The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400.
Mortarboard
Thing
Your maximum hand size is increased by two.
How academic!
Panama Hat
Thing
They're actually made in Ecuador.
Pink Elephant
Thing
Place this under another player's control. For as long as this is in play, the player with this card under their control may only play cards that destroy this.
Are you sure he didn't mess with my drink?
Groundhog Day
Action
Remove the draw pile from the game.
Take your doll clothes and go home
revenge
May not be played, if forced to discard you may play this instead. Everyone else loses (Take all cards with you).
Fine, I don't want to play anymore.
I Win!
Action
When played you win.
I Lose.
Action
When played you are eliminated.
Panic Room
Thing
You may not play Things. If you would be eliminated from the game, destroy this Thing instead. Action: Destroy this card.
Veganism
Thing
When Veganism comes into play, destroy all Things that represent non-plant organisms. No non-plant organisms can be played while Veganism is in play.
Beheaded Chicken
Thing
When played, give Decapitated Chicken to a random player (including you). After 4 turns, destroy Decapitated Chicken. If Decapitated Chicken is brought back from the discard pile, it has "Action: Flip a coin and destroy a random Thing if it comes up heads."
Citation Needed
Action
Either destroy a Thing or counter the effects of an Action card, if there is no Wikipedia article with the same title as that card.
Thing — Terrain
This cards action ability may be only used once per turn
Action: Create a Tree Token. Player may take an additional Action this turn.
Card by Gill Smoke
Dryad
Thing
Card can only be played if you if you control a forset, tree, or green card in play.
Action: Create a Tree Token.
Lesser Curse of Undeath
Thing
While in play Whenever a living thing would be destroyed thier owner may create a Undead token.
Mulligan
Action
Discard your hand, and draw as many cards as you discarded.
Action
Draw a card. You may play an extra Action this turn. Choose a player at random and put this card into that player's hand.
Reaction
Play when a Thing's Action ability is played. Cancel the effects of that Action ability.
No Smoking Sign
Thing
Play in response to any Thing or Action card being played. Cancel that card and destroy it if it's in play. Cards with that name may not be played.
Safety Goggles
Thing
If a card would force you to discard a card, you may choose not to.
Precognition
Thing
Each opponent may nominate two (and no more than two) cards by name, during their turn. An opponent may only play a card from their hand if they nominated it during their previous turn.
Forty Thieves
Action
Destroy five Things you control, to gain control of a Thing.
Mummy Lord
Thing
When this card comes into play all undead Things and tokens come under your control.
ADD
Action
Player may take any number of actions this turn. All Action abilities may only be played once.
Q: How many kids with ADD does it take to screw in a light bulb.
A: Oh look a butterfly.
E=MC^2
Theory of Relativity
Action
Player may Discard any number of actions. Destroy equal number of Things.
The Elephant of Surprise
Thing
When this card comes into play, draw two cards and play them immediately.
The Cask of Rejected
Action
Secretly write the name of a Thing you controlled that was destroyed by target opponent. That player has 10 guesses or 1 minute, whichever comes first, to name it. If he or she can't, he or she is eliminated.
For the love of God and all that is holy, Montresor! My anus is bleeding!
Action
Target the Thing in play with the highest number in its corner value, or the most words in its title if there are no Things in play with corner values. (You choose if there is a tie.) Destroy it unless its controller discards three cards.
"Dad, that's the homeowner tax."
Grand Slash
Action
Each opponent may discard any number of cards in secret. The opponents with the most cards left in hand after discarding are eliminated.
No one likes to be the target
Monopoly Breaker
Thing
Action: Eliminate target player with the most things in play form the game. Distribute their things evenly between all players as you see fit. Any excess things are discarded.
Token Magnet
Action
Gain control of all tokens in play. (If a token is on a Thing, you may move it onto any other Thing.)
Mousetrap
Thing
Whenever a card is played, it has no effect, it is put into your hand, and Mousetrap is destroyed.
Flamethrower
Action
Replace every Thing in play with a Fire token.
Temporary Blindness
Action
Until the end of his turn the selected player must play blindfolded.
Card by HelioMaia
Hack
Thing
Play onto a Thing with an Action ability - it loses its Action ability. Put an Action card from your hand under this card when it comes into play. Action: Play a copy of the Action card under this card.
Sugar in the Tank
Thing
Play onto a Thing with an Action ability - its controller must discard a card to use its Action ability (and cannot use it if they have no cards in hand).
Thing
Play onto another Thing; that Thing's text is "This card intentionally left blank."
Thing
Play into another player's control.
Whenever you play an Action, an opponent may play an Action (or Action ability) in response. The response happens before the original Action.
Thing
You may destroy this in response to an Action (or the Action ability of a Thing) to nullify it.
Field of Crows
Thing
If you have ten Crop tokens in play, you win the game. Any player who controls a living Thing may taken an Action to destroy two Crop tokens. Action: Put a Crop token into play.
Taxation
Action
For each type of token in play, destroy one token of that type. Draw a card.
Action
Play now goes in the opposite direction. In a two player game player takes another turn.
Corner value in Spanish
Sell Out
Action
Give one card you control to your opponent in exchange for 5 of their money tokens. If the card you are trading to your opponent is music or movie related, they give you 10 money tokens.
Card by Corrigan, added by gill_smoke
Surprise Ending
Action
Replace the word "win" with "lose", or vice versa, on any card in play.
A Not-Card
Thing
This card is considered to not exist. No cards or rules affect it in any way after it is played (however, it can be affected when it is in your hand or draw pile).
Pretend it's not there
Card by Corrigan, added by gill_smoke
Nail It Down
Thing Equiptment
Attach to one card currently in play. The attached card may not be controlled by any other player than the one currently controlling it. The attached card also may not be discarded, returned to the draw pile, or put in any player's hand.
"Now it won't move"-Gill
Card by Corrigan, added by gill_smoke
Rip it out
Thing Equiptment
Attach to one card currently in play.
Action: Destroy this card and the one attached to it. Any player may play this action ability.
"Get it gone"-Gill
Ninja Pirate Zombie Robot
Thing - Familiar
At the start of your turn, roll a four-sided die. On a 1, draw a card; on a 2, target player discards a card; on a 3, destroy target Thing; on a 4, gain a Money token; on a 5, gain a Toast token.
"Hi-yaa, yarrr, braaaaains, bleep"
Action
When you play this, you may destroy a Thing you control to return this card to your hand.
Target player discards a card. You may take an extra Action this turn.
Thing
Whenever one of your non-Token Things is destroyed, you gain two Money tokens.
Action
Destroy target Thing. Its former controller gains 5 Energy tokens.
Feedback Loop
Thing
Whenever an Action card is played, the player who played the Action can play a number of copies of that Action equal to the number of Feedback tokens in play. Then put a Feedback token on this card.
Building Site
Thing
When playing a Thing, if you choose to destroy a Scaffold token you control, you may play another Thing that turn. Action: Put a Scaffold token into play.
Blue Tigers
Thing
When Blue Tigers comes into play, put three Stone tokens into play. If there are ever no Stone tokens in play, destroy Blue Tigers. Action: Roll a six-sided dice, and put that many Stone tokens into play. Roll another, and destroy that many Stone tokens.
Slow Acting Poison
Thing
Play this on another player When you have 10 poison tokens you are eliminated
Action: Create a Poison token. Any player may play this action ability.
Infernal Pact
Thing Contract
When this card is destroyed the owner is eleminated and the card is removed from play.
Action: Play one card from the discard pile. Remove actions from play after they are used this way.
Sign right here.
What's mine is yours
Action
Give a non token thing you own to another player
7B
Transmogrification Ray
Thing
Action: Target Token loses its current type and becomes a type of your choice.
Thing
Action: Put target non-Freezer Thing under this card. It is not considered to be in play until it ceases to be under a Freezer.
Thing: Remove a Thing from under Freezer.
Action
Look at the top six cards of the deck and put one of them in your hand.
Black Knight
Thing
The Black Knight comes into play with four Limb tokens on it. Whenever Black Knight would be destroyed, you may destroy a Limb token to prevent its destruction. Action: Put the most recently-played Thing into an opponent's hand.
Action
You may play this on an opponent's turn. If an action is being played as this is being played, that action does nothing. Otherwise, destroy half a thing.
The Cup of Human Kindness
Thing
Action: Gain a Sip token.
If you control two or more Sip tokens, whenever you play a Thing's action ability, flip a coin; if it is tails, cancel that Action. If you control four or more Sip tokens, you may draw and play two additional cards on each of your turns.
Action
When you play this, you may destroy a non-Token Thing you control to return this card to your hand.
Draw a card. You may take an extra Action this turn.
Action
When you play this, you may discard a card to return this card to your hand.
Gain two Energy or Money Tokens for each time you've played a Token Combo this turn. You may take an extra Action this turn.
Action
You may discard any number of cards when you play this. Draw a card. Draw an additional card for each card you discarded. You may take an extra Action this turn.
Thing
Action: Play the top of the draw pile as though it were in your hand.
It takes the future and turns it into the present
Are you Serious?!
Action
Target player discards their hand if you can find a joke published on the internet contaning the exact title of a thing you control.
Quick! To Uncyclopedia!
March of the ... uhh... everything
Thing
All things (and tokens) in play are living, except for this one.
Lessee...an abstract concept, an animal, a machine, and...what's THAT thing?
Go Meat!
Action - Delicious
You may give an opponent control of a Thing you control that is made of meat. (Humans and other animals, living and recently dead, qualify.) If you do, take all cards in that player's hand into your hand. If you don't, draw a card.
I say Hillshire, you say Farms!
Thing
If a player would draw cards, they must draw an additional card. If a player would discard cards, they must discard an additional card. If a player would destroy a given number of Things, they must destroy an additional Thing.
Thing
You may destroy this at any time during your turn. If this is destroyed, all effects but the destroying are aborted, and the game continues from the beginning of the next player's turn.
Thing
The next player draws 4 cards during their turn, unless they play another card called Wild Draw 4. In that case, the -next- player draws 8 cards during their turn, and so on.
Eleven
Thing
That's ridiculous. It's not even funny.
Principia Discordia
Thing
Action: Draw, destroy or play five cards.
Hail Eris!
Bottleneck
Thing
No player may draw more than one card per turn.
Headstone
Thing
Cards may not be taken from the discard pile.
Roshambo
Thing
Action: Play rock-paper-scissors with a chosen opponent. The winner may destroy a Thing.
Window to Nothing
Thing
All players' hand sizes are halved, rounded up.
This window leads to nothing, not even darkness.
Boot Disk
Thing
Action: If you have no Things in play except for this, take ten cards from the draw pile; play the Things and discard the Actions.
Forked Lightning Blast
Action
Destroy three Things under the control of one player.
Treadmill
Thing
You may return a non-token Thing you control to your hand during your turn, to take an extra Action.
Refuelling
Action
Starting with you, each player draws until they have five or more cards in their hand.
Cargo Ship
Thing
Any player may take an Action to destroy all tokens of one type, under their control, and draw a card. At the end of a player's turn, they must destroy all but one token they control.
Power of 3
Thing-uber
Triple the effects of any other cards you play. Additionally you may play and draw three times the number of cards you normally would during a turn.
Mining Rights
Thing
When a Thing comes into play, gain control of it. If it was not a token, destroy this card.
Asteroid Field
Thing
When this comes into play, put three Large Asteroid tokens into play. When a Large Asteroid is destroyed, put three Small Asteroid tokens into play. If there are no Asteroid tokens in play, you win the game.
Nest
Thing
When this comes into play, put three Eggshell tokens into play. Action: If you control a living Thing, destroy an Eggshell token. If there are no Eggshell tokens left after this, create a new card which is a copy of the living Thing, and put it into play.
Thing
Actions cannot eliminate players from the game. Text on Action cards cannot cause players to win the game.
Thing
At the start of your turn, choose an opponent. That player must give you one of their Things. Any other player may give you a Thing to prevent this.
Thing
You cannot at any time be forced to do anything you could normally do during your turn.
Action
Imitate the last person's turn. (Play a copy of each card they played, then discard as many cards as they did.)
Action
Replace the Things you have in play with copies of target opponent's Things.
Action
Replace your hand with a copy of target opponent's hand.
Paintball
Thing
Whenever a Thing (other than this one) would be destroyed, return it to its controller's hand instead.
Sorting Error
Action
Gain control of a Thing. Its previous controller then gains control of a random Thing you control.
Impatience
Thing
When this comes into play, draw ten cards. You do not draw cards at the start of your turn.
Disposable Weapon Forge
Thing
When forge is destroyed destroy all tokens on it
Thing: Create a metal token.
Action: Destroy 3 metal tokens, Create a Weapon token.
Action: If you posses an animate non token thing destroy a weapon token to destroy an animate thing an opponent controls.
Self Destruct Sequence
Thing
Play into another player's control. Comes into play with 10 counter tokens on it. Whenever this card has no counter tokens on it. Owner is eliminated.
Whenever you draw a card, destroy a counter token on this card.
Dr. Lucky
Thing
This cards action ability is only playable when Win and Loss conditions occur.
Action: Negate Win loss or elimination condition. Give control of Dr. Lucky to the the opponent you thwarted.
"Lucky bastard" -Gill
Spam Attack
Action
Each player is given three Thing cards with a title of "Spam" and a body text of "You may not discard this card at the end of your turn."
Contamination
Action
Destroy all foods
Grue
Thing
Action: If it is dark outside, you may destroy a living thing.
It is pitch dark. If you continue, you are likely to be eaten by a grue.
Klaatu barada nikto!
Action
Destroy all machines.
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Card by Sandy added by gill_smoke
Bribe
Action
Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
Card by Sandy added by gill_smoke
Poisoner
Thing - Person
Action: Destroy a Person.
Card by Sandy added by gill_smoke
Thing
Once per turn, you may take control of a Token belonging to another player.
Action
You may take three extra Actions next turn.
Thing
When this comes into play, gain three Seed tokens.
If you have any Seed tokens at the start of your turn, destroy one of them and draw an extra card.
Stalker
Thing
You may view an opponent's hand at any time. If any player ever views your hand, discard it.
Shot Glasses
Thing
Whenever a player draws a card, they must reveal it. If a player draws a card and does not play it by the end of their turn, they are eliminated.
Sliver
Thing
Sliver is considered to have the card text of every other Thing you control appended to it as a series of separate paragraphs, in an order of your choosing.
Empty Echo
Thing
This card has the title and corner value of the last Action played, but not the text.
Tome of Pastamastery
Thing
Action: Destroy a Thing for each pasta you control.
Action: Create a pasta Token.
Token-Synthesising Laboratory
Thing
Action: Create a stem Token.
Action: Destroy a stem Token and create a Token of any or no type.
Pandemic
Thing
When this comes into play, replace a token with an Infection token. Action: Replace X tokens with Infection tokens, where X is the number of Infection tokens in play.
Reanimation
Action
Take a living Thing card from the discard pile and put it into play under your control.
Megatoken
Thing
Megatoken can be used as a token of any type. If it is ever destroyed, return it to play immediately.
Headshot
Action
Destroy an undead Thing.
The Land I Lost
Thing
Action: Destroy three things of your own to destroy one opponent's Thing.
F5
Thing
You may repeat a Thing's action ability for every refresh Token on that Thing when you use that Thing's action ability.
Action: Create a refresh Token on a Thing you have in play that has an action ability.
Blaze of Glory
Action
You and target player lose the game.
Lego Box
Thing
Action: Put two Brick tokens into play. Action: Search the draw pile for a Thing card. If you have as many Brick tokens as it has letters in its title, destroy that many of your Brick tokens and put it into play.
Filing Cabinet
Thing
A Thing's action abilities may not target Things that begin with a different letter to that of the Thing with the ability.
Economy Drive
Action
Each player destroys three non-token Things they control.
Action
Search the deck for a card, reshuffle the deck, then put that card on top of the deck.
"So you'd be willing to take that action item, right?"
Thing
Action: Look at the top card of the deck. You may put it on the bottom of the deck.
"No, you can't watch that show. At least, not until it comes out on DVD."
Thing
Whenever you would draw a card, you may draw the bottom card of the deck instead.
"I can see through time!"
Action
Shuffle target card into the draw pile.
Action
Play in response to an Action to cancel that Action, or play normally to draw a card.
Action
Put a Thing from the discard pile into play under your control.
Token Production Contract
Thing
Draw a card whenever a token comes into play.
Mr. Play-It-Safe
Thing - Ironic
This card cannot be played if any Things have been destroyed since the beginning of your last turn.
When this card is destroyed, ironically, you gain three tokens of any type and draw three cards.
Action
Destroy target Thing. If it was food-related, draw a card.
I made you an Energy token, but I eated it.
Burnout
Thing
Whenever you play an Action, put a Nitro token into play. During your turn, you may destroy three Nitro tokens you control to take another turn after this one.
Booya!
Action
The first time each game you play this card, name a Thing. Otherwise, if you have destroyed an opponent's non-Token Thing with that title since the last time you played this card, you win the game.
Action
Return a thing you control to your hand or a thing an opponent controls to his/her hand. If the thing is a token it is destroyed.
No!
Card by ZT
Thing
Female vampire. Destroy eight vampires you control and destroy target thing. You may do this more than once a turn. Action: Put X vampire tokens into play, where X is the number of vampires in play.
And a cold blood shower every morning keeps you young...
Card by ZT
Thing
All non-female things cannot use their Action Abilities, unless the thing's controller discards a card every time she wants to use a thing's Action Ability.
All female things are indestructible. This card is female.
Card by ZT
Action
Target Thing becomes a Frog token with no ruletext.
Thing
Play onto a Thing. That Thing cannot use any of its Action abilities.
Action
You may play up to 5 extra Things this turn. Draw an extra card at the end of the turn.
Thing
Your hand size is two.
Action: Draw four cards.
L'État c'est moi.
Card by ZT
Thing
When "Killer Bees" is destroyed, it returns immediately back to play, if you control at least another bee card or another yellow card. Action: Search your deck for a yellow card or for a bee card or for a card with a "b" or "B" in its title and put it into play. Shuffle the deck.
Card by ZT
Thing
Only non-red cards may destroy or affect in some other way this card.
Action: Put this card onto target thing you control. Only non-red cards may destroy or affect in some other way target thing now.
Card by ZT
BitTorrent
Thing
Play this onto a Thing. Everyone except you gets 1+(number of existing piece Tokens) piece Tokens each turn. When a player has a number of piece Tokens equal to or above the number of letters in the name of the Thing this is played onto, destroy all their piece Tokens and place a copy of that Thing under their control.
Maobot Initiation Sequence
Action
Each player may opt to play a game of Mao at
http://kevan.org/games/maobot.html on their next turn. If a player wins, they may destroy three cards, if they lose or give up, they discard three cards at random.
Action
Gain control of target Thing.
Thing
Gain an Energy token at the start of your turn. If it's still in play at the end of the turn, destroy it.
Action
Target player may not draw or play cards on their next turn.
Ming Vase
Thing
Whenever a thing comes into play, destroy Ming Vase.
Action: Draw two cards.
Card by ZT
Hot Potato
Thing
Discard a card: target player gains control of this thing. The player controlling this at the end of his/her turn, destroys hot potato and two other things he/she controls.
Card by ZT
Action
Choose one: Return a blue thing from the discard pile to play under your control. Or: Return three non-blue things from the discard pile to play under your control.
Card by ZT
Single Nation Army
Thing
Replace the "Single" in this card's title with the number of nation Tokens played onto it plus one (in written-out form). If this card has six nation tokens on it, it counts as a guitar track.
Action: Create a nation Token and play it onto this card.
Action
You may destroy as many remotely circular Things as you wish this turn.
Super Tuesday
Action
Each player may vote for a Thing in play. Each Thing that does not receive a vote is destroyed.
Fat Tuesday
Action
Draw 8 cards. You may take an extra Action this turn. At the end of the turn, discard your hand.
Taking Back Sunday
Thing - Band
Action: Discard a card to play an Action card from the discard pile. Shuffle that card into the deck after it is played. If that Action had a day of the week in its name, you may take an extra Action this turn.
Clean the Table
Action
Destroy all tokens. Even if they are indestructible.
Thing
When this comes into play, sacrifice at least 1000 tokens and discard at least 7 cards. If you can't, put this card into the discard pile and skip three turns.
Thing: Eliminate an opponent.
Nuclear Wastelands
Thing
Land. Play this any time to counter an Action OR a thing's Action ability OR to keep a thing from coming into play and destroying the thing instead.
As long as this is in play, you cannot win or eliminate opponents, even if other cards say something else.
Trump
Thing
Play this onto a Thing. The Thing this is played onto nullifies all cards that are contradictory to it.
Essence Devourer
Thing
All Things that were in play when this was played are considered blank until they are removed from play. This card is indestructible until all the Things in play when this was played are no longer in play.
Irony Cannon
Thing
Action: Destroy a Thing that claims indestructability, with total disregard for its text.
Create Sequence
Thing
Whenever a card is played, put a token on this card, then change the played card's corner value to the number n, followed by the nth letter of the alphabet, where n is the number of tokens on this card. If there are more tokens on this card than letters in the alphabet, remove all tokens from this card.
wacky children action when you play this card roll a die and if it is 4 or higher you can draw 3 cards.
Separate
Action
discard 1 of your cards and put one more of each token on your field. Then you may draw 1 card.
Thing
Whenever you destroy another player's Thing, gain an Experience token.
Sacrifice 3 Experience tokens: Level up! Replace all occurrences of 3 on this card with 3 + 2 and draw a card,
Action
Look at target player's hand. Then, that player discards two cards at random and draws two cards.
Action
Gain a copy of target Thing you control.
Paris Hilton
Thing
Counts as female. At the beginning of your turn, sacrifice 100 money tokens or discard your hand. If you don't, destroy this card. Action: Remove target thing from the game. You can't choose things with the word "hot" in their title.
That's hot!
Faculty of Applied Philosophy
Thing
Choose 2 types of things (e.g.: birds and energy or female and male...) All members of the 1. type lose this type and have the 2. type instead. (E.g.: 3 apes and 2 vampires on the table. You choose first undeads, then apes. Both vampires are not undeads anymore, but apes. All apes remain apes though.)
Railgun
Thing
Every player may use this thing's Action ability.
Action: Put a power token on this card. Then destroy X target objects, where X is the number of power tokens on this card.
I pwnz u!!!!oneoneone!