Infinite Dvorak deck/Cards 2101-2200
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The Infinite Dvorak Deck
Cards 21011-2200 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Feedback
Action
Give one card to the player to your left. In order, every player gives one more card to the player to their left than they received, ending with the player to your right. If any player doesn't have enough cards, they must draw up to the required number, give them all, and lose a turn.
Card by Binarius
Dark Magic Attack
Action
Return target Thing to its controller's hand; its controller is so stunned that he discards a card.
Card by Binarius
Incubate
Action
Destroy any number of tokens. For each token destroyed, its controller must draw a card.
Card by Kevan
The Parking Lot is Full
Thing
Whenever a player puts a Thing card into play, they must then return a Thing card they control to their hand.
Card by Kevan
Lawyers, Guns, and Money
Action
Discard your hand. If you discarded at least
1 card: take control of a thing.
2 cards: take control of two more things.
3 cards: control a player's next turn.
4 cards: Each opponent discards their hand.
6 cards: You Win.
1 card: take control of a thing.
2 cards: take control of two more things.
3 cards: control a player's next turn.
4 cards: Each opponent discards their hand.
6 cards: You Win.
Card by ChippyYYZ
Desert
Thing - Terrain
Maximum hand size 3. At the beginning of their turn, every player must flip a coin and may only draw a card if they get heads.
Card by Binarius
Préemption de l'État
Thing
Immediately after any Thing is played, you may discard a card to put it under your control.
Card by Binarius
Reverse Time
Thing
Whenever a player would draw a card, they must instead put a card from their hand on top of the draw pile. Action: Take the top card of the discard pile, if it is an Action. Thing: Take the top card of the discard pile, if it is a Thing. Any player may use these two abilities.
Card by Kevan
Chaos Field
Thing
Whenever a card is played, it goes to the discard pile immediately with no effect. The player who played it then draws a card, and plays it immediately.
Card by Kevan
Revolver
Thing
Action: Create a Bullet token (maximum 6). Action: Destroy a Bullet token and destroy a Thing.
Card by Binarius
Drinking Bird
Thing
Play onto a Thing with an Action ability. That Action ability now happens once per turn automatically.
Card by Binarius
Anything You Can Do
Action
Pick an opponent. If they played an Action card during their most recent turn, play a copy of that Action. If they played a Thing, create a copy of that Thing and put it into play.
Card by Kevan
Arms Race
Action
Reveal the top card of the draw pile; if it is a Thing, put it into play, otherwise discard it. Repeat until you have at least as many non-token Things in play as an opponent of your choice.
Card by Kevan
If You Can't Beat Them
Action
Destroy all Things you control. Create a copy of each Thing belonging to a chosen opponent, and put them into play under your control.
Card by Kevan
The Hands of Fate have doomed this man.
Thing
Destroy one of your non-token Things to play this card into any player's control. This card's controller may not win the game.
Card by Binarius
Imperial Battleship, halt the flow of time!
Action
When your turn ends, take another turn.
Card by Binarius
Atmospheric conditions in outer space often interfere with transmitting.
Thing
Flip a coin whenever any player would activate an Action ability. If tails, the ability fails.
Card by Binarius
Trumpet Herald
Thing
Whenever you play a card, destroy Trumpet Herald. Action: Draw a card.
Card by Kevan
Parallel Universe
Action
Looking at the cards in your hand and the non-token Things under your control; if there are two cards with the same name, you win the game.
Card by Kevan
Hamedo
Reaction
Play immediately in response to an Action to negate its effect; the player who played it discards a card instead.
Card by Binarius
Ten Flaming Torches
Thing
If you have three Juggle tokens, you win. If you lose control of Ten Flaming Torches, discard your hand. You may not play Actions other than the following. Action: Create a Juggle token.
Card by Binarius
Sidestep
Action
Prevent a Thing from being destroyed. You may play this card at any time, without it counting towards your Action-per-turn limit.
Card by Kevan
Zener Deck
Thing
Action: Name a vowel. Draw and reveal a card; if the first vowel in its name is the vowel you named, you may put that card into your hand. If not, discard it.
Card by Kevan
1000 Blank White Cards
Thing
Action: Create a Thing card with no card text and a name of your choice, and put it into your hand.
Card by Kevan
The Cursed Card
Thing
Do not read this card's text. If you have read this far, you are now cursed.
Muahahahahahaha.
Muahahahahahaha.
Card by Pongo
The Flying Dutchman
Thing - Vehicle/Aquatic
You may not win. The Flying Dutchman may not be destroyed by an Action ability. Action: Destroy a Thing.
Card by Binarius
Commandeer
Action
Activate the Action ability of an opponent's Thing as if you controlled it.
Card by Binarius
Post Peak Oil
Thing
Whenever a Thing uses its Action ability, put a Depletion token on it. Things with Depletion tokens on them cannot use their Action abilities. When Post Peak Oil leaves play, destroy all Depletion tokens.
Card by Kevan
Ceasefire
Thing
Whenever a player plays a card or an action ability, they must discard their hand. When this happens, destroy Ceasefire.
Card by Kevan
1N
PressureThing
Each player must play at least one card on each of their turns. Any player who fails to do so is eliminated.
Card by Bucky
2N
Fit of RageAction
Destroy target Thing you control. Destroy target Thing an opponent controls.
Card by Bucky
3N
Generic Token ProducerThing
Gain an Energy token at the start of each of your turns.
Thing:Gain a Money token.
Thing:Gain a Money token.
Card by Bucky
Caesar's Favor
Reaction
Play immediately when any Thing is to be destroyed. Flip a coin; if heads, prevent its destruction.
Card by Binarius
...
Brooding SilenceThing
Thing and Action: Create a Silent Brooding token. Thing and Action: Destroy two Silent Brooding tokens and play as many cards from your hand as you wish.
Card by Binarius
Dutch Fugue
Thing
You must destroy a non-token Thing at the beginning of your turn. If no other Things are in play, you win. If one of your Things is destroyed, destroy Dutch Fugue.
Card by Binarius
The Great Flood
Thing
If there is another thing in play, put it in the discard pile.
Card by ChippyYYZ
Optimus Prime, You've got Prostate Cancer.
Action
Destroy a mechanical or electrical thing at the end of its controller's next turn.
Card by ChippyYYZ
Steady State Theory
Thing
Whenever a non-token Thing is destroyed, its controller may immediately play a Thing in its place.
Card by Binarius
Cream of the Crop
Thing
Draw four cards at the beginning of your turns, and discard three at the end.
Card by Binarius
Fault Line
Action
Choose a player. They must divide their Things into three groups. Pick one of those groups at random, and destroy all the Things in it.
Card by Kevan
Holding The Wrong End
Action
Play in response to a Thing being destroyed. That Thing is not destroyed, and its controller puts a copy of it into play under their control.
Card by Kevan
Highly Concentrated Evil
Thing
If this card is destroyed, the player who destroyed it is eliminated. If you are eliminated, play this card into the control of the opponent who eliminated you.
Card by Binarius
Flat Earth Society
Thing
You may not play Actions, including on the turn that this card enters play. If an opponent plays an Action that affects you, ignore it. You may destroy this card at the end of your turn.
Card by Binarius
Ultimate Sacrifice
Action
Each player secretly chooses 'yes' or 'no', then all players reveal their choice simultaneously. If you chose 'yes' and no other player did, you win the game. Otherwise, each player who chose 'yes' discards their hand and destroys all Things they control.
Card by jtwe
Disintegration-Proof Vest
Thing
If you would be eliminated, this card is not destroyed. It just stays on the table where your place was.
Card by ChippyYYZ
See-Saw
Thing
Whenever you play a Thing, you may destroy another Thing you control (other than See-Saw), to destroy a third Thing.
Card by Kevan
Reintegrating Pistol
Thing
If this is in the discard pile, put it on top of the deck.
Card by ChippyYYZ
Assimilation Drive
Action
Create a new Thing card. Take one sentence from each of any number of Things in play, and add them to that Thing card's text. Put it into play under your control.
Card by Kevan
Bodysnatcher
Thing
At the start of each of your turns, you may gain control of a Thing with a Pod token on it, until the end of that turn. Action: Put a Pod token on a Thing.
Card by Kevan
Last Meal
Thing
When this card comes into play, draw five cards. At the end of your turn, you are eliminated.
Card by Binarius
Leech
Thing
At the beginning of his turns, target opponent must draw two cards and give you one.
Card by Binarius
Action Factory
Thing
Action: Draw cards until you draw an Action. Play it and discard the rest.
Card by Binarius
Master of the House
Thing
Action: Take another player's hand and keep it until it is their turn. In the meantime, you may peruse their cards at your leisure and, if you wish, show other players their cards.
Card by redtoast
What a Dick
Action
Take another player's hand from them, put one of their cards in your own hand, then disdainfully toss the rest away from the target player. While they scrabble around on the floor for their cards, you and the other players may laugh derisively.
Card by redtoast
The Horrible Death-Ray
Action
Destroy one of another player's Things. It must be removed from the game entirely, not placed into the discard pile. Shredding or burning it is encouraged.
Card by redtoast
Sfx
-ophileThing
Play this card onto another Thing. That Thing adds "-ophile" to the end of its title's last word, and also adds the following to the end of its text: "Action: Look through the draw pile and take the first Thing with an effect of the same type as this one (draw, destroy, etc.) and put it in your hand."
Somehow, this seems wrong.
Somehow, this seems wrong.
Card by Corrigan
Weekend Warfare
Action
Destroy a number of Things equal to the number of the current week in the current month (i.e., if it's the first week of the month, destroy one Thing).
Card by Corrigan
Searing Guitar Solo
Action
Roll two six-sided dice and draw a number of cards equal to the result. Then, roll two six-sided dice and discard a number of cards equal to the result. If you do not have enough cards in your hand for the discard, make up for the difference by destroying the appropriate number of your own Things.
Card by Corrigan
Hall of Mirrors
Thing
Whenever an Action or Action ability specifically targets a single Thing, you may change it so that it targets a different Thing. If you do, destroy this card.
Card by Kevan
Every Problem Is A Nail
Thing
Whenever you play an Action card, its card text reads "Destroy a Thing." instead of its original text.
Card by Kevan
Everybody Just Calm Down
Thing
While this card is in play all players can only play one card or use one Thing's action during their turn.
Card by redtoast
Mystery Box!
Action
Draw five cards, but do not look at them. You may draw one of these cards during anyone's turn but must play it immediately. All Actions drawn must target you, even if the card specifies to target another player.
Card by redtoast
Can't Make Change III: The Search for Spock
Action
Each player must pass an Action card in his or her hand to the player on his or her right, or reveal his or her hand to show there are no Action cards there. Then, each player that was passed an Action card, starting with you, plays that card if possible.
Card by jtwe
Gold Medal Winner
Action
Draw a card, or four cards if you control more Things than any other player.
It's not whether you win or lose, but whether you can scam the judges into giving you the gold that counts.
It's not whether you win or lose, but whether you can scam the judges into giving you the gold that counts.
Card by jtwe
Balance Beam
Thing
At the end of each turn, if you played the same number of Actions and Things this turn, draw a card for each Action you played. If you played a different number of Actions and Things this turn, destroy Balance Beam.
Card by jtwe
Universal Currency
Action
All Tokens in play, regardless of their type, are now Universal Currency Tokens.
Card by redtoast
L.L. Zamenhof
Aĵo
Faro: Celtabula ludisto nur povas paroli Esperanton ĝis lia proksima turno.
Card by redtoast
General Mills
Thing
Every turn, be it the controlling player's or otherwise, create a Wheat Token. Action: Destroy five Wheat Tokens; create and immediately play a blank Thing called "Cereal."
Card by redtoast
§
symbolThing
Action:Target player skips their next turn<br\>Action:Destroy target thing<br\>Action:draw a card<br\>
That could mean anything
That could mean anything
Card by gill_smoke
Puppet Master
Thing
Puppet Master's owner shares control of all animate things, and may use any action or thing abilities
Card by gill_smoke
Monarchy
Thing
As long as there are more than two players owner of Monarchy cannot be targeted by Destroy effects
it's good to be the king
it's good to be the king
Card by gill_smoke
Bullet Time
Thing
At the end of your turn, if you didn't take the previous turn, take another turn. You may not draw cards. If your hand is empty, destroy Bullet Time.
Card by Kevan
Texas Hold 'Em
Thing
As long as Texas Hold 'Em is in play, players can only have two Things in play at any time and all Things in play must be turned face-down (both rules excluding Texas Hold 'Em). Any player may use Texas Hold 'Em's action. Action: Discard all of your Things and play two more Things.
Card by redtoast
Bah Humbug
Action
Block a player from drawing cards. Bah Humbug may be played at any time.
Card by redtoast
Doggy Discipline
Action
If a player tries to play an Action, smack them with a rolled-up newspaper while shouting "No! Bad!", then discard the Action. This card can be played at any time.
Card by redtoast
Triple Triad
Thing
Thing: Gain control of target Thing whose cornervalue is numerically less than one of your Things' cornervalues. Any player may use this ability, but they may only use each of their Things once.
Card by Binarius
JB
Dollis HillThing
Nobody may play Things. Whenever any player plays an Action, give them Dollis Hill. Dollis Hill may only be destroyed by its controller or by a player in knip.
Card by Binarius
6N
LiquifyAction
Destroy target Thing. Its controller gains a Goo token for every word in that Thing's name.
Card by Bucky
Wanton Destruction
Action
Destroy as many Things as you wish. While doing so, however, you must yell with barbaric fervor and furiously pound the table or applicable playing surface at least twice.
Card by redtoast
Wonton Destruction
Action
Scalding hot soup! Target opponent discards half his hand, rounding down.
Card by Binarius
Utopia
Thing
If any player has fewer than five cards in their hand at the end of their turn, they may draw until they have five cards.
Card by Binarius
Daler Mehndi
Thing
While Daler Mehndi is in play, all players must speak with Indian accents. Action: Spawn one Tunak Tunak Tun Token.
Card by redtoast
Musical Chairs
Action
All players pass their Things to the player on their right and their hand to the player on their left. If there are only two players, discard this card as soon as it comes into your hand and draw another card.
Card by redtoast