Talk:Unplayable Dvorak deck

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As far as long-term planning goes, I think it would be wise to change the special rule to: "If a player successfuly plays any card of the Unplayable Dvorak deck and fulfills all of its commands, they win the game and the card is removed from the deck archive. If the card is a Thing they must continue to follow its commands until the end of the turn."

-Bucky

Sure, let's give it a try. -- Zaratustra 20:00, 20 October 2007 (BST)

Wouldn't Playing With A Full Deck be an easy win in this deck? It doesn't have any commands to fulfill, as such. Perhaps "Play only if you control a Heart, a Diamond, a Spade, and a Club; you win the game," or "If you do not control a Heart, a Diamond, a Spade, and a Club, you may not win the game." Binarius 03:21, 13 August 2008 (BST)

In the spirit of the Unplayable deck, I'd probably change it to something like "Play only if your deck contains a Spade, a Heart, a Diamond, and a Club..." Since it's a shared deck, your deck can't contain any of those things, so, yeah. (Also, I just now noticed that this was not the comment you just made. Que sera sera.) --Jtwe 02:24, 22 September 2009 (UTC)

Everybody Likes Them seems like another instant win. Perhaps "Only cards which mention puppies in their titles may be played"? Binarius 21:17, 20 September 2009 (UTC)

This deck is actually playable now, with several routes to victory. Anyone want to give it a try? -Bucky 19:15, 9 January 2013 (UTC)

I see about a dozen cards that are eligible for deletion under the right in-game circumstances, and of course a couple more if I'm playing. The exact count varies depending on which card gets blamed if I play one card in the middle of playing another (e.g. Fuse) -Bucky (talk) 07:09, 23 December 2020 (UTC)
Yes, the unplayability of Fuse in particular is predicated on the unplayability of all other cards in the deck, so it could easily be a casualty of a few other Actions (e.g. Free Win or Visions of the Future). I'd imagine such cases would result in both cards being removed. Another more curious interaction would be Fuse followed by a Thing that is designed not to remain in play, like Static Cling or Ultimate Weapon: since playing such a Thing immediately satisfies the victory condition of "fulfilling all of Fuse's commands", the game would end immediately and only Fuse would be removed. In any case, this deck is certainly in for a bit of paring sooner or later. Binarius (talk) 08:25, 24 December 2020 (UTC)


This is my favorite deck. We need more cards in it --JakeTheWolfie (talk) 03:27, 13 September 2019 (UTC)

Card lineage idea: Pseudo-Cards. When played, they don't automatically make you win like a normal card would. These cards could be denoted by having the prefix "Pseudo" before the card type, so Pseudothing or Pseudoaction. Thoughts? --JakeTheWolfie (talk) 21:32, 4 January 2021 (UTC)

This seems more like a seed idea for the beginning of a new deck than anything else. Subverting the special rule that gives this deck its unique flavor is thoroughly game-breaking, to say the least, since the whole deck is built around the idea of exploring the consequences of the rule. I'd be open to hearing more details about this idea, but if these pseudo-cards would be any different from ordinary Things and Actions in any other deck, then surely they would be more at home in the Infinite deck, or a new deck specifically created with special rules to accommodate them. Binarius (talk) 06:03, 5 January 2021 (UTC)
The thing about the Unplayable Deck is that you don't really have that much agency. There isn't really any difference between P-Cards and normal cards on another deck, except that they are on different mechanical levels. I'd considered normal cards to be the gears of the deck, while P-cards are the axles that keep them in place, while in other decks Normal cards are the gears and something else are the axles, such as tokens. --JakeTheWolfie (talk) 00:32, 6 January 2021 (UTC)
I've contributed a couple of existing designs that have the same impact a Pseudo-card would. e.g. Loophole Man, Discard Happy and the recent Card-Carrying Zombie. Basically, designs with one clause that makes them hard or impossible to win with, and another ability that you can use without actually playing the card. -Bucky (talk) 20:58, 7 January 2021 (UTC)