Infinite Dvorak deck/Cards 1501-1600

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The Infinite Dvorak Deck

Cards 1401-1500

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


Self Destruct Sequence
Thing
Play into another player's control. Comes into play with 10 counter tokens on it. Whenever this card has no counter tokens on it. Owner is eliminated.
Whenever you draw a card, destroy a counter token on this card.
#1501
Card by gill_smoke
Dr. Lucky
Thing
This cards action ability is only playable when Win and Loss conditions occur.
Action: Negate Win loss or elimination condition. Give control of Dr. Lucky to the the opponent you thwarted.

"Lucky bastard" -Gill
#1502
Card by gill_smoke
Spam Attack
Action
Each player is given three Thing cards with a title of "Spam" and a body text of "You may not discard this card at the end of your turn."
#1503
Card by Kevan
Contamination
Action
Destroy all foods
#1504
Card by Pongo
Grue
Thing
Action: If it is dark outside, you may destroy a living thing.
It is pitch dark. If you continue, you are likely to be eaten by a grue.
#1505
Card by Pongo
Klaatu barada nikto!
Action
Destroy all machines.
#1506
Card by Pongo
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
#1507
Card by Sandy added by gill_smoke
Bribe
Action
Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
#1508
Card by Sandy added by gill_smoke
Poisoner
Thing - Person
Action: Destroy a Person.
#1509
Card by Sandy added by gill_smoke
7C
Mouse
Thing
Once per turn, you may take control of a Token belonging to another player.
#1510
Card by Bucky
8C
Mobilize
Action
You may take three extra Actions next turn.
#1511
Card by Bucky
9C
Card Farm
Thing
When this comes into play, gain three Seed tokens.

If you have any Seed tokens at the start of your turn, destroy one of them and draw an extra card.
#1512
Card by Bucky
Stalker
Thing
You may view an opponent's hand at any time. If any player ever views your hand, discard it.
#1513
Card by Kevan
Shot Glasses
Thing
Whenever a player draws a card, they must reveal it. If a player draws a card and does not play it by the end of their turn, they are eliminated.
#1514
Card by Kevan
Sliver
Thing
Sliver is considered to have the card text of every other Thing you control appended to it as a series of separate paragraphs, in an order of your choosing.
#1515
Card by Kevan
Empty Echo
Thing
This card has the title and corner value of the last Action played, but not the text.
#1516
Card by Pongo
Tome of Pastamastery
Thing
Action: Destroy a Thing for each pasta you control.
Action: Create a pasta Token.
#1517
Card by Pongo
Token-Synthesising Laboratory
Thing
Action: Create a stem Token.
Action: Destroy a stem Token and create a Token of any or no type.
#1518
Card by Pongo
Pandemic
Thing
When this comes into play, replace a token with an Infection token. Action: Replace X tokens with Infection tokens, where X is the number of Infection tokens in play.
#1519
Card by Kevan
Reanimation
Action
Take a living Thing card from the discard pile and put it into play under your control.
#1520
Card by Kevan
Megatoken
Thing
Megatoken can be used as a token of any type. If it is ever destroyed, return it to play immediately.
#1521
Card by Kevan
Headshot
Action
Destroy an undead Thing.
#1522
Card by Pongo
The Land I Lost
Thing
Action: Destroy three things of your own to destroy one opponent's Thing.
#1523
Card by Pongo
F5
Thing
You may repeat a Thing's action ability for every refresh Token on that Thing when you use that Thing's action ability.
Action: Create a refresh Token on a Thing you have in play that has an action ability.
#1524
Card by Pongo
Blaze of Glory
Action
You and target player lose the game.
#1525
Lego Box
Thing
Action: Put two Brick tokens into play. Action: Search the draw pile for a Thing card. If you have as many Brick tokens as it has letters in its title, destroy that many of your Brick tokens and put it into play.
#1526
Card by Kevan
Filing Cabinet
Thing
A Thing's action abilities may not target Things that begin with a different letter to that of the Thing with the ability.
#1527
Card by Kevan
Economy Drive
Action
Each player destroys three non-token Things they control.
#1528
Card by Kevan
5h
Endless Meeting
Action
Search the deck for a card, reshuffle the deck, then put that card on top of the deck.
"So you'd be willing to take that action item, right?"
#1529
Card by jtwe
TV-14
V-Chip
Thing
Action: Look at the top card of the deck. You may put it on the bottom of the deck.
"No, you can't watch that show. At least, not until it comes out on DVD."
#1530
Card by jtwe
@_@
X-Ray Specs
Thing
Whenever you would draw a card, you may draw the bottom card of the deck instead.
"I can see through time!"
#1531
Card by jtwe
1D
Banish
Action
Shuffle target card into the draw pile.
#1532
Card by Bucky
2D
Counterspell
Action
Play in response to an Action to cancel that Action, or play normally to draw a card.
#1533
Card by Bucky
3D
Revive
Action
Put a Thing from the discard pile into play under your control.
#1534
Card by Bucky
Token Production Contract
Thing
Draw a card whenever a token comes into play.
#1535
Card by Kevan
Mr. Play-It-Safe
Thing - Ironic
This card cannot be played if any Things have been destroyed since the beginning of your last turn.

When this card is destroyed, ironically, you gain three tokens of any type and draw three cards.
#1536
Card by jtwe
I8
Om Nom Nom Nom
Action
Destroy target Thing. If it was food-related, draw a card.
I made you an Energy token, but I eated it.
#1537
Card by jtwe
Burnout
Thing
Whenever you play an Action, put a Nitro token into play. During your turn, you may destroy three Nitro tokens you control to take another turn after this one.
#1538
Card by Kevan
Booya!
Action
The first time each game you play this card, name a Thing. Otherwise, if you have destroyed an opponent's non-Token Thing with that title since the last time you played this card, you win the game.
#1539
Card by jtwe
Nerd!
Nerd Bureaucracy
Action
Return a thing you control to your hand or a thing an opponent controls to his/her hand. If the thing is a token it is destroyed.
No!
#1540
Card by ZT
Evil
Erzsébet Báthory
Thing
Female vampire. Destroy 32 vampires you control and destroy target thing. You may do this more than once a turn. Action: Put X vampire tokens into play, where X is the number of vampires in play.
And a cold blood shower every morning keeps you young...
#1541
Card by ZT
History
Matriarchy
Thing
All non-female things cannot use their Action Abilities, unless the thing's controller discards a card every time she wants to use a thing's Action Ability.

All female things are indestructible. This card is female.
#1542
Card by ZT
4D
Polybolt
Action
Target Thing becomes a Frog token with no ruletext.
#1543
Card by Bucky
5D
Curse
Thing
Play onto a Thing. That Thing cannot use any of its Action abilities.
#1544
Card by Bucky
6D
Haste
Action
You may play up to 5 extra Things this turn. Draw an extra card at the end of the turn.
#1545
Card by Bucky
History
Despotism
Thing
Your hand size is two.
Action: Draw four cards.
L'État c'est moi.
#1546
Card by ZT
B3
Killer Bees
Thing
When "Killer Bees" is destroyed, it returns immediately back to play, if you control at least another bee card or another yellow card. Action: Search your deck for a yellow card or for a bee card or for a card with a "b" or "B" in its title and put it into play. Shuffle the deck.
#1547
Card by ZT
History
Anti-Communism
Thing
Only non-red cards may destroy or affect in some other way this card.
Action: Put this card onto target thing you control. Only non-red cards may destroy or affect in some other way target thing now.
#1548
Card by ZT
BitTorrent
Thing
Play this onto a Thing. Everyone except you gets 1+(number of existing piece Tokens) piece Tokens each turn. When a player has a number of piece Tokens equal to or above the number of letters in the name of the Thing this is played onto, destroy all their piece Tokens and place a copy of that Thing under their control.
#1549
Card by Pongo
Maobot Initiation Sequence
Action
Each player may opt to play a game of Mao at http://kevan.org/games/maobot.html on their next turn. If a player wins, they may destroy three cards, if they lose or give up, they discard three cards at random.
#1550
Card by Pongo
7D
Charm
Action
Gain control of target Thing.
#1551
Card by Bucky
8D
Powerstone
Thing
Gain an Energy token at the start of your turn. If it's still in play at the end of the turn, destroy it.
#1552
Card by Bucky
9D
Stop
Action
Target player may not draw or play cards on their next turn.
#1553
Card by Bucky
Ming Vase
Thing
Whenever a thing comes into play, destroy Ming Vase.
Action: Draw two cards.
#1554
Card by ZT
Hot Potato
Thing
Discard a card: target player gains control of this thing. The player controlling this at the end of his/her turn, destroys hot potato and two other things he/she controls.
#1555
Card by ZT
Evil
All Hallows' Eve
Action
Choose one: Return a blue thing from the discard pile to play under your control. Or: Return three non-blue things from the discard pile to play under your control.
#1556
Card by ZT
Single Nation Army
Thing
Replace the "Single" in this card's title with the number of nation Tokens played onto it plus one (in written-out form). If this card has six nation tokens on it, it counts as a guitar track.
Action: Create a nation Token and play it onto this card.
#1557
Card by Pongo
πD
Pi Master
Action
You may destroy as many remotely circular Things as you wish this turn.
#1558
Card by Pongo
Super Tuesday
Action
Each player may vote for a Thing in play. Each Thing that does not receive a vote is destroyed.
#1559
Card by jtwe
Fat Tuesday
Action
Draw 8 cards. You may take two extra Actions this turn. At the end of the turn, discard your hand.
#1560
Card by jtwe
Taking Back Sunday
Thing - Band
Action: Discard a card to play an Action card from the discard pile. Shuffle that card into the deck after it is played. If that Action had a day of the week in its name, you may take an extra Action this turn.
#1561
Card by jtwe
Clean the Table
Action
Destroy all tokens. Even if they are indestructible.
#1562
Card by Zt
1000
Expensive Lifestyle
Thing
When this comes into play, sacrifice at least 1000 tokens and discard at least 7 cards. If you can't, put this card into the discard pile and skip three turns.
Thing: Eliminate an opponent.
#1563
Card by Zt
Nuclear Wastelands
Thing
Land. Play this any time to counter an Action OR a thing's Action ability OR to keep a thing from coming into play and destroying the thing instead.
As long as this is in play, you cannot win or eliminate opponents, even if other cards say something else.
#1564
Card by Zt
Trump
Thing
Play this onto a Thing. The Thing this is played onto nullifies all cards that are contradictory to it.
#1565
Card by Pongo
Essence Devourer
Thing
All Things that were in play when this was played are considered blank until they are removed from play. This card is indestructible until all the Things in play when this was played are no longer in play.
#1566
Card by Pongo
Irony Cannon
Thing
Action: Destroy a Thing that claims any sort of indestructability, with total disregard for its text.
#1567
Card by Pongo
Create Sequence
Thing
Whenever a card is played, put a token on this card, then change the played card's corner value to the number n, followed by the nth letter of the alphabet, where n is the number of tokens on this card. If there are more tokens on this card than letters in the alphabet, remove all tokens from this card.
#1568
Card by jtwe
Separate
Action
discard 1 of your cards and put one more of each token on your field. Then you may draw 1 card.
#1569
Card by tom1344
1E
Tabletop RPG
Thing
Whenever you destroy another player's Thing, gain an Experience token.

Destroy 3 of your Experience tokens: Level up! Replace all occurrences of 3 on this card with 3 + 2 and draw a card,
#1570
Card by Bucky
2E
Brain Hack
Action
Look at target player's hand. Then, that player discards two cards at random and draws two cards.
#1571
Card by Bucky
3E
Duplication Ray
Action
Gain a copy of target Thing you control.
#1572
Card by Bucky
Paris Hilton
Thing
Counts as female. At the beginning of your turn, sacrifice 100 money tokens or discard your hand. If you don't, destroy this card. Action: Remove target thing from the game. You can't choose things with the word "hot" in their title.
That's hot!
#1573
Card by Zt
Faculty of Applied Philosophy
Thing
Choose 2 types of things (e.g.: birds and energy or female and male...) All members of the 1. type lose this type and have the 2. type instead. (E.g.: 3 apes and 2 vampires on the table. You choose first undeads, then apes. Both vampires are not undeads anymore, but apes. All apes remain apes though.)
#1574
Card by Zt
Railgun
Thing
Every player may use this thing's Action ability.
Action: Put a power token on this card. Then destroy X target objects, where X is the number of power tokens on this card.
I pwnz u!!!!oneoneone!
#1575
Card by Zt
Fnord
Thing
Play this at any point during the game.
#1576
Card by Pongo
First Law of Thermodynamics
Thing
All cards that can create Energy Tokens have that function disabled. Energy tokens may not be destroyed.
In this house we obey the laws of thermodynamics!
#1577
Card by Pongo
Empire of Fear
Thing
When this comes into play from your hand for the third time, eliminate an opponent.
#1578
Card by Zt
Empire of Blood
Thing
Play this only if there are at least 24 cards in the draw pile.
Action: Target opponent draws 10 cards.
If the draw pile is empty, eliminate an opponent, then fill the draw pile again.
#1579
Card by Zt
Empire of Doom
Thing
Whenever an action is played by sb., you may reveal this card from your hand, say: "The end is near!" and put a Doom token into play. If there are 10 Doom tokens in play, eliminate an opponent and discard this card. Whenever you have to discard a card (random or not), discard this card instead.
#1580
Card by Zt
Rock and a Hard Place
Action
Pick an opponent. They must either discard a card at random, or destroy a random Thing they control.
#1581
Card by Kevan
Replace Manager
Action
Choose a card. Replace all occurrences of "Action:" with "Thing:" and viceversa on this card.
#1582
Card by Zt
Plant Manager
Action
An opponent gets reeeeeally high next turn and cannot play any things. (She may play actions though, but only slowly.)
#1583
Card by Zt
8
The Tide is coming
Thing
When your turn starts, put a tide token on this card. Then destroy all things except tide tokens whose tide value is lower than the number of tide tokens. The number in a thing's corner value IS the thing's tide value. If a thing has no number there or no corner value, its tide value is 4, for tokens: 2.
#1584
Card by Zt
4E
Useful Byproduct
Thing
You may play this into the control of any player.

Whenever you play a thing, gain a Money token.
#1585
Card by Bucky
5E
Detrimental Side-Effects
Thing
You may play this into the control of any player.

Whenever you play a Thing, you must destroy one of your tokens, if possible.
...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion.
#1586
Card by Bucky
DN
Day and Night
Action
If the sun is shining outside, destroy all black, all undead and all evil things.
If it's dark outside, destroy all white things and put 5 black Zombie tokens into play (under your control).
#1587
Card by Zt
B5
Necrobees
Thing
If there are 2 or more honey tokens on this card, destroy it.
Action and Thing: Return target thing from the discard pile to play under your control. Put a honey token on this card.
#1588
Card by Zt
T1
The multi-use token
Action
Generate a token of any name and any type with blank text and put it onto target thing or under target player's control.
#1589
Card by Zt
Meditation
Thing
Whenever you would draw a card, you may put a Peace token into play instead. If you control eight Peace tokens, you win the game.
#1590
Card by Kevan
Tit for Tat
Thing
Whenever a Thing is destroyed (including this card) by an opponent, you may destroy a Thing that opponent controls.
#1591
Card by Kevan
Bloody Mary
Thing
When this comes into play, decide if it is a ghost or a drink.
Drink: Counts as Food.
Ghost: Action: Look at target opponent's hand.
#1592
Card by Zt
Mindcreep
Action
Choose a thing from target opponent's hand and put it into play under his/her control.
What's a Mindcreep? - Dunno. Sounds cool though.
#1593
Card by Zt
Picnic Swat Team
Thing
Action: Random player discards a card.
Action: Destroy an insect. (Spiders aren't insects.)
I shall defend this sandwich with my own life!
#1594
Card by Zt
Martyr
Thing
Action: Destroy this card to draw three cards.
#1595
Card by Pongo
The Messed-Up Card
Thing
F*** I'm tired.
#1596
Card by Pongo
Thagomizer
Thing
You must play this onto a living Thing. That Thing gains "Action: Destroy a living Thing."
#1597
Card by Kevan
Doppelgaenger
Action
Create a black Thing card named 'Doppelgaenger of [your name]' with text: "Action: Eliminate [your name]".
Create a black Thing card named 'Doppelgaenger of [target opponent's name]' with text: "Action: Eliminate [target opponent's name]".

Target opponent shuffles both cards into the deck.
#1598
Card by Zt
Wiedergaenger
Thing
Play this when a player other than you is eliminated. You keep playing for the player now. (With his cards, the things he controlled and so on.) You play two distinct players though and you may not swap cards between the two players.
#1599
Card by Zt
Stuhlgaenger
Thing
Action: Put a toilet token into play.
If you control 172.349 toilet tokens or more, you win the game.
#1600
Card by Zt