Difference between revisions of "Chippy's deck"
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{{card|title=Proletariat Revolution|type=Action|creator=Chippy | {{card|title=Proletariat Revolution|type=Action|creator=Chippy | ||
|text=If a player has more points than everyone else combined and at least twice as many as 2nd place, eliminate them!}} | |text=If a player has more points than everyone else combined and at least twice as many as 2nd place, eliminate them!}} | ||
{{card|title=Hurricane Bob|type=Action|creator=Chippy|text=Randomly rearrange everyone's things so that each player has as many as they did.}} | |||
{{card|title=The United Nations Building|type=Thing|cornervalue=+2|creator=Kevan, adapted by Chippy|text=This belongs to all players. Cards cannot be played unless they target the UN building or everyone agrees on it.}} | |||
{{card|title=Play 3|type=Thing - New Rule|creator=Chippy|text=Players may play an extra action or thing each turn.}} | |||
{{card|title=Mind Explosion|type=Action|creator=Chippy|text=Draw 2 cards or each opponent discards a card.}} | |||
{{card|title=Spam Attack|type=Action|creator=Kevan, borrowed by Chippy|text=Draw and reveal five cards; an opponent chooses one of them, and you get to play five copies of it. Discard the other four.}} | |||
{{card|title=This New Rule Sucks|type=Action|creator=Chippy|text=Destroy a New Rule.}} | |||
{{card|title=Vicious Balance|type=Action|creator=Chippy | |||
|text=Everyone but the player with the fewest cards discards cards randomly until everyone has the same number of cards.}} | |||
{{card|title=Energy Drink|type=Action|creator=Chippy|text=You may play 2 extra cards this turn. Take another turn, then skip your next turn.}} | |||
{{card|title=Limited Options|type=Thing - New Rule|creator=Chippy|text=At the beginning of each player's turn, before drawing a card, that player sets aside his hand and chooses a random card from it. He gets his hand back at the end of the turn.}} | |||
{{card|title=Jordan|type=Thing|cornervalue=+10|creator=Chippy|text=When you play Jordan, you Lose unless you are a True Guitar Hero indeed.<BR>'''Action:''' You Win!}} | |||
{{card|title=Stalin's Might|type=Action|creator=Pongo, Adapted by Chippy | |||
|text=Destroy Fascim and take control of Eastern Europe. If you have done both using this card, you Win!}} | |||
{{card|title=Staring Contest|type=Thing|creator=Chippy|text=Use this card's ability only if it has no counters. '''Action:''' Look an opponent in the eyes. Your faces must be about 3 inches apart. The first one to blink, break eye contact, or laugh, loses the contest. If you win, put a victory counter worth +5 on this card. If you lose put a defeat counter worth -5 on this card.}} | |||
{{card|title=Dumpster Diving|type=Action|creator=Chippy|text=Add one of the three bottom cards of the discard pile to your hand.}} | |||
{{card|title=Mystery Box|type=Thing|cornervalue=+2|creator=Kevan, adapted from Putting Things on Top of Other Things deck|text=If this is destroyed, draw a card and play it.}} | |||
{{card|title=The Thing|type=thing|cornervalue=+1|creator=Chippy}} | |||
{{card|title=Blast Furnace|type=Thing|cornervalue=+3|creator=Chippy|text=At any time, you may destroy a thing you control other than Blast Furnace and draw a card.}} | |||
{{card|title=Black Lotus|type=Thing|cornervalue=+3|creator=Zaratustra, adapted by Chippy|text=At any time, you may choose a color and put 3 (color) mana tokens worth +1 each into play. Destroy Black Lotus.}} | |||
{{card|title=The Giant Egg|type=Thing|cornervalue=+1|creator=Chippy|text=When you play this, sit on it. if you ever stop sitting on it, it's ability cannot be used while it remains in play.<BR>'''Action:''' Put a Hatch counter on the Giant Egg. If it has 3 counters, You Win!}} | |||
{{card|title=Max Hand Size 3|type=Thing - New Rule|creator=Chippy|text=Maximum hand size is now 3.}} | |||
{{card|title=Lowery's Seal of Approval|type=Thing - Equipment|creator=Chippy|cornervalue=+5|text=Equipped thing and Mr. Lowery's Seal are indestructible. You and your things cannot be negatively affected by Lowery-related cards.}} | |||
{{card|title=Handshaking|type=Action|creator=Chippy|text=Shuffle everyone's hands together and deal everyone a new hand.}} | |||
{{card|title=Memo From Your Future Self: "Don't Do It!"|type=Thing|text=When someone plays something, you may destroy this and send their card to the discard pile. It has no effect.|creator=Chippy}} | |||
{{card|title=Time Cube|type=Thing|cornervalue=+4|creator=Chippy|text=At the beginning of your turn, you may destroy Time Cube. If you do, take 3 extra beginnings of your turn, play up to 6 extra actions or things, and 3 extra ends of your turn.}} |
Revision as of 03:28, 20 May 2008
Chippy's deck | |
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Designer | ChippyYYZ |
Date | 19/05/2008 |
Players | 3+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Chippy's Deck
This is something I put together after learning about Dvorak. Some of the cards are adapted from elsewhere (like Stalin's Might), but most of them are my ideas. And just for the record, Mr. Lowery is my Band Teacher.
Special Rules
Equipment
Equipment things must be played onto another thing. The equipment is then stuck there until it or the equipped thing is destroyed or removed from play. Equipment is always under the control of whoever owns the equipped thing.
New Rules
New Rules are things that do not belong to anyone and cannot be equipped. Only cards that target rules can affect them.
Modifications
The card called Modifications cannot be used to mess with Win\Lose. At All. Contractions such as "can't" are one word. Numbers in digit form are not words. If there are multiple cards by that name, all are affected.
Points
Most things have a point value in the upper right corner. While they are in play, they are worth that many points for whoever controls them.
Card List
Action: Eliminate an opponent!
Eliminate a Player!
If you do, draw a card.
(Note that "Action:" abilities are actions.)
At then end of your turn, give this card to the next player.
Thing: Take control of a thing.
When you control more than 7 things, you Win!
You may play this card in response to another I Am Spartacus. If you do, negate theirs. Take an extra thing from any one who was negated this way.
You may play this card in response to another I Am Spartacus. If you do, negate theirs. Take an extra thing from any one who was negated this way.
You may play this card in response to another I Am Spartacus. If you do, negate theirs. Take an extra thing from any one who was negated this way.
You may play this card in response to another I Am Spartacus. If you do, negate theirs. Take an extra thing from any one who was negated this way.
You may play this card in response to another I Am Spartacus. If you do, negate theirs. Take an extra thing from any one who was negated this way.
You may play this card in response to another I Am Spartacus. If you do, negate theirs. Take an extra thing from any one who was negated this way.
"Action: Destroy a thing."
This comes into play with 2 shining armor counters on it. If it would be destroyed, remove a counter instead.
Only play this card if you are female.
At any time, you may remove a counter from Mr. Clean to render any card totally blank except for "Type - Subtype". A blanked card will return to normal when it goes back to the deck.
Action and Thing: Put a counter on Mr. Clean.
Your Maximum hand size is increased by 1 for every 3 EXP, to a maximum of +5.
This card is worth 1 point for each EXP counter.
This card counts as playing an Action and a Thing
This card is worth 1 less point for each counter.
When this has no counters, Equipped thing's controller is Eliminated!
And destroy the equipped thing, too.
You may add, delete, or change any single word.
Add "Destroy this thing and discard a random card." to the end of equipped thing's abilities.
If you play I Am Spartacus, destroy Spartacus and the end of your turn.
If you have no cards in your hand and no other things in play, You Win!
(This card is Lowery-related.)
You may play 10 extra actions/things this turn.
Play this only if you are male.
Thing: Eliminate a player!
If Infinity Vortex is destroyed, Each player, beginning with you, plays a random card from under Infinity Vortex until there are no playable cards left.
Yes, the turn you play this has two beginnings and no end.
Action: You Win!
Action: Put a Hatch counter on the Giant Egg. If it has 3 counters, You Win!