Difference between revisions of "Infinite Dvorak deck/Cards 1801-1900"

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[[Infinite Dvorak deck/Cards 1701-1800|Previous Page (1701-1800)]] | [[Infinite Dvorak deck/Cards 1901-2000|Next Page (1901-2000)]]
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Latest revision as of 01:55, 19 December 2024

The Infinite Dvorak Deck

Cards 1801-1900

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (1701-1800) | Next Page (1901-2000)

ln(e)
Fibonacci's rabbits
Thing
Comes into play with two rabbit tokens.
Thing: Create rabbit tokens equal to the number of rabbit tokens already in play.
#1801
Card by gill_smoke
DEA
Bad Drug bust
Action
Destroy all non living things of a target player.
#1802
Card by gill_smoke
Dawn of War
Thing
When this comes into play, every player gets 5 morale tokens. When this card leaves play, destroy all morale tokens. As long as this card is in play, whenever a player destroys a non-token thing that player receives a morale token; whenever a player's non-token thing gets destroyed by an opponent, destroy one of that player's morale tokens. If a player has zero morale tokens, he is eliminated.
#1803
Card by Gimlear's friend
Commisar
Thing
Action: Destroy one thing you control and draw three cards.
#1804
Card by Gimlear's friend
Marriage
Action
Gain control of all things controlled by target opponent.
What's your's is mine and what's mine is mine.
#1805
Card by Gimlear
Contradiction
Action
Win the game. Lose the game.
#1806
Card by Zaratustra
Contraction
Action
Remove up to five words from a card's text. You may not remove the first or the last word of the card text in this manner.
#1807
Card by Zaratustra
Insertion
Action
Insert one word between two words of a card's text. You can't insert this word at the start or end of a sentence.
#1808
Card by Zaratustra
T200
Powertron
Thing
When this comes into play, destroy 200 non-money tokens you control or destroy this thing.
Action and Thing: Eliminate opponent.
#1809
Card by Zt
Evil
Being Lord Voldemort
Thing
Other players have to refer to you saying "you know who". If they say your real name, they are eliminated.
Thing: Generate a zombie token.
#1810
Card by Zt
Goal
Goal: 21!
Thing
Play this only if you control 10 or less things.
If somebody controls 21 or more things, he/she wins.
#1811
Card by Zt
C
Coffeeshop with Free Refills
Thing
Whenever any player has no cards in hand, he redraws to his maximum hand size.
Action: Discard your whole hand.
#1812
Card by Tweed Cap
Loopholes Galore
Thing
Destroy a thing, negate an action, and play a card. Any player may take an action to discard one card to change, add, or remove one word in this card's text located before the italicized word "Any".
#1813
Card by Gimlear
Eystar, the Soul-Drinking Sword
Thing
You may play this under an opponent's control.

At the beginning of your turn put a doom token into play. If you control 4 doom tokens, you are eliminated.

Action: Destroy target thing other than this one.
#1814
Card by Zt
Earth-Filled Coffin
Thing
You may skip a turn to draw three cards.
#1815
Card by Kevan added by gill_smoke
No Reflection
Thing
Play under another player's control. Any player may spend an action to look at your hand.
#1816
Card by Tyrethali added by gill_smoke
The Inn Crowd
Thing
Whispers and rumours - all opponents must reveal any cards they draw.
#1817
Card by Kevan added by gill_smoke
R
Reformed Property Laws
Thing
Every one plays with his hand face up. Each player may play cards from any other player's hand; no one may play cards from his own hand.
#1818
Card by Tweed Cap
L
Lapse
Action
Take a non-token Thing from play into your hand, resolve any consequences of its leaving play, then put the card back into play under the same controller. If there are decisions to be made when the card is played (other than its controller), you make them.
#1819
Card by Tweed Cap
Q
Qwerty
Thing
All special rules, whatever their source, are repealed when Qwerty enters play. No player may propose any new cards or special rules while Qwerty is in play.
The natural enemy of Dvorak!
#1820
Card by Tweed Cap


Suicide Belt
Thing equiptment
Attach this to a living non token thing.
Action:Destroy this card and all cards attached to it, and 10 random things in play. Any player may use this ability.

Bomb blast kills 11, more as this story developes.
#1821
Card by gill_smoke
Momma
Thing Person
This cards action ability is played during anothewr players turn, it's use counts against your next turn, and may only be played once between your turns
Action: prevent last action's effects.

my momma says No.
#1822
Card by gill_smoke
Vampire
Thing
Destroy a living thing you control to play, and after every time you draw a card, If you cannot, destroy Vampire.
Action: Destroy two target living things
#1823
Card by gill_smoke
V
Vampire Slayer
Thing
If Vampire Slayer is destroyed for any reason, it goes into the hand of a random player instead of the discard pile.
Action: Destroy any monster or undead.
Back in the day, there was always just one of these, no more no less.
#1824
Card by Tweed Cap
Z
Zen Fortress
Thing
Your maximum hand size is decreased by one. Whenever you are forced to play a card randomly or a card of an opponent's choice, you can choose to play nothing instead. No card can make you discard against your will.
#1825
Card by Tweed Cap
O
Oubliette
Thing
Action: Remove a creature (living, undead, robotic, etc.) in play from the game. If the target was not a token, flip a coin; on "tails", destroy Oubliette. (Cards removed from the game by Oubliette are not returned to play when Oubliette is destroyed.)
#1826
Card by Tweed Cap
Mass Haste
Action
Each player gains a Haste token with the text "On your turn, you may play one additional card of any type."
#1827
Card by jtwe
1T
Simplify
Action
Each player may choose a Thing they control. Destroy all other Things.
#1828
Card by jtwe
Stab
Action
Choose one - destroy target living Thing; or, target player discards two cards.
#1829
Card by jtwe
E3
Sorrow
Thing
When you play this card, create 70 Sorrow tokens under your control. A player who controls one or more Sorrow tokens cannot win.
Action: Put half of your Sorrow tokens under the control of target player.
#1830
Card by Corrigan
My Old Guitar
Thing
If you control any other Things, no other player may take control of My Old Guitar. If another player takes control of this card, lose the game. Your hand size is 8.
#1831
Card by Corrigan
Chinese Factory
Thing
Whenever a token is created, it is considered to have been created by you, and you can decide to create it or not. When this card has been in play for ten turns, destroy all Things in play.
"Yeah, Made in China, whitey."
#1832
Card by Corrigan
1000
Blank Cards
thing
All other cards are considered blank.
#1833
Card by jmrdex
F
Frigid Blast
Action
Each Thing in play with an Action ability gets a Freeze token. Freeze tokens have the following text: "The Thing to which this is attached can destroy one of its Freeze tokens as an Action ability, but may not use any other Action abilities."
#1834
Card by Tweed Cap
E
Exploit Strange Vulnerabilities
Action
Each Thing in play whose text includes a special defense from destruction or removal from play loses that part of its text until the end of the turn and is destroyed.
It's like a high-frequency kryptonite silver bullet and a stake through the heart, and it's yellow.
#1835
Card by Tweed Cap
B
Brainstorm
Action
Every player makes a new card, subject to the usual approval process; continue until each player has gotten exactly one new card approved. Instead of shuffling them into the deck, shuffle them separately and deal one (face-down) to each player.
#1836
Card by Tweed Cap
KO
Sudden Death
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may not draw cards.
If a player does not play any cards during their turn, they must discard a card.
Any player with an empty hand loses.
#1837
Card by Zaratustra
1st
Race To The Finish
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may choose not to draw cards at the start of their turn.
If a player does not play any cards during their turn, they must draw a card.
Any player with an empty hand wins.
#1838
Card by Zaratustra
Elegy of Emptiness
Action
If you have no cards in play and no cards in your hand, you win.
#1839
Card by Zaratustra
W
Whirling Winds
Action
Each player who controls at least one Thing simultaneously gives a random Thing he controls and all attached cards and tokens to the next player in turn order. Do this whole process a number of times equal to the number of players in the game.
#1840
Card by Tweed Cap
H
Hailstones like Grapefruits
Action
Every tangible Thing (including locations and Universes) in play is destroyed.
#1841
Card by Tweed Cap
Y
Yesterday's Treasures
Action
Take a number of cards of your choice from the discard pile equal to the number of players; show these cards to all players. Shuffle these cards and deal one (face-down) to each player.
#1842
Card by Tweed Cap
Loafing
Action
draw 2 cards skip your next turn.
Friedey's Special
#1843
Card by gill_smoke
1
Skip
Action
Target player skips their next turn.
Corner value in Spanish
#1844
Card by gill_smoke
1
Draw Two
Action
Target player draws 2 cards.
Corner value in Spanish
#1845
Card by gill_smoke
X
xkcd Comic Strip Tacked to the Wall
Thing
The good morale inspires you to draw an extra card during your draw phase.
xkcd
#1846
Card by Tweed Cap
N
Noxious Cloud
Action
Each player must discard 1d6 cards (roll separately for each player). Any player who does not have enough cards discards all they have and skips his next turn.
#1847
Card by Tweed Cap
J
Jester's Dance
Action
Two target creatures (living, undead, robotic, etc.) exchange places and controllers, taking any attached cards and tokens with them.
#1848
Card by Tweed Cap


4I
Home Base
Thing-Building
When Home Base comes into play, gain a Worker token. At the start of your turn, you gain one Money token per Worker you control, or 5 per Home Base (whichever is less)

Action:Spend 3 Money tokens. Make a copy of a Thing named "Worker Unit" from the Infinite Dvorak Deck archive and put it into play.
#1849
Card by Bucky
5I
Worker Unit
Thing-Worker Unit
Action:Gain a Money token.

Action:Destroy two Things you control and discard a card. Make a copy of a Thing named "Barracks" from the Infinite Dvorak Deck archive and put it into play.
#1850
Card by Bucky
6I
Barracks
Thing-Building
At any time during your turn, you may destroy one Barracks, three of your living Things and two other Tokens to make a copy of a Thing named "MechFab" from the Infinite Dvorak Deck archive and put it into play.

Action: gain an Infantry token.
#1851
Card by Bucky
RGB
Netherspite
Thing - Dragon
When this card enters play, each player (starting with you) chooses a different color, and gains a token whose name and color is that color.

At the end of each turn, if no player controls a Thing with a color in its name, each player loses the game.
#1852
Card by jtwe
I
Inspiration
Action
Draw 1d6 cards. You do not have to discard at the end of this turn.
#1853
Card by Tweed Cap
T
Twilight
Thing
Action: Discard X cards to draw X random cards from the discard pile. Any player may use this Action ability, but your opponents must take X = 1.
#1854
Card by Tweed Cap
U
Unnatural Compulsion
Action
You may play as many Actions and Things this turn as you wish, but you make not invoke any further Action or Thing abilities this turn. If you are directed to draw cards this turn, you may choose to ignore the direction. If you still have any cards in your hand at the end of your turn, you are eliminated.
#1855
Card by Tweed Cap
7I
MechFab
Thing-Building
Action:Destroy two Things you control. Make a copy of a Thing named "MechaTank" from the Infinite Dvorak Deck archive and put it into play.

Action:Discard a card. Make a copy of a Thing named "Mech Worker" from the Infinite Dvorak Deck archive and put it into play.
#1856
Card by Bucky
8I
Mech Worker
Thing-Worker Unit
At the start of your turn, you may have Mech Worker use the Action ability of any of your Buildings.

At any time during your turn, you may destroy two of your Mech Workers to make a copy of a Thing named "Home Base" from the Infinite Dvorak Deck archive and put it into play.
#1857
Card by Bucky
9I
MechaTank
Thing-Military Unit
Action:Destroy target token.
Destroy this: Destroy target token
Destroy this, two other non-token Things, 3 living Things and 4 other things you control: Make a copy of a Thing named "Ultimate Weapon" from the Infinite Dvorak Deck archive and put it into play.
#1858
Card by Bucky
Naked Mile Run
Thing
All players play with their hands revealed.

At the start of each player's turn, that player draws an additional card for each player of the opposite gender in the game.
#1859
Card by jtwe
1J
Ultimate Weapon
Thing-Ancient Artifact
When you play this, destroy one of your non-token Things. If this would be destroyed, you may destroy three of your other non-token Things instead.

Destroy 10 of your Things: Target opponent must destroy 8 of their Things, or all their things if they have less than 8
Action:Target player with no Things loses the game.
#1860
Card by Bucky
Toll bridge
Thing
Opponents must give you control of a non living token in order to play a thing.
Stop. Pay toll.
#1861
Card by gill_smoke
Troll bridge
Thing
Opponents must give you control of a Living thing in order to play an action.
"You don't want to eat me. I'm too little, my brother is much bigger." -Billy goat
#1862
Card by gill_smoke
Troll
Thing
Destroy this card if it's the only living thing in play.
Action: Destroy target thing.
Nobody likes trolls
#1863
Card by gill_smoke
Zener Reading
Action
Name three cards. All opponents reveal their hands - if any of those cards were there, take them into your hand.
#1864
Card by Kevan
Wiki Vandal
Thing
At the end of your turn, put a Vandalism counter on a non-token Thing other than this one which does not have a Vandalism counter on it. Things with Vandalism counters on them lose all rules text.
#1865
Card by jtwe
3
Whimsey
Thing - Foundation
Tap this Thing and another untapped Thing you control: Choose one - untap target Thing; tap target Thing; target player draws a card; or target player discards a card.
#1866
Card by jtwe
Turnabout Dvorak
Action
Tap or untap all Things target player controls. Draw two cards.
OBJECTION!
#1867
Card by jtwe
Untap Phase
Thing
When you play this card, take an additional turn after this one. At the start of each player's turn, that player untaps all Things they control.
#1868
Card by jtwe
Arise From the Fiery Depths
Action
Pick a card that has been put out of play by another card and play it.
#1869
Card by Gimlear
Box of One Dozen Starving Crazed Weasels
Thing
Action: Give control of a random Thing you control to target player.

Whenever this Thing changes controllers, its new controller must discard two cards or destroy another Thing he or she controls.
"Okay, I'll take that."
#1870
Card by jtwe
M1
Mine/Mime
Action or Thing
Card may be played as an action or a thing.
When played as an action: take control of a target thing
When played as a thing: You may play this on another player. If owner speaks they must discard a card, if unable to do so they loose. If playing online, non game required chat counts as speaking.
#1871
Card by gill_smoke
O0
Cereal killer / Serial killer
Action or Thing
Card may be played as an action or a thing.
When played as an action: destroy all foods an create a cereal token for each item destroyed in this way.
When played as a thing: if action ability is not played for three consecutive turns destroy serial killer Action: destroy random animate thing.
#1872
Card by gill_smoke
Democracy
Thing
As long as this card is in play, a number of approving votes that equals or exceeds quorum (half the number of players, rounded down, plus one) is needed to add, change, or repeal cards or special rules.
#1873
Card by Gimlear
Lion
Thing
Action: Shout "Jesus Christ!" and draw a card.
>:3
#1874
Card by Pongo
Jim Morrison
Thing-Person-Musician
You control all reptile things as long as Jim Morrison is in play.
#1875
Card by Corrigan added by gill_smoke
Johnny Rotten
Thing-Person-Musician
For every turn that Johnny Rotten is in play, you may destroy one thing of your choice. This card may not be destroyed unless two destroying effects aimed at this card are played in the same turn.
#1876
Card by Corrigan added by gill_smoke
Bernie
Thing- Corpse
You must discard this card 2 turns after it is played. You can attach this card to a person under your control. While this card is attached to a person, the person to which this card is attached may not be destroyed.
#1877
Card by Corrigan added by gill_smoke
Rubik's Cube
Thing
This card may be played under another player's control. The player who controls this card must skip every other turn. After each turn skipped in this way, put a counter on this card. If this card ever has 6 counters on it, destroy it.
Who is this Rubik and why is his Cube so difficult?
#1878
Card by Gimlear
Reese's Pieces
Thing
When this card comes into play, you gain 10 Reese's tokens. If you ever control no Reese's tokens, destroy this card. Action: Destroy a Reese's token and play 2 more actions this turn.
Who is this Reese and why are his Pieces so delicious?
#1879
Card by Gimlear
Last Chance for this turn
action
Roll a die. If it's even you may draw 2 cards and destroy one thing.
#1880
Card by User:tom1344
Too Quiet
Thing
You have an unlimited hand size. You may play any number of cards per turn (but only one Action ability). If you play a card, destroy Too Quiet at the end of your turn.
#1881
Card by Kevan
F4
Four / Fore!
Thing or Action
Card may be played as an action or a thing.
When played as an action create 4 tokens of any type.
As a thing, Action: Remove target living thing from play until your next turn.
#1882
Card by gill_smoke
Q15
CD
Thing or Action
Card may be played as an action or a thing.
When played as an action double your money tokens.
As a thing, Thing: create a song token.
#1883
Card by gill_smoke
Fizzle Champion
Thing
You may not play any more cards on the turn you play this. If any player plays an Action card which has no effect on the game once it has resolved (apart from that card going to the discard pile), then they win the game.
#1884
Card by Kevan
Hard Bargain
Action
Choose an opponent. They may choose two Things you control and gain control of them; you may then choose one Thing they control, and gain control of that.
#1885
Card by Kevan
Plinth Charming
Action
Put any card from play or from your hand onto the top of the draw pile. You may play another Action this turn.
#1886
Card by Kevan
Strange Atractor
Thing
All cards attached to Strange Attractor are considered removed from the game. When Strange Atractor leaves play all attached things are destroyed.
Thing:Attach a thing to Strange Attractor.
Action:Remove a thing from Strange Attactor to a random player.
This is an abstract Idea not a living person
#1887
Card by gill_smoke
Kilgore wuz here
Action
Look at target players hand. Instead of going to the discard pile when played this card goes into the hand of the person it was played on.
#1888
Card by gill_smoke
Scranton Pa.
Thing-Terrain
No living things can use action abilities.
#1889
Card by gill_smoke
Last Stand
Action
Choose a Thing you control. Activate one of its Action abilities three times, then destroy it.
#1890
Card by Kevan
Catastrophizing
Thing - Cognitive distortion
Play this card under any player's control. Whenever an opponent would gain a token, they gain three tokens of that type instead.
Am I jumping to the worst possible conclusion?
#1891
Card by Anfo, from Cognitive Behavioral Therapy
Fortune Telling
Thing - Cognitive distortion
Play this card under any player's control. Whenever any opponent would draw a card, he or she may return a card from the discard pile to his or her hand instead.
Am I predicting the future instead of waiting to see what happens?
#1892
Card by Anfo, from Cognitive Behavioral Therapy
Mental Filtering
Thing - Cognitive distortion
Play this card under any player's control. Whenever you would draw a card, target opponent draws a card, then gives you a card from his or her hand instead.
Am I focusing on the negative and overlooking the positive?
#1893
Card by Anfo, from Cognitive Behavioral Therapy


house party
Action
remove all of a players living things from play until your next turn
#1894
Card by gill_smoke
O8
Pet Octopus
Thing
your hand size is 8
#1895
Card by gill_smoke
I had no choice
Action response
play in response to an action or action ability that targets you or Things you control. For the rest of that players turn you choose the targets of all actions and action abilities they use.
#1896
Card by gill_smoke
No Time For That Now
Thing
Whenever an Action card is played, its final sentence shall be ignored.
#1897
Card by Kevan
Insurance Policy
Action
You may play this card whenever a card says you lose the game. Discard your hand. The card that caused you to lose the game is destroyed and you do not lose the game.
#1898
Card by Nm8r
Oh no you don't!
Action
You may play this card whenever a card says an opponent wins the game. Discard your hand. The card that caused the opponent to win the game is destroyed and the opponent does not win the game.
#1899
Card by Nm8r
Curse
Thing
Play this onto another thing. Whenever the card that this card was played onto is destroyed by a card played by an opponent, this card is destroyed and the opponent that played the card shows you their hand. Pick a card from their hand and destroy it.
#1900
Card by Nm8r