Infinite Dvorak deck/Cards 4801-4900

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The Infinite Dvorak Deck

Cards 4801-4900

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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txt u
Action
Destroy every Thing whose ruletext exceeds 140 characters.
#4801
Card by Binarius
Helpful Suggestion
Action
Look at an opponent's hand and choose a card for them to play during their next turn.
#4802
Card by Binarius
D1
Guns for Hire
Thing
Once per turn every player may destroy a money token in order to take control of a thing another player controls until the end of their turn.
#4803
Card by gill_smoke
D1
Returned Delivery
Thing
Destroy this at the end of your turn to put 2 things in the discard pile into your hand.
#4804
Card by gill_smoke
D1
Overnight Delivery
Thing
Destroy this at the beginning of your turn to play 2 additional things this turn.
#4805
Card by gill_smoke
Hired Help
Thing
During your turn, you may destroy a Money Token you control to play a card.
#4806
Card by ChippyYYZ
Share The Wealth
Thing
If a card requires a player to destroy one or more Money Tokens, they may destroy any player's Money Tokens as though they were their own.
#4807
Card by ChippyYYZ
Dvorak
Action
Gain a Pen Token and draw a card.
Making it up as we go along
#4808
Card by ChippyYYZ
9 Iron
Thing
Action: Give a token you control to an opponent.
#4809
Card by Binarius
Insult to Injury
Action
The player who controlled the most recently destroyed non-token Thing must skip their next turn.
#4810
Card by Binarius
Toll Bridge
Thing
Gain a Money token whenever an opponent plays a Thing.
#4811
Card by Binarius
3U
Deck Digger
Thing
Action:Discard an Action and draw a card
Thing:Discard a Thing and draw a card.
#4812
Card by Bucky
4U
Thing Reprocessor
Thing
Action:Discard a Thing, gain a token of any type and draw a card.
#4813
Card by Bucky
¡-\
Fishing
Thing
Destroy a fish token or a card that is a fish. Gain 5 Money Tokens.
#4814
Card by Nehh
WW
Bag of Endless Water
Thing
Every turn create 5 Water Tokens.
#4815
Card by Nehh
124
Clone Fodder
Thing
Action: Create a copy of this card under your control. Thing: Take the top Thing card off the discard pile. Change the ruletext of this card to the same as that card.
#4816
Card by Nehh
A1
Bumper crop
Action
All plant related thing perform all of their abilities now.
#4817
Card by gill_smoke
A1
Fundamentalist Jihadi
Thing
Action & Thing: Destroy this card and up to three things another player controls.
#4818
Card by gill_smoke
Aa
Activist Librarian
Thing
Action: Remove a card in your hand from play, draw 2 cards.
#4819
Card by gill_smoke
Stratagems and Spoils
Thing
You may reveal this card from your hand to prevent the destruction of a non-token Thing you control. Destroy an opponent's living Thing when you play this card. If you discard this card, you are eliminated.
#4820
Card by Binarius
Lightning Strike
Action
You must play this card as soon as you draw it. Destroy a random non-token Thing you control and draw a card.
...other than Roy Sullivan, of course.
#4821
Card by Binarius
Buried Treasure
Action
Gain 20 Money tokens and draw four cards.
#4822
Card by Binarius


B1
Talent Auction
Action
reveal the next n+1 cards from the draw pile where n is the number of players. Auction the cards for tokens, Actions have a minimum bid of 2 and Things have a minimum of 3. The tokens are destroyed and the unsold cards go in your hand
#4823
Card by gill_smoke
B1
Late Last Night
Action
Reveal the top 3 cards from the draw pile put the actions into your hand and replace the taken cards with cards from the discard pile.




Wait that didn't happen at all.
#4824
Card by gill_smoke
B1
Crash recovery
Action
return up to three inanimate things from the discard pile to your hand.
#4825
Card by gill_smoke


5U
Thing Protector
Thing-Title
If at the start of your turn there are no Things in the top 10 cards of the discard pile, you win the game.

If another Thing would be destroyed, you can destroy Thing Protector to prevent its destruction.
You don't win if the discard pile contains less than 10 cards.
#4826
Card by Bucky
6U
Revenge Node
Thing
Whenever a Node is destroyed, destroy a non-Node Thing for each Node in play (including the destroyed Node).
#4827
Card by Bucky
7U
Redact
Action
Reorder the sentences of target Thing's ruletext.
#4828
Card by Bucky
"The Beatles were really not that great, guys."
Action
In response to this Action, any player may eliminate you.
#4829
Card by ChippyYYZ
Overestimate The Opposition
Action
Each opponent chooses half their things and returns them to their hand.
Oh, wait, I was holding it upside-down. His power level is really 0006.
#4830
Card by ChippyYYZ
Intense Focus
Thing
When this comes into play, destroy all other Things you control. If you play a card, destroy this. Discard your hand at the end of your turn. Draw four extra cards each turn.
#4831
Card by ChippyYYZ
Voice From Beyond
Action
Activate an Action ability of the most recently destroyed Thing with an Action ability.
#4832
Card by Binarius
Excellent Vintage
Thing
Action: Destroy this card and draw a number of cards equal to the number of your turns it was in play (excluding this one), up to a maximum of 3.
#4833
Card by Binarius
Accio
Action
Gain control of target Thing.
#4834
Card by Binarius
Mutualism
Thing
While this is in play all things belong to all players, but only during their turn.
#4835
Card by gill_smoke
Spare card
Thing
#4836
Card by gill_smoke
Overworked
Thing
Things with more than one ability are considered blank.
#4837
Card by gill_smoke
Coiled Spring
Thing
At the start of every turn, destroy all Potential tokens on this card and create that many Energy tokens. Action+Thing: Create a number of Potential tokens on this card equal to the number of Things you have.
#4838
Card by Nehh
Fallout
Thing
Play this card onto a Thing. At the end of your turns, roll a die. 1: Destroy equipped Thing and this card. 2-4: Nothing happens. 5-6: Destroy this card.
#4839
Card by Binarius
Nuclear Missile Launch Detected
Thing
At the end of your next turn after playing this card, destroy a Thing and equip every non-token Thing within 20 centimeters of it with a copy of Fallout.
#4840
Card by Binarius
Misunderestimate the Opposition
Action
Destroy target Thing and one of your Things at random.
"Fool me once, shame on - shame on you. Fool me - you can't get fooled again."
#4841
Card by Binarius
T1
Outmoded
Thing
If you play a thing return this to your hand. Action: Add a word to a thing's rules text you control. Action: remove a word from a thing's rules text you control.
#4842
Card by gill_smoke
T1
Spot the Tranny
Action
Change the gender of a female thing.
#4843
Card by gill_smoke
T1
Dumbassitude
Thing
The owner of this card may perform no actions except the following Action: Give this card to another player if you control no other things, otherwise destroy a thing you control.
There's no vaccine for stupidity
#4844
Card by gill_smoke
Insurance Policy
Thing
When you play Insurance Policy, attach it to a Thing. If that Thing is destroyed, destroy Insurance Policy and draw five cards.
#4845
Card by Binarius
Mete
Action
Draw a number of cards equal to the number of players and give one to each.
#4846
Card by Binarius
Stupefy
Action
Target opponent discards a card and skips their next turn.
#4847
Card by Binarius


8U
Shapeshifter's Gift
Thing
Action:Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play.
#4848
Card by Bucky
9U
Quickshift
Action
Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play and draw a card.
#4849
Card by Bucky
T2
Power Recreation
Action
Create an energy token for every Living Thing you control or destroy an energy token to remove a thing from the game
#4850
Card by gill_smoke
T2
Killer Attitude
Action
Destroy a Living Thing
#4851
Card by gill_smoke
T2
Saboteur
Thing
Action: create a Sabotage token and put it on a non living thing Action: destroy a sabotage token and the thing the token is on.
#4852
Card by gill_smoke
C
Moonrise
Thing
At the beginning of your turn, draw two extra cards if today is the date of the first quarter moon, zero extra cards if today is the date of the last quarter moon, and one extra card otherwise.
#4853
Card by Binarius
Moon Bomb
Thing
Declare a Thing in play when you play this card. At the end of your third turn after playing this card, destroy it and target Thing (or a random Thing if target Thing is no longer in play) and gain a Water token.
#4854
Card by Binarius
XX
Moonshine
Thing
Action: Draw a card and roll two dice. If you roll a 1, your still explodes; destroy this card. If you roll snake eyes, you are eliminated.
#4855
Card by Binarius
Earth, Wind, and Fire
Action
Draw a card.
Target player discards a card.
Destroy target thing.
Gain a Shining Star Token.
#4856
Card by ChippyYYZ
Irradiate
Action
Flip a coin for each Thing controlled by your opponents. For each heads, attach a copy of Fallout (4839) to that thing. Then attatch a copy of Fallout to each non-Fallout Thing in play.
#4857
Card by ChippyYYZ
Nuclear Waste Golem
Thing
Action: Discard a card and put a copy of Fallout (4839) into your hand.

Whenever a die is rolled for a Fallout, you may choose to lower it by 1.
#4858
Card by ChippyYYZ
0U
Rebuilding Contest
Thing
When you play this, each player discards their hand.
Whenever a player starts their turn with a number of cards in their hand equal to their max hand size, they win the game.
#4859
Card by Bucky
T#
Problemitizing
Thing
Pick an author of a card in your hand and write it on this card before you play it. Cards by the named author are not playable. Action & Thing (global): Changed the named author to an author of a card in your hand.
Author: _______________________________
#4860
Card by gill_smoke
T3
Reambiguate
Action Reaction
Discard this card to prevent an action ability. When played as an action change the action ability of one thing in play to "Action: create a doubt token."
#4861
Card by gill_smoke
T3
Contextualize
Action
Pick two things in play Either trade owners or replace them with things from your hand.
#4862
Card by gill_smoke
Jump Start
Action
Draw cards until you have drawn a Thing and an Action. Put the first Action you drew into your hand, either play or discard the first Thing you drew, and discard the rest.
#4863
Card by Binarius
Transmogrifier
Thing
Action: Shuffle any number of cards from your hand into the draw pile and draw an equal number of cards.
#4864
Card by Binarius
With My Proven System
Action
Count your tokens and gain twice as many Money tokens.
#4865
Card by Binarius
C5
Rubber Coating
Action
Change the type of all tokens in play to Rubber.
#4866
Card by gill_smoke
B1
Bat Factory Tour
Thing
Give all players a bat token.
#4867
Card by gill_smoke
B1
Driving Gloves
Thing
If you control a car you may take an extra action every turn.
#4868
Card by gill_smoke
Getaway Car
Thing
Action: Return any number of things you control to your hand.
#4869
Card by ChippyYYZ
Gateway Car
Thing
When this comes into play, you may put any number of things into play from your hand.
#4870
Card by ChippyYYZ
Clown Car
Thing
You have no maximum hand size.
#4871
Card by ChippyYYZ
Batmobile
Thing
Draw 3 cards when the Batmobile enters play. Your hand size is increased by 3. Any attempted destruction of the Batmobile has a 2/3 chance of failing. Action: Discard a card and destroy a Thing.
#4872
Card by Binarius
Popemobile
Thing
Popemobile may be placed onto and/or removed from a Thing you control once during each of your turns. If Popemobile is on a Thing, equipped Thing is indestructible and you may play at most one card per turn.
#4873
Card by Binarius
Hummer
Thing
Discard a card and gain a Smog token whenever you play a card.
#4874
Card by Binarius
1V
Molten Hydrogen Oxide
Thing
Also known as hydrogen hydroxide, oxidane and dihydrogen monoxide.
#4875
Card by Bucky
2V
Pollution Blast
Action
Target opponent discards a random card, destroys one of their Things and gains a Smog token.
#4876
Card by Bucky
Where is that filthy moose?
action
A target player must discard their hand
#4877
Card by Stickman71
Inquisitive Glance
Action
Look at an opponent's hand.
#4878
Card by Binarius
Turret Gun
Thing - Weapon
When you play Turret Gun, put it on a Thing you control and discard a card. Equipped Thing gains "Action: Destroy a Thing."
#4879
Card by Binarius
99 Bottles of Beer on the Wall
Thing - Song
At the end of your turn, subtract 1 from the number in this card's title. If the number reaches zero, you win.
#4880
Card by Binarius
B2
Home plate
Thing
Players must control a living thing to perform this thing's actions. Action(global): Take control of Home Plate Action: create a base token. Action: if you control 3 base tokens create a glove token. Action: create a ball token. Action: if you control a ball token create a bat token.
#4881
Card by gill_smoke
B2
Base Pleasures
Thing
The first player to control a bat, a ball, and a glove wins the game.
get your mind out of the gutter will you
#4882
Card by gill_smoke
B2
Automatic Pitcher
Thing
Thing: Destroy a money token to create 10 ball tokens. Action: Destroy a ball token roll 2d6 on a 12 destroy a random thing.
#4883
Card by gill_smoke
Flamethrower
Thing
Things that are on fire may not use their Action abilities. Any Thing that has been on fire for two of its controller's turns is destroyed. Action: Put a Fire token on a non-token Thing. Thing (global): Destroy a Fire token.
#4884
Card by Binarius
Oscar Peterson
Thing - Musician
Action: Draw cards until you draw a Thing; discard it and play the Actions.
#4885
Card by Binarius
Bubble
Action
Draw a card. You may play another Action this turn.
#4886
Card by Binarius
3A
Fleeting Glimpse
Action Reaction
Discard this card to put up to 2 cards in the discard pile into your hand. When played as an action remove a living thing from play until the end of your turn.
#4887
Card by gill_smoke
A3
Extra Hours
Thing
When you play this discard as many cards as you like create an hour token for every card discarded. Thing: destroy an hour token to take an extra action.
#4888
Card by gill_smoke
A3
Do Over
Thing
Destroy this card at any time during your turn to take another action.
#4889
Card by gill_smoke


3V
Stealthy Sniper
Thing
Action: Destroy a Thing that used an Action: or Thing: ability since the end of your previous turn.
#4890
Card by Bucky
4V
Snipe
Action
Destroy a Thing that used an Action: or Thing: ability since the end of your previous turn. You may take an extra Action this turn
#4891
Card by Bucky
Tractor Beam
Action
Gain control of target Thing.
#4892
Card by Binarius
Headache
Action
Chosen player discards a card.
#4893
Card by Binarius
Carpet Bomb
Action
Play every card in your hand.
#4894
Card by Binarius


C1
California Style Pizza
Thing
At the beginning of your turn create an inedible food token. Every time a food token or thing is destroyed create a money token.
Anchovy Pizza with garlic Feta chocolate and pineapple, sardines available on request.
#4895
Card by gill_smoke
C1
Deliberate Malice
Action Reaction
Discard this card to take a card out of a players hand and put it in your own. When played as an Action Remove a thing from play.
#4896
Card by gill_smoke
L5
Discard Limit Law
Thing
Discard Abilities are only playable when players are forced to discard.
#4897
Card by gill_smoke
P6
Catholic Guilt
Thing
Whenever a player breaks a rule, he/she must recite the Lord's Prayer 5 times and cannot play further until finished. Only complete, accurate recitations count, and if the player does not know the Lord's Prayer, he/she must be taught it.
#4898
Card by Corrigan
3G
Three-Gnome Bowling
Action
Pick three Things that you control. Your opponent whose turn is next chooses one of them and destroys it and must discard a card.
#4899
Card by Corrigan
S1
Closed Systems
Thing
Any Things played while this card is in play do not affect Things that were played before Closed Systems.
#4900
Card by Corrigan