Saris' Alliances deck
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Saris' Alliances | |
---|---|
Designer | Depressi |
Date | 12 February 2007 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Build an alliance of strange and wonderful creatures, most of which don't get along.
Special Rules
Alliance-building
Each Thing you play has a Power value, located in its corner. If you ever have a Power of twenty or over, you win the game. You may destroy any Thing you control at any time.
Not Compatible
When two cards are "Not Compatible", you cannot control one while you control the other.
Alignment
Things are either Good, Evil, or Neutral. Good and Evil Things are never compatible unless specifically stated otherwise.
Wizards
Wizards are a special type of Thing. You may never control more Wizards than you do normal Things; if you do, excess Wizards are destroyed immediately.
Card List
+2
Tissue NinjaThing — Good
Action: Discard a card and draw two.
+2
Tissue NinjaThing — Good
Action: Discard a card and draw two.
+2
Tissue NinjaThing — Good
Action: Discard a card and draw two.
+2
Tissue NinjaThing — Good
Action: Discard a card and draw two.
+2
Tissue NinjaThing — Good
Action: Discard a card and draw two.
+2
Toilet-Paper NinjaThing — Evil
Action: Discard a card. A chosen Opponent discards two.
+2
Toilet-Paper NinjaThing — Evil
Action: Discard a card. A chosen Opponent discards two.
+2
Toilet-Paper NinjaThing — Evil
Action: Discard a card. A chosen Opponent discards two.
+2
Toilet-Paper NinjaThing — Evil
Action: Discard a card. A chosen Opponent discards two.
+2
Toilet-Paper NinjaThing — Evil
Action: Discard a card. A chosen Opponent discards two.
+1
PirateThing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Action: Discard a card and destroy a Ninja.
+1
PirateThing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Action: Discard a card and destroy a Ninja.
+1
PirateThing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Action: Discard a card and destroy a Ninja.
+1
PirateThing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Action: Discard a card and destroy a Ninja.
+1
PirateThing — Neutral
Not compatible with any Ninjas.
Action: Discard a card and destroy a Ninja.
Action: Discard a card and destroy a Ninja.
+4
Badass Pirate ShipThing-Equipment
Discard your hand when you play this card. Triples the Power of any Pirates you control, and doubles the power of any other Pirates in play.
+2
Random CatgirlThing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Action: Look at a chosen Opponent's hand and take one of their cards.
+2
Random CatgirlThing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Action: Look at a chosen Opponent's hand and take one of their cards.
+2
Random CatgirlThing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Action: Look at a chosen Opponent's hand and take one of their cards.
+2
Random CatgirlThing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Action: Look at a chosen Opponent's hand and take one of their cards.
+2
Random CatgirlThing — Neutral
Whenever a Logical Argument is played, this card is destroyed.
Action: Look at a chosen Opponent's hand and take one of their cards.
Action: Look at a chosen Opponent's hand and take one of their cards.
+1
The HatogramThing — Good
A Holographic Hat.
Action: Look at an Opponent's hand.
Action: Look at an Opponent's hand.
+1
Giant SpiderThing — Evil
Action: A chosen Opponent discards a card at random.
+4
Mana GeneratorThing-Equipment
This only has Power if you have a Wizard in play.
+4
Demon of Burned ToastThing — Evil
This card can only be played if you control Nomi. Action: Draw a card.
+7
Inaction ManThing — Neutral
"Inaction man, the greatest weirdo of them all!"
Your Things may not perform Actions while you control Inaction Man.
Your Things may not perform Actions while you control Inaction Man.
+2
The EagleThing — Neutral
"Is it a bird? Is it a plane? No, it's . . . The Eagle!" "Wait . . . Doesn't that mean it IS a bird?"
+2
Cat-a-pultThing-Equipment
Action: Destroy one of your Random Catgirls and up to two of a chosen Opponent's Things.
+1
Snot-Powered Doomsday DeviceThing-Equipment
You must control at least three Tissue Ninjas to play this card.
Action: Win the game.
Action: Win the game.
+1
Toilet-Blocking Machine of DoomThing-Equipment
You must control at least three Toilet-Paper Ninjas to play this card.
Action: Win the game.
Action: Win the game.
+2
Ninja-Pirate AllianceThing-Neutral
Pirates and Ninjas are now compatible.
+4
Penguin ArmyThing — Good
Not compatible with Polar Bear Army or The Eagle.
+3
Polar Bear ArmyThing — Neutral
Not compatible with Penguin Army.
+4
CerberusThing — Evil
Not compatible with Random Catgirls.
+2
HeffalumpThing — Evil
Not compatible with Woozles.
+2
WoozleThing — Evil
Not compatible with Heffalumps.
+2
SpongebobThing — Good
Not compatible with Squidward.
+2
SquidwardThing — Good
Not compatible with Spongebob.
+2
Apple-Blasting BazookaEquipment
Play onto a Thing. When that Thing is destroyed, destroy this card.
Action: A chosen Opponent discards two cards or (If this is played onto Achi) their entire hand.
Action: A chosen Opponent discards two cards or (If this is played onto Achi) their entire hand.
-2
AchiThing-Neutral Wizard
You may play two Things each turn. While Achi is in play, Logical Arguments can only target Random Catgirls.
+5
NomiThing-Evil Wizard
When you control both Nomi and Achi, discard a card at the end of each turn.
+5
SarisThing-Good Wizard
This card is compatible with Nomi. When you control both Saris and Achi, draw a card at the end of each turn.
+3
Malu MinionThing-Good Wizard
If this card and Solizaki Minion are ever in play at the same time, they are both destroyed. While this card is in play, Saris is treated as Evil.
Action: Destroy an Evil Thing.
Action: Destroy an Evil Thing.
+3
Solizaki MinionThing-Evil Wizard
If this card and Malu Minion are ever in play at the same time, they are both destroyed. While this card is in play, Nomi is treated as Good.
Action: Destroy a Good Thing.
Action: Destroy a Good Thing.
Friends and Allies
Action
If you control Achi, Nomi and Saris, you win the game.
Randomness prevails
Action
If you control Achi, you have at least 10 Power, and you control at least one Random Catgirl, you win the game.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Logical Argument
Action
Destroy a Thing or piece of Equipment.
Grenade!
Action
Discard your hand. Destroy any Thing, Equipment or Wizard.
Grenade!
Action
Discard your hand. Destroy any Thing, Equipment or Wizard.
Grenade!
Action
Discard your hand. Destroy any Thing, Equipment or Wizard.
Old rivalries
Action
Destroy any two Things that aren't compatible for non-Alignment reasons.
Old rivalries
Action
Destroy any two Things that aren't compatible for non-Alignment reasons.
I have candy!
Action
Gain control of Achi.
I have candy!
Action
Gain control of Achi.
Necromancery
Action
You must control an Evil wizard to play this card. Place a Thing from the discard pile under your control.
Healing spell
Action
You must control a Good wizard to play this card. Place a Thing from the discard pile under your control.
N1nj4s 0wn
Action
Everyone draws as many cards as they have Ninjas under their control.
Heist
Action
You must control at least two Evil Things to play this card. Draw three cards.
Support of the Authorities
Action
You must control at least two Good Things to play this card. Draw three cards.
Doomsday
Action
If the Evil Things in play have more total Power than the Good Things, destroy all Good Things.
Purification
Action
If the Good Things in play have more total Power than the Evil Things, destroy all Evil Things.
Generation
Action
Draw a third as many cards as you have Power Points (rounding down).
Flying Spaghetti Monsterism
Action
Draw as many cards as you have Pirates. If you control three Pirates and a Badass Pirate Ship, win the game.
Nullification
Action
Destroy one of your Things, and any other Thing.
That's broken!
Action
Destroy a piece of Equipment and draw two cards.