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Latest revision as of 00:41, 19 December 2024

The Infinite Dvorak Deck

Cards 10601-10700

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

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Fresh Perspective
Action
Set your hand aside and draw the same number of cards, then either discard them or discard your original hand. You may play another Action this turn.
#10601
Card by Binarius
What If We Try This?
Action
Give each opponent a card from your hand. They must play it during their next turn if possible. Draw a card for each who does.
#10602
Card by Binarius
Life.png
Seer of Life
Thing
Whenever you play your second card in a turn, you may gain an Energy token, then look at the top X cards of the deck, where X is the number of Energy tokens you control. You may spend half your Energy tokens rounded up to rearrange those cards.
Through you, thriving brings awareness.
#10603
Card by ChippyYYZ
Space.png
Prince of Space
Thing
Whenever you play a terrain, location, or building, you may destroy target terrain, location or building.
Action: Destroy target Thing that entered play under your control this turn. If you do, destroy any other target Thing.
You turn creation into destruction.
#10604
Card by ChippyYYZ
Breath.pngBlood.png
Breath/Blood: Flow of Reality
Action - Fraymotif
Each player discards all but one card from their hand. Flip a coin. On heads, each player draws cards equal to the greatest number of cards discarded this way. On tails, each player draws cards equal to the least number of cards discarded this way.
Flight and fall.
#10605
Card by ChippyYYZ
Trophy of Dubious Glory
Thing
JakeTheWolfie wins the game.
#10606
Rebirthing Lattice
Thing - Lattice
Action, Destroy Rebirthing Lattice: Gain control of target Lattice in the discard pile.
#10607
Memories Unlived
Action
Put the top half of the deck, rounded up, into the discard pile.
To some, a sense of dread and agony. Others, opportunity.
#10608
Too Big to Fail
Thing
If one player controls more non-token Things than all others combined, then when any of their non-token Things would be destroyed, they may discard any number of cards to prevent the destruction of as many Things, and for each of their non-token Things that is destroyed, they may draw a card and gain a Money token.
#10609
Card by Binarius
Lumbering Giant
Thing
Lumbering Giant may only be destroyed by a card with a digit higher than 6 in its cornervalue or by an effect that would destroy multiple Things. When a non-token Thing you control is destroyed by an opponent, Lumbering Giant gains "Action: Destroy target Thing controlled by [that opponent]."
#10610
Card by Binarius
Heart-to-Heart
Action
You and target opponent reveal your hands to each other. Each chooses a card in their own hand to give a copy of to the other, and a card in the other's hand to receive a copy of. Then you both look at the top two cards of the draw pile and agree on one to draw a copy of, shuffling afterward. You both gain a Heart token.
#10611
Card by Binarius
Slow Freeze
Action
Each player creates a Freeze token with "At the beginning of your turn, a non-token thing you control with rulestext loses all rulestext until this leaves play.
If you control no non-token things with rulestext, destroy this token."
#10612
Historical Deluge
Action
Reveal the top card of the deck. You may draw a card. If you don't, discard the top of the deck then draw cards equal to the unit's digit.
#10613
Haphazard
Thing - Incarnation
Whenever you draw one or more cards, you may reveal one of them and note the last digit in the card number. If you do, reveal the top card of the deck. If the last digit is less than the noted digits minus the number of cards you have drawn with this effect, draw a card and you may repeat this process. Otherwise, discard your hand.
Both Skill and Audacity combined are not as dangerous as you!
#10614
Quick Freeze
Thing
When this enters play, each player attaches Ice tokens to a number of their non-token Things, chosen at random, equal to 2d6 plus the number of Ice and Freeze tokens in play, minus the number of Fire and Flame tokens. Other Things with Ice are blank and white. At the beginning of a player's turn, they flip a coin to destroy each of their Ice tokens.
#10615
Card by Binarius
Rearguard
Thing
When any number of your Things would be destroyed, you may instead return Rearguard to your hand to return another of them to your hand, or destroy Rearguard to return all others to your hand.
#10616
Card by Binarius
It's a Surprise Tool That Will Help Us Later
Action
Move a card in your hand that you drew this turn Up Your Sleeve. If it remains there at the end of the game and your playgroup plays another game of Dvorak after this, you draw it in your opening hand.
#10617
Card by Binarius
Contraband Check
Action
Each opponent reveals all cards they put Up Your Sleeve. For each opponent, you may move up to one thing revealed this way into your hand.
It is a courtesy of the city to take away dangerous items, criminals of all varieties can sense the value that you extrude.
#10618
Paralyzing Response
Reaction
Play in response to an opponent targetting you or a thing you control.
End the current turn and negate the effect that triggered this reaction.
#10619
Feral Chess Piece
Thing
Action: Deatroy target thing. It's controller can't re-gain control of it until it has been shuffled into the deck.
#10620
Heart.png
Heir of Heart
Thing
When Heir of Heart enters play, look at the top 6 cards of the deck. You may swap any Thing cards among them with Things you control. Then shuffle the deck.
Through you, predilections are transformed.
#10621
Card by ChippyYYZ
Blood.png
Maid of Blood
Thing
When Maid of Blood enters play, during each opponent's next turn, they skip the first card they would draw and can't play Actions from their hands.
You strengthen the chains that hold in place.
#10622
Card by ChippyYYZ
Light.pngVoid.png
Light/Void: Blinded By The Twilight
Action - Fraymotif
Distribute 3 dice among any number of players. Those players roll those dice. For each 1-4 rolled by a player, that player discards a card. For each 3-6, you draw a card.
A spotlight in darkness.
#10623
Card by ChippyYYZ
Action
Shuffle a copy of the starting deck into the deck.
Cardinallity may not vary.
#10624
Space Squeeze
Action
Search the deck for any finite number of cards. Put all cards not found this way into discard, then shuffle the deck.
#10625
.5 U/2
Time Squeeze
Action
Take an extra turn after this one. Play only one card or activate only one ability on that turn.
#10626
Hope.png
Page of Hope
Thing
Your maximum hand size is increased by the number of nontoken Things you control. When your maximum hand size becomes at least 12, you gain "Action: Draw three cards."
Through you, many are led across new horizons.
#10627
Card by ChippyYYZ
Void.png
Mage of Void
Thing
Whenever you play a card with no rulestext, draw a card.
You may play cards face-down as blank Actions or Things.
You see right through what is into what couldn't be.
#10628
Card by ChippyYYZ
Doom.pngLife.png
Doom/Life: Burning Solo
Action - Fraymotif
Flip a coin. On heads, return target Thing card from the discard pile to play under your control. On tails, destroy target Thing.
The circle of life.
#10629
Card by ChippyYYZ
In the Belly of the Whale
Thing
You have no maximum hand size if you played no cards and activated no abilities during your turn.
#10630
Card by Binarius
Society for the Preservation of
Thing
Play attached to target Thing. Players enjoin the protection of attached Thing and other related Things. Each player may draw a card when one enters play. If attached Thing leaves play, each player discards two cards.
#10631
Card by Binarius
Inconsistent Water Pressure
Thing
When a player would gain a token, they instead flip a coin to gain either zero or two such tokens.
#10632
Card by Binarius
Time.png
Knight of Time
Thing
When Knight of Time enters play, take an extra turn after this one. If it enters play during an extra turn, destroy it at the end of the turn.
If you would draw a card during an extra turn, draw one of the top 4 cards of the discard pile instead.
You step through time to exploit its flow.
#10633
Card by ChippyYYZ
Doom.png
Rogue of Doom
Thing
When a Thing would be destroyed, you may have target opponent gain control of that Thing first, or you may have Rogue of Doom be destroyed instead.
Through you, the costs of sacrifice outsource themselves.
#10634
Card by ChippyYYZ
Mind.pngHeart.png
Mind/Heart: Hemisphere Collision
Action - Fraymotif
Each player, starting with the next in turn order, flips a coin. You may change the result of one player's flip. Each who flipped tails discards a card. Distribute evenly among each who flipped heads twice that many cards from the top of the discard pile.
Clashing aspects.
#10635
Card by ChippyYYZ
Troubled Times
Thing
At the beginning of their turn, a player who controls a living Thing must either discard a card, return a non-living Thing to their hand, or destroy a token they control if possible.
#10636
Card by Binarius
Wherewithal
Action
If you have at least five cards in hand, play up to three cards.
#10637
Card by Binarius
I Don't Feel Like It
Reaction
When an opponent's effect would cause you to discard a card, you may instead reveal this from your hand. When an opponent's effect would cause you to discard multiple cards, you may instead discard this.
#10638
Card by Binarius
Mind.png
Sylph of Mind
Thing
Action: Each player draws a card. You may play an additional Action this turn. Play this ability only once per turn.
Through you, all are reminded of the decisions before them.
#10639
Card by ChippyYYZ
Breath.png
Thief of Breath
Thing
Thing: Target opponent with at least 4 cards in hand puts a card from their hand on top of the deck. When you draw that card this turn, draw an additional card.
You bring others down to earth by jumping off of them.
#10640
Card by ChippyYYZ
Rage.pngHope.png
Rage/Hope: Imagined Fanfare
Action - Fraymotif
Roll three dice and look at [highest result] cards from the top of the deck. Put [lowest result] of them in your hand and the rest into the discard pile. Each player discards all but [middle result] cards.
Belief in a dream, and fear of not chasing it.
#10641
Card by ChippyYYZ
Pressed for Time
Thing
You may draw a card whenever an opponent takes more than 30 seconds to complete their turn.
#10642
Card by Binarius
No Thoughts Head Empty
Action
End your turn. If you have played no other cards this turn, target opponent draws a card instead of taking their next turn.
#10643
Card by Binarius
Piranha Attack
Action
Replace target living Thing with 1d6 Meat tokens. Each player may consume one to draw a card. If any remain, in turn order starting with you, each player may discard a card to consume one and draw a card.
#10644
Card by Binarius
Rage.png
Bard of Rage
Thing
Indestructible.
Whenever a Thing is destroyed by a player's Action, they return that Action to their hand and discard another card if able. hOnK HoNk
Through you, paths turn toward violence.
#10645
Card by ChippyYYZ
Light.png
Witch of Light
Thing
You may add 2 to each die you roll (up to the highest number on the die). Whenever the deck is shuffled, you may look at the top three cards and put any of them on top of the deck and/or discard pile in any order.
You manipulate the odds to accentuate that which you deem important.
#10646
Card by ChippyYYZ
Time.pngSpace.png
Time/Space: Adagio Redshift
Action - Fraymotif
Roll two dice. Look at the top [lower result] cards of the deck and put up to one Thing from among them into play under your control. Shuffle the top [higher result] cards of the deck and put target Thing just beneath them.
Making and unmaking.
#10647
Card by ChippyYYZ
Snowdrift
Thing
Play into any player's control.

Things with two or more Snow tokens are considered blank. At the end of your turn, choose another non-blank non-living Thing you control to gain a Snow token if possible.
#10648
Card by Binarius
Free Roll
Thing
After you roll a die, you may destroy this to choose its result.
#10649
Card by Binarius
Bottled Fire
Thing
When this is destroyed, put a Flame token on a Thing controlled by each player.
#10650
Card by Binarius
Space.png
Lord of Space
Thing
Things can't be destroyed. You may play an additional Thing each turn. Whenever the discard pile is shuffled to form the deck, up to one Thing card in the discard pile enters play under your control instead of being shuffled into the deck.
When you control 13 non-token Things, you win the game.
You give form to all things.
#10651
Card by ChippyYYZ
Time.png
Muse of Time
Thing
At the end of your turn, shuffle a card from the discard pile into the top 3 cards of deck, then remove one card in the discard pile from the game for each player.
At the start of a player's turn, if the discard pile is empty, create an Action card with "[Their name] loses the game." and put it in the discard pile.
Through you, all comes to a close.
#10652
Card by ChippyYYZ
6T
The Voices Are Back
Action
Move a card from the discard pile to target opponent's hand. If they haven't played it by the end of their next turn, they discard two other cards.
#10653
Card by ChippyYYZ
In the Garden
Action - Morning
You narrowly avoid a visitor by hiding in a potato sack. Gain a Potato token and a Destiny token.
From the Potato deck
#10654
Card by Binarius
A Knock at the Door
Action - Noon
It's a sack of potatoes from a generous neighbor. You really must remember to pay them a visit one of these years. Gain 2 Potato tokens.
From the Potato deck
#10655
Card by Binarius
Dusk Approaches
Action - Evening
An ominous glow lingers upon the horizon. You hope it's your imagination. Gain a Destiny token and an Orc token.
From the Potato deck
#10656
Card by Binarius
1I
Impersonate
Action
Change your name until your next turn.
While you have another player's name this way, you may look at any cards they can see, and opponents' Actions targeting players with that name target a random player with that name.
Why are you me? I'm me.
#10657
Card by ChippyYYZ
5P
Prepare To Strike
Action
Draw two cards. You may play an additional Action on your next turn.
#10658
Card by ChippyYYZ
7L
Locust-Scoured Ground
Thing - Terrain
When this enters play, destroy target Thing. Its controller may have an plant-based Thing they control be destroyed instead.
At the beginning of your turn, you may spend three tokens of different types to return this card to your hand.
With water, seed, and care, the land will be renewed. And they'll come back.
#10659
Card by ChippyYYZ
Replicating Glaze
Thing
Attach Replicating Glaze to target thing not named or attached by a thing named Replicating Glaze. If you can't, destroy it.

At the beginning of your turn, create a token copy of Replicating Glaze.

When the attached thing is destroyed, you may spend this and 2 other things that share a name with it. If you do, create a token copy named "Replicating Glaze" of that thing.
#10660
Logistic Bot
Thing
YYour handsize is increased by 1.
At the beginning of your turn, draw a card.
#10661
Frosting Lattice
Thing - Lattice
At the beginning of your turn, choose up to your number of controlled lattices of things with rulestext. Those things lose that text until the beginning of your next turn. You may not choose the same things concecutively.
#10662
6T
The Devil's Lattice
Thing - Pun/Lattice
At the end of each player's turn, they draw a card for each lattice they control, then their max hand size is reduced by that amount for that turn. They then pass one lattice they control to the previous player.
#10663
Card by ChippyYYZ
6A
Activate The Agent
Action
Target opponent gives you control of one of their Things unless they let you look at their hand and take a card of your choice from it.
#10664
Card by ChippyYYZ
4C
Castle of Mimics
Thing
Whenever you become the target of an opponent's Action, You may first put a card from your hand into play face-down as a copy of target Thing that opponent controls.
#10665
Card by ChippyYYZ
Satanic Backmasking
Action
.bnɒʜ яυoჸ oɈ ϱniʞƨɒmʞɔɒꓭ ɔinɒɈɒƧ nяυɈɘя oɈ ɘliq bяɒɔƨib ɘʜɈ oɈ bяɒɔ ʞɔɒld-non ˎlivɘ-non ɒ ɘɔiʇiяɔɒƨ ჸɒm υoჸ ˎnяυɈ Ɉxɘn яυoჸ ʇo ϱninniϱɘd ɘʜɈ Ɉɒ ϱniwɒяb ʇo bɒɘɈƨnI ".ᛚ ჸd bɘɔυbɘя ƨi ɘziƨ bnɒʜ mυmixɒm яυoY" ʜɈiw nɘʞoɈ ჸɈinɒƨnI nɒ niɒϱ ჸɘʜT .ƨϱniʜT ʞɔɒld яo livɘ on ƨloяɈnoɔ oʜw яɘჸɒlq ɒ oɈ ϱniϱnolɘd ϱniʜT ɈɘϱяɒɈ ჸoяɈƨɘb ˎƨϱniʜT ɘɈiʜw яo ˎbɘяɔɒƨ ˎჸloʜ on loяɈnoɔ υoჸ ʇI
#10666
Card by Binarius
Staff of Holy Fire
Thing
Shuffle evil, undead, or black Things with Flame tokens on them into the draw pile at the end of their controller's turn. Action: Call forth a Flame token upon target evil, undead, or black Thing.
#10667
Card by Binarius
Smite
Action
Destroy target Thing. Draw a card if it is evil. Draw a card if it is undead. Draw a card if it is black. Up to three adjacent Things gain Flame tokens.
#10668
Card by Binarius
Recently Sanctified House
Thing
If you control any evil or undead things, destroy Sanctified House.
You may put things face-up under this thing instead of discarding them, and you may play them as though they were in your hand.
#10669
Purity
Thing - Incarnation
You and things you control cannot be targetted by evil or undead things.
#10670
Rotting
Thing - Effect
This enters play attached to targte thing. If attached thing is destroyed, destroy Rotting.
Attached thing is undead. It's abilities have an additional cost of "Destroy this thing" to activate.
#10671
Foreboding
Action - Portent
May not be discarded.

The world becomes a darker, more unforgiving place. From now on, removing an Orc costs an additional Potato.
From the Potato deck
#10672
Card by Binarius
War Drums
Action - Portent
May not be discarded.

The threat of the enemy draws ever nearer. All players gain an Orc token.
From the Potato deck
#10673
Card by Binarius
A Ray of Light
Action - Portent
Hope may yet live. From now on, removing an Orc costs one Potato fewer (minimum 1).
From the Potato deck
#10674
Card by Binarius
Sold out
Thing
Choose a card number. Cards with that card number lose that card number.
#10675
Time Moonwalk
Action
Take an extra turn after this one. That turn's structure is reversed.
#10676
Garden
Thing
Action: Choose a living plant thing referenced on the field. At the beginning of your next turn, create a token with that name.
#10677
Day Trip
Action
Draw a card and discard a card. You may either do so a second time or play a building, location, terrain, or mode of transportation. End your turn.
#10678
Card by Binarius
Forgotten Land
Thing - Location
Once during your turn, you may play a building, terrain, or non-human living or animate Thing without cost. Action: Draw the first such Thing in the draw pile and either discard it or give a copy to each opponent.
#10679
Card by Binarius
A Dream of Home
Thing
Indestructible while any Things played using its ability are attached. Action: Shuffle the discard pile. If you previously controlled the top card, you may attach it to A Dream of Home instead of playing a Thing this turn.
#10680
Card by Binarius
9O
Only 90's Kids Remember
Action
Return to your hand each card in the discard pile with a 9 in the tens place of its card number.
#10681
Card by ChippyYYZ
2A
Adaptive Reconstitution
Action
Return a Thing you controlled during your last turn from the discard pile to play. It can't be destroyed until your next turn.
#10682
Card by ChippyYYZ
4A
Apocalypse Bell
Thing
When this card enters play, choose a digit.
Action - Ring: Destroy Apocalypse Bell and each Thing with the chosen digit in the hundreds place of its card number.
#10683
Card by ChippyYYZ
Wrapping Paper
Thing
Play into any player's control. When you play Wrapping Paper, put a Thing from your hand or in your control under it, out of play.
Action: Destroy Wrapping Paper and take control of the unwrapped Thing.
#10684
Card by Binarius
Gift Exchange
Action
Each player draws Things from the draw pile until they have a Thing for each opponent, then puts one into the control of each opponent under a copy of Wrapping Paper (#10684). Shuffle the draw pile.
#10685
Card by Binarius
Useless Superpower
Thing
Whenever you would draw a card, you may first look at the top card of the draw pile.
#10686
Card by Binarius
6C
Comfortable Place
Thing
At the end of your turn, if you played no cards or Action Abilities this turn besides this card, draw a card and don't discard down to your maximum hand size.
Destroy this card when another Thing you control is destroyed.
#10687
Card by ChippyYYZ
2L
Lookout Perch
Thing
At the end of your turn, look at two random cards in target player's hand.
#10688
Card by ChippyYYZ
0C
Cat's Pounce
Action
Choose target Thing and roll a d6. Destroy that Thing unless a digit in its cornervalue is higher than the die result.
OR return this card to your hand. Until the end of your next turn, whenever you roll any dice, roll twice as many dice instead.
#10689
Card by ChippyYYZ
Out of Order
Thing
Play attached to target mechanical Thing. Attached Thing is considered blank. Action and Thing - Repair: Destroy Out of Order.
#10690
Card by Binarius
Take Credit
Action
Your colleague's idea holds great promise for the company. Now to convince your boss that you came up with it...

Take a Thing from target opponent's hand. Until it leaves play, it has "[That opponent] is considered to have joint control of this during their turns." You may play it.
#10691
Card by Binarius
Inspiration Album
Thing
When your hand is empty, move all cards Up Your Sleeve to your hand.
Action: Draw a card and either discard it or discard another card to put it Up Your Sleeve.
#10692
Card by Binarius
4C
Clockwork Horse
Thing - Pony
If Clockwork Horse is wound up, it has "Action: Play an additional Thing this turn, then roll a d6. On a 2 or less, Clockwork Horse winds down."
Action: Wind up Clockwork Horse.
#10693
Card by ChippyYYZ
Clockwork Library
Action - Building
Draw a card and roll a d6. On a 3 or higher, return Clockwork Library to your hand.
#10694
Card by ChippyYYZ
Clock Tower
Thing
Whenever you play an Action card, rotate Clock Tower 90˚ clockwise.
Whenever Clock Tower completes a clockwise rotation, you may play a free Action card from your hand. When you do, return that Action to your hand.
#10695
Card by ChippyYYZ
Be Nice or Go Home
Thing
A player who destroys an opponent's non-token Thing or forces an opponent to discard is eliminated.
#10696
Card by Binarius
Jet Pack Demonstration
Action
Other animate Things lose their abilities while they watch target living Thing you control leave play until the beginning of your turn, then roll a d6: 1. it is destroyed, 2. it ditches in your hand, or it lands safely in 3. your control or 4-6. target player's control. Gain Money tokens equal to the die roll.
#10697
Card by Binarius
Pedestrian Zone
Thing
Vehicles are considered blank. Once per turn, when a player plays an animate Thing, they may either draw a card or activate one of its Action abilities without cost. That ability may not be activated more than once during that turn.
#10698
Card by Binarius
6R
Rebuke
Action
Destroy target Thing if an Action Ability of that Thing was used on its controller's last turn.
#10699
Card by ChippyYYZ
5Z
Zero Punctuation
Action
Reveal up to three cards from your hand. You may play those cards this turn.
#10700
Card by ChippyYYZ