Talk:Politics CCG card set

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Icons

Politics.gif

Sketch for political issues icons. Zaratustra 00:47, 11 April 2007 (BST)
The icons look cool, but they really mess up the print and mushcode output. The print output should be updated to show probably images, and the mushcode output should probably use the alt text instead of an image. Of course, that'd mean you'd have to update all of the images with alt text. MagiMaster 05:13, 11 April 2007 (BST)

other

The lists of issues are difficult to skim - how about some icons for them, with crossed circles for the anti versions? (I think the wiki templates should be okay with images in the cornervaloues.) And what do the numbers on the politician cards mean? --Kevan 12:38, 27 February 2007 (UTC)

Icons might work. The numbers mean how much of a support the politician needs to be played - George Shrub needs five more cards supporting it than cards opposing it. Zaratustra 18:26, 27 February 2007 (UTC)
Ah, missed that bit, sorry.
So any victory condition in mind, or would they come out in the cards? --Kevan 17:22, 27 February 2007 (UTC)
And what does hand size represent, when we have effects that make players draw or discard or have their hand size altered? General backing and influence? (Games are a bit cleaner if there's an agreed meaning; if it's definitely "backing and influence", then people can start making cards that take effect when someone discards a card, because "discarding a card" has an in-theme meaning.) --Kevan 17:28, 27 February 2007 (UTC)
I'll sketch a victory condition shortly.
Hrm. Yeah, hand size would probably be the general influence of your political party. I'll reorganize the cards.

Scientific Research seems disproportionately unpopular. It seems everyone hates it but the Stoners.-Bucky 17:49, 27 February 2007 (UTC)

"On each Party's turn, that Party may turn one of its Politicians into a Candidate. When all Parties have nominated Candidates, the game ends and the Candidate with the most support wins." - this gives all the power to the final player; they'll only make a Candidate if they know they can immediately win with it, and won't if they can't. --Kevan 19:37, 27 February 2007 (UTC)

True. Force each player to pick a Politician, then? —The preceding unsigned comment was added by Zaratustra (talkcontribs) 19:45, 27 February 2007.
That works. So is this the only path to victory, or will there be others? Might work better as a special rule, that anyone can call Primaries at any time, if you're not intending other paths. --Kevan 22:07, 27 February 2007 (UTC)


You could simplify the group's stances, if you were so inclined, by dividing it into two variables: authoritarian/neutral/libertarian, and left-wing/neutral/right-wing - then you could have exceptions if necessary (eg "this group is considered authoritarian in relation to the death penalty").

The idea was that you could build your own party out of the varied positions. Also, not all left-wingers are the same, and people can hold very different opinions and still be in the same place in the spectrum. Zaratustra 06:50, 1 March 2007 (UTC)

www.politicalcompass.org is one website which plots real-life politicians and thinkers using these variables.--James 06:08, 28 February 2007 (UTC)