Difference between revisions of "Infinite Dvorak deck"
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==Card List== | ==Card List== | ||
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]].'' | :''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]], [[/Cards 2401-2500|2401-2500]].'' | ||
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | ||
{{card|title=Ricochet|type=Action|text=Play in response to a Thing being destroyed. Pick a non-Token thing at random, from all the others in play - that Thing is destroyed instead.|creator=Kevan|bgcolor=600}} | {{card|title=Ricochet|type=Action|text=Play in response to a Thing being destroyed. Pick a non-Token thing at random, from all the others in play - that Thing is destroyed instead.|creator=Kevan|bgcolor=600}} |
Revision as of 14:43, 2 October 2008
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500.
Ricochet
Action
Play in response to a Thing being destroyed. Pick a non-Token thing at random, from all the others in play - that Thing is destroyed instead.
Card by Kevan
Rocket Launcher
Thing
When this comes into play, put three Ammo tokens into play. Action: Destroy an Ammo token you control, to destroy a Thing.
Card by Kevan
Z1
Cloak of PolymorphThing
Play this onto target thing. As long as Cloak of Polymorph is in play, the thing it was played onto has all types and colours and belongs to all classes. (That means the thing is living and undead and inanimate and a robot and female and male
etc. at the same time!)
Card by Zt
Z2
Talking WallsThing
You may play this under an opponent's control. When this comes into play, turn all non-token things you control face down. As long as a thing is face down it's simply not there. At the beginning of your turn you may put one of your things face up again.
Card by Zt
Z3
TechnocracyThing
As long as this is in play, all instances of "Action:" on the things you control read "Action or Thing:"
Card by Zt
Lucky Bastard
Thing Person
As long as lucky bastard is in play owner decides the fate of all random events
Card by gill_smoke
Toodles
Thing Person
If Owner controls a tooth they win the game. <br\>Action: Make a shiny token.
"She thinks she's the freaken tooth fairy" -Bub
"She thinks she's the freaken tooth fairy" -Bub
Card by gill_smoke
Commercialism
Thing
At the beginning of each player's turn, they must either put a Thing into play from their hand, take a non-token Thing they control back into their hand, or lose the game.
Card by Kevan
Fuel Injection
Thing
You may destroy this card at any time, to play a card immediately from your hand.
Card by Kevan
Albert Camus
Thing
Action: Generate a zombie token.
"How do you know he didn't summon zombies? You don't even know who he was!"
"How do you know he didn't summon zombies? You don't even know who he was!"
Card by Zt
Buccaneers
Thing
Instead of drawing a card, you may play an extra thing.
Action: Gain control of a ship (spaceships are fine, too).
Action: Gain control of a ship (spaceships are fine, too).
Card by Zt
2C
Blatant Violation Of Infinite Dvorak Rule #4Action
Play in response to any action with effects that wear off or occur at the end of a turn. Those effects instead wear off/occur at the end of that player's next turn, at which point you must discard your hand for violating rule 4.
Card by ChippyYYZ
3C
Cloak of NilmorphThing
Play this onto a thing. Equipped thing has no types or colors. It is neither male, female, living, undead, blue, red, etc.
Card by ChippyYYZ
4C
E Unum PluribusAction
If you control only one thing, create four copies of that thing.
Card by ChippyYYZ
∞
Blue Sky CatastropheThing
At the conclusion of every player's turn, they must reveal the top card of the draw pile and place it in the discard pile. Count the number of lines in that card's ruletext, and count that far through the normal order of play to find out who takes a turn next.
Card by Binarius
Ghost in the Machine
Thing
Action: Pick a random Thing from all those with Action abilities, other than this one. Activate that ability as if you controlled the Thing.
Card by Kevan
Conjoined Twin
Thing
At the end of your turn, take another turn (but don't take another one at the end of that one). If this card is destroyed, you lose the game.
Card by Kevan
Always Get Paid In Gold Bars
Thing
When this comes into play, any player with no Gold tokens gets five Gold tokens. If anyone controls ten Gold tokens, they win the game.
Card by Kevan
Venus in furs
Thing Person
None of a chosen opponent's living things may perform actions.
Card by gill_smoke
Golf Pro
Thing Person
Destroy a money token to play, any one of your living things may take two actions when they would take one.
Try that again.
Try that again.
Card by gill_smoke
Wirer
Thing Person
Destroy any number of tokens, for each token destroyed in this way attach two nonliving things together with a wire token, the attached things are considered one thing with all rules text.
Yeah, I can do that.
Yeah, I can do that.
Card by gill_smoke
Godot
Thing
You may not play this card from your hand. If this card is in play under your control, you win the game.
Card by Kevan
You are a Nerd!
Action
Choose a player. If he controls any things that are related to computers, internet, hacking or comics, he has to destroy all of them.
Card by Zt
Poetry Slam
Thing
Every player may play as many things as he wants during his turn, as long as the things' titles all rhyme.
Card by Zt
You are all going to suffer!
Reaction
Play this in response to an Action.
If the Action would have destroyed things you control, destroy target thing instead.
If the Action would have caused you to discard cards, all other players discard their hands instead. If the Action would have eliminated you, eliminate all other players instead.Card by Zt
Out Of Sight
Thing
If any of your Things is to be destroyed, you may give the opponent who would destroy it a card from your hand to prevent its destruction.
Card by Binarius
Past Life Melodies
Thing
Draw a card whenever you play an Action with a cornervalue. If you draw an Action with a cornervalue, draw another card.
Card by Binarius
Alpha Male
Thing Person
Playable on another, If another card owned by controler tries to use an action ability, Alpha Male's triggers instead. <br\>Action: destroy random thing.
Card by gill_smoke
Beta Female
Thing Person
Playable on another, If another card owned by controler tries to use an action ability, Beta Female's does too. <br\>Action: play a thing from your hand.
Card by gill_smoke
Token Exchange
Thing
Destroy 3 tokens of differing types to play. At the beginning of your turns roll a 6 sided die the number minus 1 is the token exchange rate, all effects that create tokens create the exchange rate number of tokens. All players may use Token Exchange's ability. Action: Destroy the exchange rate number of a one type of token to create one token of a different type. This is unusable if the exchange rate is zero.
Card by gill_smoke
Treasure Chest
Thing
Action: Draw three cards, or put ten Gold tokens into play, then destroy this card.
Card by Kevan
For the Orders Militant
Action
If you control at least one Thing, any opponent who does not control any Things is eliminated.
Card by Binarius
6
Apollo JusticeThing - Attorney
Draw a card whenever a living Thing comes into play.
Card by Binarius
+1
K Street LobbyistThing
When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table.
Card by Goldenboots
<->
Backroom DealAction
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
Card by Goldenboots
P0
Power OutageAction
All players destroy 2 energy tokens or on their next turn they cannot take any actions.
What are we going to do now, play cards?
What are we going to do now, play cards?
Card by gill_smoke
Cleanup in Aisle Seven
Action
Return any number of non-token Things of your choice to their owners' hands.
Card by Kevan
Large Hadron Collider
Thing
Action: Destroy a token you control, and any other token, to reveal the top card of the draw pile and play it immediately. Action: Put a Proton token into play.
Card by Kevan
Waldo
Thing
You may reveal Waldo from your hand upon drawing him to draw five cards.
Card by ChippyYYZ
When Octopi Ruled The Earth
Type
All numbers in digit form are interpreted using the Octal system rather than the Decimal system.
The tens place is now the eights place, hundreds is now sixty-fours, etc.
If the digits 8 or 9 appear on any other card in play or in an action, shuffle this card into the deck.
The tens place is now the eights place, hundreds is now sixty-fours, etc.
If the digits 8 or 9 appear on any other card in play or in an action, shuffle this card into the deck.
Card by ChippyYYZ
7S
CornervirusAction
Destroy target Thing with a Cornervalue. Destroy all Things with cornervalues that shared a symbol with the destroyed Thing's cornervalue.
Card by Bucky
8S
Game CornerThing
Whenever you play a Thing that shares one of its cornervalue symbols with at least two other Things, draw a card. If you ever control three Things with the same cornervalue, you win the game.
"Jackpot!"
"Jackpot!"
Card by Bucky
9S
Corner NodeThing-Node
Whenever a player plays a card, you may change its cornervalue to the Roman Numeral corresponding to the number of Nodes you control. The change is permanent.
Card by Bucky
Dy2
Quick inspectionAction
Destroy all non token things in play without corner values
Card by gill_smoke
Old English Mansion
Thing
Action: Put a ghost token into play.
Action: Sell the mansion: Gain ten money tokens or one gold token and destroy this.
Action: Sell the mansion: Gain ten money tokens or one gold token and destroy this.
Card by Zt
CCCP
Soviet SpyThing
Action: Take a card from the discard pile and play it for target opponent. The opponent makes any decisions for it.
Card by Zt
1GG
Back to NatureThing
You may play this under an opponent's control.
At the beginning of your turn, take a thing you control back to your hand.
Card by Zt
1T
Bottled TimeThing
Take an extra turn immediately after the turn in which Bottled Time is destroyed.
If it's somehow destroyed more than once in the same turn, you take only one extra turn.
If it's somehow destroyed more than once in the same turn, you take only one extra turn.
Card by Bucky
2T
Bottled GrimeThing
When Bottled Grime is destroyed, gain two Sludge tokens.
eww...
eww...
Card by Bucky
3T
Bottled FairyThing
When Bottled Fairy is destroyed, draw two cards. If you would be eliminated from the game, destroy Bottled Fairy instead.
Yes, you still get to draw the cards.
Yes, you still get to draw the cards.
Card by Bucky
Ten Green Bottles
Thing
When this comes into play, put ten Green Bottle tokens into play. If there are no Green Bottle tokens in play, you win the game.
Card by Kevan
The Day an Octopus got Elected President of the United States
Thing
All numbers on all cards read "four score and eight".
Card by Zt
Mutato, the Master
Thing
Action: Mutato becomes a copy of target thing but keeps this Action Ability in his text.
He could be everything. The chair you are sitting on, the water you are drinking, the air you are breathing. He could even be YOU and you wouldn't know it.
He could be everything. The chair you are sitting on, the water you are drinking, the air you are breathing. He could even be YOU and you wouldn't know it.
Card by Zt
I'm Saving that for Later
Thing
Indestructible.
Action: Take a card from your hand and remove it from the game.
Action: Take a card that was removed from the game back to your hand.
Everybody may look at cards that are removed from the game.
Action: Take a card from your hand and remove it from the game.
Action: Take a card that was removed from the game back to your hand.
Everybody may look at cards that are removed from the game.
Card by Zt
4T
Bottled AntimatterThing
When Bottled Antimatter is destroyed, destroy target Thing and gain three Energy Tokens.
Action:Destroy Bottled Antimatter.
Now that's going out with a bang.
Action:Destroy Bottled Antimatter.
Now that's going out with a bang.
Card by Bucky
5T
Giant BottleThing
Action:Remove target Thing from the game an put it under Giant Bottle. When Giant Bottle is destroyed, return it to play.
Relax, I'm keeping him perfectly safe.
Relax, I'm keeping him perfectly safe.
Card by Bucky
Bottlesuit
Thing
Things you control cannot be destroyed unless a player discards a card for each thing that's going to be destroyed.
"It's battlesuit, you idiot, BATTLESUIT!"
"It's battlesuit, you idiot, BATTLESUIT!"
Card by Zt
Oktoberfest
Thing
You may play this under an opponent's control. At the beginning of your turn decide if you are drunk or lost during this turn.
Lost: You cannot play things.
Drunk: Destroy all money tokens you control and discard a card.
Lost: You cannot play things.
Drunk: Destroy all money tokens you control and discard a card.
Card by Zt
The Incredible Phantastatron Plus Plus
Thing
You may play this under an opponent's control. All players may use this thing's Abilities. If you control more than 2000 tokens, the Phantastatron explodes and eliminates you.
Action and Thing: All tokens you control are copied.
Action and Thing: All tokens you control are copied.
Card by Zt
6T
Bottle NodeThing-Node
Whenever a Node you control is destroyed, draw a card and gain a Node Token.
"How hard can it possibly be to clean up a node infestation?"
"How hard can it possibly be to clean up a node infestation?"
Card by Bucky
Genie in a Bottle
Action
You have a free wish. I'm not joking! Just create a new card and shuffle it into the deck.
Card by Zt
Voodoo Puppet
Thing
When this comes into play, write target player's name on it. When Voodoo Puppet is destroyed, destroy a thing that player controls. When Voodoo Puppet is in your hand, that player is eliminated. If there is more than one name on Voodoo Puppet, all players are eliminated.
Card by Zt
Voodoo Witch
Thing
Whenever a thing is destroyed, all things with the same name are destroyed as well.
Action: Rename target thing.
Action: Rename target thing.
Card by Zt
8T
Random TeleportAction
Shuffle target Thing into the draw pile.
"It's a temporary solution."
"It's a temporary solution."
Card by Bucky
Privacy
Thing
Whenever you are forced to reveal your hand, draw a card. If you are permanently forced to show your hand, draw the whole deck and destroy this.
There's still something called hand size limit, don't forget that.
There's still something called hand size limit, don't forget that.
Card by Zt
Robo-Arm
Thing
You have a second hand where you can put up to five cards. If you have to discard your hand, you can choose whether you want to discard your normal hand or your additional hand. When this card leaves play, put the two hands back together (and discard depending on hand size limit).
Card by Zt
Criss Angel
Thing
<br\>
"Whoa! A wizard that doesn't do anything at all?"
"He's not a wizard, he's an illusionist!"
"Whoa! A wizard that doesn't do anything at all?"
"He's not a wizard, he's an illusionist!"
Card by Zt
7T
Bottled FartThing
When Bottled Fart is destroyed, all players discard a random card.
Card by ChippyYYZ
8T
Message In A BottleThing
When Message In A Bottle is destroyed, look at the top five cards of the deck.
Card by ChippyYYZ
9T
Bottle Of Barbed Wire And SaltThing
When this card is destroyed, the player who destroyed it discards their hand (of cards).
Aahh! Why do you keep these things together?
Aahh! Why do you keep these things together?
Card by ChippyYYZ
Homo Neanderthalensis
Thing
When this comes into play, club target living thing to death.
"Homo? So is he some kind of freakin' queer or what?" - Bub
"Homo? So is he some kind of freakin' queer or what?" - Bub
Card by Zt
P223
Folding protienThing
Thing and Action: Roll a six sided die and add the number of tokens in play if even create a copy of "Folding Protien" if odd create an energy or money token for every Folding protien in play.
They are like little M. C. Echer bots creating self reflection everywhere.
They are like little M. C. Echer bots creating self reflection everywhere.
Card by gill_smoke
p7q
Inspector GeneralThing Person
Players must destroy a token whenever a non token thing whithout a corner value comes into play.
Card by gill_smoke
Tx1
Corner TaxAction
All players destoy a money token for every thing in play with a corner value, if out of money they destoy the things instead.
Card by gill_smoke
Bottled Rage
Thing
If this card is revealed to be in your hand, discard it and all opponents must discard their hands. If this card is destroyed, discard your hand; if this card is destroyed by a Thing's Action ability, that Thing is destroyed as well. Action: Destroy a Thing.
Card by Binarius
The Bottle Is Half Empty
Thing
When this card comes into play, every player discards a card. No player with more than three cards in their hand may draw at the beginning of their turn.
Card by Binarius
36
Kung Fu MasteryThing
Draw a card whenever an opponent plays an Action, and discard it if it is not also an Action. In any turn in which you do not play a Thing, you may play up to three Actions.
Card by Binarius
Exibitionist Gluttony
Action
Destoy all food related things in play, create a money token for all things destroyed.
"It was worth it"
"It was worth it"
Card by gill_smoke
Awkward Social Situation
Action
All players turn away in horror, You get a money token for all non token things in play but skip your next turn.
Card by gill_smoke
J2
TankaAction
All players may compose a Tanka verse (57577 syllables) in a minute, if they do they get a poetry token, otherwise they give control of a thing to each of the players who did.
My feelings for you. Increases through all of time. Wether hate or love. I wager you're the same way. That's why we play Dvoak.
My feelings for you. Increases through all of time. Wether hate or love. I wager you're the same way. That's why we play Dvoak.
Card by gill_smoke
Credit Crunch
Action
Every player discards two cards. Destroy all Money and Gold tokens.
Card by Kevan
Jeeves
Thing
When Jeeves comes into play, put two Motive tokens into play. You may destroy a Motive token you control to negate the effects of any Action, or to destroy a Thing as it comes into play.
Card by Kevan
Number Six
Thing Person
Number Six attempts to leave play every turn. If you don't play both a thing and and an action move Number Six to the discard pile. <br\>Action: Gain control of a thing without a corner value.
"I am not a number I am a free man" -Number 6
"I am not a number I am a free man" -Number 6
Card by gill_smoke
R43
Automated factoryThing
At the beginning of your turn you may destroy two energy tokens if you do you create a money token.
Card by gill_smoke
Cheap Copy of a Priceless Ming Vase
Thing
Action: Gain a forgery token. Take up to 5 money tokens from target opponent who doesn't control
a forgery token and give him control over this.
Card by Zt
Evil
Master of ShadowsThing
Action: Create a copy of this card.
Action: Target player discards a card.
Just another random evil creature by Zt.
Action: Target player discards a card.
Just another random evil creature by Zt.
Card by Zt
The World Needs a Little Justice
Thing
Whenever you are forced to discard cards, gain a token of any type and name.
Card by Zt
Cluedo
Thing
At the start of your turn; if you control a living Thing, a Thing which could be used as a weapon, and a Thing which is a location, you may eliminate a player of your choice.
Card by Kevan
Dr. Jekyll
Thing
Action: Search the deck and the discard pile for a card named "Mr. Hyde". If you find the card, replace this card with it.
Card by Zt
Mr. Hyde
Thing
If there are three time tokens on this card, it automatically triggers its Action ability. This does count as you taking an Action.
Thing: Destroy target living thing. Put a time token on this card.
Action: Search the deck and the discard pile for a card named "Dr. Jekyll". If you find the card, replace this card with it.
Thing: Destroy target living thing. Put a time token on this card.
Action: Search the deck and the discard pile for a card named "Dr. Jekyll". If you find the card, replace this card with it.
Card by Zt
Nazi Communist Thatcherist Illuminati Robot Ninja Insect Brainsucking Babes from Outer Space
Thing
Action: Target player chooses a thing he controls and gives you control of it.
The personification of all evil things.
The personification of all evil things.
Card by Zt
Bailout
Action
Unless one or more players object, give every player twenty Money tokens.
Card by Kevan
Prison
Thing
When Prison comes into play, make a copy of an Action named "Prison Riot" and "Jail Break" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Action: Put living thing under Prison Cards under prison are considered removed from play.
Card by gill_smoke
Jail Break
Action
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Otherwise roll a 6 sided die and remove that many cards from under Prison and put them under your contol.
Card by gill_smoke
Prison Riot
Action
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.<br\>Otherwise Take control of Prison.
Card by gill_smoke
1U
Void BlastAction
Choose a Thing. Destroy that Thing if possible; otherwise, remove all text from it until the end of the turn and take an extra Action.
Card by Bucky
2U
Set and SpikeAction
Return target thing to its controller's hand. Its controller then discards it.
Card by Bucky
3U
Ret-conAction
Target Thing ceases to exist. Play continues as if it had never existed.
Card by Bucky
Zombified Programmer
Thing
At the beging of your turn roll a 6 sided die to detrmine the total number of Actions and Things you may play this turn.
Card by gill_smoke
Vending Machine
Thing
Action: Destroy a money token to create a copy of a food thing card with no rules text (name optional)
Card by gill_smoke
Pasta salad
Thing Food
At the begining of your turn put a perish token on Pasta Salad if there a more than 3 perish tokens Pasta salad is not edible and if destroyed for another Thing's ability destroy that thing.
Card by gill_smoke
The Bitter End
Thing
Players may not draw cards. When every player's hand is empty, destroy this Thing.
Card by Kevan
Schools of Magic
Thing
When this comes into play, each player chooses a letter. A player can only play cards whose title contains the letter they chose.
Card by Kevan
It's Murder
Thing
If a living Thing is destroyed, the players whose turn it is is eliminated.
Card by Kevan
Oreo Box
Thing
This comes into play with 10 oreo tokens. Whenever you would sacrifice a food item it takes 2 oreo tokens to satify as one item.
Well you can't just eat one
Well you can't just eat one
Card by gill_smoke
Ch1
BrocoliniThing Vegatable
When this comes into play destroy an opponets token.
Card by gill_smoke
Exchange
Action
Exchange control of two target Things with the same corner value controlled by different players. (Two Things with no corner value have the same corner value. Tokens, unless otherwise specified, have no corner value.)
Card by jtwe
A Walk-on Part in the War
Thing
At the end of your turn, destroy this Thing unless you gained control of it this turn.
Whenever this or another Thing is destroyed, draw a card.
Whenever this or another Thing is destroyed, draw a card.
Card by jtwe
A Lead Role in a Cage
Thing
At the start of your turn, draw an additional card.
You may not play more than one card per turn from your hand.
You may not play more than one card per turn from your hand.
Card by jtwe
Mortal Struggle
Action
Pick a Thing belonging to an opponent. That opponent also picks a Thing. Toss a coin; if heads, destroy the one you picked, otherwise destroy the one your opponent picked.
Card by Kevan
Broken Guitar String
Action
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
Card by Goldenboots
Saw
Action
Take a thing you control and rip the card in two pieces. The two pieces
are two things now. The things' texts are what you can read on the pieces.
Card by Zt
Screwdriver
Thing
When machines, robots, buildings or vehicles use their Action abilities it doesn't count as taking an Action.
No thing may use its Action ability more than once during a turn.
I'll fix this!
I'll fix this!
Card by Zt
4U
Warrenty Card ManeuverAction
Remove target card from the game. Fling that card at target opponent.
Card by Bucky
5U
Anti-Reality WaveAction
Target Thing reads "Action:Do Nothing" until the end of the turn. Destroy target Thing.
You can target the same Thing for both effects, but you aren't required to.
You can target the same Thing for both effects, but you aren't required to.
Card by Bucky
6U
Suppression FieldThing
Play onto another Thing. That Thing's ruletext cannot affect Players or other Things.
Card by Bucky
X10
Swiss Army CardThing
When this comes into play, reveal the top 10 cards of the deck. This card has the Action abilities of all things revealed this way.
Card by ChippyYYZ
150
The Golden SnitchThing
At the beginning of your turn, pass this card to the player on your left.
Action and Thing: You win the game.
Action and Thing: You win the game.
Card by ChippyYYZ
__
Drawing A BlankThing
If you control three or more non-token things with no ruletext, you win.
Card by ChippyYYZ
640k is Enough for Anyone
Thing
If a player ever has more than six Things in play, they must destroy Things they control until they have six or fewer.
Card by Kevan
Apple
Thing Food
The turn you play this you may take an additional action.
"Fills the belly alittle"
"Fills the belly alittle"
Card by gill_smoke
gold-pressed latinum
Thing
All effects that change the ownership of a card must target gold-pressed latinum first.
Latinum was a rare silver liquid used as currency by the Ferengi Alliance and many other worlds. It cannot be replicated. For ease of transaction, latinum is usually suspended within gold to produce "gold-pressed" latinum.
Latinum was a rare silver liquid used as currency by the Ferengi Alliance and many other worlds. It cannot be replicated. For ease of transaction, latinum is usually suspended within gold to produce "gold-pressed" latinum.
Card by gill_smoke
Fortune Teller
Thing Person
As long as fortune teller is in play play with the top card of the draw face up.
Card by gill_smoke
Hair Trigger
Thing
Whenever a Thing with an Action ability is destroyed, its owner may use that Action ability once, in response.
Card by Kevan
Token Stack
Thing
If you control five Stack tokens, you win the game. Action: Destroy five tokens you control to put a Stack token into play.
Card by Kevan
Mana Ramp
Thing
When Mana Ramp comes into play, gain a Land token.
At the start of each player's turn, that player gains a Land token.
Each player may play an extra Action on his or her turn for each Land, Plains, Forest, Mountain, Swamp, or Island he or she controls.
At the start of each player's turn, that player gains a Land token.
Each player may play an extra Action on his or her turn for each Land, Plains, Forest, Mountain, Swamp, or Island he or she controls.
Card by jtwe