User:NinjaWookiee/Cards 301-400

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Our Infinite Deck (#301 - #400)
Designer NinjaWookiee, NinjaWarrior, Wolfblut
Date July 2011 - onward
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.
Harpy
Action
Action: Take control over 1 thing of your choice. Destroy that thing after 3 rounds.
Card by Wolfblut
Harpy
Action
Action: Take control over 1 thing of your choice. Destroy that thing after 3 rounds.
Card by Wolfblut
Harpy
Action
Action: Take control over 1 thing of your choice. Destroy that thing after 3 rounds.
Card by Wolfblut
Useless
Action
You get 5 useless tokens. You can't sacrifice those for any reason.
Card by Wolfblut
Rubber
Thing
All your things which don't have any action- or thing-ability get: Action: Destroy 1 thing.
Card by Wolfblut
Mole
Reaction
Play as an answer to 1 thing getting destroyed. Destroy 5 other things of your choice instead.
Card by Wolfblut
Salesman
Thing
Search the deck for Market or Supermarket and bring it into play under your control.
X for an U
Card by Wolfblut
Longcat
Thing
This is undestructible. If you control all 3 parts of Longcat you win the game.
Card by Wolfblut
Longcat
Thing
This is undestructible. If you control all 3 parts of Longcat you win the game.
Card by Wolfblut
Longcat
Thing
This is undestructible. If you control all 3 parts of Longcat you win the game.
Card by Wolfblut
Catgirl
Action
Thing & Action: 1 thing of your choice becomes a catgirl. You gain control over that thing. If you control 5 or more catgirls you win the game.
Card by Wolfblut
Massproduction
Action
Play 1 additional thing.
Card by Wolfblut
Dying giraffe
Thing
Sacrifice this to prevent 1 thing from getting destroyed.
Card by Wolfblut
Splitting the atoms
Action
You get 10 splitted atom tokens with the ability: Action: Sacrifice 2 splitted atoms tokens and 1 thing of your choice becomes 1 atom.
Card by Wolfblut
Spermwhale
Action
Choose 5 words and exchange them with other words. Every player now has to refer to the new words. (For example you say "Instead of the word card we say lion now!" Then everyone has to say lion instead of card.)
Does someone not use the new words sacrifices all of his/her things, discards all handcards and skips his/her next turn.
'I guess I should start giving things names... Ground! That's it. I call it ground! I wonder if it's nice to me." BOOM! --Spermwhale from "The Hitchiker's Guide To The Galaxy
Card by NinjaWarrior
Solicitor
Thing
You have to play this if you can.
You can't play things as long as you control Solicitor.
"You want a vacuum cleaner!" - "No." - "Yes you do." - "No." - "It can suck things up." - "Yeah!!"
Card by Wolfblut
Backbreaker
Action
Destroy 1 thing.
Card by Wolfblut
To be in a generous mood
Action
Choose -- You draw 1 card; or you draw 4 cards and your opponents draw 2 cards.
Card by Wolfblut
Don't dally!
Reaction
If you have this card in your hand count the seconds it takes for someone to play his/her turn. Is someones turn longer than 60 seconds call the title of this card out loud and play it. The opponents turn gets aborted immediately and it's your turn now.
Card by NinjaWarrior
Artifact
Thing
Put 1 counter on artifact every 3 rounds. There can be up to 3 counters on this card.
Sacrifice 1 counter to destroy 1 thing.
Thing: Artifact is undestructible for 1 round.
Card by Wolfblut
Wig Factory
Thing
Things with wig counters are indestructible.
Thing: Put 1 wig counter on 1 living thing of your choice.
Card by NinjaWookiee
Isle of the Damned
Thing
When it comes into play you get 3 cannibal tokens which have the abilities: "Action: Rape 1 thing of your choice.
Thing & Sacrifice it: Destroy 1 thing of your choice."
Does this card get destroyed, sacrifice all cannibal tokens.

(Raping means taking control over a thing and destroying it after 3 rounds)
Card by NinjaWookiee
Jack Steele
Thing
Everytime you are destroying a thing, you may destroy 1 additional thing of your choice.
Card by NinjaWookiee
Billy
Thing
Billy can only be destroyed by getting raped.
If Billy gets raped you may draw up to 3 cards before that opponent takes control over Billy.
Card by NinjaWookiee
Iguana-Sperm-Sauce
Thing
Sacrifice this: Choose -- Prevent 1 thing from getting destroyed; or draw 3 cards; or play 1 action card; or play 1 thing card.
Card by NinjaWookiee
Fax
Action
Give someone 1 of your handcards.
Card by Wolfblut
Tits
Thing
Thing & Action: 1 player of your choice skips his/her next turn.
Card by Wolfblut
Paranoia
Thing
Choose 1 player. For the next 2 rounds only that player can be the target of anything.
Card by Wolfblut
Boost
Thing
Play up to 3 additional actions.
Card by Wolfblut
Pointless
Thing
Card by Wolfblut
Shield
Reaction
If a thing would get destroyed, prevent it.
Card by Wolfblut
Suzumiya Haruhi
Thing
Counts as player. This card is indestructible and no one can take control over it. When it gets removed from the game, shuffle it back into the deck instead.
Card by Wolfblut
Supermarket
Thing
To play this you have to discard your entire handcards.
Every player draws 5 instead of 1 card.
Card by Wolfblut
Stop
Thing
Play as an answer to someone playing an action.
That players turn gets interrupted and you do your turn immediately. After your turn that other player continues right were he left off.
Card by Wolfblut
Petunia
Thing
Action: Search for an already played action card in the discard pile and play it without paying it.
Oh no, not again.
Card by NinjaWarrior
Nyan-Cat
Thing
At the beginning of your turn put 1 rainbowcounter on this card. If there are 5 or more rainbowcounter on Nyan-Cat you win the game.
Sacrifice 2 rainbowcounter to prevent Nyan-Cat from getting destroyed or from going under another players control.
Card by Wolfblut
The time of the colors is over!
Action
All not-black cards go back to their controllers hands.
So who says yellow wins?
Card by NinjaWookiee
Marvin, the manic-depressive robot
Thing
Thing: 1 thing of your choice becomes depressive which means, it can't be used by its controller, until that card gets destroyed.
"I talked to the boardcomputer." - "So?" - "He hates me."
Card by NinjaWookiee
Harpy Nest
Thing
Search the deck/discard pile for 1 Harpy and put it in play under your control.
Everytime a Harpy uses its Action ability put a counter on Harpy Nest. If there are 10 or more counters on Harpy Nest, you win the game.
Card by Wolfblut
Diarrhea
Action
3 cards of your choice are considered blank until they leave play.
Card by Wolfblut
Human
Thing
This is a human and can't become anything else.
Card by Wolfblut
Beelzebub, King of the Flies
Thing
When it comes in play you get 6 fly tokens with the ability: "If a thing would be destroyed you can sacrifice 1 fly to prevent it from getting destroyed. You take control over it and destroy it after 3 rounds."
Thing: Create 1 fly token.
Card by Wolfblut
Amnesia
Action
All players discard all cards.
Card by Wolfblut
Dying slowly
Action
All things get destroyed in 5 rounds.
Card by Wolfblut
Converter
Thing
Thing: Play an action.
Action: Play a thing.
Card by Wolfblut
Death Negotiations
Thing
If a thing gets destroyed every player draws 1 card.
Card by Wolfblut
ADHS
Reaction
You can play this anytime. It's immediately your turn.
Card by Wolfblut
Egomaniac
Thing
All positive effects have to target Egomaniac.
Card by Wolfblut
Psychic
Thing
Thing: Draw a card.
Action: Look at the top card.
Card by Wolfblut
Lord Marshal
Thing - Necromonger
Can only be destroyed by Riddick. Can't be removed from the game. Can't be affected by the T-Virus. Can't be played in the first round of the game.
Thing:Take control over 1 thing of your choice. It becomes a Necromonger.
Are all things in play Necromonger you win the game. (The player that destroys/controls Lord Marshal controls all Necromonger.)
Card by NinjaWarrior
The Angle Gun
Action
1 thing of your choice exchanges its ability with the ability of another thing of your choice.
I understand that, honey.
Card by NinjaWarrior
Pub
Thing
All things in play get the ability: Action: Put a counter on Pub. The thing that used this ability can't use an action ability in its controllers next turn.
You win the game, if there are 5 or more counters on Pub.
Card by NinjaWarrior
Pizza Delivery
Reaction
You can play this anytime. It's your turn immediately.
Card by Wolfblut
Mass Resurrection
Action
Bring all things from the discard pile into play. Every player becomes the same amount of randomly chosen things.
Cards with which players could win stay in the discard pile. The things that came in play this way count as zombies.
Card by Wolfblut
Chicken with human arms
Thing
At the beginning of your turn steal 1 card from a player of your choice.
Inspired by YouTuber jonLajoie
Card by NinjaWarrior
Haggler
Thing
Every player draws at the beginning of his/her turn 3 cards and discards 2 cards.
Card by Wolfblut
Firestorm
Action
For the next 5 rounds everytime a player of your choice plays a thing, destroy that thing.
Card by Wolfblut
Fetus Tornado
Action
To play this you have to discard 5 thing cards. Destroy 5 things of your choice.
Card by NinjaWookiee
Blue Spiked Turtle Shell
Action
Remove 1 thing card with which someone could win the game from the game. Steal 1 randomly chosen card from that cards controller.
Card by NinjaWookiee
Zombie With a Six-Shooter
Thing
Roll a 6-sided die. This comes into play with the rolled amount of ammunition counters.
Action: Remove 1 ammunition counter to destroy 1 thing of your choice except for this card.
If there is at least 1 counter on this card when it gets destroyed it comes back into play under your control.
He has some unfinished business.
Card by NinjaWookiee
Gun or Katana?
Action
Choose -- Roll a 6-sided die. Choose the rolled amount of things you wanna destroy. For every thing you chose you and its controller roll a die. Do you roll the higher number, the chosen thing gets destroyed. Does the things controller roll the higher number, it doesn't.
Or
Destroy 1 thing of your choice. It can't be prevented in any way.
Card by NinjaWookiee
Lenny
Thing
When this comes into play, destroy Benny. When Benny comes into play, destroy Lenny.
Lenny counts as a player to everyone (Without its own cards/turn)
Before you draw a card at the beginning of your turn, Lenny destroys 1 randomly not-token thing.
Card by NinjaWookiee
Missingno.
Thing
Action: Choose 1 of your handcards at random. Play a copy of that card without paying for it.
Thing: You gain control over 1 copy of a randomly chosen opponents thing.

When Missingno. gets destroyed roll a 6-sided die. If it's an even number, all players give his/her handcards to the left player; If uneven, to the right player.
Card by NinjaWookiee
Euthanasia For a Suicidal Cubone
Thing
If this card gets destroyed the player that destroyed it gets 1 Bone token with the ability: "Action: Destroy 1 thing."

The other players get 3 Lavender Town Syndrome tokens with the ability: "If you control at least 1 Lavender Town Syndrome token at the beginning of your turn sacrifice 1 randomly chosen thing."
Never go back to Lavender Town.
Card by NinjaWookiee
Sheldon Cooper
Thing
You may choose to prevent anything that wouldn't make sense in reality.
Bazinga!
Card by NinjaWookiee
Howard Wolowitz
Thing
When this comes into play, remove all female things which were in play at this point from the game. Bring them back when this card leaves play
No one can play female things.

You may choose to prevent a mechanical/robotic thing you own from getting destroyed.
Card by NinjaWookiee
Raj Koothrappali
Thing
"Raj Koothrappali" can't do anything as long as at least 1 female thing is in play.
Thing: Look at the top 5 cards of the deck. Choose 1 thing of those cards and put it into play under your control. Put the rest of the cards under the deck. If the chosen card didn't leave play after 3 rounds, shuffle it back into the deck.
Card by NinjaWookiee
Leonard Hofstadter
Thing
You may prevent "Sheldon Coopers" ability at any time.
Action: Draw a card.

If you control "Penny" this card gains the abilities: There is no handcard limit for you and Action: Draw up to 3 cards.
Card by NinjaWookiee
Penny
Thing
You may prevent any abilities that come from videogame- or comic-related cards.
Card by NinjaWookiee
Bruce Banner/Hulk
Thing
Comes into play as Bruce Banner with no abilities. When 1 of your things gets destroyed this card becomes Hulk for 5 rounds with the abilities: Indestructible
and
Thing: Destroy 1 opponents thing.
Card by NinjaWookiee
Winds of Change
Action
Bring back 1 card that was removed from the game and take it in your hand. Then remove 1 thing from the game.
Card by NinjaWookiee
Power of the Numpad
Action
Choose a number. Roll a die. The chosen number gets replaced with the rolled number on all cards 'til the end of your turn.
Card by NinjaWookiee
Kinder Surprise Egg
Thing
When this thing gets destroyed, reveal cards from the deck until you reveal a thing card. Place that thing card in play under your control and put the other cards revealed this way under the deck.
Card by NinjaWookiee
Nice Outfit!
Action
If you wear blue pants, play 1 blue card without paying.

If you wear black pants, play 1 black card without paying.

If you wear pants with both black and blue or otherwise colored, play 1 randomly chosen card without paying.
Card by NinjaWookiee
Camouflage Sweatpants
Thing
Cards made by Wofblut are indestructible.
Card by NinjaWookiee
The American/German ALDI
Thing
Roll a die. If the rolled number is even, this card counts as The American ALDI, with the ability: "At the beginning of your turn discard a card and roll a die. You get x/2 food tokens, were x is the rolled number."
If the rolled number is uneven, this card counts as The German ALDI with the ability: "At the beginning of your turn roll a die. You get the rolled amount of food tokens."
Well, it's okay over here.
Card by NinjaWookiee
The Devil's Meeting
Action
Choose 6 things. Number them at random. The first, second and fifth thing get destroyed. The third card is considered blank every second round from now and after 5 rounds, gets destroyed. The fourth leaves play for 5 rounds and its controller discards 1 card. After 5 rounds it becomes indestructible and unholy. The sixth thing stays.
Card by NinjaWookiee
Robotic Vacuum Cleaner
Thing
At the end of your turn destroy 1 randomly chosen not-token thing.
Card by NinjaWookiee
Found USB Stick
Thing
When this comes in play take the top 3 cards from the deck and place them under this card without looking at them.
Action: Play 1 randomly chosen card from those which lay under this card without paying.
Card by NinjaWookiee
Iced Vanilla Latte
Action
Play up to 3 cards made by NinjaWookiee for free.
Card by NinjaWookiee
Sparkling Ice Tea
Action
Play up to 3 cards made by NinjaWarrior for free.
Card by NinjaWookiee
Wolf Spider
Thing
Everytime a not-token thing comes in play roll a 6-sided die. If it's even, destroy that thing. If it's uneven, nothing happens.
Card by NinjaWookiee
Surfing Orca
Thing
You may play 1 additional action (Action abilities and/or action cards) at your turn.
Card by NinjaWookiee
Fennel-Fish-Tangerine-Salad
Action
Choose -- You may play 2 additional actions this turn (Action ability or action card); or you get 3 food tokens; or you get 1 Snob token with the ability: "Action & Sacrifice 1 money token: You get 1 food token."
Card by NinjaWookiee
Hungry Killer
Thing
Action & Sacrifice x food tokens: Destroy x things.
Card by NinjaWookiee
Tony Hawk
Thing
Comes into play with 3 Skateboard token.
Action & Sacrifice 1 Skateboard token: Destroy 1 thing.
Thing: You get 1 Halfpipe token. If Tony Hawk would get destroyed you may sacrifice 1 Halfpipe token instead.
Thing & Discard 1 card: You get x Skateboard tokens, where x is the number of words in the discarded cards title.
Card by NinjaWookiee
Resident Evil Leeches
Thing
Every player that doesn't control at least 1 zombie thing at the beginning of that players turn discards 1 card.
Card by NinjaWookiee
Go! Go, Emo-Rangers!
Action
Play up to 3 black things without paying.
Mighty Moshin' Emo Rangers!
Card by NinjaWookiee
Shark Alarm
Thing
At the beginning of you turn choose 1 thing randomly. That thing goes back to its controllers hand.
When this card gets destroyed rolls the one who did it a 6-sided die. If it's even, that player draws 5 cards. If it's uneven, that player discards all cards.
After it's defeated you'll either a hero because you killed the monster or you'll be a criminal for killing some innocents who played a joke.
Card by NinjaWookiee
Extreme Dvorak
Thing
There is no handcard limit. Every player draws 3 cards at the beginning of the turn instead of 1. Everyone can play 3 cards per turn no matter what type they are.
Card by NinjaWookiee
Killing someone by crashing him into a giant 5 Mil. $ TV-Screen
Action
Destroy 1 thing and give that cards controller 3 handcards.
The killing is okay, but you have to pay the TV-screen.
Card by NinjaWookiee
Nail-Gun
Thing
When this comes into play roll 2 6-sided dice. You get the rolled amount of nail tokens.
Action & Sacrifice 1 nail token: Destroy 1 not-living thing.
Action & Sacrifice 3 nail tokens: Destroy 1 living thing.
Card by NinjaWookiee
Waterbed with Fishes
Thing
You may play up to 2 actions.
When this gets destroyed roll a 6-sided die. You get the rolled amount of fish tokens.
Card by NinjaWookiee
Schmaab
Action
Play 1 game of "Write, draw, laugh". (Everyone gets a piece of paper an writes something on it. Then give it to the left neighbor who draws the written thing. He folds the text to the back so it's not readable. Then he gives it to his left neighbor which writes what he sees under the drawing. He then folds the drawing to the back and so you continue until the piece of paper is full)
The results get dealed out randomly and everyone makes a new card based on his/her result.
Card by NinjaWookiee
Beat Hazard
Thing
Comes into play with 3 tokens of each kind: Micro Missiles, Ultra Beam and Shield. Sacrifice...:
...1 Micro Missiles token, to destroy 1 randomly chosen thing.
...1 Ultra Beam token, to destroy 2 things from 1 opponent of your choice. It can't be prevented.
...1 Shield token to save Beat Hazard from getting destroyed.
Action & Thing: Roll a die. Destroy x-1 things, where x is the rolled number.
Card by NinjaWookiee
Audiocommentary
Thing
Your opponents say the titles of the cards they draw out loud.
Card by NinjaWookiee
The Butler
Thing
Counts as a player (without its own cards/turn).
When a thing gets destroyed, it's considered that The Butler did it.
Because it's always the butler.
Card by NinjaWookiee
It's kinda like Uno
Thing
Player have to play 1 card if possible.
Players can play cards for free, when a card has the same number on it as the last played card had.
Card by NinjaWookiee
Followers
Reaction
Play as an answer to someone playing an action card.
Every other player than that one plays a copy of that action card.
Card by NinjaWookiee
Predator
Thing
This card is considered removed from the game for your opponents. Comes into play with 3 tokens of every kind: Spear, KI'CTI-PA, Plasmacaster and Mini-Disc.
Sacrifice 1...: ...Spear to destroy 1 thing which just entered play.
...KI'CTI-PA to destroy the least far away opponents thing card from you.
...Plasmacaster to destroy the most far away opponents thing from you.
...Mini-Disc to destroy 1 thing of your choice. There are no exceptions that could prevent this.
Are there no tokens left, sacrifice Predator. Is Predator the only thing left, its considered to be in play for all players now. In 5 rounds you win the game, if Predator doesn't get destroyed.
Card by NinjaWarrior