This is a deck that is made of references to Manchild Comics, a made-up comics company made of me, my cousin David and his friend Daniel. It mostly is a joke.
Special Rules
The Special Rules look intimidating, but are quite simple.
Deck-Building
A deck must have at least 80 cards in it and at least 5 Goals. Each card also has a cornervalue. That number is the amount of copies of that card that can be in a single deck.
Cards
A Character is a kind of Thing, and they are all blue. There cannot be multiple copies of the same Character in play at once. If there is a Character in play, another copy of that Character cannot be played until the one in play is destroyed or otherwise removed from the table. Places are darkish purple. When a Place is played, and there is one already in play, destroy the older one.
Light purple cards are Responses, which are Actions and are played in response to something happening. Blitzes are red and Actions, and can be played out of turn. Each player can play only one Blitz per turn cycle.
Special Abilities
There are a few effects with special names, like in Magic: The Gathering. Here are a few:
- Smash- This card may be played out of turn.
- Phases- If a card is played with a name that is the same as this one's, except with a different number in it, destroy this card.
- Gang- There may be multiple copies of this card in play.
Some Action abilities say, for example "3/6 destroy Character". This is shorthand for "Roll a six-sided die and destroy target Character on a roll of 3 or lower."
Card List
Goal
If you are the only player who controls Things, and one of those Things is a Place, you win. You can play this card only when there are 8 or more Things in play that you don't control.
You need an Evil Character to control this card.
Evil Lawyer
Action: Play 2 Robots if you haven't played any this turn.
Action: Destroy 1 Thing.
"Come, Carmichael Mark II. We're having toast for lunch."
Nation
No player can control fewer than 4 Things. As soon as a player has fewer than 4 Things, he/she may immediately play a number of Things equal to the 4-X, where X is the number of Things they control.
Monk
Action: 3/6 destroy 1 Thing belonging to the player on your left.
"All day? We have until winter solstice!"
Monk
Action: 3/6 destroy 1 Thing belonging to the player on your right.
"Behold as Mario transcends the various worlds!"
4
The Cult of Shub H. Worthington
Cult
If you control Brother Mar, Brother Tor, Malvineous Havershim II and Fred, and The Clearing is in play, you win the game.
Robot
Smash
Action: Destroy 1 Thing unless its controller discards their hand.
"Surrender, Gim Bob."
Evil Fish-Cyborg Dictator
Action: Look through the top 8 cards of the draw pile; if Sklar Peppler is among them, put that card in your hand.
If Stanistan™ is in play, then no other players can take your Things.
Phases
Action
If you control Jim Bob, Brother Tor, Fred or Brother Mar, destroy a card with 'Malvineous Havershim' in its name.
2
Malvineous Havershim II
Evil Fish-Cyborg Cultist
This card isn't affected by Places.
Action: Take a Thing that cannot destroy Things.
Phases
"This excels."
Response
Negate 'Revenge' if Carmichael Mark II or Jim Bob is in play as well as Morb.
Good Chemist
Each turn, you may play 2 Thing cards.
At the beginning of each player's turn, roll a 6-sided die and destroy a random Thing on a roll of 5 or higher.
"Imagine how many experience points these guys must be worth!"
Robot
If Fred is in play, Carmichael is under the control of the player who controls Fred.
Action: Destroy 1 of your Objects and one of an opponent's Things.
"Father?"
Evil Monkey
Action: Destroy a non-Robot or non-Cyborg Character.
"They must be exterminated."
Evil Henchman
Action: Destroy 2 Characters and return this card to the draw pile.
"Hooooom!"
Rapping Chemist
Action: Put an Object without a control condition from the draw pile in the middle of the table. All players reveal one card from their hands. The player whose revealed card has the title has the most characters (excluding spaces) gains control of the Object.
"So Jim Bob man, JB, white chocolate, think of that before you use this stuff for bottle rockets."
Evil Infant
Action: Put the card 'World Domination' into your hand from the draw pile.
Action: Look at the top card in the draw pile.
"I sense a disturbance in the Morb."
Action
Each player discards the card from their hand with the longest text. The owner of the card with the longest text draws 3 cards.
Building
A player who controls The Pimp, Pierre and Rare Chemicals may play Rap Battle as a Blitz to win the game.
Destroy all Things in play with 1 sentence of text on them. No Things with only 1 sentence of text can be played.
Action
Look among the bottom 11 cards in the discard pile. If Singer La is among them, put it into your hand.
"Put yonder brick back, homie."
Pimp
Action: Give 1 of your Objects to target player.
"Hold my cane."
Tour Guide
You can only play this card if Stanistan™ is in play.
Action: Give 1 of your Things to target opponent.
"The king has taken the bathroom rug! Velvet love! Velvet love!
Action
Look through the draw pile and put Stanistan™ into your hand from the draw pile. Then shuffle the draw pile.
Action
Search the top 12 cards of your deck for a card called 'Rinaldo' and put it into play under your control.
Evil Burger Jockey
Action: Put a card from an opponent's hand into your hand.
Action: Take an Object.
"I'll let you in on a little secret. Squarely's is supporting a band of Guatemalan guerrillas."
Worm
You can only play this card if The Island Monkey is in play or in the discard pile.
Action: Destroy a Character.
"Hey there."
Chemical
If you control this card and Jim Bob, and Stanistan™ is in play, you win.
Action: Destroy 2 Things. You must control a Scientist to use this Action.
Lamp
Action: Destroy this card and a Thing your opponent controls.
Or
Play this card onto a Character you control-That Character gets Action: Destroy Morb.
"Is that all you can wield?"
1
The Siamese Triplet Revelation
Action
Morb cannot be destroyed until the beginning of your next turn if Jim Bob is in play.
"She gave birth to that?"
Evil Landlord-Chemist
Whenever an opponent plays a Thing, they must put a Thing from their hand into yours. Action: Destroy an Object.
"Where's ma money?"
2
The Battering of Mankind
Goal
If, at any time, you are the only player who has cards in his/her hand, you win the game.
You need a Villain to control this card.
Why better when you can batter?
2
The Bettering of Mankind
Goal
If, at any time, you are the only player who does not have cards in his/her hand, you win.
You need a Hero to control this card.
Why batter when you can better?
Chemical
Action: One of your Characters cannot be targeted until the beginning of your next turn.
"Awww, it's so cute. AAAGH! AAAAAGH!"
Chemical
If you control this card for 5 turns (including those of your opponents), you win.
Good Student
Action: Pick an opponent and force them to draw 1 card.
Action: Look through an opponent's hand and force them to play 1 card.
"A veritable Oscar Wilde you are."
Place
Whenever your Brother Mar or Brother Tor destroys a Character, draw 2 cards.
"Perform the ritual!"
Band
Whenever a Thing is destroyed, you may draw a card.
Action: Discard a card and put a different card from the discard pile into your hand.
"These Nørsk Åmëricans don’t like death metal?"
Band
There may be multiple copies of the same Character in play.
"Blah blah blah pain."
Band
Whenever a player draws a card at a time other than the beginning of their turn, they must destroy a Thing they control.
"The West sucks."
Band
If this card is in play, Rinaldo, Obendigo and Gobi cannot be in play.
Action: Remove a card in your hand from play to gain control of a Thing.
If Rusty Crow is in play when you play this card, destroy Rusty Crow. When Rusty Crow is played, destroy it immediately.
"Whatever you do, DON'T PRACTICE."
Alien Slacker
You may play Gobi out of turn.
Gobi cannot be destroyed by Henchmen.
Action: Play a Thing from your hand.
"I'm getting sick of 'Eight-Legged Freaks'."
Student
Your opponents cannot play Responses.
"What's wrong? Too revolutionary for ya?"
Evil Mobster
Action: To 8/12 destroying 1 not-Good Character.
"The old gun-throw trick. Is excel choice."
Evil Mobster
Action: To destroying 1 Object you are control and 8/12 destroying 2 Characters you are not control.
"Can you shooting them? Am feeling woozy."
1
Malvineous Havershim III
Cyborg Fish Mob Boss
If you control Rachkovsky and Gorymikine, you may use both of their Actions as 1 Action.
Phases
Action: Reveal your hand. Another player may pick X cards from your hand and put them in their hand. After 3 turns, they must put 2X cards from their hand into yours. Eliminate them if they don't.
"Let's get some competence!"
Cowboy
When an opponent plays a card, you can choose to return this card to your hand. When this card is destroyed, look through the draw pile and play the first Villain you find.
Weapon
Play this card onto a Character-that card adds 'Action: Destroy 1 Character or Object' to the end of its text.
Person
Play Ludwig as a Response to a Thing being destroyed. That card's controller discards a card. At the beginning of your next turn, before you draw a card, return Ludwig to the draw pile.
Good Person
Action: Draw a card.
Action: Destroy this card, look through the draw pile, and put a card with the word 'Fred' in its title into play.
"Me Fred!"
Action-Chase
Play this card before you draw a card. Destroy a Thing with a cornervalue of 5 or higher.
"Gimme my youth back!"
Action
Destroy a Thing and shuffle the draw pile.
"Stupid hobo."
Good Sensei
Action: Copy target Character's Action ability onto this card.
Action: Put an Action ability from this card onto target Character you control. This card may give each of your Characters 1 Action ability in this way.
Action: 4/6 destroy target Thing.
Food
Action: Destroy this card and draw 3 cards. Put a Radiation counter on one of your Characters. Each turn, put a Radiation counter on that Character. When that Character has 4 Radiation counters on it, destroy it.
BOOM!
The Patentators
Bureaucrats
Action: Target opponent reveals their hand. If they have any cards in their hand that you have on the table, they discard them.
Huge Blob
Action: Destroy a goal.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.
Morb Industries Robot
Robot
Action: Destroy a number of characters equal to half the number of Morb Industries Robots you control.
When Morb Industries Robot is destroyed, destroy another Morb Industry Robot.