Difference between revisions of "Infinite Dvorak deck/Cards 1001-1100"

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[[Infinite Dvorak deck/Cards 9001-1000|Previous Page (901-1000)]] | [[Infinite Dvorak deck/Cards 1101-1200|Next Page (1101-1200)]]
[[Infinite Dvorak deck/Cards 901-1000|Previous Page (901-1000)]] | [[Infinite Dvorak deck/Cards 1101-1200|Next Page (1101-1200)]]
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{{card|title=Invisible Hand|type=Action|bgcolor=900|text=If your hand is empty after playing this card, draw five cards.|creator=Kevan|number=1036}}
{{card|title=Invisible Hand|type=Action|bgcolor=900|text=If your hand is empty after playing this card, draw five cards.|creator=Kevan|number=1036}}


{{card|title=The Lord of the Xerox|type=Thing|text=Whenever a player duplicates a card, they must put a card from their hand into yours. When this card would be destroyed, flip a coin and prevent the destruction if it comes up tails.|creator=Corrigan|flavortext=You do NOT copy reports without my permission.|bgcolor=000|creator=Corrigan|number=1037}}
{{card|title=The Lord of the Xerox|type=Thing|text=Whenever a player duplicates a card, they must put a card from their hand into yours. When this card would be destroyed, flip a coin and prevent the destruction if it comes up tails.|flavortext=You do NOT copy reports without my permission.|bgcolor=000|creator=Corrigan|number=1037}}


{{card|title=Toxic Cloud of Venomous Death-Poison|bgcolor=606|text=Destroy all organisms in play.|type=Action|creator=Corrigan|flavortext=There is no limit to how many redundant adjectives you can have. Seriously.|creator=Corrigan|number=1038}}
{{card|title=Toxic Cloud of Venomous Death-Poison|bgcolor=606|text=Destroy all organisms in play.|type=Action|flavortext=There is no limit to how many redundant adjectives you can have. Seriously.|creator=Corrigan|number=1038}}


{{card|title=Couch|type=Thing|bgcolor=006|creator=Corrigan|text='''Action:''' Put a Thing with an Action ability on this card.<br>'''Action:''' Remove a Thing from this card.<br> For every turn a Thing spends on this turn, put a Rest counter on it. A Thing can remove X Rest counters from it and use its Action ability X times. While a Thing is on Couch, it cannot use its Action ability.|longtext=true|number=1039}}
{{card|title=Couch|type=Thing|bgcolor=006|creator=Corrigan|text='''Action:''' Put a Thing with an Action ability on this card.<br>'''Action:''' Remove a Thing from this card.<br> For every turn a Thing spends on this turn, put a Rest counter on it. A Thing can remove X Rest counters from it and use its Action ability X times. While a Thing is on Couch, it cannot use its Action ability.|longtext=true|number=1039}}

Latest revision as of 02:03, 19 December 2024

The Infinite Dvorak Deck

Cards 1001-1100

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (901-1000) | Next Page (1101-1200)

S3
Solar Panel
Thing
At the beginning of a turn of yours where the light of the sun touches Solar Panel, gain 2 Energy tokens. Other players cannot block the sun's light.
Action: Destroy X Energy tokens you control and play X Actions.
#1001
Card by Corrigan
Pfx
Post-
Thing
Play onto a Thing. That Thing adds "Post" to the beginning of the first word in its title. When the card with Post- on it is destroyed, put a copy of it into the draw pile.
#1002
Card by Corrigan
Sfx
-ism
Thing
Play onto a tangible Thing. That Thing adds "ism" to the end of the last word in its title and is now an abstract Thing and cannot be destroyed by tangible Things.
#1003
Card by Corrigan
3x
Multiplier
Action
Make two copies of target card in your hand and put them in your hand. You may destroy 5 Things you control; if you do, add the text "You may take an extra Action the turn you play this" to the bottom of the copies.
#1004
Card by Bucky
Token Fun Pack
Thing
Action:Destroy this. You gain three Tokens of types of your choice and one token of a type of each opponent's choice.
#1005
Card by Bucky
50% Off
Thing
All numbers referred to in digit form are considered to be halved.
#1006
Card by Zaratustra
P8
Arson
Action
Hold a lit match or lighter up to target Thing. Once it catches fire, wave it out. Any blackened or burnt-off parts are considered to not exist.
Fire is my only friend.
#1007
Card by Corrigan
H2
Shockwave
Action
Put a coin on each corner of this card. Put Shockwave in the middle of the table. With your finger, flick each coin away from its corner. Any Things touched by a coin are destroyed.
#1008
Card by Corrigan
F2
Token Minority
Thing
The player who controls the fewest tokens draws 2 cards each turn.
See? We got a black guy! We're not racists!
#1009
Card by Corrigan
Three's the Charm
Action
Draw two cards and mark somewhere that this card has been played. Whoever plays this card for the third time wins the game.
"I shall succeed where you have failed!"
#1010
Card by GreenLiquid
Greatest Ploy Ever
Action-Ploy
Players must immediately reverse their hands so that the other players can see their cards but they cannot. When drawing cards, players may not see the card themselves. When playing a card, once they have seen the card's text, they must play the card if able. This condition can only be reverted if Greatest Ploy Ever is played again.
#1011
Card by GreenLiquid
Coupon Cozen
Thing-Arbitrary
This Thing counts as two Things for the purpose of cards that care about how many Things a player has/are in play.
"Cannot be used in conjunction with any other offers... well, I'll cut you a break this time."
#1012
Card by GreenLiquid
The Fantastic Four
Thing-Collective
Put 4 Member counters on this Thing. Whenever this card would be destroyed, remove a Member counter from it and erase one this Thing's Actions. Action: Flip 2 coins & destroy 1 Thing for each head. Action: Your Things can't be destroyed until the beginning of your next turn. Action: Use a Thing's Action ability. Action: Discard 1 card & destroy 1 Thing.
#1013
Card by Corrigan
XD
'X'-treme Dvorak
Thing
Hand size is infinity for all players. On their turn, each player draws 4 cards. Each player may play 3 cards per turn, regardless of their type.
"Extreeeeeme!"
#1014
Card by Corrigan
Pfx
Anti-
Thing
Play onto a Thing and 'Anti' to the beginning of its name. Invert all key words in its text. ('destroy' becomes 'return from the discard pile', etc.)
#1015
Card by Corrigan
Game-balance Committee
Thing
Action: Ignore all of target Thing's text until the end of your next turn.
#1016
Card by Bucky
Decay
Action
Remove target sentence from a card.
Time is the ultimate equalizer.
#1017
Card by Bucky
The Bucky Response
Action
Remove all text from target Thing. Remove it from the game at the end of the turn.
If a card's too broken, just refuse to play with it.
#1018
Card by Bucky
Art Attack
Action
Give each player X sticky notes, where X is the number of Things he/she controls. Each player has X8 seconds to create a relevant, legible image for each Thing they control and stick it onto the respective Thing. If a player is unable, he/she discards their hand and does not draw cards for X turns.
#1019
Card by Corrigan
Rats
Thing-Collective
Put 5 Rat counters on this card. Whenever this card would be destroyed, remove a Rat counter from it instead. When this Thing has 0 Rat counters on it, it is destroyed. Whenever a Thing is destroyed, draw X-2 cards, where X is the number of Rat counters on this card.
#1020
Card by Corrigan
Sfx
-omatic
Thing
Play onto a Thing with an Action ability and add 'omatic' to the end of its title. That Thing is now mechanical. It uses its Action ability every turn of yours and does not cost an Action.
#1021
Card by Corrigan
Wand of Polymorph
Thing
Action: Destroy a Thing, and replace it with a Thing from your hand.
#1022
Card by Kevan
Wand of Taming
Thing
Action: Gain control of a living Thing.
#1023
Card by Kevan
Wand of Create Monster
Thing
Action: A chosen opponent must play a Thing from their hand, or reveal their hand to show no Thing cards.
#1024
Card by Kevan
2S
Double Standard
Thing
You cannot play Things and your opponents cannot play Actions.
#1025
Card by Corrigan
C
Cheers!
Action
All players increase their hand size by 3.
#1026
Card by Corrigan
N2
Pity
Thing
Whenever a Thing would be destroyed by a targeting Thing or Action, its owner may weep to negate the destruction.
Have a heart.
#1027
Card by Corrigan
Hatchery
Thing
Action: Destroy a token, then reveal and discard cards from the deck until you reveal a Thing - put that Thing into play in place of the token.
#1028
Card by Kevan
Petrifying Gaze
Action
Destroy a Thing and replace it with a Statue token.
#1029
Card by Kevan
Overlord
Thing
Action: Put a Minion token into play. Action: If you control more Minion tokens than the number of non-Token Things in play, destroy a Thing.
#1030
Card by Kevan
Stockpiles
Thing
All your tokens gain the text "Action: Destroy this and draw a card."
#1031
Card by Bucky
5B
Proxy
Thing
Action: Discard an Action. This ability has the same effect as that Action.
#1032
Card by Bucky
C2
Sea Cucumber
Thing
When this Thing is destroyed, put 2 copies of it into play under your control.
#1033
Card by Corrigan
Autographed Jersey
Thing
Play this card onto a Thing. When the Thing with this card would be destroyed by a Thing, you may prevent its destruction by attaching this card to the enemy Thing.
"Of course it's real!"
#1034
Card by Corrigan
Meteor Shower
Action
Take 15 poker chips or similarly-sized flat objects and throw them onto the table. Destroy any Thing it touches. If any chips touch the discard pile, remove that many cards from the game, beginning from the top. If any touch the draw pile, put that many cards into the discard pile, beginning at the bottom.
#1035
Card by Corrigan
Invisible Hand
Action
If your hand is empty after playing this card, draw five cards.
#1036
Card by Kevan
The Lord of the Xerox
Thing
Whenever a player duplicates a card, they must put a card from their hand into yours. When this card would be destroyed, flip a coin and prevent the destruction if it comes up tails.
You do NOT copy reports without my permission.
#1037
Card by Corrigan
Toxic Cloud of Venomous Death-Poison
Action
Destroy all organisms in play.
There is no limit to how many redundant adjectives you can have. Seriously.
#1038
Card by Corrigan
Couch
Thing
Action: Put a Thing with an Action ability on this card.
Action: Remove a Thing from this card.
For every turn a Thing spends on this turn, put a Rest counter on it. A Thing can remove X Rest counters from it and use its Action ability X times. While a Thing is on Couch, it cannot use its Action ability.
#1039
Card by Corrigan
52 Card Pickup
Action
Every player discards their hand.
#1040
Card by Kevan
Rummage
Thing
Whenever you draw a card, you may give it to an opponent to draw another card instead.
#1041
Card by Kevan
Tower of Hubris
Thing
If Tower of Hubris is in play at the start of your turn, you win the game. If the Tower leaves play or leaves your control, you lose the game.
#1042
Card by Kevan
S3
Schroedinger's Cat
Thing
The next time a player plays a card or uses a Thing's Action ability, destroy Schroedinger's Cat and eliminate that player.
C'mon, aren't you tempted a little bit?
#1043
Card by Corrigan
O3
Blind
Action
Randomly pick a player; that player must play with his/her eyes shut until the beginning of your next turn.
Blaan-ded by the light!
#1044
Card by Corrigan
Defibrillator
Thing
Action: Put the top card in the discard pile in your hand if it was in the discard pile for fewer than 3 turns.
#1045
Card by Corrigan
Bubble Shield
Thing
Opponents may not play Actions that would affect your hand or your Things, and you may not play Actions except for Bubble Shield's Action. Action: Return Bubble Shield to your hand.
#1046
Card by Kevan
Prize Conveyor Belt
Action
Draw and reveal cards until you decide to stop, or until you have revealed ten. Take the last card you revealed and put it into your hand; discard the rest.
#1047
Card by Kevan
Carousel Room
Thing
Players may not play cards normally. As an Action, they may reveal a card at random from their hand, and play it.
#1048
Card by Kevan
3D
Magnetic Wall
Thing
All metal Things are under your control they and all have erased text.
#1049
Card by Corrigan
4L
Aggressive Swear Jar
Thing
Whenever a player cusses (vote if unsure), destroy a random Thing under his/her control.
"You could just as easily say 'darn', you know."
#1050
Card by Corrigan
Closest to Mao as We Can Get With One Card
Thing
When a player's hand is empty (but not on the turn this card is played), they win. When a player asks a question, all other players must say "Nice question, thank you for asking". Players can't talk unless one first says 'point of order', then all players put down their hands and cease play. When players are done talking, one must say 'end point of order'.
#1051
Card by Corrigan
Simon Says
Thing
At the end of each player's turn, they may say 'Simon says play a Thing' or 'Simon says play an Action'. If the next player does not play a card of that type by the end of their own turn, they are eliminated.
#1052
Card by Kevan
Malfunction
Action
Play in response to a Thing using its Action ability. Destroy that Thing, and its Action ability has no effect.
#1053
Card by Kevan
Heist
Action
Gain control of a Thing belonging to an opponent. That opponent may then play any number of cards from their hand.
#1054
Card by Kevan
A4
Andy Warhol
Thing
Action: Create a copy of one of your Things, except the copy's colour cannot be the same as the original card's colour. If you copy the same card more than once, each copy must be a different colour.
"I call it 'Red Shot Tollbooth'."
#1055
Card by Corrigan
Artistic Pressure
Thing
Each player, after drawing a card, must create a new card that the majority approves of. The same card may not be created more than once, and no cards can be copies of pre-existing cards.
#1056
Card by Corrigan
B2
Evil Snowman
Thing
When this Thing is destroyed, gain 3 Water tokens. Each Water token has 'Action: Destroy this and play a Thing from your hand.'
Action: Roll a six-sided die and destroy target Thing on a roll of 4 or lower.
#1057
Card by Corrigan
SPFPSDW
Permanency
Action
Target Player's next Action becomes a Thing: every turn after it's played, it will be replayed with the same targets and effects.
#1058
Card by Zaratustra (Spellcaster deck)
PP
Surrender
Action
Forfeit the game. Do not perform this gesture accidentally.
#1059
Card by Zaratustra (Spellcaster deck)
Poverty Riot
Action
If you control no Things, destroy 5 Things.
If you control the fewest Things of any player, destroy 2 Things.
#1060
Card by Corrigan
Chameleon Bigot
Thing
Once per turn (including those of your opponents), you may change this card's colour. This doesn't cost an Action.
Action: Destroy a Thing whose colour is different from Chameleon Bigot's colour.
#1061
Card by Corrigan
Beehive
Thing-Collective
This Thing comes into play with 20 Bee counters on it. When this Thing has 0 Bee counters on it, destroy it. When Beehive would normally be destroyed, destroy 2 Bee counters instead. Action: Create a Honey token if you have 2 or more Bee counters. Action: Destroy a Honey token and put a Bee counter on this Thing.
#1062
Card by Corrigan
Insurance Policy
Thing
If a Thing you control is destroyed or leaves your control, put it back into play under your control at the end of the turn. At the start of each of your turns, you must discard a card or destroy Insurance Policy.
#1063
Card by Kevan
Mafia
Action
Destroy a Thing and return this card to your hand. If you discard this card on an opponent's turn, or if an opponent views your hand with this card in it, you lose the game.
#1064
Card by Kevan
Golden Goose
Action
Either draw four cards and give this card to an opponent, or draw a single card.
#1065
Card by Kevan
Impermanency
Thing
Things are played as Actions. Any 'Action:' clauses on Things are enacted upon being played.
#1066
Card by Zaratustra
A Subtle Commentary
Action
Destroy a non-Thing.
#1067
Card by Zaratustra
A Blunt Commentary
Action
Play only if target opponent controls a card with 'Destroy a Thing' in the rules text. That opponent has to eat it.
#1068
Card by Zaratustra
Train Roof Shootout
Thing
At the start of each player's turn, return all Things they control to their hand.
#1069
Card by Kevan
My Turn Now
Action
Play in response to an opponent using the Action ability of a Thing. Gain control of that Thing.
#1070
Card by Kevan
Charity Drive
Action
Each player must give a Thing they control to another player.
#1071
Card by Kevan
Survivor Elimination
Action
Each player writes down the name of another player on a slip of paper. All players then reveal their slips of paper simultaneously. Eliminate the player whose name appears on the most slips.
#1072
Card by Corrigan
Urgency
Thing
On all cards other than this one, replace the word 'may' with 'must'.
#1073
Card by Corrigan
Achilles' Heels
Thing
Each player writes down the name of a Thing they control (keeping it a secret). When a Thing whose name was written down is destroyed, its controller is eliminated.
#1074
Card by Corrigan
Tit for Tat
Thing
Whenever any player plays an Action, any other player may play an Action for free, immediately afterwards.
#1075
Card by Kevan
Everyone Loves Einstein
Action
Say X of Albert Einstein's famous sayings and draw X cards. You cannot use the same one multiple times. If a player proves that any of the sayings were not by Einstein, you discard 3 cards.
#1076
Card by Corrigan
King of the Beggars
Thing
While this card is in play, all other players have a hand size of 1 and you have a hand size of 2.
"He's a wealthy man. He has a baseball cap and a toque."
#1077
Card by Corrigan
13
Black Cat
Thing
Whenever a card effect involving chance (including random selection) is used, it always comes out in the worst possible way for the player using the effect or controlling the card.
#1078
Card by Corrigan
Capture the Flag
Thing
Put a Flag token into play under an opponent's control, and end your turn. If you gain control of an opponent's Flag token, you win the game. If an opponent gains control of this card, you lose the game.
#1079
Card by Kevan
King of the Hill
Thing
Whenever this comes into play or changes owner, put five Tick tokens into play, then destroy any Tick tokens in excess of five. At the start of your turn, destroy a Tick token. When there are no Tick tokens in play, you win the game.
#1080
Card by Kevan
Sudden Death
Thing
Whenever an Action targets a Thing, destroy that Thing.
#1081
Card by Kevan
Summon
Action
Play a Thing from your hand.
#1082
Card by Corrigan
Patience Test
Action
When you play this card, do not reveal that you have played it until after the following occurs: Repeatedly poke target player on the arm (slowly, and no gouging) until they tell you to stop or you have poked them 15 times. You draw 15-X cards, where X is the number of times you poked the player. That player then draws X cards.
#1083
Card by Corrigan
Dot Com Bubble
Thing
Play this card in the middle of the table; it is neutral. When this card is played, each player puts X Things they control on it. When Dot Com Bubble is destroyed, all the Things on it are destroyed too. If, after 5 turns, Dot Com Bubble isn't destroyed, each player draws 2X cards and Dot Com Bubble is destroyed, but the Things on it are returned to their controllers.
#1084
Card by Corrigan
Aperture Science Handheld Portal Device
Thing
Action: Destroy all Portal tokens, then put a Portal token into play under any player's control. Action: Give control of a Thing you control to a player who controls a Portal token. Destroy a Thing that they control.
#1085
Card by Kevan
Weighted Companion Cube
Thing
Play into the control of an opponent. At the end of each of their turns, they must reveal their hand; if they had a card that could have been played to destroy the Cube, they lose the game.
#1086
Card by Kevan
Ditto
Thing - Pokemon
You may consider this cards creator to be the same as the creator of a chosen card on the table.
#1087
Card by Kyevan
Attachment
Thing
You may play this on an opponent.
Whenever your hand is not touching your hand, hand a card from your hand to your hand. I mean opponent.
#1088
Card by Zaratustra
Knight of Autumn
Thing
Action: Roll a 6-sided die and destroy target Thing if it is not red, yellow or orange on a roll of 5 or lower.
#1089
Card by Corrigan
December's Guardian
Thing
Action: Roll a 6-sided die and destroy target Thing if it is not blue, purple or black on a roll of 5 or lower.
#1090
Card by Corrigan
Corduroy Warrior
Thing
Only a player wearing an article of clothing with corduroy on it can control this card.
Action: Destroy a Thing controlled by a player not wearing an article of clothing with corduroy on it.
"Remember the Seventies!"
#1091
Card by Corrigan
sudo rm -rf /
Action
One opponent of your choice must think of a reasonably common English word. If you can guess this word within three tries, all Things are destroyed, all hands are discarded, and everyone draws a new hand.
I told you password was a bad password!
#1092
Card by Kyevan
Card That Seems Useless But Could Rock in the Right Situation
Thing
On all cards other than this one, replace 'destroy a Thing' with 'destroy a Thing controlled by an opponent'.
It seems arbitrary, I know, but it could devastate your opponents in a combo. That's what these kinds of cards are for.
#1093
Card by Corrigan
"Butler!"
Action
Look at the top X cards in the draw pile, where X is the number of players. Give each player a card for their hand, with you deciding which one for each player.
I could have made it a Thing, but I feel like I should add more Actions.
#1094
Card by Corrigan
Nathan Explosion
Thing
While you control this card, you must speak in a deep, gravelly and menacing voice. If you don't, destroy Nathan Explosion. Whenever one of your organisms is destroyed, draw a card. Your hand size is 5+X, where X is the number of black Things you control.
Action: Destroy target non-black organism.
#1095
Card by Corrigan
Booby Trap
Action
Play in response to a Thing being destroyed, if you played that Thing during your last turn. It stays in play, and you may destroy up to four Things instead.
#1096
Card by Kevan
There Can Be Only One
Thing
If two or more copies of this Thing are ever in play, all players with a copy of this thing lose.
#1097
Card by Kyevan
Zombie With a Chainsaw
Thing
Each turn, flip a coin. If it comes up heads, destroy a random living Thing (this Thing is not living). If it comes up tails, destroy Zombie With a Chainsaw. These do not count as Actions.
#1098
Card by Corrigan
C3
Orange Juice
Thing
Action: Destroy Orange Juice and look through the draw pile until you find a card with the letter C in its cornervalue or you have looked through 30 cards. If you find a card with a C in its cornervalue, put it in your hand.
#1099
Card by Corrigan


Myphenitic Energies
Thing
You may destroy this card at any time in order to add 1 to any number (in words or figures) on any card in play for the rest of the turn. That includes Actions.
#1100
Card by Depressi