Manchild Comics CCG Set

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Manchild Comics CCG Set
Designer Corrigan
Date September 10, 2007
Players Unknown
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This is a deck that is made of references to Manchild Comics, a made-up comics company made of me, my cousin David and his friend Daniel. It mostly is a joke.

Special Rules

The Special Rules look intimidating, but are quite simple.

Deck-Building

A deck must have at least 80 cards in it and at least 5 Goals. In its type, each card has a number in parentheses. That is the number of copies of that card that can be in a deck.

Cards

A Character is a kind of Thing, and they are all blue. There cannot be multiple copies of the same Character in play at once. If there is a Character in play, another copy of that Character cannot be played until the one in play is destroyed or otherwise removed from the table. Places are darkish purple. When a Place is played, and there is one already in play, destroy the older one. Light purple cards are Responses, which are Actions and are played in response to something happening. Blitzes are red and Actions, and can be played out of turn. Each player can play only one Blitz per turn cycle.

Card List

World Domination
Goal (4)
If you are the only player who controls Things, and one of those Things is a Place, you win. You can play this card only when there are 8 or more Things in play that you don't control.
You need a Villain to control this card.
Morb
Villain (10)
Action: Play 2 Robots if you haven't played any this turn.
Action: Destroy 1 Thing.
"Come, Carmichael Mark II. We're having toast for lunch."
Stanistan™
Place (2)
No player can control fewer than 4 Things. As soon as a player has fewer than 4 Things, he/she may immediately play a number of Things equal to the 4-X, where X is the number of Things they control.
Brother Tor
Character (4)
Action: Destroy 1 Thing belonging to the player on your right.
"All day? We have until winter solstice!"
Brother Mar
Character (4)
Action: Destroy 1 Thing belonging to the player on your right.
"Behold as Mario transcends the various worlds!"
The Cult of Shub H. Worthington
Goal (8)
If you control Brother Mar, Brother Tor, Malvineous Havershim II and Fred, and The Clearing is in play, you win the game.
Gim Bob Robot
Robot (5)
You may play this card out of turn.
Action: Destroy 1 Thing unless its controller discards their hand.
"Surrender, Gim Bob."
Malvineous Havershim
Villain-Cyborg (7)
Action: Look through the top 8 cards of the draw pile; if Sklar Peppler is among them, put that card in your hand.
If Stanistan™ is in play, then no other players can take your Things.
When Malvineous Havershim II or III is played, destroy this card.
Revenge
Action (7)
If you control Jim Bob, Brother Tor, Fred or Brother Mar, destroy Malvineous Havershim II.
Malvineous Havershim II
Villain-Cyborg (5)
This card isn't affected by Places.
Action: Take a Thing that cannot destroy Things.
When Malvineous Havershim or Malvineous Havershim III is played, destroy, this card.
"This excels."
The Morb Question
Response (1)
Negate 'Revenge' if Carmichael Mark II or Jim Bob is in play as well as Morb.
Jim Bob
Hero-Scientist (10)
Each turn, you may play 2 Thing cards.
At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.
"Imagine how many experience points these guys must be worth!"
Carmichael
Robot (4)
If Fred is in play, Carmichael is under the control of the player who controls Fred.
Action: Destroy 1 of your Objects and one of an opponent's Things.
"Father?"
The Island Monkey
Villain (7)
Action: Destroy a non-Robot or non-Cyborg Character.
"They must be exterminated."
Sklar Peppler
Henchman (9)
Action: Destroy 2 Characters and return this card to the draw pile.
"Hooooom!"
Pierre
Character (6)
Action: Put an Object without a control condition from the draw pile in the middle of the table. All players reveal one card from their hands. The player whose revealed card has the title has the most characters (excluding spaces) gains control of the Object.
"So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."
Morb Jr.
Villain (8)
Action: Put the card 'World Domination' into your hand from the draw pile.
Action: Look at the top card in the draw pile.
"I sense a disturbance in the Morb."
Rap Battle
Action (3)
Each player discards the card from their hand with the longest text. The owner of the card with the longest text draws 3 cards.
Singer La
Place+Goal (2)
A player who controls The Pimp, Pierre and Rare Chemicals may play Rap Battle as a Blitz to win the game.
Destroy all Things in play with 1 sentence of text on them. No Things with only 1 sentence of text can be played.
Secret Brick
Action (4)
Look among the bottom 11 cards in the discard pile. If Singer La is among them, put it into your hand.
The Pimp
Character (5)
Action: Give 1 of your Objects to target player.
"Hold my cane."
Joel
Character (4)
You can only play this card if Stanistan™ is in play.
Action: Give 1 of your Things to target opponent.
"The king has taken the bathroom rug! Velvet love! Velvet love!
Log Ride
Action (4)
Look through the draw pile and put Stanistan™ into your hand from the draw pile. Then shuffle the draw pile.
Dig
Action
Search the draw pile for a card called 'Rinaldo' and put it into play under your control.
Rinaldo
Antihero
Action: Put a card from an opponent's hand into your hand.
Action: Take an Object.
"I'll let you in on a little secret. Squarely's is supporting a band of Guatemalan guerrillas."
The Tapeworm
Character
You can only play this card if The Island Monkey is in play or in the discard pile.
Action: Destroy a Character.
"Hey there."
Stanistanium®
Chemical
If you control this card and Jim Bob, and Stanistan™ is in play, you win.
Action: Destroy 2 Things. You must control a Scientist to use this Action.
Broken Floor Lamp
Object
Action: Destroy this card and a Thing your opponent controls.
"Is that all you can wield?"
The Siamese Triplet Revelation
Action
Morb cannot be destroyed until the beginning of your next turn if Jim Bob is in play.
"She gave birth to that?"
Doctor Goiter
Villain-Scientist
Whenever an opponent plays a Thing, they must put a Thing from their hand into your hand. Action: Destroy an Object.
"Where's ma money?"
The Battering of Mankind
Goal
If, at any time, you are the only player who has cards in his/her hand, you win the game.
You need a Villain to control this card.
Why better when you can batter?
The Bettering of Mankind
Goal
If, at any time, you are the only player who does not have cards in his/her hand, you win.
You need a Hero to control this card.
Why batter when you can better?
Monkey-Thing Formula
Action
Destroy Doctor Goiter.
And
One of your Characters cannot be targeted until the beginning of your next turn.
"Awww, it's so cute. AAAGH! AAAAAGH!"
Rare Chemicals
Chemical
If you control this card for 5 turns (including those of your opponents), you win.
Obendigo
Hero
Action: Pick an opponent and force them to draw 1 card.
Action: Look through an opponent's hand and force them to play 1 card.
"A veritable Oscar Wilde you are."
The Clearing
Place
Whenever your Brother Mar or Brother Tor destroys a Character, draw 2 cards.
"Perform the ritual!"
DËATH
Band (1)
Whenever a Thing is destroyed, you may draw a card.
Action: Discard a card and put a different card from the discard pile into your hand.
"These Nørsk Åmëricans don’t like death metal?"
The Pill People (2)
Band
There may be multiple copies of the same Character in play.
"Blah blah blah pain."
Rusty Crow
Band (5)
Whenever a player draws a card at a time other than the beginning of their turn, they must destroy a Thing they control.
"The West sucks."
Flaming Lightning
Band (6)
If this card is in play, Rinaldo, Obendigo and Gobi cannot be in play.
Action: Remove a card in your hand from play to gain control of a Thing.
If Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately.
"Whatever you do, DON'T PRACTICE."
Gobi
Character-Alien (8)
=You may play Gobi out of turn.
Gobi cannot be destroyed by Henchmen.
Action: Play a Thing from your hand.
"I'm getting sick of 'Eight-Legged Freaks'."
Chester Field
Character (2)
Your opponents cannot play Responses.
"What's wrong? Too revolutionary for ya?"
Gorymikine
Henchman (4)
Action: To destroying 1 not-Hero Character.
"The old gun-throw trick. Is excel choice."
Rachkovsky
Henchman (4)
Action: To destroying 1 Object you are control and destroying 2 Characters you are not control.
"Can you shooting them? Am feeling woozy."
Malvineous Havershim III
Villain (3)
If you control Rachkovsky and Gorymikine, you may use both of their Actions as 1 Action.
Phases
Action: Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.
"Let's get some competence!"