Difference between revisions of "Infinite Dvorak deck/Cards 101-200"

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[[Infinite Dvorak deck/Cards 1-100|Previous Page (1-100)]] | [[Infinite Dvorak deck/Cards 201-300|Next Page (201-300)]]
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Latest revision as of 02:11, 19 December 2024

The Infinite Dvorak Deck

Cards 101-200

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Previous Page (1-100) | Next Page (201-300)

+NaN
Anti-Numeration
Thing
Corner-values are ignored while this card is in play.
#101
Card by Xenomorph
Corrupted Throne
Thing
Players must ask your permission when playing Actions. You may discard two cards and say no to an Action. If you do so, it has no effect.
#102
Card by Bucky
Pass the Trash
Action
Each player draws 2 cards, and then passes 2 cards to the player on their right.
#103
Card by Bucky
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
#104
Card by Bucky
Richard Dawkins
Thing
Action: Destroy a Thing that describes a fictional or religious entity or phenomenon.
#105
Card by Kevan
Advance to Go
Action
Collect 2 Money Tokens.
#106
Card by Bucky
Creative Accounting
Action
Trade up to 10 of your Tokens for the same number of Tokens belonging to another Player.
#107
Card by Bucky
Quick Fingers
Action
Move one card per remaining player from the top of the discard pile to the top of the deck. You choose their order.
#108
Card by Bucky
2M
Overdrawn at the Memory Bank
Thing
Hand size is 3.
#109
Card by Zaratustra
1S
Club Sandwich
Thing
When you play this, place any number of cards under it. When this is destroyed, all those cards are played.
#110
Card by Zaratustra
3M
Atomic Glue
Action
Two cards in play are glued together by an edge. If one is destroyed, the other is as well.
#111
Card by Zaratustra
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
#112
Card by Bucky
Reverse
Action
Reverse the turn order. Your turn ends and play starts with the player after you in the new turn order
#113
Card by Bucky
D
Draw Two
Action
The next player who would take a turn draws 2 cards instead.
#114
Card by Bucky
WP:OR
Wikipedia Says It's True
Action
Choose a card in play, and replace any one word on it with any other word. It reverts at the end of your turn. Nobody can win or lose the game this turn.
#115
Card by Kevan
Cult of Dvorak
Action
Pick a player; unless they can persuade a new player to join the game within the next three minutes, they must discard their hand. (When the new player joins, they draw five cards; you choose where they sit.)
#116
Card by Kevan
House of Cards
Action
Make a house of cards out of your Things. The last Thing you place on the house before it collapses should be destroyed. If your card house doesn't collapse, destroy the final Thing you placed.
#117
Card by Darren
Photocopier
Thing
This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play.
#118
Card by Darren
Colour Change
Action
You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played.
#119
Card by Darren
1V
Flash Memory Card
Thing
Thing:Play a card onto this card from your hand. Do this only if the cards played on this card contain fewer than 256 words.
Action:Return a card from Flash Memory Card to your hand and immediately play it.
#120
Card by Bucky
7E
Cram Session
Thing
Any Player who plays 10 different cards in the same turn wins the game.
#121
Card by Bucky
Rogue Armorer
Thing
Whenever you are forced to discard a card from your hand by an opponent's Action, you may destroy an Armor Token you control instead. Action:Gain an Armor Token.
#122
Card by Bucky
8O
Sledgehammer ice-cream
Thing
This card employs blunt damage as its flavour. Action: destroy an inanimate Thing that it would be physically possible to hit with a sledgehammer in real life.
#123
Card by Depressi
6G
Hot Potato
Action
When you play this card, play a song as well. When the song ends, the player whose turn to play currently is discards their hand.
#124
Card by Zaratustra
3U
Amoeba
Thing
At the end of your turn, cut this card in half. All pieces of this card are considered copies of the original.
#125
Card by Zaratustra
2R
Token Gun
Thing
Action: Spend five burnable Tokens. Destroy target Thing.
#126
Card by Zaratustra
13?
Nuke
Action
For every Thing in play, flip a coin; if Heads, destroy that thing. Each player flips a number of coins equal to the number of cards in their hand and randomly discards one card for each Tails.
#127
Card by Bucky
Power Plant
Thing
Gain an Energy token at the start of each of your turns.
#128
Card by Bucky
0O
Whine
Action
Each player gives you a card from eir hand.
#129
Card by Bucky
Selfless Heroism
Thing
Put a counter on this whenever you prevent the destruction of a Thing you don't control. If this has fifteen counters on it, you win the game.
#130
Card by KillSmiley
The Dreaded Legal Department
Action
Destroy any Thing or counter any Action which makes reference to a copyrighted work of fiction.
#131
Card by KillSmiley
Free-For-All
Action
For the next fifteen seconds, all players may play any number of Thing and Action cards. When a player has no cards in hand, that player may draw a card.
#132
Card by KillSmiley
Token Reduction Treaty
Action
All players besides you choose and destroy 6 tokens they control. You choose and destroy 2 tokens you control.
#133
Card by Bucky
Jamming Device
Thing
Action cards may not be played. Action effects of Things may still be used.
#134
Card by Bucky
Brazen Buckyism
Action
Pick a Thing. Draw a card and take another Action; For the purposes of that Action, the chosen Thing's text is blank.
#135
Card by Bucky
ZR
In-jokes suck
Thing
All cards with the word "Dvorak" or "Bucky" as part of their title have no effect.
#136
Card by Depressi
9V
The old guard
Action
Eliminate a player or player subsitute that wasn't there at the start of the game.
#137
Card by Depressi
MI6
James Bond
Thing
When James is destroyed, he is sent to your hand instead of the discard pile. Action: Look at another Player's hand, and show them a chosen card from your hand.
#138
Card by Depressi
5Q
Genetically Enhanced Robots
Thing
This card may not be destroyed twice by an opponent in the same manner.
#139
Card by Bucky
Demonic Editor
Thing
Action: Destroy a Thing with six or more lines of text in its text box.
#140
Card by KillSmiley
Last Will and Testament
Thing
If you lose or must leave the game, you may give all your Things in play (other than this) and cards in hand to the player or players of your choice.
#141
Card by KillSmiley
10E
Stack of Energy Tokens
Thing
This card counts as 10 Energy Tokens. The tokens must be handled as a group and may not be individually targeted or destroyed.
#142
Card by Bucky
2F
Token Spectrum
Action
If for each letter of the alphabet you control a Token with a name that starts with that letter, and you also control an untyped Token, you win.
#143
Card by Bucky
2P
Public Storage
Thing
The maximum hand size for all players is increased by 1.
#144
Card by Bucky
3$
The Gold Standard
Thing
You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.
#145
Card by Zaratustra
4$
Hotel
Thing
Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.
#146
Card by Zaratustra
3:1
Port Town
Thing
You may exchange three Tokens of the same type for a Token of any type.
#147
Card by Zaratustra
Atlantic City
Thing
Action:A random player must give you X things, where X is 1 times 2 for each Building you control, with a maximum of 16.
#148
Card by Bucky
Stun Ray
Action
Play in response to someone else playing an Action card. Prevent the Action, and they must discard the card, and may not play any further Actions this turn
#149
Card by Bucky
3X
Triplicate
Action
Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects.
#150
Card by Zaratustra
B-
Correction!
Action
May be played out of your turn. Destroy or counter all cards whose color is wrong for their type, or are missing creator information, or have a grammar/typographical error.
#151
Card by Zaratustra
3R
Lava Well
Thing
Action:Gain 2 Heat, Light or Energy Tokens. (both must be of the same type)
#152
Card by Bucky
2F
Orchard
Thing
Action:Gain 2 Apple or Pear Tokens. (both must be of the same type)
#153
Card by Bucky
4E
Elemental Well
Thing
Action:Gain 2 Air, Earth, Fire or Water Tokens. (both must be of the same type)
#154
Card by Bucky
Hyperspeed
Action
You may play any number of Things or Actions (or activated card actions) this turn. If you don't win the game by the end of your turn, you are eliminated.
#155
Card by Kevan
Fiat Uno
Thing
Actions may only be played if the first letter of one of the words in their title matches the first letter of one of the words in the title of the top card of the discard pile.
#156
Card by Kevan
Loadstone
Thing
Play into the control of any player. They may not play Thing cards. Action: Discard your hand to destroy all Things you control.
#157
Card by Kevan
Project Genesis
Thing
At the start of your turn, put the top card of the deck face down on Genesis. If there are more cards on Genesis than the number of tokens you control, destroy Genesis and all cards on it. Action: Discard your hand, then put all cards on Genesis into your hand.
#158
Card by jtwe
Remote Manipulator Arm
Action
Choose one - perform an Action on any Thing in play as if you controlled it; or perform one Action on each Thing you control that has an Action.
#159
Card by jtwe
Tokens of My Affection
Action
Each other player gains a token of any type (their choice). For each token gained in this way, you gain a token of the same type.
#160
Card by jtwe
8A
Fusion/Fission
Action
If playing single-deck Dvorak, split the deck and discard pile so each player has one and change play to multiple-deck. If playing multiple-deck Dvorak, combine all decks and discard piles so there's one of each, and change play to single-deck.
#161
Card by Zaratustra
AT
Bank
Action / Thing
If played as an Action, gain five Money Bag tokens. If played as a Thing, gain two Money Bag tokens every turn.
#162
Card by Zaratustra
2F
Volcano
Action / Thing
If played as an Action, gain five Lava tokens and destroy a Thing. If played as a Thing, gain two Lava or Smoke tokens every turn, and destroy this to destroy a Thing.
#163
Card by Zaratustra
Token Mill
Thing
Gain an untyped Token at the start of each of your turns.
#164
Card by Bucky
Buyout
Thing
Action:If you control at least 100 Money and Gold tokens, you win the game. If not, gain a Money Token.
#165
Card by Bucky
Search and Destroy
Action
Destroy all Tokens of a type of your choice
#166
Card by Bucky
WTF
Huh?
Action
Draw a card for each card an opponent has drawn since you last discarded a card. Then, discard a card for each card an opponent has discarded since you last drew a card, independent of this card.
#167
Card by KillSmiley
Kick 'Em When They're Down
Action
Play in response to an effect which destroys a Thing. Destroy another Thing controlled by that player.
#168
Card by KillSmiley
Loan Shark
Thing
Counts as a Fish. For every counter on Loan Shark, you must destroy a Token you control at the start of each of your turns, or else you lose the game.
Action: Gain 10 Money Tokens and put a counter on Loan Shark.
Action: Spend 10 Money Tokens plus one for every counter on Loan Shark to remove a counter from Loan Shark.
#169
Card by Bucky
Greek Gift
Action
Give any number of Tokens to an opponent. At the end of their next turn, that opponent must destroy twice as many Tokens as you gave him, or all his Tokens if he doesn't have enough.
#170
Card by Bucky
7C
Taste The Rainbow
Action
If you have cards of five different colors in play (including this one), you win.
#171
Card by Zaratustra
Day of the Dead
Action
Starting with you and going clockwise, each player chooses a living Thing from the discard pile (if there's one there) and puts it into play under their control.
#172
Card by Kevan
Auction House
Thing
Action: Reveal the top card of the draw pile. Going once round the table starting on your left, each player bids an amount of their tokens for it. The highest bidder loses the number of tokens they bid, and takes the card; if it's a Thing card, they may put it straight into play. If the bid is tied, the card is discarded.
#173
Card by Kevan
Cold Potato
Thing
If you control Cold Potato at the end of your turn, discard a card. Action: Give this Thing to any player.
#174
Card by Kevan
^v
Tempermental cloning machine
Thing
Action:Create one card exactly the same as this one, but add a number 2 to the title if there is no number, or increase the number by one if there is. Then create a card named "Mutant" Including these two sentences but add an extra sentence or "limb" on the end; Shuffle the newly created cards into the deck.
#175
Card by Ryan_1729
22
Catch 22
Thing
This card cannot be destroyed and/or discarded. This card must be played immediately after it is drawn. If a card or cards is going to be destroyed/discarded and this card is in play it must be this one.
#176
Card by Ryan_1729
POW
Irresistible force
Action
This card moves any and all card or cards of the players choice to the discard pile.
#177
Card by Ryan_1729
Shotgun
Thing
When Shotgun comes into play, put two Shell tokens into play. Action: Destroy a Shell token you control, to destroy a Thing.
#178
Card by Kevan
Tarot Reading
Action
Draw a card for each player; reveal it and put it into their hand. Each player must play or get rid of their card before the end of their next turn - if a player still has the card in their hand at the end of their next turn, they lose the game.
#179
Card by Kevan
Longest Road
Thing
If you have fewer Things in play than any other player (not counting tokens, or this card), then you must give this Thing to (one of) them.
#180
Card by Kevan
Lightning Reflexes
Thing
Anytime anyone plays an action, you may also play an action. At the beginning of your turn, before you draw, discard a card or destroy Lightning Reflexes.
#181
Card by MagiMaster
AT
Space Time Object Replacement Device
Thing
Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card.
#182
Card by MagiMaster
AT
GIR
Thing
Action: Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card.
#183
Card by MagiMaster
9000+
Power Level Scouter
Thing
If you have more than 9000 Things in play, you win the game.
#184
Card by Zaratustra
TT
Rules Misunderstanding
Thing
Things no longer count as Tokens if they did, and vice-versa. Tokens no longer count as Things if they did, and vice-versa.
#185
Card by Zaratustra
10
There are 10 kinds of people in the world...
action
Until another card says otherwise all numbers shall be written and pronounced in Binary. I.E. 3 becomes 11 and is pronounced One-one.
#186
Card by Ryan_1729
tung
Dexterity
action
Play this card immediately. You may not use your hands for the rest of your turn. Failure to do so results in the player receiving two poisoned tokens to be placed on the next Thing they play. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.
#187
Card by Ryan_1729
1/2
Halved
Action
Each time this card is played fold it in half. The seventh person to play this card wins.
#188
Card by Ryan_1729
MVDC
Gimmicky Crossover
Action
Add all cards of another Dvorak game to the deck (adding each of that deck's special rules is optional - you may add all, none or any number of them). Shuffle the deck afterwards.
#189
Card by BiggerJ
QQQ
BZAAAAARG
Action
Choose a player. On their next turn, they must play one random Thing followed by one random Action, if possible. All decisions required by them shall be made randomly.
#190
Card by BiggerJ
E
E E E E E
Thing
As long as this card is in play, whenever any player says a word with the letter E in it (no matter how many times the letter E appears in that word), all other players may each draw one card (but may choose not to or simply not notice the opportunity).
#191
Card by BiggerJ
Argg
Annoyance
Action
As soon as this card is drawn place it face down under the top card of the deck. The person who drew the card may decide whether or not to draw another.
#192
Card by Ryan_1729
Zap
Timelaser
Action
The person who draws this card immediately picks the top five cards off the deck and destroys one of them. They then put them back in any order they wish.
#193
Card by Ryan_1729
1,2,3...
Crowded room
Thing/Things
This card counts as an infinite number of things once played. This card cannot be removed from play unless the card used to destroy specifies that it is able to remove ALL or an infinite amount of Things. The player is said to control an infinite amount of things.
#194
Card by Ryan_1729
Production Overload
Action
Pick a positive, finite integer N. Look at the top N cards of the deck. If they are all Things, play them all; otherwise, discard them all and end your turn.
#195
Card by Bucky
Let's do it again!
Action
Destroy all Things. All players discard their hands. Shuffle the discard pile into the deck. Everyone draws 5 cards.
#196
Card by Bucky
1S
Shield
Thing
Play onto a Thing. That Thing cannot be destroyed while this is in play.
#197
Card by Bucky
Alphabet Coup
Thing
If, while this card is in play, a player has cards in his/her control and/or in his/her hand that, between them, have all the letters of the alphabet represented in their corner values (at least once for each letter of the alphabet), that player wins the game.
#198
Card by BiggerJ
X-ray Vision
Action
Shuffle the discard pile into the deck and place the deck face-up.
#199
Card by Ryan_1729
GB
G-Bomb
Action
All Things in play now have 3 Poisoned Tokens placed on them. Poisoned Tokens may not be exchanged and kill living Things after five turns; this time is halved for each additional token. Round down.
#200
Card by Ryan_1729