Difference between revisions of "Talk:Constructed booster pack"

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::: Yeah. Applying the Pidgeonhole principle here, you're guaranteed to get at least 1 boost in your opening hand, which can then combo off with any other you have and the game is essentially won on turn 1. There isn't really a good solution other than to ban all unconditional elimination effects. --[[User:JakeTheWolfie|JakeTheWolfie]] ([[User talk:JakeTheWolfie|talk]]) 04:52, 4 March 2022 (UTC)
::: Yeah. Applying the Pidgeonhole principle here, you're guaranteed to get at least 1 boost in your opening hand, which can then combo off with any other you have and the game is essentially won on turn 1. There isn't really a good solution other than to ban all unconditional elimination effects. --[[User:JakeTheWolfie|JakeTheWolfie]] ([[User talk:JakeTheWolfie|talk]]) 04:52, 4 March 2022 (UTC)
:::: Shoot isn't even the best card to use there, as a number of other cards such as Deadline (#779) will give a win when played for free as many times as I want. The real culprit is simply the combination of Boost and a very small deck size. Still, I do agree that Shoot needs to be banned. -[[User:Bucky|Bucky]] ([[User talk:Bucky|talk]]) 05:54, 4 March 2022 (UTC)
:::: Shoot isn't even the best card to use there, as a number of other cards such as Deadline (#779) will give a win when played for free as many times as I want. The real culprit is simply the combination of Boost and a very small deck size. Still, I do agree that Shoot needs to be banned. -[[User:Bucky|Bucky]] ([[User talk:Bucky|talk]]) 05:54, 4 March 2022 (UTC)
I feel like allowing players to pick and choose the cards they want from the entire archive (minus an assuredly long [[Infinite Dvorak deck/Superpower set|banlist]]) raises a couple problems. First is the loss of variety. Even with the strongest cards banned, there are many cards that simply won't see play because some other card does the same thing better. Nobody's going to play Pretentious Dismissal (#6074) or Eye for an Eye (#8969) when Falcon Punch (#1980) or Matter Drain (#4656) exists. Second is the ability of players to build around a win condition. Cargo Cult (#6475) isn't balanced for a deck that can efficiently produce Crate tokens. To Sail Beyond The Sunset (#7589) is as good as a free win in a deck stocked with cards to grab it from the discard pile. I would bet that most of the game's win/loss conditions, when properly supported, are probably strong enough to warrant a ban, which raises the question of just how a player ''is'' supposed to win. My proposed solutions are to limit a session's card pool to a few/several subpages, and to move from purely constructed decks to either a draft format, or some blend of the two. --[[User:ChippyYYZ|ChippyYYZ]] ([[User talk:ChippyYYZ|talk]]) 06:02, 4 March 2022 (UTC)

Revision as of 06:02, 4 March 2022

Needs a minimum deck size or else I can show you an 8-card deck that eliminates everyone else whenever it gets a turn.-Bucky (talk) 07:39, 3 March 2022 (UTC)

Sure. What's your suggestion? 60 cards sounds fine, but it can be made flexible. --JakeTheWolfie (talk) 03:18, 4 March 2022 (UTC)
I'd suggest a 40-card singleton deck. -Bucky (talk) 04:12, 4 March 2022 (UTC)
I do want to give players at least some duplicates in their deck. Maybe have a singleton version alongside the normal one? Also, considering the deck idea down below, I think an absolute minimum should be 15. --JakeTheWolfie (talk) 04:52, 4 March 2022 (UTC)
Although, I am interested in those 8 cards that probably need to be banned --JakeTheWolfie (talk) 03:56, 4 March 2022 (UTC)
I had something like {Boost (#1167) x4, Shoot (#1662) x2 , Blank round (#683), Wrath of Bucky (#98)} in mind. Just keep Shooting, drawing and shuffling 'til you win, the other two cards are there in case the opponent tries something.-Bucky (talk) 04:12, 4 March 2022 (UTC)
Yeah. Applying the Pidgeonhole principle here, you're guaranteed to get at least 1 boost in your opening hand, which can then combo off with any other you have and the game is essentially won on turn 1. There isn't really a good solution other than to ban all unconditional elimination effects. --JakeTheWolfie (talk) 04:52, 4 March 2022 (UTC)
Shoot isn't even the best card to use there, as a number of other cards such as Deadline (#779) will give a win when played for free as many times as I want. The real culprit is simply the combination of Boost and a very small deck size. Still, I do agree that Shoot needs to be banned. -Bucky (talk) 05:54, 4 March 2022 (UTC)

I feel like allowing players to pick and choose the cards they want from the entire archive (minus an assuredly long banlist) raises a couple problems. First is the loss of variety. Even with the strongest cards banned, there are many cards that simply won't see play because some other card does the same thing better. Nobody's going to play Pretentious Dismissal (#6074) or Eye for an Eye (#8969) when Falcon Punch (#1980) or Matter Drain (#4656) exists. Second is the ability of players to build around a win condition. Cargo Cult (#6475) isn't balanced for a deck that can efficiently produce Crate tokens. To Sail Beyond The Sunset (#7589) is as good as a free win in a deck stocked with cards to grab it from the discard pile. I would bet that most of the game's win/loss conditions, when properly supported, are probably strong enough to warrant a ban, which raises the question of just how a player is supposed to win. My proposed solutions are to limit a session's card pool to a few/several subpages, and to move from purely constructed decks to either a draft format, or some blend of the two. --ChippyYYZ (talk) 06:02, 4 March 2022 (UTC)