Hey man, welcome to Dvorak! When you want to add some new cards to the Infinite Dvorak deck, make sure you add them to the Infinite Dvorak deck itself, not to the archive pages. When the main page gets too big we take the top 100 cards out and make a new Archive page, so 5401-5500 should be "It's a Kind of Uno" to "Rig" (which I just did), 5501-5600 should be "Bullet Hell" to "Identity Crisis" (which will be done when it gets too big again), and your new 3 cards should go at the bottom of the Infinite Dvorak main page. I've already made the necessary fixes, so just remember this advice and you'll be fine. I also recommend watching the Recent Changes page, so you know what's going on.
Have fun with Dvorak!--ChippyYYZ 17:55, 12 July 2011 (UTC)
Thanks for the welcome!
I already saw what's going on by looking at the recent changes, but thank you anyways for the instructions.
I'm gonna keep that in mind in the future! :D
--NinjaWookiee 18:52, 12 July 2011 (UTC
I was just wondering when Rainbow Dash's "search for a pony" ability happens. I assume it's when you play it, but the card doesn't say.
-- Corrigan 20:39, 3rd October, 2011 (UTC)
Yes, it happens when Rainbow Dash is played. I'll change the text to clarify it.
--NinjaWookiee 14:11, 4 October 2011 (UTC)
Maybe we shouldn't have started with the pony-cards, guys...
Keep in mind that there are to date only 16 cards with "Pony" in their type. This card is too narrowly focused to be really useful. I don't mean to come down too hard on you; just remember, whenever you add a card, ask yourself "Is it fun? Is it useful?"
-- Corrigan 13:04, 28th October, 2011 (UTC)
I'm pretty sure there are more cards in the infinite deck which are 'too narrowly focused' on something. I saw a lot of cards which weren't useful and a lot which weren't useful or funny. It was just meant to be a joke, because there were all those pony cards made lately and I'm pretty sure there will follow a lot more.
I respect your comment and I actually wanna thank you for that. It shows me, that people actually read and possibly think about my cards.
But really, I don't think this should be taken so seriously that someone should "rant" about it usefulness in this deck. And like I said, I bet this card will get more and more useful the time goes on. ;-)
--NinjaWookiee 23:53, 28 October 2011 (UTC)
Honorable Champion Warrior Chicken
Why is this card an Action?
--Corrigan 17:56, 31st October (UTC)
Thanks for mentioning. It was a mistake.
--NinjaWookiee 10:35, 1 November 2011 (UTC)
Swamps of Happiness
So, you can use any number of abilities an unlimited number of times? Wouldn't you just instantly win by making your turn take forever and having everyone else forfeit? -- Corrigan 14:10, November 1st, 2011 (UTC)
Havn't thought about that actually. I'm gonna change that.--NinjaWookiee 05:36, 2 November 2011 (UTC)
Giant Pet Hornet
What exactly is the extent of this card's effect? Does it also prevent cards in your hand from being discarded? "And so on" is much too vague for anyone to really interpret this card. -- Corrigan 11:51, November 9th, 2011 (UTC)
Of course there is something wrong with my card again. lol
Okay, you're right, it is too vague. But I wanted to edit that card anyway. When I added this it was early in the morning where I live and I was in a hurry. --NinjaWookiee 20:13, 9 November 2011 (UTC)
Avatar of Knowledge
When this card references "your weight", which unit of measurement is it using? -- Corrigan13 December, 2011, 20:26, (UTC)
- And keep in mind that your answer will determine whether or not this thing's Thing: ability is even more over-the-top-super-powered than its Action and Thing: ability (which is pretty over-the-top-super-powerful, even by Superpower Set standards).--ChippyYYZ 18:26, 14 December 2011 (UTC)
Kilogram. And Avatars are always over the top, aren't they. --NinjaWookiee 20:17, 14 December 2011 (UTC)
A card that makes you install software on someone else's computer is a really bad idea. Making someone else lose if the software isn't compatible with that computer is an even worse idea. -Bucky 22:47, 12 February 2012 (UTC)
I didn't say the player looses if the software isn't compatible. And what's so bad about installing this software? It's just a little, rather old and cheap freeware game. It can be easily uninstalled afterwards. --NinjaWookiee 07:40, 13 February 2012 (UTC)
There are a lot of problems with installing software on the nearest computer, ranging from "nearest computer is back in Las Vegas" and "computer is not internet connected" to "computer belongs to someone not involved in the game" and "someone else is using the computer for something important".
For losing the game, I was referring to odd cases where Facade crashes instead of ending normally, or the game stops responding. In that case, Trip and Grace most definitely did not stay together at the end.-Bucky 01:11, 15 February 2012 (UTC)
A Brony Documentation
Action cards shouldn't have effects that last on after they've been played. This card should be reworked into a Thing. -- Corrigan 1:05, 25 June 2012
Yeah, I thought about that, but I don't want it to simply get destroyed or removed from play.
--NinjaWookiee 13:20, 25 June 2012 (UTC)
Ideas that may or may not get added later
The Spoony One
You can play cards related to roleplaying or classic fantasy elements without paying.
Action: Destroy 1 movie or videogame related thing.
OP better delivers
Ask 1 player if he has 1 chosen card in his hand. If that player does have the called card on his/her hand, you take it.
When this comes into play choose one:
You get 1 drunk token everytime someone shuffles the deck; or you get 1 drunk token everytime 1 of your opponents leaves his place for whatever reason; or you get 1 drunk token everytime the players don't agree on something.
If you have 7 or more drunk tokens you win the game.
When this card comes into play destroy God without activating its ability. It can't be prevented.
Tell a joke: 1 thing of your choice goes back to its owners hand.
Sacrifice this card to play up to 2 actions this turn.
Destroy all mechanical things.
Sacrifice this to prevent 1 thing from getting destroyed.
Everytime a thing would get destroyed the player that wants to destroy it (the attacker) rolls a 6-sided die in a box. Then that things controller (The defender) rolls a die as well in that box, where he can also try to hit the other die to change the rolled number.
When the attackers rolled number is higher, the thing gets destroyed. If not, the thing doesn't get destroyed.
If someone doesn't roll the die in the box its rolled number is considered 0.
The Skeleton Cab Driver
You can play 1 additional action in your turn.
When you play an actioncard you get 1 Bone Token. You may sacrifice 1 Bone Token at any time to draw 1 card.
Comes into play with 5 Batmerang Tokens.
Action & Sacrifice 1 Batmerang Token: Destroy 1 thing.
Thing: You get 1 Bat Token.
You may sacrifice 1 Bat Token at any time to prevent 1 thing from getting destroyed.
All players handlimits get reduced by 2.
Action cards get played immediately after they get drawn.
Action: Look at the top card of the deck or look at 1 opponents hand.
Sacrifice this: Play 1 thing card.
Action: Destroy 1 thing.
John Paul Jackson
This card can't be affected by any Pokémon- or Magic: The Gathering-related cards.
Action: Destroy 1 Pokémon- or Magic: The Gathering-related thing.
You may at any time remove 1 Pokémon- or Magic: The Gathering-related card from your hand and draw 1 card.
Play as an answer to someone destroying a thing and negate that.
Play when someone destroys 1 thing of yours. When this card gets destroyed, bring back that destroyed thing in play.
Getting Molested By a Ghost While Murdering a Child
Play when someone destroys a thing, which isn't longer than 3 rounds in play yet. That player has to discard 3 random cards.
Semi-Automatic Napalm Shotgun
Comes into play with 17 ammounition counter.
Action & Remove 1 ammunition counter: Destroy 1 thing of your choice and the 2 cards which are laying exactly next to the first one.
Foethe, Goethes Fetus
The next thing you play gets: "Action: Draw x cards, where x is the ammount of lines on this card (Excluding title, flavortext and this ability)"
Destroy 1 or all things, which has/have more than 4 lines of text (without title and flavortext)
Keep it simple, stupid!
Thing: You get x trash tokens, where x is the amount of things you control without any Action- or Thing-abilities.
Action: Destroy y things, where y is the amount of tokens you have.
Rats in the Head
Choose -- 1 opponent of your choice discards 3 cards; or 1 opponent of your choice can't draw cards for the next 3 rounds.
The New Antichrist
When it comes into play, destroy "Antichrist".
Action: Destroy 1 thing of your choice or remove "God" from the game.
Unholy things you control are indestructible, including this one.
Counts as a player with its own handcards and turn. In its turn, choose 1 handcard randomly, which get played under this cards control.
Thing: You get 1 milk token.
Action & sacrifice x milk tokens: Draw x cards.
Shuffle the discard pile and place it face-down near you. Whenever you draw a card, you draw it from this pile. That pile still counts as the discard pile.
Sacrifice this: Search the discard pile for a card of your choice and take it on your hand.
We Are One!
In every players turn, that player has all handcards of all players (except for Reaction cards). That means, when he ends his turn he gives all the handcards to the next player and so on.
When this card gets destroyed, take the handcards and give every play the same amount of cards from these, chosen randomly.
"Strong Like a Spermwhale"-Screws
1 mechanical/robotic thing of your choice becomes indestructible until it leaves play.
Roll 1 die. Choose the rolled amount of things. The chosen things get destroyed after 3 rounds from now.
When this card gets destroyed bring it back into play after 7 rounds under your control.
Things you control, which were considered blank or lost abilities can be used just as normal.
You can play cards with x's and d's on them for free.
Play as an answer to someone playing a Thing- or Action-card which has more than 4 lines of text (without title and flavortext). Negate that card.
You can play cards with ?'s on it for free.
Action: Ask 1 player of your choice, if he/she has 1 specific card in his hand. If he has, you take that card.
Living Shit as a Pet
Action & discard 1 card: 1 opponent of your choice can't play cards in his/her next turn of the same kind, which the discarded card was.
Choose 1 player. You and that player play together. You both can play cards from the other players hand and you can use abilities from the other player. If one of you wins or losses the game, you both win or loose the game.
Anytime you discard a card (except for when you discard a card at the end of your turn because you habe too many) draw a card.
The Mighty Ballpen
Cards completely written by hand you control are indestructible.
Action: Destroy 1 card that has printed text on it.
No one can play cards with printed text on it.
Action: Remove 1 card with printed text from the game. Bring it back when this card leaves play.
Egg With Wings
When this comes into play, lay 1 living thing under this without revealing it to the other players. You can hold 1 additional handcard.
When this moves from play into the discard pile, bring the thing in play, with layed under this.
Saint Bernard With Wine
It can't loose its abilities in any way and it can't be considered blank.
Action: Choose 1 thing, that lost at least 1 ability or is considered blank. It becomes normal again and is immune to loosing abilities and becoming blank for the next 2 rounds.
The Magic Word
Choose -- If possible, start playing the audio drama "The Magic Word". When the first half is over, destroy 1 thing. When the other half is over, you win the game; Or Choose a word, then look at the hand of all opponents. Take all cards which have the chosen word on it.
Reading a Book About TV- and Movie-Series "Jackass"
Roll 2 6-sided dice. Then reveal the rolled amount of top cards of the deck. Bring into play every Thing-card you reveal this way, that has the word "sacrifice" on it and play every Action-card revealed this way, that has the word "discard" on it.
Shuffle the other cards revealed this way back into the deck.
Play as an answer to someone destroying a thing by using another things ability.
Both of these things become indestructible until they leave play.
The Ice-Cube-Pissing Guy from THPS3
Action: Roll a 6-sided die. Remove 1 thing from the game for the rolled amount of rounds.
Thing: Roll a 6-sided die. You get the rolled amount of Ice-Cube Tokens.
Remove 1 thing from the game which has exactly 100 symbols on it (including spaces).
You can play cards, that don't have an 'e' on it for free.
Ordering it New or Used?
Choose -- Discard 2 cards and search the deck for a card. Take that card on you hand and shuffle the deck afterwards.; Or Discard 1 card and search the deck for a card after you drew a card in your next turn. Take that card in your hand and shuffle the deck.
Thing: Create 1 Dany Sahne-Token.
You may sacrifice 1 Dany Sahne-Token at any time to prevent a thing from getting destroyed.
Number all players. All things by player 1 which leave play and the cards that player discards, move to player 2s hand. All things by player 2 which leave play and the cards that player discards, move to player 3s hand and so on.
All things by the last numbered player which leave play and the cards that player discards leave play normally.
Bad Religion (The Band)
Action: [Song: You] Destroy 3 things which were created by the same creator.
Action: [Song: American Jesus] Destroy 1 holy thing.
Thing: [Song: I Love My Computer] 1 technical/robotic thing of your choice becomes indestructible until in leaves play.
Things in play can't be affected by Action- & Reaction-cards.
1 thing becomes holy until it leaves play and can only be destroyed by unholy things.
Play as an answer to someone playing a card. Negate that card.
No one can play things in the next 2 rounds. At the beginning of your next 2 turns destroy 1 randomly chosen thing.
No one can play things in the next 2 rounds. At the beginning of your next 2 turns choose 1 thing randomly. That thing becomes blank until it leaves play.
Play this instantly in your first turn after your walk with Benny. If it rained while the walk, discard 2 cards. If it didn't rain draw 2 cards. If it hailed or snowed remove 2 things of your choice from the game.
If Benny took a shit all your opponents discard all cards.
If at least 1 of your things got destroyed since your last turn, destroy 1 thing of your choice at the beginning of your turn.
Thing:' Roll a 6-sided die. You get the rolled amount of moneytokens.
Action: Give an opponent 3 of your moneytokens and take control over 1 of that players things.
Indestructible. You can draw 1 additional card at the beginning of your turn.
War of the Worlds PlayStation 1 Game
All your opponents get 3 Tripod Tokens, which can only be destroyed buy Tank Tokens.
Thing: Create 1 Tank token with the ability "Action: Destroy 1 thing."
When 1 of your opponents has no Tripod Tokens left, that player looses the game.
Discard all cards and draw as many cards as you discarded this way.
If you start smiling (show your teeth!) at the beginning of your turn and keep the smile until you end your turn, bring this thing into play under your control at the end of your turn.
Thing: Destroy 1 thing of your choice.
Action: Choose a player. That player discards 1 card. Then look at that players hand and take one card of your choice.
"It's okay. I didn't want to sleep anyway!" -- Bub
Take all cards from all players hands, shuffle them and distribute them randomly to all players. Every player should get the same amount of cards. Put the leftover cards into the discard pile.
Becuz por literacy is kewl!
There must be at least 1 thing in play with at last one typo on it to play this.
Destroy all things in play, that don't contain at least 1 typo.
The Stair of "Anaconda 3"
This comes into play with 7 step counters on it. At the beginning of your turn, remove 1 step counter. If there are none left, sacrifice this card.
Are there ... Step Counters on this at the beginning of your turn, do the following.
6 = 1 player of your choice discards 1 card.; 5 = Discard 1 card.; 4 = Destroy 1 thing.; 3 = Sacrifice 1 thing.; 1 = You get 1 Giant Snake Token with the ability: Thing: Destroy up to 3 things OR 1 player discards up to 3 cards.
Heart of the Cards
At the end of your turn you may look at the top 5 cards of the deck and put them back in any order.
Choose 1 player. Download Façade at http://interactivestory.net/
on the nearest computer and install it (Continue playing while it's installing because decompressing the sound usually takes a while). When it's installed immediately stop the Dvorakgame. The chosen player has to play Facade. If Trip and Grace stay together at the end that player wins. If not, that player gets eliminated.
The Living Tombstone
Thing: Choose 1 thing in the discard pile. Move it to the battlefield under your control.
Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?
Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.
Grammar Nazi Combat Dog
Action: Destroy 1 thing of your choice. If that thing has at least 1 typo or grammatical error on it, you may destroy another thing of your choice.