Chronogeddon CCG card set/Temptation Deck
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Temptation deck | |
---|---|
Designer | Bucky |
Date | 13th May 2008 |
Players | 1 |
This is a CCG deck, a deck of cards constructed from a CCG set, to be played against other decks from that set. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
A deck built around the Zombie card, which works well with several of the newer cards. Between temptation and good old-fashioned infection, a single zombie sneaking into an opponent's Era is enough to raise an army.
Apocalypse Wars
Era Portal
2050 to 2149
Middle Ages
Era Portal
500 to 1299
1200
KnightUnit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
1200
KnightUnit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
1200
KnightUnit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
1200
KnightUnit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
Papa Jumbie
Unit - Unique Profane External
Damage: 2
Stamina: 4
When a Zombie is destroyed, you may add one wound to this to move it into your hand.
Takes no damage from Zombies.
Stamina: 4
When a Zombie is destroyed, you may add one wound to this to move it into your hand.
Takes no damage from Zombies.
Card by James
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200 or 2120
ZombieUnit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Stamina: 4
Mana: 4
Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
*
TemptationAction
Profane Powered 1: This Action may only be played in Eras where you control one Profane unit.
Gain control of a non-Holy Unit.
Gain control of a non-Holy Unit.
Card by Zaratustra
Sandglass Desert
Terrain - External Site
Stamina: 4
Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile.
In the shifting zones, one moment can be forever.
Unit Action: Play an Action suitable to this Era from the top of your discard pile. Put a card from your hand on top of your draw pile.
In the shifting zones, one moment can be forever.
Card by Zaratustra