The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600.
Tit for Tat
Thing
Whenever a Thing is destroyed (including this card) by an opponent, you may destroy a Thing that opponent controls.
Bloody Mary
Thing
When this comes into play, decide if it is a ghost or a drink.
Drink: Counts as Food.
Ghost: Action: Look at target opponent's hand.
Mindcreep
Action
Choose a thing from target opponent's hand and put it into play under his/her control.
What's a Mindcreep? - Dunno. Sounds cool though.
Picnic Swat Team
Thing
Action: Random player discards a card.
Action: Destroy an insect. (Spiders aren't insects.)
I shall defend this sandwich with my own life!
Martyr
Thing
Action: Destroy this card to draw three cards.
The Messed-Up Card
Thing
F*** I'm tired.
Thagomizer
Thing
You must play this onto a living Thing. That Thing gains "Action: Destroy a living Thing."
Doppelgaenger
Action
Create a black card named 'Doppelgaenger of <your name>' with text: "Action: Eliminate <your name>".
Create a black card named 'Doppelgaenger of <target opponent's name>' with text: "Action: Eliminate <target opponent's name>".
Target opponent shuffles both cards into the deck.
Wiedergaenger
Thing
Play this when a player other than you is eliminated. You keep playing for the player now. (With his cards, the things he controlled and so on.) You play two distinct players though and you may not swap cards between the two players.
Stuhlgaenger
Thing
Action: Put a toilet token into play.
If you control 172.349 toilet tokens or more, you win the game.
Glue Spray
Thing
Whenever a player discards a card, they must discard their entire hand as well.
No Time to Sleep
Thing
Everybody may take up to 2 actions per turn. Nobody may generate more than 1 token per turn.
Happy Valentine's Day, Bitches!
Action
Each player votes for a thing in play he/she loves most. (If there is a draw, the player who controls most things decides. If there's still a draw, flip a coin.)
Ironically, the thing beloved by most players is instantly destroyed. Isn't it mean?
Nanorobots
Thing
Action: Destroy a non-token thing you control. Put a token of any name and type under your control or on any of your cards.
Peak Oil
Thing
Whenever a player plays an Action, they must destroy a Thing they control. If they have no Things, they cannot play Actions.
Thing
During your turn, you may return this card to your hand to take an extra Action.
Action
Target player discards two cards.
Thing
Action: Destroy target Thing and discard a card.
Xbox Achievements
Thing
A player gains an Achievement token the first time they do each of the following: destroy a Thing, draw more than one card at once, return a Thing to someone's hand, force an opponent to discard a card, and generate a non-Achievement token. A player with five Achievement tokens wins the game.
Prime Number Machine
Thing
Action: Create a token on this card.
Action: If there is a prime number of tokens on this card, draw n cards, where n is equivelant to the number of tokens on this card.
Action
Destroy any number of Tokens.
Broken Thing
Thing
Whenever a Thing would come into play, you may destroy it and put this card into play from your hand, in its place.
Paper Jam
Thing
Play onto a Thing. It can no longer use its Action abilities, if it has any.
Empire of Smiley Pink Happiness
Thing
You shall be crushed by my... uh... giant flower.
Empire of This Room
Thing
While this card is in play, the room in which the game is being played is considered a seperate country for the purposes of this game. If playing online, then imagine the server and all computers connected to it as being in a seperate country.
Empire of a Slightly Bad Smell
Thing
Players may not play any card that would prevent, neutralise or otherwise cover up an odour.
What's that smell?
OMNIVAC
Thing
When you play this card, destroy all of your other Things. You may not control any other Things. Whenever OMNIVAC would be destroyed, you decide whether or not it gets destroyed.
Action: Target player discards a card.
Русская передача
Thing
If anyone can read or pronounce the following sentence, they win the game: Вы можете прочитать русского? Я никогда не знал!
Вы не можете прочитать это. Это пугает Вас?
Random Attack!
Action
Random player destroys a random thing she controls. Random player discards a card.
Random player draws a card. A random amount of cards from the discard pile is shuffled into the deck by a random player. Discard X cards when playing this to replace X occurrences of the word 'random' on this card with 'target'.
Baltic Friends
Thing
Nobody may draw cards anymore, unless they drink 0.01 l. of Wodka every time they draw a card.
ineve'shoughtshisdrinkcoube memakesodrung
Chrononauts
Thing
Action: Play an action card from the discard pile. Then remove the played card from the game, unless you destroy two things you control.
Thing
Choose an opponent. If that Opponent targets any of their own Opponents with an Action or other effect, they must target you.
Thing
You may destroy this at any time to draw a card or gain four Energy tokens.
Action
Destroy target Thing. Destroy it again if possible. If it's not in the discard pile afterwards, move it there. Finally, if it's still in play, remove it from the game.
Disrepair
Thing
Whenever a Thing uses an Action ability, return that Thing to its controller's hand.
Federation Against Copyright Theft
Thing
If there is more than one Thing in play with the same name, you may destroy any number of those Things, at any time.
Creeping Mould
Thing
At the start of each player's turn, they must put a Mould token into play under their control. If a player has five or more Mould tokens, they lose the game.
Andrew's Lucky Coin
Thing
Whenever a random decision has to be taken, you decide instead.
Petrified Wood
Thing
If there are at least 7 cards in the discard pile and there are only things in the discard pile, eliminate an opponent and destroy this.
Action: Take a card from the discard pile and shuffle it into the deck.
Think, Copy, Win
Action
Create a copy of a thing in play. You may change (not: add!) up to 2 words in the new card's text, as long as the new text makes sense to everybody. Then give the new card to an opponent or shuffle it into the deck.
Mirror Neurons
Thing
Whenever any player plays an Action card, each of their opponents (going clockwise) must play a copy of that Action.
Thing
Play onto another Thing. You now control that Thing until Impound is destroyed. Any player may give you 6 Money-related Things to destroy Impound.
Thing
Gain a Money token at the start of each of your turns.
Action
Return a non-Token Thing to its controller's hand.
Token Vampire
Thing
Destroy a token at the beginning of your turn. If there are no tokens in play, destroy this card.
Token Zombie
Thing
Destroy a token other than a Zombie Token at the beginning of your turn, and put a Zombie Token into play. If there are no tokens in play other than Zombie Tokens, destroy this card.
Doomsday Device
Thing
If anyone except you destroys one of your Things (including this), or you destroy this, destroy all Things in play.
Gleancrawler
Thing
At the end of your turn, return to your hand all Things in the discard pile that were put into the discard pile from play this turn.
Does it have trample as well?
Health and Safety
Thing
Actions that would destroy Things may not be played.
Arena Duel
Thing - Rule
Give each player 5 Stamina tokens. When only one player has any Things remaining (excluding this card), they win the game.
"The last one standing wins by default."
Reserve Stock
Thing
You may discard a Thing card from your hand to prevent a Thing from being destroyed.
No Surprises
Action
Each player reveals their hand and discards all Action cards.
Do the Zombie Walk!
Action
Use the Action abilities of all Things you control whose title includes the word "zombie", or who have been in the discard pile at least once.
Generic Evil Shaman
Thing
Action: Destroy a tangible Thing you control; if the Thing was living, destroy a Thing. If the Thing wasn't living, draw a card.
Evil Semantics
Action
Choose a thing in play you do not control and choose two words. Replace all occurrences of the first word with the second word in the thing's text. The new text has to make sense.
Discard Attack
Action
When playing this card, discard X cards to perform X of the following actions. Each of the actions may only be taken once.
Action: destroy target living thing.
Action: draw a card.
Action: gain control of a token in play.
Action: choose and draw a card from the discard pile.
Thing
Whenever Mobility Bonus enters or leaves play, draw a card.
Thing
Action: Gain 2 Water tokens.
Thing
Action: Target Player cannot play Actions until the start of your next turn.
Thing: Target Player cannot play Things until the start of your next turn.
Action
You may reveal and discard this when an opponent plays an Action. You play that Action instead.
Thing
When you play this, if the top card in the discard pile is an Action, put it under this card but visible. Whenever you play an Action, its text is replaced with the text of the card under this one.
Thing
You cannot draw cards. Whenever an opponent's card goes to the discard pile, you may put it in your hand.
Plagiarise
Thing
Gain a reader token each time you play an Action card. If your ever have more than 18 reader tokens, lose half of them, rounded down.
Card by Holly added by gill_smoke
Work Internet Crackdown
Thing
While this card is in play, only one card may be played by each player, each turn.
Card by Holly added by gill_smoke
Show Breasts
Thing
Action: Gain one reader token, but place it on this card. Reader tokens on this card do not count towards victory, and leave play with this card.
Card by Holly added by gill_smoke
Reaction
Play when you destroy a Thing to draw a card. If it was a token draw two additional cards.
HAHE ROBBLE ROBBLE 8D
Action
Look at target player's hand. Play one of their cards for them.
Thing
You may look at any player's hand or the top card of the draw pile at any time.
Automaton
Thing
The Automaton counts as a player. Place its turn immediately after yours. When the Automaton comes into play, deal it a hand of five cards from the top of the draw pile. The Automaton always plays the card on top of its "hand". If the Automaton plays a card illegally, discard that card. If the Automaton is ever given a choice of any kind by a card, that card is discarded.
Shoot
Action
Eliminate target player.
"But I have a gun!"
Vladimir Putin
Thing
Whenever a vote is taken, your vote counts as thirty votes. Whenever an opponent's Thing attempts to destroy a Thing under your control, flip a coin and destroy the opponent's Thing if the coin comes up heads. You can't destroy Vladimir Putin.
Thing
When you play this, discard two other cards. Draw an extra card every turn.
Action
Do what the title says.
Thing
Once per turn, you may discard a card with a cornervalue to destroy a Thing with no cornervalue.
Old People Stampede
Action
Destroy a Thing whose rules text is in a smaller font size than that of this card.
C5
Creepy Bespectacled Guy
Thing
No other players can look at the cards in your hand or take cards from your hand.
Mmble mrmble hrmshmnehh...
Thing
Action: Target player must give you control of one of his/her Things.
Your maximum hand size is 4.
Oh
The Element of Surprise
Thing
Each player, at the beginning of his turn, must either name an element in the Periodic Table of Elements that no player has named previously or be eliminated.
Thing
Action: Create a new card of the type "Thing" and put it in play in front of you. This card may have any title and cornervalue you choose, but its text must read "This card does nothing."
Prize Kiosk
Action
if you have more tokens than any other player you win.
Census
Action
if you have more non token living things than any other player you win.
You Drank the bong water
Action
Target player discards a card and skips their next turn
Thing
No cards whose titles reference philosophy, physics, politics, psychology or associated concepts may be played while this card is in play.
"Hate...P!"
Thing
This card can only be destroyed by an opponent who controls two or more living Things.
Thing
Action: Give control of any number of your Things to an opponent. They must then give you control of an equal number of their things.
'Nuff Said
Action
Discard your hand.
No Items
Action
Return all cards in play to their controller's hands.
Final Destination
Thing
When this comes into play, every player may play a Thing.
If any player has more than three Things in play at any time, they must destroy a Thing.
When a player's last Thing is destroyed, they lose the game.
Drunken Monologue
Action
Draw two cards and play them both. A chosen opponent makes any decisions required.
Card by Kevan added by gill_smoke
Ask the Audience
Action
Draw a card. If you have more than ten people in play, draw another.
Card by Kevan added by gill_smoke
LiveJournal Server Down
Action
Play in response to any card, to prevent it being played.
Card by Kevan added by gill_smoke
The Hilton Empire
Thing
You are considered to control an endless amount of money tokens.
- Money, money, money!!!!!!!!
- So he controls all the railroads, but I've got the Electric Company, the Water Works and this hotel in Pennsylvania Avenue, you know...
You bought this vacuum cleaner and...
Thing
...now your soul belongs to Satan!
During your turn you may take as many actions as you want and destroy any number of target things other than this using this card. Whenever your turn ends you are eliminated.
There's just this minor drawback... You know, it's nothing really, just sign here.
Waiting for a miracle
Thing
Action: Draw a card. If it is yellow, eliminate an opponent.
Controled Burn
Thing
Whenever you draw a card you may discard it and draw another.
Thing
If you would be eliminated destroy this card instead.
Ponzi scheme
Action
Take all money tokens and redistrubite them in the following manner give one to each other player then one to yourself for each token one player has. if there are not enough to give a round to the other players you get the rest.<br\>
"Two for you and one two for me. Three for you and one two three for me"
Box of Tricks
Thing
Action: Reveal your hand, and play an Action card from it at random. Return it to your hand at the end of your turn.
Runaway Steamroller
Action
Destroy a Thing and replace it with a Pancake token.
Corner
Thing
"-1 x -1 = +1 is stupid and evil."
Card by Kevan added by gill_smoke
I Am The Wisest Human Of All
Action
The player with most cards in their hand may draw three cards.
Card by Kevan added by gill_smoke
God Lets Little Children Starve
Action
The player with fewest cards in their hand must discard their hand.
Card by Kevan added by gill_smoke
Stupid and Evil People Call Me Crazy
Action
Draw four cards and reveal them to a chosen Opponent - he or she picks one of them to go into your hand, and the rest are discarded.
Card by Kevan added by gill_smoke
Thing
Action: Destroy target universe. If there are no universes in play, then destroy all Things instead.
Crossed Wires
Thing
Each player may use the Action abilities of Things controlled by their opponents, but may not use those of Things they control themselves.
Blender
Action
Take X amount of cards, where X is the amount of cards you discard when you play this, and combine some part of each of their effects onto a new card, and put that card into play.
Ye Olde English
Thing
Thou shalt not play cardes of the vermilion colour. Thou shalt collect four score energetick tokeyns and prevail over thy opponentes.
Geez, I wish you could stop that ridiculous Shakespeare imitation.
Jesus Christ Himself
Thing
Action: Destroy a food-related thing you control to generate 10 food tokens.
Action: Replace all water tokens with wine tokens.
Action: Return a living thing from the discard pile to play under your control.
Time Bubble Cannon
Thing
Action: Destroy target thing and skip your next two turns.
Tower of Babylon
Thing
Seperate all things into play into X groups, where X is the number of players. All groups must contain the same amount of things, or as close as possible. Then, give each player a group. That is their new feild. All player's things and actions do not affect cards besides their own while this card is in play.
Tower of Babyloon
Thing
All things in play are considered Loony Babies. Loony Babies things may not affect other things with their effects besides themself.
Tower of Baaabylon
Thing
All things in play are now sheep.
Action: Discard a sheep of yours, draw a card.
Yum!
All The Little Things I Own
Thing
Play with your hand revealed. All things in your hand are considered to be in your hand AND in play. (They can be discarded and destroyed. They count towards hand size limit.)
Poltergeist
Thing
Action: Choose two physically tangible, inanimate things controlled by two different players. They swap controller.
The Spanish Inquisition
Action
Play this during your opponent's turn, shout: "No one expects the Spanish Inquisition!", take a living non-token thing in play and burn it. (If you don't have a lighter, ask your neighbour.)
{{card|title=Mnemonic Device|type=Thing|text=As long as this card is in play, each time a player plays a card, he must say one word that rhymes with either the first or last word in the title of the card.|creator=Gimlear}