Difference between revisions of "Up Your Sleeve booster pack"

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I'm gonna break a longstanding taboo and actually spell out how Up Your Sleeve works.<BR>Each player has a zone called "Up Your Sleeve" that functions similarly to a hand. Only you may look at cards Up Your Sleeve, but you may not play them, as they are not actually in your hand.  
I'm gonna break a longstanding taboo and actually spell out how Up Your Sleeve works.<BR>Each player has a zone called "Up Your Sleeve" that functions similarly to a hand. Only you may look at cards Up Your Sleeve, but you may not play them, as they are not actually in your hand.  


You can keep tokens Up Your Sleeve, as an exception to the "Tokens Exist" special rule where they're removed from the game if they leave play.
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==Card List==
==Card List==
{{card|title=Holdout Device|type=Thing|text=When this comes into play, move the top two cards of the draw pile to Up Your Sleeve.<br>
{{card|title=Holdout Device|type=Thing|text=When this comes into play, move the top two cards of the draw pile to Up Your Sleeve.<br>

Revision as of 17:10, 4 May 2022

Up Your Sleeve booster pack
Designer ChippyYYZ
Date 03/15/2016
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

An additional set of cards that let you hide things up your sleeve, just like the pros do. Have an ace up your sleeve in your next game of Infinite Dvorak!

Contains:
#4097 Holdout Device
#4098 Fast Fingers
#4101 Up Yours
#4103 Double Dealing
#4104 Point and Grab
#4108 Holdout Bottle
#4216 Secret Hideaway
#4223 Con Man's Boon
#4385 Global Warming Hoax
#4552 Imprison
#5179 Bottled Theft Node
#6122 Evil Clone
#6145 Pocket Veto
#6174 Card Shark
#6443 Cargo Ship
#6607 Time Pocket
#6823 What Goes Up
#7234 Self-Swallow
#7256 Sleight of Sleight of Hand
#7799 Step Through Shadows

Special Rules

I'm gonna break a longstanding taboo and actually spell out how Up Your Sleeve works.
Each player has a zone called "Up Your Sleeve" that functions similarly to a hand. Only you may look at cards Up Your Sleeve, but you may not play them, as they are not actually in your hand.

You can keep tokens Up Your Sleeve, as an exception to the "Tokens Exist" special rule where they're removed from the game if they leave play.

Card List

4N
Holdout Device
Thing
When this comes into play, move the top two cards of the draw pile to Up Your Sleeve.
Once per turn, you may swap a card in your hand with a card from Up Your Sleeve
Card by Bucky
5N
Fast Fingers
Thing
When this comes into play, move one of your Things to Up Your Sleeve
Action:Swap a Thing in play with a Thing from Up Your Sleeve.
Card by Bucky
Up Yours
Action
Move target thing controlled by an opponent to Up Their Sleeve.
It's like that player's Up Your Sleeve.
Card by ChippyYYZ
8N
Double Dealing
Thing
Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
Card by Bucky
9N
Point and Grab
Action
Move a Thing your opponent controls to Up Your Sleeve.
Look, a shiny thing!
Card by Bucky
0N
Holdout Bottle
Thing
When you play this, move the top two cards of the discard pile to Up Your Sleeve.
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
Card by Bucky
4K
Secret Hideaway
Thing
When Secret Hideaway comes into play, attach it to another Thing.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
Card by Bucky
Con Man's Boon
Action
Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
Card by ChippyYYZ
2G
Global Warming Hoax
Thing
At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game.
1)Hack NASA's old climate data
2)Invest in carbon credits
3)???
4)Profit
Card by Bucky
0D
Imprison
Action
Move target Thing to Up Your Sleeve. If you have any other Things Up Your Sleeve, return one to play and give it to the first Thing's controller.
Card by Bucky
3c
Bottled Theft Node
Thing
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.
Brought to you by the Best of Bucky collection.
Card by Bucky
6m
Evil Clone
Thing
When you play this, move a Thing from your discard pile to Up Your Sleeve. Evil Clone has that card's text appended to it until it leaves play.
Card by Bucky
7n
Pocket Veto
Reaction
Play in response to an Action or Reaction card. Prevent it. Put the Action or Reaction and this card Up Your Sleeve.
Card by Bucky
Card Shark
Action
Instead of playing a Thing this turn, you may draw two cards.

Put all the cards in your hand Up Your Sleeve and draw that many cards. At the end of your next turn, put all cards in your hand on top of the deck in any order and put that many cards from Up Your Sleeve into your hand.
Card by ChippyYYZ
Cargo Ship
Thing
When you play Cargo Ship, move it to Up Your Sleeve. It is in transit for two full turns. On your third turn since playing it, return it to play. Once per turn while it is in play, gain a Crate token with "Action: Destroy this and draw a card."
Card by Binarius
τ′
Time Pocket
Thing
When you play Time Pocket, move it Up Your Sleeve along with an Action and a Thing from your hand. Action and Thing: If you played no cards during your previous turn, destroy Time Pocket and play its attached cards. Action/Thing: Exchange the Action/Thing on the top of the discard pile with the corresponding attached card.
Card by Binarius
What Goes Up
Action
Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.
Card by Binarius
Self-Swallow
Action
Move all Things you control, all cards in your hand, and this card Up Your Sleeve.
Turn: If this card is Up Your Sleeve, put it in the discard pile and play any number of cards from Up Your Sleeve, then put all cards from Up Your Sleeve into your hand.
Card by ChippyYYZ
Sleight of Sleight of Hand
Action
Choose up to one card in each of
  • Your hand
  • An opponent's control
  • The top of the deck
  • Up Your Sleeve
and move it to another one of those zones. Each card must go to a different zone. An Action card put into play this way is immediately played.
Card by ChippyYYZ
Step Through Shadows
Action
In any order: Draw a card, discard a card, and put the top card of the deck Up Your Sleeve.

You may return this card to your hand, or, instead of playing a Thing this turn, you may move two cards from Up Your Sleeve into your hand.
Card by ChippyYYZ