The Joker Deck

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
The Joker Deck
Designer LifeInSepia
Date 7/09/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This deck is inspired by the film "The Dark Knight". The aim of the game is to pull of the perfect bank robbery, coming out alive and with as much money as you can.

Special Rules

Starting the Game

At the start of the game, put all the character cards in a pile in the middle. Everybody takes a character card, and then places that card in front of them. Each character has a goal and an action. If the character's goal is complete, that person wins. This is not the only way to win, however.

Hands

A player must have at least 5 cards in their hand at the start of every turn. At the end of a players turn, they must draw cards to make up 5 cards. They do not have to discard cards, as 5 is only the minimum.

Things and Actions

Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn.


Card List

Dopey
Thing-Character
Action: At the end of this turn, replenish your hand to 7 cards instead of 5.
Goal: Make $100 and escape.
Happy
Thing-Character
Action: At the end of this turn, instead of drawing cards, double the amount off money you made this turn.
Goal: Make $100 and escape.
Grumpy
Thing-Character
Action: At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round.
Goal: Make $100 and escape.
Chuckles
Thing-Character
Action: You may exchange any thing for an action, eg:- play 3 things and 1 action, or 4 things and 0 actions.
Goal: Make $100 and escape.