A deck under construction by Zaratustra. Feel free to discuss and leave suggestions on the talk page.
Special Rules
Most non-Voter cards have certain requirements to be played.
Politicians
A Voter Supports a Politician when they have a stance on a issue in common, and Opposes a Politician when they have opposing stances in a issue. A Politician may be put into play if there's a number (indicated on the card) of Voters in play that Support it. One Supporting Voter cancels one Opposing Voter.
Legalworks
Laws - Passed by the Parties (players). Require a combination of players holding the majority of Politicians in play to approve them.
Acts - Passed by Politicians. Have a certain stance. Require the majority of Politicians in play to be Supporting the stance.
Public - Result of non-governmental effort. Require a certain number of Voters under your control, perhaps Supporting a certain issue.
Primaries
Any Party may announce Primaries on their turn. On each Party's turn thereafter, that Party must turn one of its Politicians into a Candidate if possible. When all Parties have nominated Candidates, the game ends and the Candidate with the most support wins.
Issues
Issues are:
Civic Values - Patriotism, Founding Fathers
Drugs - Legalized drug use, alcohol, tobacco, pot, opiates
Environment - Protection of native fauna and flora
Family Values - Respect your elders, good clean entertainment
Free Industry - Privatization, no taxing of businesses
Free Love - Consenting relations between adults
Free Religion - Separation of church & state, secular government
Free Speech - Freedom of press, freedom of opinion
Gambling - Lottery, casinos
Globalization - Exporting jobs to India and importing things from China
Gun Rights - The right to bear arms
Military - Military might, obviously we must invade
Philanthropism - Help poorer people and poorer countries
Policing - Control the populace
Public Services - Health, welfare, social security
Race Equality - Skin color, ancestors, immigration
Scientific Research - Cloning, stem cells, animal testing, planetary drones
Wealth Distribution - Take from the rich, give to the poor
Women's Lib - Workplace, sexual harassment, family management
Youth Culture - TV, videogames, music, sports
Cards
Greenpeace
Thing - Voter

Action: Return a Anti-Environment voter to its owner's hand.
Black Panthers
Thing - Voter
GLBTS et al
Thing - Voter
College Professors
Thing - Voter
Mothers Against Fun Things
Thing - Voter
Catholic Church
Thing - Voter
Rich Grannies
Thing - Voter
Poor Grannies
Thing - Voter
Christian Fundamentalists
Thing - Voter
Islamic Fundamentalists
Thing - Voter
Scientologists
Thing - Voter
Illegal Immigrants
Thing - Voter

Does not count for Politician playing.
Teenagers
Thing - Voter

Does not count for Politician playing.
Destroy this card: Put a Voter card into play.
Weapon Industry
Thing - Voter
Tobacco Industry
Thing - Voter
Thing - Politician

Destroy this: Destroy any Politician in play.
Thing - Influence
Pro-Environment
+1
Videogames Kill Children
Thing - Influence
Anti-Youth Culture
Thing - Influence
Anti-Free Religion
Pro-Family Values
Hijab
Thing - Law
All Pro-Women's Lib Voters are cancelled while this is in play.
Weapons Ban
Thing - Law
All Pro-Gun Rights Voters are cancelled while this is in play.
Theocracy
Thing - Law
All Pro-Free Religion Voters are cancelled while this is in play.
Puritan Law
Thing - Law
All Pro-Free Love Voters are cancelled while this is in play.
Police State
Thing - Law
All Pro-Free Speech Voters are cancelled while this is in play.
Clean Living
Thing - Law
All Pro-Drugs Voters are cancelled while this is in play.
Grandfathering
Thing - Law
When one of your Politicians is destroyed, you may play another Politician in response.
"Go Vote" Campaign
Thing - Law
Action: Play a Voter card.
Independent Upstarts
Action - Public
You may put Politicians in play this turn without support, provided another Party controls a Politician of greater Influence.
Impeachment
Action - Public
Destroy a Politician in play.
True Face Revealed
Action - Public
Destroy a Politician in play. Search your library for a Politician of the same Influence value and put it in play under the original's owner's control.
Never Forget
Action - Public
All Parties may play any number of Voters that support Policing, Military or Gun Rights.
Swing Voters
Action - Public
Change control of a single Voter in play.
Action - Act (Pro-Policing)
Look at all Parties' hands.
Action - Act (Anti-Policing)
Target Party discards a card for each Politician it has in play.
Action - Act (Pro-Free Industry)
Draw three cards.
Action - Act (Anti-Free Industry)
Target player discards three cards.
Action - Act (Pro-Gambling)
Destroy target Politician or Voter.
Action - Act (Pro-Gambling)
Discard any amount of cards, then draw the same amount plus one.
Action - Act (Pro-Environment)
Put up to three cards from your discard pile back in your hand.
Action - Act (Anti-Environment)
Everyone's hand size is reduced by one.
Action - Act (Pro-Youth Culture)
Search your deck for up to three Voters that support Free Love, Drugs or Youth Culture and put them in play.
Action - Act (Pro-Drugs)
Your hand size is increased by one. Draw a card.
Action - Act (Anti-Drugs)
Draw three cards from target Party's deck.
Action - Act (Pro-Scientific Research)
Return one Politician or Voter from the discard pile to play.
Action - Act (Pro-Scientific Research)
Flip a coin for every Voter in play. On heads, destroy it.
Action - Act (Anti-Scientific Research)
Return N voters you control to your hand. Draw N cards.