Build an alliance of strange and wonderful creatures, most of which don't get along.
Special Rules
Playing Actions/Things
You may only play one Action or one Thing per turn.
Alliance-building
Each Thing you play has a Power value, located in its corner. If you ever have a Power of twenty or over, you win the game. You may destroy any Thing you control at any time.
Not Compatible
When two cards are "Not Compatible", you cannot control one while you control the other.
Alignment
Things are either Good, Evil, or Neutral. Good and Evil Things are never compatible unless specifically stated otherwise.
Wizards
Wizards are a special type of Thing. You may never control more Wizards than you do normal Things; if you do, excess Wizards are destroyed immediately.
Eqipment
Equipment cannot perform Actions without at least one other Thing being in play.
Card List
Thing — Good
Action: Discard a card and draw two.
Thing — Good
Action: Discard a card and draw two.
Thing — Good
Action: Discard a card and draw two.
Thing — Good
Action: Discard a card and draw two.
Thing — Good
Action: Discard a card and draw two.
Thing — Evil
Action: Discard a card. A chosen Opponent discards two.
Thing — Evil
Action: Discard a card. A chosen Opponent discards two.
Thing — Evil
Action: Discard a card. A chosen Opponent discards two.
Thing — Evil
Action: Discard a card. A chosen Opponent discards two.
Thing — Evil
Action: Discard a card. A chosen Opponent discards two.
Thing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Thing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Thing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Thing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Thing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Equipment
Discard your hand when you play this card. Triples the Power of any Pirates you control, and doubles the power of any other Pirates in play.
Thing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Thing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Thing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Thing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Thing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Thing — Good
A Holographic Hat.
Action: Look at an Opponent's hand.
Thing — Evil
Action: A chosen Opponent discards a card at random.
Equipment
This only has Power if you have a Wizard in play.
Thing — Evil
This card can only be played if you control Nomi.
Thing — Neutral
"Inaction man, the greatest weirdo of them all!"
Your Things may not perform Actions while you control Inaction Man.
Thing — Neutral
"Is it a bird? Is it a plane? No, it's . . . The Eagle!" "Wait . . . Doesn't that mean it IS a bird?"
Equipment
Action: Destroy one of your Random Catgirls and up to two of an Opponent's Things.
+1
Snot-Powered Doomsday Device
Equipment
You must control at least three Tissue Ninjas to play this card.
Action: Win the game.
Equipment
You must control at least three Toilet-Paper Ninjas to play this card.
Action: Win the game.
Equipment
Pirates and Ninjas are now compatible.
Thing — Good
Not compatible with Polar Bear Army.
Thing — Neutral
Not compatible with Penguin Army.
Thing — Evil
Not compatible with Random Catgirls.
Thing — Evil
Not compatible with Woozles.
Thing — Evil
Not compatible with Heffalumps.
Thing — Good
Not compatible with Squidward.
Thing — Good
Not compatible with Spongebob.
+2
Apple-Blasting Bazooka
Equipment
Play onto a Thing. When that Thing is destroyed, destroy this card.
Action: A chosen Opponent discards two cards or (If this is played onto Achi) their entire hand.
Wizard — Neutral
You may play two Things each turn. While Achi is in play, Logical Explanations can only target Random Catgirls.
Wizard — Evil
When you control both Nomi and Achi, discard a card at the end of each turn.
Wizard — Good
This card is compatible with Nomi. When you control both Saris and Achi, draw a card at the end of each turn.
Wizard — Good
If this card and Solizaki Minion are ever in play at the same time, they are both destroyed. While this card is in play, Saris is treated as Evil.
Action: Destroy an Evil Thing.
Wizard — Evil
If this card and Malu Minion are ever in play at the same time, they are both destroyed. While this card is in play, Nomi is treated as Good.
Action: Destroy a Good Thing.
Friends and Allies
Action
If you control Achi, Nomi and Saris, and have a total Power over 10, you win the game.
Randomness prevails
Action
If you control Achi, there are no other Wizards in play, and you control at least one Random Catgirl, you win the game.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Grenade!
Action
Discard your hand. Destroy any Thing, Equipment or Wizard.
Grenade!
Action
Discard your hand. Destroy any Thing, Equipment or Wizard.
Grenade!
Action
Discard your hand. Destroy any Thing, Equipment or Wizard.
Old rivalries
Action
Destroy any two Things that aren't compatible for other than good/evil reasons.
Old rivalries
Action
Destroy any two Things that aren't compatible for other than good/evil reasons.
I have candy!
Action
Gain control of Achi.
I have candy!
Action
Gain control of Achi.
Necromancy
Action
You must control an Evil wizard to play this card. Place a Thing from the discard pile under your control.
Healing spell
Action
You must control a Good wizard to play this card. Place a Thing from the discard pile under your control.
N1nj4s 0wn
Action
Everyone draws as many cards as they have Ninjas under their control.
Heist
Action
You must control at least two Evil Things to play this card. Draw three cards.
Charity Work
Action
You must control at least two Good Things to play this card. Draw three cards.
Doomsday
Action
If the Evil Things in play have more total Power than the Good Things, destroy all Good Things.
Purification
Action
If the Good Things in play have more total Power than the Evil Things, destroy all Evil Things.
Generation
Action
Draw a third as many cards as you have Power Points (rounding down).
Flying Spaghetti Monsterism
Action
Draw as many cards as you have Pirates. If you control three Pirates and a Badass Pirate Ship, win the game.
Nullification
Action
Destroy one of your Things, and any other Thing.