Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100.


"Things just happen, dammit!!!"
Thing
While this card is in play, no cards with the words "cosmos" or "universe" in them have any effect, and no-one can look through the deck for any reason.
Card by Depressi
"Damn it, Jim! I'm a doctor, not a ____!"
Action
Select any number of tokens under your control. Destroy them, and replace them with that many doctor tokens.
Sickbay on the NCC-1701. A place to avoid, if you have a red shirt.
Card by Kyevan
1-up
Action
Play this card when you would be eliminated. Destroy one hundred tokens or Things to stay in the game
Mario not-a die that easy!
Card by Kyevan
Mana Fount
Thing
For all non-victory purposes, all players are assumed to have an infinite amount of Mana Tokens.
Card by Depressi
Nixie
Thing-Uninteresting Person
Nixie may not be destroyed unless you have no other Things in play. Action: Have any two of your opponents switch hands. If you only have one opponent, draw a card instead.
Card by Depressi
[The Democracy Card]
Thing
This card's title, colour and text are decided by majority vote once it comes into play. Once this card has had its title, colour and text decided, it comes under the control of a random player.
Card by Corrigan
Under-Secretary's Second Assistant
Thing
Action: Look at the bottom card in the draw pile. If it is an Action, has a name that is fewer than 6 syllables and it is red, put it into your hand. Otherwise, shuffle the draw pile. You can only use this ability once every third turn of yours.
I don't even know what I do.
Card by Corrigan
Hypnosis
Action
A chosen opponent discards a card at random.
Card by Kevan
Furnace
Thing
Action: Remove all cards in the discard pile from the game.
Card by Kevan
Destroy Everything
Action
Remove all cards in play, in the discard pile, in the draw pile, in players hands, or in any other location from play. This card may only be played for this effect when it is February 29th, it is the last card in the players hand, and it is raining in Tokyo. In all other situations, this card reads: "Draw a card."
Card by Kyevan
Codpiece
Thing - Supervillain
Action: Fire crotch-based laser - Destroy a Thing.
Why, God, why did you let this exist!?
Card by Kyevan
The Orb
Thing
When The Orb would be destroyed by a Thing, destroy the Thing instead. When The Orb would be destroyed by an Action, ignore the Action. Your hand size is 3.
Action: Erase target Thing's Action ability.
Action: Draw 2 cards.
It is The Orb.
Card by Corrigan
Monastic Lessons
Thing
Draw a card at the end of each turn of yours where you did not speak.
"I'm glad to see we've moved on past the duct tape."
Card by Corrigan
Might Makes Right
Action
Arm-wrestle target player. The winner draws 3 cards.
Card by Corrigan
TFG: Transformation Gun
Thing
Action: Target living thing becomes male if female, and female if male or unknown.
"Quite disturbing, seeing one's son like that." -- Mr. Verres, El Goonish Shive, 2003-01-27
Card by Kyevan
Dewitchery Diamond
Thing
Action: Target living thing which has become altered in form is cloned, one clone having the altered form and the other reverting to normal.
"Put down the newspaper, dear." -- Mrs. Dunkle, El Goonish Shive, 2003-02-06
Card by Kyevan
Brick
Thing
This card represents a brick.
Card by Corrigan
Target Thing
Thing
Whenever the words 'target Thing' appear, it automatically applies to Target Thing.
Card by Corrigan
A Random Thing
Thing
Whenever a card's text includes the words 'a random Thing', it automatically applies to A Random Thing.
Card by Corrigan
The Element of Surprise
Thing
Action: Starting with you, each player draws a card and either plays it immediately or discards it.
Card by Kevan
Clearing the Air
Action
Starting with you, each player plays a card from their hand, if they have one, or discards a card. Repeat until every player's hand is empty.
Card by Kevan
Spiked Ceiling
Thing
As this comes into play, each player may discard any number of cards. If a player ever has five cards in their hand, they are immediately eliminated.
Card by Kevan
Counterproductivity
Thing
Whenever a player plays a card, they must also discard a card from their hand. Whenever a player would draw a card, they discard that many cards instead.
Card by Corrigan
What They Mean
Thing
All Money tokens have 'Action: Destroy X Money tokens and gain control of X÷2 Things'.
Card by Corrigan
Razorblade Candy
Action
Draw any number of cards and destroy twice that many Things you control.
Card by Corrigan
Full Steam Ahead
Thing
Action: Destroy five Things you control, to take another turn after this one.
Card by Kevan
Shadow Detachment
Action
Each player puts one Shadow token into play for every non-Token Thing they control.
Card by Kevan
Hell
Thing
When a card would go to the discard pile, you may instead remove it from the game.
Card by Kevan
Heaven
Thing
When a card would be removed from the game, you may instead send it to the discard pile. This can not negate the effects of Hell, nor can Hell negate these effects.
With apology to Kevan....
Card by Kyevan
Poison
Thing
You may give Poison to any Player when you play it.

At the start of your turn, put a counter on Poison.
If Poison ever has 6 or more counters on it, you lose.
Card by Bucky
The Mute Button
Thing
Action: Target player cannot speak until the beginning of your next turn.
You're really getting annoying.
Card by Corrigan
Guilt
Thing
Whenever a player destroys a Thing belonging to another player or causes another player to discard cards from their hand, they gain a Guilt token. Whenever a player has 4 Guilt tokens, they are eliminated from the game.
Action: Give control of a Thing you control to another player and destroy a Guilt token you control.
Card by Corrigan
Put All of Your Eggs in One Basket
Action
Draw X cards and skip your next X turns.
Card by Corrigan
Fake Ending
Thing
If a player would win the game, instead destroy this card and continue playing.
Card by Kevan
Facebook Viral
Action
Target opponent with a Facebook account must update their status to "is losing at Dvorak" and discard a card, or otherwise discard their hand.
Card by Kevan
Bonfire of the Vanities
Action
Each player secretly chooses a number of cards to discard. All players then discard that number of cards - if one player discarded more cards than all other players, they may draw three cards.
Card by Kevan
Zebra
Thing
If you control copies of this card, none of them can be destroyed. This card is white in addition to being black.
Card by Corrigan
Reality and Whatever
Thing
Things can only destroy Things that they would be capable of physically destroying in real life. Abstract Things cannot destroy tangible Things and vice-versa. All abstract Things are considered capable of destroying one another.
Card by Corrigan
AAAAAGH!
Action
Panic panic panic stress stress stress! Play all the cards in your hand! No time to draw for the next five turns! Aaagh! You have to screeeeam to do this!
Card by Corrigan
A Nice Cup of Tea
Action
Draw until you have five cards in your hand, and skip your next turn.
Card by Kevan
S5
Dude of Coral
Thing
Action: Change target Thing's text, colour and title to that of this card.
Card by Corrigan
Pity Party
Action
Each player draws a number of cards equal to the number of their relatives who died during the player's lifetime.
Card by Corrigan
Colourblind Society
Thing
No cards have any colour.
Card by Corrigan
Hyperload
Thing
At the start of each player's turn, that player must use every one of their Things' Action abilities. They all take effect simultaneously and do not count against any action frequency limits. (Ignore any Action abilities that cannot be legally used.)
Card by Bucky
5
Arbitrary renumbering
Thing
On all cards other than this one, replace all instances of "five" with "two" and all instances of '5' with '2'.
Card by Bucky
1L
Assassin's Dart
Action
Destroy target Thing which does not have another Thing played onto it, and has not been played onto another Thing.
Card by Bucky
Magic Mirror
Thing
Whenever an opponent plays an Action card, you may destroy Magic Mirror to play a copy of that Action.
Card by Kevan
Bean Machine
Thing
Whenever a card is added to any player's hand, it is added to the leftmost position. Only the rightmost card in a player's hand may be played. The order of cards in a hand may not be changed.
Card by Kevan
Glass Ceiling (Not Zaratustra's)
Thing
No player, under any circumstances, can control more than 20 Things, including this one. If a player controls 25 Things, they win. It is impossible to win otherwise.
Figure this one out!
Card by Corrigan
Patriotism
Thing
When this card comes into play, destroy all Things whose colour is not one of the colours of the flag of the country in which the game is taking place. No card may be played if its colour is not one of the colours on the flag of said country. This card's colour is the colour of your choice, given that the colour appears on the country's flag.
Card by Corrigan
Wall of Wooden Fists
Thing
Each token counts as half a Thing.
Why is this card called Wall of Wooden Fists?
Card by Corrigan
Work of Art
Thing
Play only if you control three Things. You may not play further Things. If a Thing you control leaves play, destroy this Thing. At the start of each of your turns, put an Artistic Value token into play. If you control five Artistic Value tokens, you win the game.
Card by Kevan
Packing Plant
Thing
If you control ten Crate tokens, you win the game. Action: Destroy a non-Token Thing you control and put a Crate token into play.
Card by Kevan
Zombie Attack
Action
Pick an opponent. Two random Things they control are destroyed.
Card by Kevan
L7
Pretend We're Dead
Reaction
Play at the end of any turn. Return each non-Token Thing that was destroyed this turn to play under your control.
Card by jtwe
T3h R4p7ur3
Action
Each player chooses a letter or number. Destroy each Thing whose title does not begin with one of the chosen letters or numbers.
Card by jtwe
Fake Out In Buenos Aires
Thing
At the start of your turn, choose a Thing with two or more words in its title and that does not have the word "Fake" in its title. Change one of the words in that card's title to "Fake".

If there are ten things in play with the word "Fake" in their titles, you win the game.
Card by jtwe
Archival Duty
Action
Play only if there are more than twenty Things in play. Destroy five Things.
Card by Kevan
Klansman
Thing
Action: Destroy target non-white Thing.
"Why do people hate me? I'm supposed to hate!"
Card by Corrigan
Attack of the Graveyard from Beyond the Grave!
Action
Destroy a number of Things equal to the number of cards in the discard pile.
Card by Corrigan
Moon Prism Crystal Cosmic Crisis Eternal Power Make Up!
Action
In the turn this is played you are not affected by any cards with MOON, CRYSTAL, COSMIC, CRISIS, ETERNAL and PRISM ithe their names.
Card by Newecreator
Do
Action
When this card is played, each player writes down a text for an Action (which cannot be related to victory) on a piece of paper without showing it to any other player. Then, randomly select a player. This card's text is considered to be the text that the random player wrote down, with the same player making any decisions it calls for.
Card by Corrigan
Change the Course of History
Action
Shuffle the draw pile. You can play this card during another player's turn, but if you do, you can't play an Action on your next turn.
Card by Corrigan
3G
Killer Glare
Thing
The effects of your cards always override the effects of all other players' cards.
"Don't make me glare at you."
Card by Corrigan
Berdina's Power
Action
In the turn this is played you will look to all your opponents hand and take all cards that are color green(of any shade) or cards with green in their names.
Card by Newecreator
Moon Kaleidoscopic Mirror Scepter
Thing
Action: Moon Healing Princess Spiral Rainbow Gorgeous Starlight Kiss!,Select an opponent and destroy all his/her controled things or destroy all your opponent's things with the card RAINBOW SAILORMOON .
Card by Newecreator
4B
Boost
Action
Draw two cards. You may take two extra Actions this turn.
Card by Bucky
Booming Echo
Action
Discard an Action card - you get to play two copies of it, and an opponent of your choice gets to play one copy of it.
Card by Kevan
Twist or Stick
Action
Draw and reveal a card. You may choose to repeat this any number of times, but if the revealed cards have a total of ten or more words in their titles, they must all be discarded and this card effect ends.
Card by Kevan
Strange Weather
Thing
Attach an Action card from your hand to this card. At the start of each player's turn, they must play a copy of that Action - it doesn't count towards their Action-per-turn limit.
Card by Kevan
Stop
Action
All of you opponents may not play any cards the next turn. Their Things in play still have effect.
Card by jtsang