The Joker Deck
The Joker Deck | |
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Designer | LifeInSepia |
Date | 7/09/2008 |
Players | 2-4 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck is inspired by the film "The Dark Knight". The aim of the game is to pull of the perfect bank robbery, coming out alive and with as much money as you can.
Special Rules
Starting and Finishing the Game
At the start of the game, put all the character cards in a pile in the middle. Everybody takes a character card, and then places that card in front of them. Each character has a goal and an action. If the character's goal is complete, that person wins. This is not the only way to win, however. When one player has won, you can continue to find second and third, if you wish.
Hands
A player must have at least the number of minimum cards in their hand at the start of every turn. At the end of a players turn, they must draw cards to make up their minimum number of cards. They do not have to discard cards to go down to their minimum. The minimum starts at 5.
Dying
If your character dies, then you loose all your money, ailments, items and anything else attached to your card. Your minimum hand size also goes down by 1. If you die 3 times, you are out of the game. This can be changed to lengthen or shorten the game.
Ailments
If a card is played that is type Thing-Ailment, place the card underneath the target character. This card remains there until the ailment has run its course, or they are cured.
Weapons
If a card is played that is type Thing-Weapon, place the card underneath the target character. This card remains there until the weapon has run its course, or the character is disarmed.
Things and Actions
Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn.
The Batman
If you play The Batman at the start of your turn, you have swapped sides and become a force of good. If this happens, replace your character with The Batman card, and all ailments you had are removed.
The Joker
If you play The Joker at the start of your turn, The Joker has killed your character and taken his place. Your character's hand size goes down, and all ailments and items are lost. If The Joker is played when you have only 1 life left, then he goes straight to the discard pile. If this happens, replace your character with The Joker card.
The Joker vs. The Batman
If both the Joker and the Batman are in play, The Batman's goal changes to killing The Joker completely. The Joker's goal remains the same.
Cash
At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up for grabs by doing the following:
$5 - Kill off an enemy character
$8 - Kill off The Batman
$8 - Kill off The Joker
$1 - Survive the turn
+$1 for any unused actions or things.
You can keep your tally by placing all cash cards you receive in a pile, and by writing any extras on a piece of paper. You can also use coins or tokens, or come up with your own way.
Card List
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Kill off all enemies at least twice.
The Batman is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.
Goal: Be the only character left in play. This is the only way The Joker can win.
The Joker is not placed in the character selection pile at the start of the game. Instead, he is placed in the discard pile.
Ailment: Player cannot play any actions, including The Joker and Chuckles. Chuckles cannot use his Action.
Ailment: Player cannot play any things, including The Joker and Chuckles. Chuckles cannot use his Action.
Ailment: Player does not gain $1 for surviving their turn, and any money earned is halved, rounding down.
Ailment: A players minimum hand size is reduced by 1. Does not affect players with a hand size of 1.
Action:Kill a player.
Action:Kill a player.
Action:Kill a player.
Action:Kill a player. Can only be used once, then is discarded.
"No no no no, I kill the bus driver"