Difference between revisions of "Talk:Polymerization Deck"
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Yup. And thanks for forced combine.--[[User:ChippyYYZ|ChippyYYZ]] 15:40, 7 July 2008 (BST) | Yup. And thanks for forced combine.--[[User:ChippyYYZ|ChippyYYZ]] 15:40, 7 July 2008 (BST) | ||
Idea for Elements/Types: | |||
Elements can be combined and discombined whenever you want. | |||
Types too, but they automatically get discombined when you use them. | |||
[[User:Natanz|Natanz]] 23:06, 7 July 2008 (BST) |
Revision as of 22:06, 7 July 2008
Sounds interesting... what is the gameplay like?
Natanz 14:20, 1 July 2008 (BST)
Things will have keywords telling what they can combine with. Example: Charizard - Fire, Dragon, Flying. Other than that I have less than or equal to no idea. Yet.--ChippyYYZ 17:02, 1 July 2008 (BST)
Feel free to add any cards you think would be good. Things can come from Anywhere.--ChippyYYZ 17:16, 1 July 2008 (BST)
If you want to add a card that might be considered a bit silly, that's fine.--ChippyYYZ 04:25, 6 July 2008 (BST)
Suggestions:
1 Use only 4 keywords (maybe 5). Else you end up with many cards that can't combine.
2 You could call the keywords 'elements'.
3 Action card: Forced combine: combine two things that don't share a keyword/element.
Natanz 13:26, 6 July 2008 (BST)
New idea: Each thing has an Element and a Type that serve as its keywords.
Dark Magician - Dark, Wizard.--ChippyYYZ 21:59, 6 July 2008 (BST)
That's a good idea, you mean this, right?
Example
Cheetah Element: life Type: fast
Hurricane Element: air Type: fast
So you can combine these because the type is the same.
Natanz 12:09, 7 July 2008 (BST)
Yup. And thanks for forced combine.--ChippyYYZ 15:40, 7 July 2008 (BST)
Idea for Elements/Types:
Elements can be combined and discombined whenever you want.
Types too, but they automatically get discombined when you use them.
Natanz 23:06, 7 July 2008 (BST)