The Best Of ChippyYYZ deck

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Best of ChippyYYZ deck
Designer ChippyYYZ
Date March 2024
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

A premium selection of 100 personal favorites from among ChippyYYZ's first 1000 cards contributed to the Infinite Dvorak Deck.


Oldies (1-1000)

Ha Ha Ha! I Switched Your Bullets With Marshmallows!
Action
Play in response to an action. That action is negated and goes to your hand. Give its player an action from your hand; they must play that card instead.
I may have just won "First Correctly-Used Semicolon".
#2835
Card by ChippyYYZ
Ricochet Laser
Action
Destroy four random things.
#3399
Card by ChippyYYZ
Mindshatter
Action
Put this card in target player's hand. They discard random cards until this card is discarded.
#3660
Card by ChippyYYZ
Kryptonite
Thing
When this comes into play, choose a thing. That thing's text is blank while this is in play.
#3674
Card by ChippyYYZ
Tangled Up In Blue
Thing
Play this under any player's control.
Your maximum hand size is reduced by the number of blue things you control.
#3676
Card by ChippyYYZ
Evaporate
Action
Put target thing on top of the deck.
#3781
Card by ChippyYYZ
The Oldest Trick In The Book
Action
Exchange the control of two things.
References
^The Book, Vol. 1, pg. 5
#3841
Card by ChippyYYZ
Goalie
Thing
If you would be targeted by an action, destroy Goalie and prevent that action.
For the record, this a Soccer/Football Goalie, not Hockey.
#3876
Card by ChippyYYZ
Phalanx
Action
Switch any number of Things you control with Things from your hand.
#3940
Card by ChippyYYZ
Reconsider
Action
Return any number of things you control to your hand, draw 5 cards, discard 5 cards, and play a thing.
#4046
Card by ChippyYYZ
5
Panic Attack
Action
Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
#4133
Card by ChippyYYZ
Prismatic Orb
Thing
Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.
#4306
Card by ChippyYYZ
Shapeshifting Mastery
Thing
Once during your turn, you may swap a Thing you control with a Thing from your hand.
#4358
Card by ChippyYYZ
Thinking Out Loud
Thing
Play this under any player's control. You play with your hand revealed.
#4371
Card by ChippyYYZ
Trade Route
Thing
Action: If there isn't already one in play, target player gains a Caravan Token.
At the beginning of your turn, give a card from your hand to a player with a Caravan Token. That player gives you a random card from their hand.
#4493
Card by ChippyYYZ
"I'll have what he's having."
Action
Create a copy of target Thing an opponent controls and put it into your hand.
#4525
Card by ChippyYYZ
Shroud Cloak
Thing - Equipment
Play this card onto a Thing you control.
If this card was in play at the beginning of your turn, return it to your hand at the end of your turn.
The equipped card has the text:
"This card cannot be targeted by Actions."
#4563
Card by ChippyYYZ
Tamper
Action
Delete a sentence from target thing.
Please note that all contributions to The Dvorak Game Wiki may be edited, altered, or removed by other contributors.
#4607
Card by ChippyYYZ
The Church Bells All Were Broken
Thing
Action Abilities may not be activated.
#4646
Card by ChippyYYZ
Infiltrate
Action
Look at target player's hand.

Instead of playing a thing this turn, you may take one card from that player's hand.
#4709
Card by ChippyYYZ
9
Inquisitive Spirit
Thing
Action: Discard a card and draw a card.

Action: Draw a card. You may immediately play it. A random opponent draws a card.
#4777
Card by ChippyYYZ
Getaway Car
Thing
Action: Return any number of things you control to your hand.
#4869
Card by ChippyYYZ
Gateway Car
Thing
When this comes into play, you may put any number of things into play from your hand.
#4870
Card by ChippyYYZ
Wings Of Wax
Thing
Whenever your hand contains five or more cards, destroy this card and you are eliminated.

Action: Draw a card.
#4950
Card by ChippyYYZ
Pocketfull of Starlight
Thing
At any time, you may destroy this card and draw 2 cards.
#4992
Card by ChippyYYZ
Sleep Powder
Action
Turn target Thing face-down.
#5179
Card by ChippyYYZ
Logical Deduction
Thing
Action: If you have 5 or more cards in your hand, draw a card.
#5223
Card by ChippyYYZ
Spy Network
Thing
Whenever an opponent plays an Action card, they must show you a random card from their hand.
#5245
Card by ChippyYYZ
Vulture's Wings
Action
Until the beginning of your next turn, whenever an opponent discards a card, put it in your hand.
#5256
Card by ChippyYYZ
Cold Snap
Action
Destroy all Tokens target player controls. That player draws no cards during their turn.
#5315
Card by ChippyYYZ
Sandstorm
Action
Flip a coin for each player. On a heads, that player discards a card. On a tails, that player destroys a thing they control.
#5321
Card by ChippyYYZ
Time Machine
Thing
Action: Discard your hand and gain a Dodgeball Token for each card you discarded.
Action: Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls.
So I guess it's not so much a time machine as it is a dodgeball cannon.
#5350
Card by ChippyYYZ
Call On Forbidden Knowledge
Action
Draw 4 cards. Your max hand size is reduced by 4 this turn.
#5378
Card by ChippyYYZ
Thieves' Amulet
Thing
Whenever the player on your left plays a Thing, you may take control of it and give Thieves' Amulet to the player on your right.
It makes everything easier to steal, particularly itself.
#5459
Card by ChippyYYZ
Strange Deja Vu
Action
Play an Action card from the discard pile, then put that card on top of the deck.
#5588
Card by ChippyYYZ
A Change of Seasons
Action/Thing
As an Action: Each player starting with you discards all but one card then draws the same number.

As a Thing: Put a Season counter on this at the end of your turn.
Action: Remove four Season counters from this to discard your hand and draw five cards.
#5685
Card by ChippyYYZ
Dust in the Wind
Thing
Whenever this or another Thing enters play, its controller chooses a Thing and sets it aside. It is no longer in play.
#5792
Card by ChippyYYZ
Zerging Ahead
Action
Reveal the top 7 cards of the deck. You may play any number of Action cards from among them. For each Thing card revealed this way, a random opponent may play that card.
"LEEEERRRRRROOOOOOOOOOOOYYYYYYYYYYY!"
#5833
Card by ChippyYYZ
Protoss Research
Action
Reveal the top 7 cards of the deck. You may play any number of Thing cards from among them. For each Action card revealed this way, a random opponent may play that card.

Hey, no fair! I was still building my carrier fleet!
#5834
Card by ChippyYYZ
Ancient Magicks
Thing
Action - Banding: This card gains "If a Thing you control would be destroyed, you may destroy another Thing you control instead."

Action - Horsemanship: This card gains "You have Horsemanship and may not be the target of Actions played by players who do not have Horsemanship."
#5883
Card by ChippyYYZ
Wretched Hive
Thing
Whenever another non-token Thing is destroyed, you may gain a Scum Token or a Villainy Token.
At the end of your turn, you may destroy a Scum Token and a Villainy Token you control to draw a card.
#5889
Card by ChippyYYZ
Sword of Comedy and Tragedy
Thing
Action and Thing: Look at the top 7 cards of the deck, then choose a player and put one of them into that player's hand. That player discards a random card. Shuffle the deck.
#5915
Card by ChippyYYZ
Sword of Nature and Industry
Thing
Action and Thing: Look at the top card of the deck. You may play it if it's a Thing. You may destroy target Thing. If you do, its controller draws two cards.
#5929
Card by ChippyYYZ
Sleep With The Fishes
Action
Target Thing's location becomes the bottom of the discard pile.
#5937
Card by ChippyYYZ
Staying Out Of Trouble
Thing
Action: You can't be the target of Actions until your next turn.

Thing: Things you control can't be the target of Actions until your next turn.
#5951
Card by ChippyYYZ
Clone-in-a-Vat(tm)
Thing
Clone-in-a-Vat(tm) enters play with four Organ Tokens on it.
Whenever you discard a card, if you are below your maximum hand size, you may remove an Organ Token from Clone-in-a-Vat(tm). If you do, draw a card.
#5964
Card by ChippyYYZ
Rebound
Action
Return target Thing to its controller's hand. That player puts a card from their hand on top of the deck.
#5983
Card by ChippyYYZ
Double Agent
Thing
At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.
#6056
Card by ChippyYYZ
Triple Agent
Thing
When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.
#6057
Card by ChippyYYZ
Synchrowave
Action
Destroy one Thing controlled by each opponent with the same number of cards in hand as you.
#6096
Card by ChippyYYZ
Borrow From The Future
Action
Look at the top 5 cards of the deck and choose one of them. Put a copy of that card into your hand.
#6119
Card by ChippyYYZ
Haunted Shack
Thing
When this enters play, put the top card of the deck face-down under Haunted Shack.
Action: Draw three cards. Target opponent may play the face-down card. Then destroy Haunted Shack.
#6176
Card by ChippyYYZ
Remembrance
Action
Shuffle the discard pile and Remembrance into the deck.

If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
#6254
Card by ChippyYYZ
Thoughtsieve
Thing
Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.
Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
#6258
Card by ChippyYYZ
Sphinx's Boomerang
Action
Draw a card.
Instead of playing a Thing this turn, you may put target Thing on top of the deck.
Put Sphinx's Boomerang on top of the deck. Look at and reorder the top three cards of the deck.
#6309
Card by ChippyYYZ
Bottled Tactics
Thing
When Bottled Tactics enters play, put the top 5 cards of the deck face-down underneath it.
When Bottled Tactics is destroyed, look at the cards underneath it. Play one of them and put the rest on top of the deck in any order.
#6316
Card by ChippyYYZ
Straw Man
Thing
Straw Man counts as both a Thing and a Player under its controller's control (it is still your opponent).
Straw Man cannot draw cards or have cards in its hand.
At the end of your turn, Straw Man takes a turn.
#6372
Card by ChippyYYZ
Garbageman's Boon
Action
Play the top card of the discard pile
OR play the bottom card of the discard pile
OR put a card from the discard pile into your hand and discard a card.
#6401
Card by ChippyYYZ
Gather Power
Action
Draw a card and gain an energy token.
If you have three or fewer cards in your hand, return Gather Power to your hand.
#6428
Card by ChippyYYZ
Supercycler
Thing
Action: Discard three cards. If you do, draw three cards.
#6429
Card by ChippyYYZ
Oath of Fëanor
Action
Create three Things with the title "Silmaril" and the text "Indestructible. When only Fëanor controls any Silmarils, Fëanor wins the game. Fëanor cannot otherwise win the game while a Silmaril is in play." and shuffle them into the deck. Remove Oath of Fëanor from the game.

You are now Fëanor.
#6446
Card by ChippyYYZ
Action Trident
Action
Discard two other Action cards. If you do, destroy up to three target Things.
#6454
Card by ChippyYYZ
Trash Admiral
Thing
When you would draw a card, draw it from the top or bottom of the discard pile. If you can't, destroy Trash Admiral.
#6471
Card by ChippyYYZ
Shining Armor
Thing - Pony
Actions can't target or destroy ponies you control.

When a Thing you control would be destroyed, you may erase a sentence from Shining Armor's ruletext instead.

Things your teammates control count as Things you control for Shining Armor's effects.
#6496
Card by ChippyYYZ
Unstable Landfill
Thing
Whenever a card in the discard pile is played, put into play, or put into a player's hand, gain a Garbage Token.

Action: Recycle any three Garbage Tokens to draw a card and return a card from the discard pile to your hand.
#6497
Card by ChippyYYZ
Weirdly Specific Shield
Thing
Things you control with two-word titles cannot be destroyed by actions.
#6505
Card by ChippyYYZ
Rumor Mill
Thing
Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.
#6616
Card by ChippyYYZ
Omenbearer Birds
Thing
When Omenbearer Birds enters play, draw two cards, put two cards from your hand on top the deck, then look at the top four cards of the deck and put them back in any order.
Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.
#6550
Card by ChippyYYZ
Big Mood
Thing
When an opponent plays a Thing, you may have Big Mood become a copy of that Thing. Destroy Big Mood when that Thing leaves play.
#6560
Card by ChippyYYZ
Entropy Subversion
Thing
Whenever you would discard down to your maximum hand size, draw one card instead.
#6561
Card by ChippyYYZ
"Wabbit Season!"
"Duck Season!"
Action
Each player draws a card.
Each player discards a card.
Each player draws a card.
Each player discards a card.
Target player draws a card.
Each opponent discards a card.
#6589
Card by ChippyYYZ
Strainborm
Action
Target player draws two cards, then puts three cards from their hand on top of the deck.
My brain hurts.
#6591
Card by ChippyYYZ
Meticulous Study
Thing
When Meticulous Study enters play, look at the top 4 cards of the deck. Put one of them into your hand and the rest into the discard pile.
Whenever a Thing an opponent controls is destroyed during your turn, you may return Meticulous Study to your hand.
#6597
Card by ChippyYYZ
Renegotiate
Reaction
Play in response to an opponent's Action. That opponent may choose new targets for that Action.
You may negate that Action.
"Make me an offer I won't refuse."
#6642
Card by ChippyYYZ
Delaying Distraction
Action
Target opponent skips their next turn. If they have 5 or more cards in their hand, you may play an additional Action this turn. Otherwise, discard a card.
#6982
Card by ChippyYYZ
2U
Blue Spell
Action
Draw three cards, then put two cards from your hand on top of the deck.
OR put an Action card from the discard pile into your hand.

Instead of playing a Thing this turn, you may put target Thing on top of the deck.
#7023
Card by ChippyYYZ
2B
Black Spell
Action
Destroy target living Thing.
OR look at target opponent's hand. They discard a card of your choice.

Instead of playing a Thing this turn, you may put a Thing card from the discard pile into your hand.
#7050
Card by ChippyYYZ
Collaborate
Action
Each opponent draws three cards and gives you two of them.
#7052
Card by ChippyYYZ
Envy
Action
Look at target opponent's hand. You may discard two cards to take a card from their hand and put it in your hand. You may destroy a Thing you control to take control of one of that player's Things.
#7068
Card by ChippyYYZ
Tempest Shadow
Thing - Pony
Whenever you play an Action, you may discard a random card to destroy target Thing.
Whenever another Pony is put into the discard pile from anywhere, draw a card.
#7123
Card by ChippyYYZ
Big Macintosh
Thing - Pony
At the beginning of your turn, you get an Apple Token. You may play an additional Thing each turn by spending 1 Apple Token for each word in its title.
Action: Look at the top card of the deck. You may spend an Apple Token for each word in its title to reveal it and put it into your hand.
#7124
Card by ChippyYYZ
Revert
Action
Return target Thing to its controller's hand. If an opponent controlled that Thing, return the topmost Action card of the discard pile into your hand. Otherwise, return any Action card in the discard pile into your hand.
Let's go over this one more time.
#7128
Card by ChippyYYZ
Power Overwhelming
Thing
During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.
#7130
Card by ChippyYYZ
Salted Earth
Thing
Play Salted Earth into any player's control.
When you draw more than one card at a time, put all but one of those cards face-down underneath Salted Earth, and if Salted Earth has at least 4 cards under it, put those cards and Salted Earth in the discard pile.
#7209
Card by ChippyYYZ
Collossal Whale
Thing
When Collossal Whale enters play, all other Things become Inside The Whale (They're still in play, and control of those Things does not change).
For the purposes of Things Inside The Whale, Things not Inside The Whale don't exist.
For the purposes of Things not Inside The Whale, Things Inside The Whale don't exist.
#7211
Card by ChippyYYZ
Spring The Trap
Action
Return two Things you control to your hand. If you do, destroy two target Things.
#7391
Card by ChippyYYZ
Ritual of Renewal
Thing
Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.
When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.
#7400
Card by ChippyYYZ
Action Emulator
Thing
Action: Reveal an Action card from your hand. This ability has an identical effect to that Action card. Then discard it.
#7412
Card by ChippyYYZ
Imprison in Crystal
Action
Create a blank Thing card named Gem and put it into play on top of target Thing. Treat it and that Thing as a single Thing with the properties of only the top card.
#7458
Card by ChippyYYZ
Heart of the Ocean
Thing - Gem
Once during your turn, you may choose one.
Tide Comes In: Each player draws a card.
Tide Goes Out: Each player discards a card.
#7479
Card by ChippyYYZ
Texas Red
Thing
Action: If there are at least twenty cards in the discard pile, destroy target Thing.
He was vicious and a killer, though a youth of twenty-four, and the notches on his pistol numbered one and nineteen more.
#7486
Card by ChippyYYZ
Ongoing Study
Thing
When this card enters play or is destroyed, draw three cards minus one for each card in your hand.
#7497
Card by ChippyYYZ
Post-Credits Scene
Action
Draw a card. Set Post-Credits Scene aside face-up along with a card from your hand attached to it face-down.
If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.
#7504
Card by ChippyYYZ
Echoing Calamity
Thing
When this card enters play or is destroyed, each player discards all but three cards from their hand.
#7506
Card by ChippyYYZ
Heavy Is The Crown
Thing
When this card enters play or at the beginning of your turn, you may gain an Ambition Token.
Your maximum hand size is reduced by 1 for each Ambition Token in play.
During your turn, you may spend 6 Ambition Tokens and discard two cards to win the game.
Action and Thing: Gain an Ambition Token.
#7561
Card by ChippyYYZ
Dark Haze
Action
Target player's maximum hand size is reduced by 4 during their next turn.
#7582
Card by ChippyYYZ
Cloaking Device
Action
You and face down Things you control can't be targeted until your next turn. You may put a Thing card from your hand into play face down. Turn it face up at the start of your next turn.
#7583
Card by ChippyYYZ
Selective Reality
Thing
Play this under any player's control, attached to a Thing they control.
The attached Thing is blank while it's not your turn.
#7584
Card by ChippyYYZ
Double Flip
Action
Choose two target Things controlled by different players. Put each one in the other one's controller's hand.
#7638
Card by ChippyYYZ
Copied Card
Thing/Action
Play this card as a copy of a card played on the previous turn.
#7658
Card by ChippyYYZ


Golden Age (1000-?)

Coming soon