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Latest revision as of 02:12, 19 December 2024
The Infinite Dvorak Deck
Cards 1-100 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
The First Card
Thing
All other Things are considered to have blank titles and card texts, while this card is in play.
#1
Card by Kevan
Katamari
Thing
Action: Of the Things other than Katamari, choose the physically smallest and destroy it. (You cannot choose abstract concepts.)
#2
Card by Kevan
Can't Make Change
Action
Each player simultaneously chooses a card at random from the hand of the player on their left, and puts that card in the hand of the player on their right.
#4
Card by jtwe
Playing With a Full Deck
Thing
If you control a Heart, a Diamond, a Spade, and a Club, you win the game.
#5
Card by jtwe
I Am One With The Universe
Action
Until the end of your turn, cards in any player's hand are considered to be in your hand, and all Things in play are under your control.
#6
Card by Zaratustra
2R
Artificial HeartThing
Destroy one Energy-related Thing or ten Energy-related Tokens you control to create one Thing called Blood under your control.
#7
Card by Zaratustra
Cutting Corners
Thing
While this card is in play, treat all cards as if they had no cornervalue. If any Player plays a card with the string "dust" in its title, destroy this card.
#10
Card by Bucky
X-Buster
Thing
Action: Target player must give you an Action card from his hand. If he has no Action cards, he discards his hand instead.
#12
Card by Kazz
Throne
Thing
Players must ask your permission when playing Actions. If you say no to an Action, it has no effect.
#13
Card by Kazz
Customs Board
Thing
Each time any player draws a card, he must show it to you.
#14
Card by Kazz
Core Ruleset Loophole
Action
You win unless all other players agree to negate this effect within 10 seconds, or 30 seconds if you are playing online.
#15
Card by Bucky
Leverage Scam
Action
You win unless any player discards eir hand within 10 seconds, or 30 seconds if you are playing online.
#16
Card by Bucky
Pet
Thing
This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.
#17
Card by Kazz
Shaft of Red Light
Thing
Play onto an opponent. Shaft of Red Light can be blocked by any Canopy. If it isn't then Your Way Is Blocked.
#18
Antimatter
Thing
If there is another Thing in play, immediately destroy Antimatter and any other Thing of your choice. When this occurs, gain 10 Energy Tokens.
#19
Card by Bucky
Ninja Steal
Action
Steal as many Things in play as you can in one second. If online, steal two Things instead.
#20
Card by Kazz
1G
Generic ElvesThing
Action:Gain a Green Energy Token, and rotate this card 90 degrees.
#21
Card by Bucky
Cameo
Action
Make a copy of a card from an existing Dvorak deck and shuffle it into the draw pile.
#22
Card by Tyrethali
Vacuum Pump
Action
Starting with you and going clockwise, each player chooses a Thing
in play and puts it into their hand.
#24
Card by Kevan
Token Eater
Thing
At any time during your turn you may destroy any Token you control and put a Food counter on Token Eater. If this causes Token Eater to have more than 100 Food Counters on it, destroy it.
Action:Remove all counters and tokens from this card. For every 5 counters or tokens removed in this way, draw a card, or discard a card and play an extra Thing this turn, or discard a card and play an extra Action this turn.
#25
Card by Bucky
Shovel
Thing
This card counts as a spade.
Action: Place one card from your hand in the middle of the deck in order to draw the bottom card of the deck.
Action: Place one card from your hand in the middle of the deck in order to draw the bottom card of the deck.
#26
Card by The T
1Z
Magnitude ErrorThing
All numbers described in digit form on all cards are multiplied by ten.
#27
Card by Zaratustra
4B
AsteroidsAction
Draw a imaginary line from each Thing you control, perpendicular to the top of the card and aiming outwards from it. Destroy the first Thing this line touches. If the line first reaches a Player instead, that player discards a card. If online, draw three cards instead.
#29
Card by Zaratustra
Voodoo Zombie Corpse
Thing
Draw a card when you play Voodoo Zombie Corpse. If you have less than two cards in your hand at any time, destroy Voodoo Zombie Corpse.
#30
Card by Tyrethali (Exquisite Corpse)
My New Filing Technique Is Unstoppable
Thing
Action: Move the alphabetically-earliest Thing (other than this) to the bottom of the draw pile.
#31
Card by Kevan
tldr
Action
Destroy a Thing with more than two sentences on it, or play in response to an Action that has more than two sentences on it to negate its effects.
#32
Card by Kevan
Bucket of Whitewash
Thing
Whenever a Thing comes into play, destroy both it and this card.
#33
Card by Kevan
Hash Sorting
Thing
Whenever you play a card with a corner value, you may search the deck for another card with a corner value that shares a digit or letter with the first card, and put it in play.
#34
Card by Zaratustra
Hoard
Thing
None of your Things, except this one, can be destroyed. If you ever control ten Things, and nobody else controls more Things than you, you win.
#37
Card by Kazz
Bomb
Action
If another player's Action forces you to discard this card, all other players discard their hands. Destroy a Thing.
#38
Card by Kazz
Omni-
Thing
Attach to a Thing. That Thing counts as belonging in every category and being every type of object. If that Thing is destroyed, so is this card.
#39
Card by Kazz
Subroutine
Action
Suspend your turn. A player of your choice takes a turn. Then, your turn resumes where it left off.
#40
Card by Bucky
Werehouse
Thing
Initially counts as a Person. If this card is a Building, your maximum hand size is increased by 2. If this card is a Person, you may play an extra Action every third turn. Action: If this card is a Person, it ceases being a Person and becomes a Building. If this card is a Building, it ceases being a Building and becomes a Person.
#41
Card by Bucky
The ergonomics of the situation
Thing
Whenever a Player plays an Action, they must draw a card and reveal their hand to all players.
#43
Card by Depressi
Harmony of the cosmos
Action
Draw as many cards as you control Things. Draw an extra card for any Thing whose title starts with "I" "The" or "My".
#45
Card by Depressi
Rag and Bone Cart
Thing
Whenever you draw a card, draw it from the top of the discard pile. (If there are no cards in the discard pile, destroy this card.)
#46
Card by Kevan
Trebuchet
Thing
Action: Destroy a Thing you control, to force a player to discard a card at random.
#48
Card by Kevan
Gotcha
Action
Play in response to someone winning the game. Nobody besides you can win this turn. Anyone else who would win instead loses a Thing of your choice or discards a card at random from eir hand.
#49
Card by Bucky
Pocket Universe
Thing
When you play this, choose another Player and another Dvorak deck. You and that player play a game using that deck; Whenever either of you takes a turn in this game, take a turn in the parallel game. When one of you wins the other game, the winner plays all eir Things from that game into this one, and this Thing is destroyed. (This Thing may not be destroyed by any other means)
#50
Card by Bucky
It's A Kind Of Magic
Thing
When this comes into play, every player gets 20 Life tokens; when it leaves play, all Life tokens are destroyed. If a player runs out of Life tokens while this card is in play, they are eliminated. Any player who controls a Thing may, as an Action, choose an opponent - that opponent must either lose 3 Life tokens or destroy a Thing they control.
#52
Card by Kevan
Kill, Smash, Smash
Thing
Play only if each player has at least three Things in play. If a player has no Things in play at the end of their turn (not counting this card), they are eliminated from the game.
#53
Card by Kevan
Hungry, Hungry Hippo
Thing
When this card comes into play, put three Marble tokens into play. Action: Remove up to three tokens from the game.
#54
Card by Kevan
2V
Photocopy MachineThing
Action:Spend 2 Energy-related tokens. Make a copy of a Thing you control and put it into play.
#55
Card by Bucky
3B
Chinese FactoryThing
Counts as a Machine.
Action:Spend 3 Energy or Money-related tokens. Make a copy of a Thing another player controls and put it into your hand.
Action:Spend 3 Energy or Money-related tokens. Make a copy of a Thing another player controls and put it into your hand.
#56
Card by Bucky
5k
Buried GoldAction
Gain 5 Gold Tokens. If you discard a yellow card from your hand when you play this, gain 15 Gold Tokens instead.
#57
Card by Bucky
Top Trumps
Thing
Action: Every player chooses and reveals a card from their hand, if they have one. Of the cards that have numbers on them, the highest number wins - all the other revealed cards are discarded. (If it's a tie, nothing happens.)
#58
Card by Kevan
1W
Hope DiamondThing
Hope Diamond can't be destroyed by cards who employ blunt damage as their flavor.
#59
Card by Zaratustra
2C
Special Guest StarAction
Make a copy of a card from an existing non-Dvorak deck and shuffle it into the draw pile. Rephrase as needed.
#60
Card by Zaratustra
1S
Mortar and PestleThing
Destroy a Thing you control with digit-and-letter corner values: Put in play a number of Tokens equal to the digit, with a name that starts with the letter.
#61
Card by Zaratustra
Torn Dictionary
Thing
Choose seven consecutive letters of the alphabet, when you play this. Cards that start with any of those letters are discarded with no effect, when played.
#62
Card by Kevan
Caiger Mall
Thing
If another player controls more Things than you do, destroy this card. Action: Draw three cards and discard two of them.
#63
Card by Kevan
10Q
PolitenessThing
You may ask an opponent for permission before playing a card. If he or she refuses permission, that card is discarded, its effects are negated, and you draw three cards.
#64
Card by jtwe
Impending Amnesia
Action
Shuffle three blank cards from outside the game into the deck.
#65
Card by jtwe
Dvorak In-joke
Thing
Every turn put a Cheap Plastic Trophy Token into play. It counts as a token.
#66
Card by Bucky
Tokenize
Action
Destroy a Thing. For every word in that Thing's name, its former controller gains a token with that word as its name and type.
#67
Card by Bucky
x3C
HexThing
Play onto a Thing. Interpret all numeral-form numbers in that Thing's text as if they were in hexadecimal.
#68
Card by Bucky
That Other Card Game
Thing
Cards with number/letter corner values can't be played unless you destroy a number of tokens equal to the card number, with the same initial as the letter.
#69
Card by Zaratustra
3B
VampireThing
Destroy one blood-containing Thing or five Blood Tokens you control to destroy target Thing.
#70
Card by Zaratustra
?T
Endless WealthThing
If you control this card and a countably infinite number of tokens, you win.
#71
Card by Bucky
5A
Hyperactive minionThing
Gain an Energy token each turn. If you ever take a turn in which you do not use your Action, destroy Hyperactive Minion. Action: gain two Energy tokens.
#72
Card by Depressi
Numbers are reality
Action
Choose any Thing in play that has a number in its corner which is less than 11. Draw that number of cards.
#73
Card by Depressi
Alchemy
Action
Turn all Tokens in play into Gold tokens, unless someone chooses to discard their hand in order to keep their (and no-one else's) tokens unaltered.
#74
Card by Depressi
Branch Statement
Action
Reveal the top card of the deck. If it is an Action, discard it and play the card below it on the deck. If it is a Thing, cut the deck and draw a card.
#75
Card by Bucky
Interest
Thing
For every 10 tokens of each type that you have in play at the beginning of each of your turns, gain an additional token of that type.
#76
Card by Bucky
I Hate This Card
Action
Grab a card from someone's hand, or any Thing in play, and tear it into pieces. It is permanently removed from the game.
#78
Card by Kazz
I Win
Action
Discard your hand and all of your Things in play. You win.
If all other players discard their hands and destroy all of their Things in play, you don't win.
If all other players discard their hands and destroy all of their Things in play, you don't win.
#79
Card by Kazz
Flush
Thing
If a player discards a hand featuring five Actions or five Things, he wins.
#80
Card by Kazz
Censorship
Thing
Pick a creator besides Bucky. Cards with that creator cannot be played.
#81
Card by Bucky
Stop Time
Action
Until the end of your next turn, all Actions have no immediate effect, players do not draw cards, and things played go into a Pile outside of the play area. At the end of your next turn, all Actions performed in the meantime take effect simultaneously, then all the Things in the Pile enter play.
#82
Card by Bucky
The Obliteration of All Other Life Forms
Thing
Put a counter on this Goal whenever you are responsible for destroying a living non-Token Thing belonging to an Opponent. You win if you collect ten of these counters.
#83
Token Ring
Thing
Action: Gain a Packet token. Action: Swap the controllers of two tokens in play.
#84
Card by jtwe
Pocket Mulching
Action
Choose a card in your hand or the discard pile and a word on that card. Remove the card from the game, and gain a token whose name is the chosen word.
#86
Card by jtwe
The Last Card
Thing
If playing with this card, put it on the bottom of the deck at the start of the game. All Actions are considered to have blank titles and card texts.
#88
Card by Zaratustra
9A
Assembly LineThing
Action: Destroy any number of Tokens you own. Create a copy of a pre-existing Dvorak card with a name that could be formed by the names of the Tokens and put it in play.
#89
Card by Zaratustra
Printing Error
4CThing
Play on another Thing. Swap that Thing's title with its cornervalue
#90
Card by Bucky
Entropy
Thing
Players cannot draw cards while this is in play. If no players have any cards in their hands, destroy this card.
#91
Card by Bucky
Speling erorr
Action
Change one letter in the text of a card. The new version must make sense. This change affects all copies of that card and lasts until the end of the game.
#92
Card by Bucky
8B
Zeeky H. BombThing
This card may be physically placed anywhere you wish when played. If this card is moved or covered by a player after it has been played, anyone may say 'Zeeky Boogy Doog!' If they do so, all Things controlled by the disturber are destroyed, as well as this card.
#93
Card by Zaratustra
5F
Matter SynthesizerThing
Thing:Put a Token with a name of your choice into play.
#94
Card by Bucky
1i
LeelaThing
You know, that cyclops girl from Futurama. Action: all Opponents discard a card at random.
#95
Card by Depressi
De-antidisestablismentarianism
Thing
When you play this Thing, draw cards until you are the player with the most cards in their hand. No cards which are in any way linked to royalty have any effect while this card is in play.
#96
Card by Depressi
Vwls r ovrrtd
Action
Destroy all Things in play that have a vowel either at the start of their card name or in their corner.
#97
Card by Depressi
Wrath of Bucky
Action
Destroy a Thing. Nothing can prevent this card from being played, or its target from being destroyed; this overrules all other cards.
#98
Card by Kevan
Fog Bank
Thing
Actions may not target Things. At the end of each of your turns, discard a card or destroy Fog Bank.
#99
Card by Kevan
Monkey Butler
Thing
At the end of each of your turns, draw a card and play it. If it requires any decisions to be made, make them randomly.
#100
Card by Kevan