of each player's turn, that player must destroy a living Thing they control, if they have one.
Cloak of Ignoring
Thing
Play onto target thing. As long as Cloak of Ignoring
is in play, equipped thing doesn't exist.
If a card's too politically non-correct, just refuse to play with it.
The Master of Dead Words
Thing
When this comes into play, destroy five undeads you control or fifty living things you control. If you don't, you are eliminated.
Action: Change a word on target Thing.
Pick up the Phone Booth and Die
Thing
Action: You are eliminated.
Now try to use this card against an opponent!
Communism
Thing
Things are considered to belong to all players. All cards in players' hands are considered to be in each other player's hand.
Resurrection
Action
Put all things from the top 10 cards in the discard pile into play under your control.
This card is not counted in the top 10 cards.
Trespassers Will Be Shot
Thing
Whenever another player puts a thing into your control, destroy it.
Survivors will be shot again.
Voodoo Sock
Thing
Play onto target thing. Equipped thing cannot use Action abilities.
It's cursed and it stinks!
School
Thing
Action: Target thing gains all Action and Thing abilities of a thing you control. This is permanent.
I.Q. 257
Thing
Whenever an opponent draws a card, you may force him to read the card out loud and slowly.
"So, how good is your memory, brainy?"
Thing
Charley is considered a food, if sacrificed as a food item remove him from play for two turns instead.
"We don't talk about what happened to Charley"-Chicken Leg
Thing
Owner may destroy wax fruit to prevent another action requiring the sacrifice of a food item. take control of the sacrificed food item when you do.
Yuck! That's not an apple!
Thing
Action: Create a food token.<br\>Action: Create a money token.<br\>Action: Draw a card.<br\>Action: Create an energy token.
punch
action
any thing that's name sounds like a person gets disabled for one turn
Low blow!
Up Quark
Thing Quark
Action and thing: Draw a card for every Quark in play.
Electrino
Thing
At the beginning of your turn you may destroy this card and put a copy of an Electron from the Infinite Dvorak Deck Archive and put it into play.
It is really a Electron neutrino.
Electron
Thing
If there's a quark in play this card has the following ability Action: Create an energy token.
Thing
You cannot be eliminated from the game. You cannot lose the game unless someone else wins the game at the same time.
Action
Gain control of target Thing until the end of your next turn. You may take an extra Action this turn.
Action
Destroy target Thing. Its controller draws three cards.
Ventriloquist
Thing
Action: Activate target Thing's Action ability.
Evil Dummy
Thing
Play into target opponent's control. At the end of your turn, roll a die; on a 3 or 4, discard a random card, and on a 5 or 6, destroy a random Thing you control. Action: This card's controller is eliminated.
Chopping Block
Thing
Play into target opponent's control. If anyone would be eliminated, you are eliminated instead.
A Night in a Graveyard
Thing
At the beginning of your turn (if you can) destroy n non-token things you control, where n is the number of undeads you control.
Action: Destroy target thing and put a zombie token into play.
A Night in a Desecrated Church
Action
Every living thing in play is replaced with a vampire or with a zombie token, with you deciding each time.
Buried Alive!
Thing
You may play this under an opponent's control. You cannot play living things.
Charm Quark
Thing Quark
Action and thing: Take control of a thing for every Quark in play
Gluon
Thing Quark
At the beginning of your turn you may use Gluon to replicate an Action ability of any Quark in play. Everybody may use the following ability Action and Thing: Create a copy of Gluon. There can only be a total of 8 Gluons in play, with new ones replacing the oldest.
W+/- boson
Action
Can be discarded to use as an energy token.<br\> Either Search the draw or discard piles a Quark thing OR replicate any Action ability of a Quark in play.
Rendezvous with Satan
Action
Target player is eliminated, unless she discards a card. If she controls any undeads, she is eliminated again, unless she discards two cards.
Mermaid
Thing
Instead of playing a thing, you may draw a card.
Instead of drawing a card, you may play a thing.
Bribery, Laser Guns and Zombies
Action
You may destroy two money tokens you control to gain control
of target thing. You may destroy two energy tokens you control to destroy target thing. You may destroy five undeads you control to eliminate an opponent who doesn't control undeads.
Top Quark
Thing Quark
Action and Thing: Reveal cards from the draw pile for every Quark in play. Play all actions revealed.
Mutrino
Thing
At the beginning of your turn you may destroy this card and put a copy of a Muon from the Infinite Dvorak Deck Archive and put it into play.
It is really a Muon neutrino
Muon
Thing
If there ss a quark in play Action: Destroy a thing. Otherwise Action and Thing: replace this card with a copy of 2 Quarks from the Infinite Dvorak Deck Archive and put it into play.
Thing
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
{card
|title=That's So Last Week
|cornervalue=1
|type=Thing
|bgcolor=006
|text=All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
|flavortext= The olden days? Earlier this morning!
|creator=Goldenboots}}