160 of ChippyYYZ's greatest hits. No rules beside Infinite Dvorak rules. And it's pronounced Wy-Wy-Zed.
Choose one - Draw two cards, or all opponents discard a card.
The Infinity Vortex
At the end of each player's turn, they remove a card from the game under The Infinity Vortex.
If Infinity Vortex is destroyed, Each player, beginning with you, plays a random card from under Infinity Vortex until there are no playable cards left.
Destroy all things that have a corner value.
Fatal Circuitry Flaw
Thing - Equipment
You may play this onto a thing with an "Action:" or similiar ability just as its controller attempts to use it.
Add "Destroy this thing and discard a random card." to the end of equipped thing's abilities.
Clever Stunt Involving Mirrors
Trade players with target player.
Full Bar of Star Power
If you would be eliminated while this is in play, instead destroy this, discard your hand, and you cannot lose until 4 turns have ended.
You may destroy this as though it were up to four Energy Tokens.
Universal Remote Control
Action: Activate another thing's Action: ability. Its controller makes any decisions involved.
Your maximum hand size is reduced by two.
Action: Give an opponent The Finger.
The card, not the gesture.
Bu boz ujnf, boz qmbzfs nbz tbz "Dszqupefupobujpo".
Jg uifz ep, uijt dbse't dpouspmmfs jt fmjnjobufe.
Card by DijqqzZZA
Play this onto two things, at least one of which you control. The two things and this are considered to be one thing that you control. Create a name for this new thing. Its text is the text of both of the things, except that you use the new name where it refers to itself by name.
If this this card would be destroyed, throw it across the room instead.
If your hand is ever empty, destroy IndestructoTank, ignoring its indestrctibility. You can still throw it if you want, though.
Action: Destroy a thing and flip a coin. On heads, activate this ability again, targeting a random thing.
Four Leaf Clover
Whenever something is decided by chance (dice, coins, etc.), you may reroll, reflip, etc. once, and pick which result to use.
Action: Create a Scum Token.
Action: Create a Villainy Token.
"Play It Again, Sam."
Target opponent plays a copy of the last card he played.
Bogart never actually said this.
Lawyers, Guns, and Money
Discard your hand. If you discarded at least
1 card: take control of a thing.
2 cards: take control of two more things.
3 cards: control a player's next turn.
4 cards: Each opponent discards their hand.
6 cards: You Win.
The Great Flood
If there is another thing in play, put it in the discard pile.
Action: Destroy this.
Wow. It... disintegrated.
If you would be eliminated, this card is not destroyed. It just stays on the table where your place was.
Do Not Panic
If you play no cards on your turn, you may draw an extra card. You never have to discard or play cards against your will.
And the end of every non-extra turn (not just your own), take an extra turn. Your maximum hand size is 1.
Occam's Razor Blade
Action: Destroy the thing with the most words in its rules text.
Chuck Norris shaves with this.
Give an opponent any number of things you control. Destroy that many things that they already controlled.
Play right after a player searches the deck for a card. Remove that card from the game. They may search for a different card.
Play this onto a thing. Equipped thing has no types or colors. It is neither male, female, living, undead, blue, red, etc.
If you control only one thing, create four copies of that thing.
Destroy a thing.
When Octopi Ruled The Earth
All numbers in digit form are interpreted using the Octal system rather than the Decimal system.
The tens place is now the eights place, hundreds is now sixty-fours, etc.
If the digits 8 or 9 appear on any other card in play or in an action, shuffle this card into the deck.
When Bottled Fart is destroyed, all players discard a random card.
Bottle Of Barbed Wire And Salt
When this card is destroyed, the player who destroyed it discards their hand (of cards).
Aahh! Why do you keep these things together?
When this comes into play, reveal the top 10 cards of the deck. This card has the Action abilities of all things revealed this way.
At the beginning of your turn, pass this card to the player on your left.
Action and Thing: You win the game.
Cards that would go to the discard pile go to the bottom of the deck instead.
Except for this one.
Three Part Harmony
Whenever you play an action, repeat its effects twice without changing targets.
Whenever a thing is destroyed, it is considered to have been destroyed by itself, not by another thing or by a player.
Say it was a training accident. That's the usual lie, right?
"It Is Finished."
Play this only in response to being eliminated. You win the game.
Put all things from the top 10 cards in the discard pile into play under your control.
This card is not counted in the top 10 cards.
Trespassers Will Be Shot
Whenever another player puts a thing into your control, destroy it.
Survivors will be shot again.
Whenever a Thing uses an Action Ability, it uses it twice and is then destroyed.
Destroy a thing and replace it with three Particle Tokens.
Advanced Targeting System
Actions you play cannot have their targets changed.
Play in response to an Action. Its controller chooses a new target, you choose a new target, then choose a random target.
The Action randomly targets one of the three.
Big Rock Ending
Draw five cards and play your whole hand. If at the end of the turn there are no things in play and you have no cards in your hand, you win.
Generate a random number from 1 to 100. Go to the Superpower set of the Infinite Dvorak Deck and create a copy of the card of that number and place it in your hand. On a 100, you are eliminated.
Create a Cowbell Token for each player.
Action: Give a player a thing you control and draw a card.
Ha Ha Ha! I Switched Your Bullets With Marshmallows!
Play in response to an action. That action is negated and goes to your hand. Give its player an action from your hand; they must play that card instead.
I may have just won "First Correctly-Used Semicolon".
Whenever a specific amount of tokens is required, it requires twice as many.
Whenever a player gains tokens, they gain half as many, rounding up.
You may use tokens you control as though they were any type of token.
Attack Of The Mutant Taste Buds
Destroy all things with flavortext.
The Holy Hand Grenade Of Antioch
Action: Destroy this card to remove target thing from the game.
...And Saint Attila raised the hand grenade up on high, saying, "O Lord, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."
Wrath of Britain
Destroy all things which have titles that contain a R that would not be pronounced by someone with a British Accent.
Pick a random subsection of the Infinite Dvorak Deck and a random number from 1 to 100. Create copies of the card of that number and the four after it (1 is after 100) and shuffle them into the deck.
Put target living thing in your hand.
WKRP Thanksgiving Turkey Giveaway
For each opponent, roll a die. Give that many Dead Turkey Tokens to that player, then roll another die and give half that many Turkey Tokens to that player.
Destroy a random non-turkey thing for each live Turkey in play
I swear to God I thought they could fly.
Prototype Isochron Sceptre
When this comes into play, attach an Action card from your hand to it.
Action: This ability has an identical effect to the Action card attached to Prototype Isochron Sceptre, but you must discard a card to play it.
Any player who controls more Things than every other player combined is eliminated.
Action: Put a thing into your hand and replace it with a thing from your hand.
Action: Replace a word on a thing with "Ace of Clubs".
Action: Give an Ace of Clubs Token to a player.
"Wanna see some magic?"
Order No. 227
If any thing would leave play, destroy it instead.
Ни шагу назад!
Thing - Equipment
When this comes into play, equip it to a thing you control. Neither this nor the equipped thing can be affected by any card that modifies text, overrules indestructibility, or sends it anywhere but the discard pile.
Regular destruction, however, is still quite effective.
Whenever a thing (or token) comes into play, a random player gains control of it.
Indestructible. You cannot be eliminated.
Play this only when you destroy a living thing or eliminate a player.
Thing - Equipment
When this comes into play, put three grenade counters on it, remove an action in your hand from the game, and equip this to a thing you control. Equipped thing has
"Action: Destroy a grenade token to use the action that was removed from the game."
Incarnation Of The Abstract
All immaterial things in play are put under this card. This card is a living thing and has all text of all cards under it.
Thing - Equipment
When this comes into play, equip it to a thing you control. Equipped thing cannot be affected by actions that do not affect all things in play.
Thing - Equipment
When this comes into play, equip it to a thing you control. Whenever equipped thing would destroy a thing, it removes it from the game instead.
Thing - Equipment
When this comes into play, put all tokens you control on it and equip it to a thing you control. Whenever this or the equipped thing would be destroyed, you may destroy a token on this card instead.
The Demonic Spellbook of David Blaine
Thing - Equipment
When this comes into play, equip it to a thing you control. Equipped thing has
Action: Replace target card with a (card's title) Token.
Action: Replace target token with a (token's name) card. If the token was on a card, destroy that card.
The Fury of Jimi Hendrix
Destroy up to five things.
Set this card on fire and remove it from the game.
For each player, reveal cards from the deck until you find a thing that equips to another thing, put it in their hand, and draw a card.
Not neccesarily an Equipment, though.
Play this under any player's control. When this comes into play, put your hand under this. At the beginning of each of your turns, put a random card from under this card back into your hand. Destroy this card when there are no cards under it.
Play at any time. Put a card in your hand on top of the deck.
Box Of Memories
When this comes into play, put 5 random cards from the discard pile under this card. When this card is destroyed, put these cards in your hand.
Action: Destroy this card.
Choose a type of Token. Each player discards a card for each token of that type under their control.
"Odd. That Wasn't Supposed To Happen."
Play in response to a player winning the game. Negate the card that caused them to win and put it into your hand.
Whenever a token you control is destroyed, replace it with two of the same tokens.
This Is Madness!
Whenever a player would discard a card, they may play it instead.
This is a reference to something other than Sparta.
Draw an extra card at the beginning of your turn.
If a thing you control has an action ability that could destroy Stonewall Jackson, flip two coins at the end of each of your turns. If both are tails, activate that ability targeting Stonewall Jackson.
Action: Reveal a random card from your hand and draw a card.
Play this during an opponent's turn. Destroy target thing and immediately take a turn. Your opponent's turn resumes after your extra turn.
Destroy four random things.
Kill Mode Engage
All Action Abilities now read "Action: Destroy target thing."
Action: Eliminate an opponent.
King Of Fire And Ice
Action: Destroy a thing you control. If was a Fire Token, target opponent discards a card. If it was an Ice Token, draw a card. Otherwise, create a Fire Token and an Ice Token.
Return all things you control to your hand, then draw as many cards as you have in your hand.
Cheat Code Of
You may play cards from the deck as though they were in your hand.
You may not win the game.
All things are considered to be cards instead of the thing they represent.
Whenever you play an action, you may discard an action card to add its text to the first action.
Thunderbolt and Lightning
Very, very frightening.
Destroy two target things.
Knowledge Is Power
Action: Create an Energy Token for each card in your hand beyond 3.
Money Is Power
Money Tokens count as Energy Tokens and vice versa.
Time Is Money
You may skip your turn to create 10 money tokens under your control.
Action: Destroy ten money tokens you control to take another turn. You may only use this ability once per round.
The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh
Target player discards his hand, destroys all things he controls, and skips his next turn, all in an unspeakable manner.
Archetypical Multi-Piece Ultimate Weapon
Create three things called "Artifact Piece" with text:
"Action: If you control three Artifact Pieces, Eliminate target player."
Shuffle them into the deck.
The Secret Chamber Of Helga Hufflepuff
Indestructible. When this card comes into play create a Giant Badger token. Badgers count as yellow.
Action: Destroy a non-yellow thing for each badger you control.
The Sword of Ravenclaw
Indestructible. You have no maximum hand size.
Action: Destroy target non-blue thing, even if it is indestructible.
"Guns. Lots Of Guns"
Indestructible. When this comes into play, give each player 8 Gun Tokens.
Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns.
If there are no guns in play, put this card in the discard pile.
Action: If you control four Energy Tokens, destroy two of them and destroy target thing.
Won't Get Painkillered Again
This card counts as having been played by each player. If each player destroys four Energy Tokens they control, each player wins. Otherwise, everyone loses.
Card by The Whodas Priest
Obscure Token Collector
When this card comes into play, create a token of each of the following types.
Quizmaster, Villainy, Cowbell, Pointless, Cheap Plastic Trophy, Brains, Ultramarine, Pochi, Whammy, and Token.
If you ever control five or more of any one of the above token types, you win.
Really, a Token token. I swear I'm not making these up.
At the beginning of each turn, remove the top card of the deck from the game.
Card by Al Gore
Break The Barriers Of Race
Any cards that refer to things of a specific color or things not of a specific color (like non-blue) are considered blank.
Hmm. I wonder what was going on when these cards were added to the deck...
Hail To The Chief
Each player gives a card to the player with the most things.
Item Duplication Glitch
Action: Discard a card to replace the text of target thing with the text of another target thing.
It's easy. Just put the item in the bank, save the game, then take it out of the bank and equip it, and...
Cheat Code Of *Omniscience*
You may not win the game. You may look through the deck or at any player's hand at any time.
Infinite Money Glitch
You are considered to control a countably infinite amount of Money Tokens.
...and go to the Dwarf Weaponsmith and sell him something, and when you're bartering choose option C each time, until...
Any player may use this card's Action Abilities.
Action: Create a Witchery Token under target player's control.
Action: Eliminate target player with at least 4 Witchery Tokens.
Cheat Code of *Create Item*
You may not win the game.
Thing: Search the deck for a thing and put it into your hand.
Infinite Exp. Glitch
Action: Create a Monster Token and destroy it. Draw a card.
...then enter the West room, kill one of them, then leave, then when you go in again...
If this card would be discarded, you may play it instead.
Destroy a thing, return this card to your hand, and discard a random card.
Discard a card.
Each player with more than four cards in their hand discards half of their hand, rounded up.
Action: Create a Soup Token and give control of Soup Kitchen to the player with the least food. If multiple players tie for least food, you choose which one of them gets Soup Kitchen.
Fire And Flames
Target player discards two cards.
You may not play things.
You may play twice as many actions per turn.
Action: Return this card to your hand.
Put this card in target player's hand. They discard random cards until this card is discarded.
All player's hands are pooled into one community hand. Maximum hand size is the sum of each player's max hand size. When this card leaves play or if the above ability stops for some reason, discard the hand and each player draws a card.
At the end of your turn, draw an extra card. If your hand is ever empty, destroy Corrupted Hypermode. You have no maximum hand size. If you have ten or more cards in your hand, you are eliminated.
Action or Thing: Destroy a thing other than this one.
When this comes into play, choose a thing. That thing's text is blank while this is in play.
All cards are considered to be red in addition to their actual color.
Tangled Up In Blue
Play this under any player's control.
Your maximum hand size is reduced by the number of blue things you control.
Return target thing to its controller's hand. Its controller discards a random card.
At the beginning of your turn, destroy a random thing other than Thrasher.
Action: Destroy Thrasher, draw five cards, play as many cards as you want this turn, then each player discards his or her hand.
Bow down to the Thrasher!
Stairway To Heaven
When you play this, destroy it unless you destroy 10,000 money tokens you control.
Oh, and you don't win the game.
Really makes you wonder.
Play in response to a player drawing one or more cards. They discard a random card instead.
Cheap Plastic Coating
Change the type of all tokens in play to Cheap Plastic Trophy.
If this card is destroyed to activate a summoning ability, return it to your hand and draw a card.
The deck is still Finite!
Unstable Lightning Blast
If you discard this card, you are eliminated.
Put this card into target player's hand. They discard a random card.
You'd think Ganondorf would eventually learn.
You may give control of anything you control to another player at any time.
All Hands On Deck!
Each player may play any number of Things from their hand.
Action: Destroy an Energy Token you control to put the top thing in the discard pile into play under your control.
At the beginning of your turn, choose a token. Its controller gains another token of that type.
Target player gains a This Token Is Symbolic Of Your Mom Token. Destroy all Tokens with 7-word names and draw a card for each.
Oh, It's ON Now.
Everything Is A Piñata!
Whenever a thing is destroyed, Its controller gains three Candy Tokens and each other player gains one.
Whenever an attempt to destroy a thing is unsuccesful, the thing's controller gains one Candy Token.
Shoulder To The Plow
All "Action:'" abilities now read "'Action and Thing:"
Leave the game as though you have won, but keep this card. When the game ends, You are considered to be one place behind any players who won, and one place above any players who lost.
Its okay, Germany got 2nd in the war. They did alright.
Gain control of all of target player's tokens.
"Would you kindly..."
Give target player a card from your hand or choose an Action ability of a thing they control. They must play that card/ability.
Put target thing on top of the deck.
Gain control of two target things.
Skip your next turn.
Rising Thunder Dragon Blade SuperCombo
Play two extra actions. Eliminate target player who has had at least three things destroyed this turn.
Whenever a card is discarded or destroyed, its controller or discarder draws a card at the end of the turn, unless doing so would cause this effect to recur infinitely.
"Why should I care about what I am next time? I still don't know what I am this time!"
-Gonzo The Great
The Void Flows Through Me
Cards that are removed from the game go into your hand instead.
Inexorably Advancing Wall Of Ice
Every 1000 turns, you may destroy target thing. Destroy this if Global Warming is in play.
With credit to xkcd.
Play in response to an opponent's action destroying a non-blue thing. Destroy all things, each player discards his hand, and eliminate the player who played the previous action.
Should've cut the blue wire.
At the end of your turn, create an Energy Token on this card.
Remove X Energy Tokens:
X=2: Draw a card.
X=3: Play an extra Action
X=5: Take an extra turn.
X=X: Gain X Energy Tokens (not on this card).
Play at any time. Counter an Action or put a Thing in the discard pile.
Peruvian Instant Darkness Powder
Players may not look at cards they draw or at their hands. If a player would play a card, they play a random card instead. All targets are chosen randomly. Unless this came into play this turn, destroy this thing at the end your turn.
Create a new player named The Juggernaut. This player immediately destroys all things and removes himself from the game.
Dude, who was that guy?
When you play this card, throw it and announce that the last one to touch it is eliminated. Don't tell them you're lying. Take an extra turn.
Dear Reader: He was lying.
The Oldest Trick In The Book
Exchange the control of two things.
^The Book, Vol. 1, pg. 5
Replace a thing with a Stone Token.
If an opponent would cause you to reveal this card from your hand, they are eliminated.
Bottled Zombie Gas
When this is destroyed, Replace all living things in play with Zombie Tokens.
And you thought Bottled Fart was gross.
Whenever a thing in play has a title that can be spelled using elemental symbols from the periodic table, destroy it and replace it with Tokens whose names are those elements' symbols.
Kryptonite becomes Kr, Y, Pt, O, Ni, and Te Tokens.
Thing - Universe
Things go to the discard pile when played. Things that are discarded may be put into play instead.
Destroy effects may target Things in the discard pile. A Thing destroyed in this way is returned to play under its destroyer's control.
If you would be targeted by an action, destroy Goalie and prevent that action.
For the record, this a Soccer/Football Goalie, not Hockey.
Blue Eyes White Dragon
You must destroy 10 things you control to play this.
Action: Eliminate an opponent.
Cursed Aztec Gold
You cannot be eliminated. You cannot win unless everyone else is eliminated.
"I'm The Best There's Ever Been!"
At the beginning of your turn, you may draw an extra card. If you do not, you may play an extra card.
If at any time you control Jordan, you are eliminated.
Star Power is not enough.
Destroy all things you don't control.