The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
- (A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500.
Thing
Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> claw/T/You draw an extra card each turn.] Replace <metal> with the type of metal of the token.
Thing
Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> throwing knife/T/Action:Target opponent. Flip a coin, if heads destroy one of their cards. They now control this card.] Replace <metal> with the type of metal of the token.
Action
Flip a coin. If heads, target opponent skips his turn after next. If tails, he can play one less card than normal for the next two turns.
Icebreaker
Thing
Action: Choose a Thing. That Thing's card text is considered blank until the start of your next turn.
Tuxedo of Pop Culture References
Thing
Play onto a living Thing. This card may not be destroyed by Actions unless the Thing wearing it is also destroyed.
Thing
If this card has been in play for 45 consecutive minutes, you win. If
you take seven minutes to play a card, you must end your turn. After your cards are played, you must discard and end your turn.
Type
Whenever a player takes control of another player's tokens or a card another player played read this card's title aloud.
GT
Blue Wizard NEEDS FOOD BADLY.
Thing
Target a player. If a card that is considered a food/food related is not played within 3 of their turns, they are eliminated and this card is destroyed. If a food/food related card is played, it and this card are destroyed before it takes effect. When this card comes into play shuffle two blank-texted Things entitled "Fruit" and "Meat" into the deck.
Thing
Action:Destroy this card in order to add "Poisoned" to the start of the title of all cards that are considered foods/food related, and currently in play and reverse their effect(s.)
Thing
Pick a position in the turn order. You now take another turn from that position as well as your current one. If you decide to switch seats when it's your other turn, cards are still played in front of you.
Thing
You may choose to ignore any verbal effect on the game. If playing online, you may ignore any effect on the game if it came from the chat area.
Action
You win if you control cards with at least five different colors or written by at least five different people.
Paintbrush
thing
All of your tokens have the color Blue. Action:Change the color of any one of your tokens to the color of your choice.
Doom Piñata
Response
Play this card in response to losing the game. Target player destroys all cards they control and discards their hand.
Thing
During your turn you may place cards from your hand under this card, up to a limit of 5, or take them back. If this is destroyed, so are the cards under it.
Action
Draw a card and discard a card for each non-token Thing your opponents have in play.
Thing
At the end of each player's turn, that player destroys one non-Spam token they control for each Spam token they control, then gains a Spam token. If this card is destroyed, return it to play at the start of the next turn.
Account Creation Disabled
Reaction
Play when a Thing enters play. If that Thing was played from a player's hand, destroy it, otherwise, remove it from the game.
8U
The Internet is Serious Business
Action
Each player that controls more or fewer Things than you discards two cards.
And that's why everyone who doesn't agree with me is an idiot.
Spam Attack
Action
Draw and reveal five cards; an opponent chooses one of them, and you get to play five copies of it. Discard the other four.
Spam Filter
Thing
Choose and announce any word. You may not play cards that include that word in their title or card text, and opponents may not target your hand or your Things with any cards that include that word.
Inflation
Thing
Whenever a player would draw a positive number of cards, they draw one more. Whenever a player plays a card, they must discard another card from their hand.
Thing
When you play this card, immediately remove it from the game.
They're Just Tokens!
Action
Destroy all tokens that have to do with a win condition.
Thing
Play onto a living Thing. This card cannot be destroyed unless this card is the card's only target. If a living Thing is ever wearing this card and a Tuxedo card the player controlling the living Thing wins.
Triffid
Thing
Action: Destroy a Thing, if its controller played an Action or Thing during their most recent turn.
Card by Kevan (Day of the Triffids deck)
Russian Roulette
Action
Roll a 6-sided die. If you roll a 6, you win the game. Otherwise, you are eliminated from play.
Perpetual Motion
Thing
Action:Discard a card at random, draw a card, and gain an Energy token.
The CD skipped!
action
Remove 1-11 cards (you choose how many) from the game. Any copies of these cards are removed from the game if they are drawn, played, or otherwise used.
Tuxedo BZ
thing
Play onto a living thing. This card may not be targeted by any cards with titles starting with the letters B-Z.
Uncase
Action/Response
If played as an Action, destroy all Things in play whose type is in lowercase. ('thing')
Play in response to an Action being played: Counter the Action if its type is in lowercase. ('action')
Rooting in Garbage
Response
Play in response to a card being discarded. Put that card in your hand.
Insurance
Response
Play in response to having to discard any number of cards. After doing so, draw up to your hand size.
Thing
You may perform this action for free anytime you want, others must pay you a Quarter token on their turn. Action:Shuffle one card that is in play and considered clothing into the deck.
You sunk my...
Thing
Players must reveal how many cards with number-letter or letter-number corner values are in their hand, if asked. Any player may perform the following action. Action:Try to guess the corner value of a card with a number-letter or letter-number corner value in someone's hand. If you are correct, they must say "You sunk my <card title>!" and discard the card.
Got any change?
Thing
Anyone may perform these actions. Action:Flip a coin. If heads you may exchange one money token for four quarter tokens. If tails you may exchange one money token for three quarter, two nickel, one dime and five penny tokens. Action: exchange four Quarter tokens for one money token.
Action
Until the end of your next turn, no things or actions representing abstract concepts can be played. All such cards in play are ignored until the end of your next turn.
Action
Destroy an abstract Thing and draw a card.
Thing
Play onto another Thing. That thing counts as an idea.
Thing
You may play an extra Thing or an extra Action on your turn (but not both), provided it is the same color of a Thing or Action you played that turn.
The Transported Man
Action
Destroy a card, then cut a copy of it into the deck.
Sequels are almost never as good as the original
Thing
Roll the physical die, with the most sides any player can find (if online use a d20.) If it lands on the lowest denomination, do nothing. If not destroy all Sequel cards as soon as they come into play.
Zany Bow Tie
Thing
If no opponent laughs within 2 minutes, destroy this card. Increase your hand size limit by 5.
Zany Coin Flip
Action
You may play this card out of turn if a coin must be flipped for another card. For the next coin flip, the flipper reads the opposite side that the coin is showing. If an opponent laughs after this card is played but before the coin flip, take a card from the middle of the deck and another from the discard pile.
Stealthy Approach
Thing
as long as this card remains in play you cannot be the target of actions. If you make an action or play a Thing this card is destroyed.
action
Each palyer draws and reveals a card. The player with the first card alphabeltically wins the game (numbers and symbols are last alphabetically)
Confined Space
Thing
Each player's maximum hand size is reduced by the number of non-token Things they control.
Brick
Thing
Action: Give control of this Thing to an opponent. They must discard a card at random.
Bomb on the Bus
Thing
If a player ends their turn without having played any cards during that turn, they lose the game.
Über Micro
Action
Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.
Card by MaxX Unlimited(Pure Pwnage deck)
Internet Forum
Thing
Action:Gain 3 n00b tokens.
Action:Destroy a n00b you control to draw a card.
Chaos Theory
Action
Each Player simultaniously gives all things they control to the person on their right and passes their hand to the person on their left
Colateral Damage
Thing-Tack On
All actions have "destroy target thing" added to the bottom.
Disodant Songs
Thing-Tack On
All actions have "target player who has a card in hand discards a card" added to the bottom.
Reaction
Play when a player plays an Action card which requires him or her to make a choice. That player must make a different choice for that Action, if possible.
Blind Spot
Thing
Whenever any player plays an Action card, remove Blind Spot from the game. Return it to play under your control at the end of the turn.
Static Charge
Action
Choose one - Gain 3 Energy tokens; or, destroy X Energy tokens you control. Roll a six-sided die. If you roll X or lower, destroy target Thing.
You may discard a card when you play this card. If you do, choose both.
Crystal Ball
Thing
Action: Your opponent shows you which cards they intend to play during their next turn (if any). If they fail to play those cards next turn, or play any other cards next turn, they lose the game.
Pac-Man
Thing
When this card comes into play, every player gains three Dot tokens. When there are no Dot tokens left in play, you win the game. Action: Destroy a Dot token.
Carousel Room
Thing
Whenever an Action or effect would target a single Thing, its target is selected at random from all possible Things it could target.
This is not over
Thing
As long as this card is in play no player may win or lose
thing
If Sunken Umbrella is Set, any action affecting one of your things is ignored if it came from a thing. Destroy the thing using the action. Unset Sunken Umbrella. Action:Set Sunken Umbrella. Action:Destroy a thing. Unset Sunken Umbrella.
Spiritual Mirror
Reaction
Play in response to a card with only one target. Retarget the effects of that card
Continous Loop
Thing-Tack On
All actions have "if you so chose you may have this card set on the top of the draw pile as opposed to the discard pile" added to the bottom.
Informant
Action
This card stays in your hand after being played. Search the draw pile and discard pile for a card. Then discard two cards at random from your hand
Boot to the Head
Action
Return target Thing to its controller's hand, then return this card to your hand.
Recycling Program
Thing
Whenever a Thing would be destroyed, return it to its controller's hand. Whenever any player plays an Action, they return it to their hand immediately afterwards. Maximum hand size for all players is decreased by 3.
Strange Loop
Thing
Play this card onto itself.
Restocking
Thing-Tack On
All actions have "draw a card" added to the bottom.
Action
Destroy any number of things so long as they have a total of 570 words or less total on all destroyed things
Heroic Entrance
Action
Draw till you have nine cards in hand. You can play an extra two actions and one extra thing this turn. You cannot play this card if you have any things in play or if you already played a card this turn.
"Why clone, when you can morph?"
Thing
Once this card comes into play it counts as a copy of a card, of your choosing, already known to be in the deck.
Reused actor
Thing
Bring a copy of a card that is known the in the deck, but is not currently in play, into play as if you had just played it.
Logistic delays
Thing-Tack on
All actions have "this card requires you to discard a card when you play this card" added to the top.
Reclamation
Thing-Tack on
All actions have "add one card from the discard pile to your hand" added to the bottom.
Self-Destruct Function
Thing-Tack on
All Things have "Action: Destroy this Thing." added to the bottom.
Meta-Enhancement
Thing-Tack on
All things of type "Tack on" have the text "When you play this, choose one card to be exempt from this effect." added to the bottom.
Cut up
Thing-Tack on
All actions have "send the top card of the draw pile to the bottom of the discard pile" added to the top.
Meteor Impact
Action
Destory all concrete things.
Painted Target
Thing
Attach to a thing. At the start of each player's turn destroy that thing unless a player discards a card. If this card is destroyed by the attached thing being destroyed instead attach it to a new thing.
Go Round The Circle
Thing - Tack on
All Actions have "Give this to a random opponent" added to the end of their rules text.
Is That Your Final Answer
Thing - Tack on
All Actions have ".. unless a player discards their hand" added to the end of their rules text.
Ambiguous Reward
Thing - Tack on
All Things have ".. if you have no cards in your hand; draw a card." added to the end of their rules text.
Different Deck
Thing
When this card comes into play, choose a deck from the Dvorak wiki archive that existed before this game started. Whenever you would draw a card, you must instead make a copy of a random card from the chosen deck and put it into your hand.
First Law of Thermodynamics
Thing
Whenever a Thing is destroyed, draw and reveal cards from the draw pile until you reveal a Thing. Put it into play under the control of the destroyed Thing's owner, and discard all other cards drawn in this way.
Dark Ritual
Action
Destroy a token belonging to a player, then put three copies of that token into play under the same player's control. If there were no tokens in play, put three Black Mana tokens into play instead.
Spontaneous Genisis
Thing-Tack on
All actions have "put a token of a type of your choice into play" added to the bottom.
Dump Truck
Thing
Action:Put Five dirt tokens in play. These tokens cannot be used to meet any victory conditions.
Shadow Hole
Thing
Attach to a thing. Neither this thing nor the thing it is attached to can be targeted.
Jammer
Thing
When this comes into play, choose one type of behaviour from: drawing a card, discarding a card, destroying a Thing, putting a token in play. If an Action would include that type of behaviour, it instead has no effect.
Clone Army
Thing
When this comes into play, choose a Thing from those in play. Clone tokens count as copies of that Thing. Action: Put a Clone token into play.
Transaction Skimming
Thing
Whenever an opponent plays a card, you must draw a card.
Theives Guild
Thing-Tack On
All actions have "take a card at random from an opponents hand and add it to your own" added at the bottom
Oblivion's Edge
thing
Action: Remove one thing from play.
Hyperion Cannon
Action
Each player chooses one card from their hand and things in play and removes the rest from play, then remove the discard pile from play.
Thing
When anyone else plays a card, play a copy of that card in response. Destroy this card at the start of your turn.
Five Questions
Action
Choose any card in play or in the discard pile. Opponents may ask you up to five yes-or-no questions about the card you're thinking of, and then guess the card. If they guess wrongly, put the card into your hand.
Expect the Expected
Action
Name a card. Look at a chosen opponent's hand - if that card is there, they must discard it.
The Blob
Thing
At the start of each player's turn, if there are any other Things in play, destroy one of them at random.
Cut-Budget Doom Weapon
Thing
If both the draw pile and discard pile are empty, you win the game.
Action:Remove the top card of the draw pile from the game.
Diplomatic Solution
action
Write down a word. If you can get any player to say that word in two turns that player is eliminated. Otherwise each opponent gets to draw three cards.
Artillery Squad
Thing
Action:Destroy any number of things you control. Destroy twice as many things you do not control.
Heavenly Bow
Thing
At the start of each of your turns you may put one thing on the bottom of the draw pile
Tipp-Ex
Action
Choose a card in play or in the discard pile, and erase its card text.
Millstone
Thing
Play only if there are at least ten cards left in the draw pile. If the draw pile becomes empty, you win the game.
On Strike
Action
Name a card when this comes into play. You may not draw or play cards, and other players may not draw cards. Any player may search the draw pile and give you the card you named, or give you the card from their hand, to destroy this Thing.
Twin Invention
Action
Target opponent creates a card. At the start of your next turn add a copy of that card to both your hand and the opponent's hand.
Piracy is Theft
Thing
If a player controls a Thing which was created as a copy of another card, they may not win the game. Action: Create a copy of any Thing in play, and put it into your hand.
Cornucopia
Thing
At the start of your turn, put a Food token into play under the control of each player.
Conservation of Matter
Thing
Whenever a player gains control of a Thing, they must destroy another Thing they control. Whenever a player loses control of a Thing, they gain a Token. These effects do not apply to each other.
{{card|title=Automons|type=thing|bgcolor=709|text=Any player may play one action from a thing between the end of their turn and the beginning of their next turn. While this card is in turn, you may not play any actions from your hand.|creator=fanofphilosophy