Infinite Dvorak deck/Cards 701-800

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The Infinite Dvorak Deck

Cards 701-800

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Spy
Thing
Action:target opponent reveals their hand.
#701
Card by Jindra34
Cursed Book of Doom
Action
You lose. If this card is revealed to be in your hand outside of your turn you lose.
#702
Card by Jindra34
Gift
Action
Give target card in your hand to target opponent.
#703
Card by Jindra34
The Past-Seer
Thing
At any time, you may take the top card from the discard pile and shuffle it into the draw pile.
#704
Card by Corrigan
The Present-Seer
Thing
At any time, you may ask any number of players to reveal their hands to you and only you.
#705
Card by Corrigan
The Future-Seer
Thing
At any time, you may see what the card on top of the draw pile is.
#706
Card by Corrigan
Rainbow Declaration
Action
If there are 7 or more colors of cards in play you win.
#707
Card by Jindra34
Whu?
Action
destroy target thing with more than 15 words in its rules text.
#708
Card by Jindra34
The Abyss
Thing: Location
Whenever a card would be put in the discard pile instead remove it from play. This card is destroyed if the draw pile ever has fewer than 7 cards left in it or if another location is played.
#709
Card by Jindra34
?
Who's That?
Action
Negate the effects of any card that makes reference to fictional or real people in their title.
#710
Card by Corrigan
0X
Death Wormhole
Thing-Quantum
Whenever a Thing is destroyed by another Thing, the card is placed in the hand of the player to the right of the player who controlled the destroyed card. Death Wormhole can only be destroyed by an Action.
#711
Card by Corrigan
3
Slow Motion
Thing-Quantum
Actions are not discarded immediately, but stay in play and in effect like Things. If an Action's effect would normally last for only one turn, it becomes a voluntary effect. Only an Action can destroy this card.
#712
Card by Corrigan
The Latest Thing
Thing
This card counts as a copy of the most recent Thing to be added to the Infinite Dvorak deck web page, excluding those added since the start of the current game.
#713
Card by Kevan
Quicksand
Thing
Whenever a Thing uses an Action ability, destroy it at the end of the turn.
#714
Card by Kevan
I'll Come In Again
Action
You may play this at any time. Take a previous card you played this turn back into your hand.
#715
Card by Kevan
Og
Thing-Living
Destroy any number of Things whose titles contain more than one syllable every turn. If any player plays five cards with multi-syllabic names while Og is in play, eliminate her or him from the game.
Og not get!
#716
Card by Corrigan
Segregate
Action
Put all the cards in the discard pile into the draw pile. Shuffle the draw pile. Divide the draw pile up as evenly as possible among the players. All players now have their own draw pile and their own discard pile. Whenever a card is destroyed, it is sent to its owner's discard pile.
#717
Card by Corrigan
A1
!Yad Sdrawkcab S'ti
Thing
All players increase their hand size by one for every Thing they control (other than this one) which has at least one word which, spelled backwards, is a real word (including names, last and first). One-letter words are excluded.
#718
Card by Corrigan
Foraging Trail
Thing
Whenever an opponent draws a card (unless it's the first card they've drawn that turn), you may also draw a card.
#719
Card by Kevan
Kitchen Cupboards
Thing
Whenever a player would draw a card, they may choose to take a random card from an opponent's hand, instead.
#720
Card by Kevan
Losing Height
Thing
At the start of each player's turn, they must destroy a Thing they control.
#721
Card by Kevan
Battering Ram
Action
Put all of your Thing cards in a line so that the the top of the first card touches the bottom of the next one. The first card must touch the end of the playing surface closest to you. If the line of cards reaches across the playing surface and touches one of an opponent's cards, that player is eliminated.
#722
Card by Corrigan
8
Corrosion of Conformity
Thing
Destroy all blue Things. No blue Things, red Actions green Reactions or teal Tack-Ons may be played while Corrosion of Conformity is in play.
#723
Card by Corrigan
7
Comet
Thing-Astronomical
At the beginning of this card's controller's turn, they must give control of Comet to the player to their left. If Comet is ever destroyed, it is returned to the draw pile in 10 turns.
#724
Card by Corrigan
Monkey
Thing
At the beginning of each of your turns while the monkey is in play, pick a yellow thing currently in play and remove it from the game. If there is no yellow thing in play you must provide one from your hand. If you do not have a yellow thing in your hand, discard your whole hand and the monkey.
#725
Card by Clucky
Light Filter
Thing
Draw a card from the deck and place it under this card so that the color of the card can been seen to all. While this card is in play, every card has the color of the card drawn.
#726
Card by Clucky
Color Monopoly
Action
Show everyone one card from your hand. Each player must then give you every hand in their hand which matches in color with the card you showed them.
#727
Card by Clucky
Trebuchet
Thing
Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.
#728
Card by Kevan
Fight Scene
Thing
Thing cards cannot be played. Any player may reveal a hand that contains no Action cards, to destroy Fight Scene.
#729
Card by Kevan
Decimate
Action
Remove from the game a tenth of the Things in play, a tenth of each player's hand, a tenth of the deck and a tenth of the discard pile, rounding up in all occasions.
#730
Card by Zaratustra
The UnThing
You may play this during your turn, if you put a Thing in play as well. Counts as a negative Thing. If you have less than zero Things at the start of your turn, win the game.
#731
Card by Zaratustra
8
8-Ball
Thing
Whenever an opponent would destroy any number of your Things, those Things are chosen randomly. If 8-Ball is destroyed in this manner, the player who destroyed it is eliminated from the game.
#732
Card by Corrigan
A1
Smart Aleck
Thing-Person
The card on top of the discard pile is still in effect unless its text contains the phrase 'as long as this card is in play'.
#733
Card by Corrigan
2M
Thickhead
Thing-Person
No cards whose Type includes words such as 'Pun', 'Meta', 'Quantum' or 'Ironic' have effect while this card is in play.
"If I don't geddit, it can't be tha' 'mportant."
#734
Card by Corrigan
Incredible Density
Thing
As long as this thing is in play it takes two card effects played during the same turn to destroy a thing.
#735
Card by Jindra34
Double Time
Thing
As long as this card is in play players may play twice as many cards as normally allowed.
Soldiers! MOVE OUT!
#736
Card by Jindra34
Grammar good is not
Type
As long as this card is in play if any one speaks in proper english grammar they immediately are eliminated from the game.
#737
Card by Jindra34
1
You-niquity
Thing
No cards may be copied for any reason. This includes self-copying. Also, no card may be played if it shares a name with a card currently in play.
Everyone is special!
#738
Card by Corrigan
Fe
Iron Fist
Thing
Any decisions that would be made by the majority are instead made by you. No other player may offer suggestions to you.
#739
Card by Corrigan
Materialistic Book
Thing
No Things that do not represent actual physical things may be played.
#740
Card by Corrigan
Let Me Try
Action
Choose a card from the discard pile which you haven't played yet this game, and put it into your hand.
#741
Card by Kevan
U2
Bono
Thing-Person
At any time, you may change this card's colour to green or blue. Give the player with the fewest money tokens 4 money tokens. Also, negate the lingering effects of any Action cards. Whenever a location card is in play, you may choose to remove its effects at any time.
#742
Card by Corrigan
Shocking Revelation
Action-Reaction
Play this card whenever a player looks at any card in another player's hand. The player whose hand is being looked at discards their hand. They then draw a new hand and can look at the hand of the player who looked at their hand initially.
#743
Card by Corrigan
7U
Uncle Joe's Science Lesson
Thing
All numerical values (including corner values) on all cards in play are changed to infinity.
"There are some things that are so infinitely huge no one could get it. Then some things are so infinitely tiny no one could ever get it."
#744
Card by Corrigan
Quick Brown Foxes
Action
If the titles of a player's Things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins.
#745
Card by Clucky
Reverse Gravity
Thing
All players things are kept face down and can only be looked at by the player who owns the thing. All players hands must remain face up at all times. When this card is removed from play, the effect is reversed back to its original form.
#746
Card by Clucky
Sky Islands
Thing-Location
When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.
#747
Card by Corrigan
The Universe Flickers
Action-Quantum
If you have had this card in your hand for 4 of your turns, you must play it. If you do not, you are eliminated from the game. For the rest of the turn, all cards, including those in the players' hands, are considered to be completely blank.
#748
Card by Corrigan
0C
Icy Heart
Thing-Symbolic
No cards may be returned from the discard pile. No player may draw more than one card per turn, and no player may have more than 5 cards in her or his hand. Negate the effects of any card that would prevent another card from being destroyed.
#749
Card by Corrigan
Anything Can Happen In The Next Half Hour
Thing
If there are ever any Action cards in the discard pile, they are immediately shuffled into the draw pile.
#750
Card by Kevan
Fifth Ace
Action
Search the draw pile for any card and put it into your hand. Any opponent may discard two cards to prevent this.
#751
Card by Kevan
Mimic
Thing
When Mimic comes into play, choose another Thing; it is destroyed, and its controller gains control of Mimic. Action: Discard two cards to destroy a Thing.
#752
Card by Kevan
Reunite
Action
If any players were eliminated from the game, they are now brought back into the game. They sit in their original seats.
#753
Card by Corrigan
Spirit Duplicator
Thing-Machine
Whenever a card is duplicated, the duplicate(s) must be purple.
#754
Card by Corrigan
P.O.W. Execution
Action-Violent
Destroy all cards under your control who were played by a different player.
#755
Card by Corrigan
Unexpected Birthday
Action
Choose an opponent. They must choose a Thing they control, and give you control of it.
#756
Card by Kevan
Brain Swap
Action
Swap your hand of cards with that of a chosen opponent.
#757
Card by Kevan
3S
Pizza Deadline
Thing
If a player takes longer than 30 seconds to take his or her turn, their turn is skipped.
#758
Card by Corrigan
Spin the Wheel of Fortune
Action
Put all Things in play into a stack and shuffle it. Deal each player an equal number of cards. If there are any cards left over, shuffle them back into the draw pile. In your hand, you may change this card's colour to any other color.
#759
Card by Corrigan
A2
Smart Allen
Thing-Person
For as long as this card is in play, only Actions whose title's first word is an adverb or a present-tense verb may be played.
#760
Card by Corrigan
Martian Chess
Thing
After a player has played an Action card, they must hand it to an opponent instead of putting it in the discard pile.
#761
Card by Kevan
Brockian Ultra-Cricket
Thing
After a player has played an Action card, they must destroy a Thing they control, if they have any.
#762
Card by Kevan
Oscar Wilde
Thing-Person
On all cards in play other this one, the word 'destroy' is replaced with the phrase 'render blank'.
#763
Card by Corrigan
Communist Fashion
Thing-Oxymoron
Change the colour of every card in play to khaki. If Communist Fashion is destroyed, all of the other cards that were in play when it was destroyed may never have their colour changed.
#764
Card by Corrigan
Unplugged Refrigerator
Thing-Appliance
Action: Destroy this card to destroy 3 adjacent Things which are all under the control of the same player.
Gonna fall on you!
#765
Card by Corrigan
Token Ring
Thing
Other players may not play cards. Whenever you play a card (not including this one), give control of Token Ring to the player on your right.
#766
Card by Kevan
Fast Response
Thing
Whenever an opponent plays an Action, you may play an Action.
#767
Card by Zaratustra
Weapons Race
Thing
Whenever an opponent plays a Thing, you may play a Thing.
#768
Card by Zaratustra
Registering Protest
Thing
Whenever an opponent plays a Thing, you may play an Action.
#769
Card by Zaratustra
Concealed Weapons
Thing
Whenever an opponent plays an Action, you may play a Thing.
#770
Card by Kevan
Gorgon
Thing
Action: Replace a chosen Token with a Stone Token.
#771
Card by Kevan
Goldberg Device
Thing
Action: Activate the Action abilities of every other Thing you control, in an order of your choosing.
#772
Card by Kevan
Vegetable Patch
Thing
Action: Discard any number of cards to generate that many Seed Tokens, or destroy any number of Seed Tokens to draw that many cards.
#773
Card by Kevan
Gold-Digging Spouse
Thing-Person
This card can only be controlled by the player who controls the most Things other than this one.
#774
Card by Corrigan
Stockholm Syndrome
Thing
If, while Stockholm Syndrome is in play, control of a Thing is changed and remains so for 3 turns, that Thing may not be returned to its original controller for the remainder of the game.
#775
Card by Corrigan
Supporting Fire
Thing
Whenever one of an opponent's Things is destroyed, the Thing to its left and the Thing to its right are destroyed too.
#776
Card by Corrigan
Enough Already
Action
If each player has taken ten or more turns in this game, you win.
#777
Card by Zaratustra
2R
Remember This?
Thing
All Things without corner values have a corner value equal to the number of words in their title, followed by the initial letter in their title.
#778
Card by Zaratustra
Deadline
Action
If you have played three or more cards since the start of your last turn (this one not included), you win.
#779
Card by Zaratustra
Thing
When you play this card, you must change its title and colour. You may also give it a corner value and expand its type beyond 'Thing' if you wish. Action: Destroy one non-living Thing.
#780
Card by Corrigan
Possessed Desk
Thing-(Living)-Supernatural
Action: Change Possessed Desk's 'Living' status to 'Non-Living' or its 'Non-Living' status to 'Living'. When Possessed Desk is living, its colour is black, and when it is non-living, its colour is brown. Action: If Possessed Desk is living, destroy a non-living Thing. If Possessed Desk is non-living, destroy a living Thing.
#781
Card by Corrigan
A3
Smart Alfred
Thing-Person
If an Action card is discarded from a player's hand, it takes effect.
#782
Card by Corrigan
Degeneration
Action
Destroy a Thing controlled by an opponent, and replace it with a Thing card from your hand.
#783
Card by Kevan
Fleshcraft
Action
Create a living Thing called 'Flesh Golem'. Choose two random cards from the discard pile. For Flesh Golem's text, give it one sentence from each of those randomly-selected cards. 'Flesh Golem' is then immediately under your control.
#784
Card by Corrigan
8L
The Triumph of the Left Brain
Thing
Any card with a corner value can destroy a card with a lower corner value. A Thing with no corner value is considered to have a corner value of 0. If a card's corner value contains one or more letters, replace the first letter with its value in Scrabble points and add it to the number.
#785
Card by Corrigan
Hitman
Thing-Person
This card is not considered to belong to any one player. Any player may use Hitman's abilities. Action: Sacrifice an even amount of tokens. Destroy a number of Things equal to half the amount of tokens you sacrificed.
#786
Card by Corrigan
Ubik
Action
Destroy a Thing you control. Draw and reveal seven cards, choose a Thing from among them (if there are any), and put it into play. Discard the other drawn cards.
#787
Card by Kevan
Survival of the Fittest
Thing
Whenever a Thing comes into play, its controller must destroy a Thing they control.
#788
Card by Kevan
Juggling Balls
Thing
At the end of each player's turn, if they have more than three Things in play, they must destroy all but three of those Things.
#789
Card by Kevan
MW
The Rich Get Richer
Thing-Unjust
Each player's hand size is equal to the number of Things they currently control, including this one. Whenever a Thing is destroyed, the player who controls that card must discard a card from his or her hand; when a player plays a Thing, he or she must draw a card.
#790
Card by Corrigan
A4
Smart Alvin
Thing-Person
No player may use the abilities, voluntary or involuntary, of a non-living Thing unless he or she also controls a living Thing. This does not apply to non-living Things that could, in reality, operate or activate themselves.
#791
Card by Corrigan
Rob a Junkyard
Action
Create and control 5 Token tokens. Token tokens count as tokens, but cannot be voluntarily used for any purpose.
#792
Card by Corrigan
Musical Cards
Action
Play any song made by a well known artist. Then select another player. The selected player then has to name the song title and song artist before the end of the song. If they are unable to do so, the selected player must discard their current hand, and each player then optionally donates a card of their choice to the selected person.
#793
Card by Sly
Dalek
Thing
Action: Destroy a Thing. Its controller may choose to immediately play an Action card from their hand to prevent the destruction; that Action takes effect as normal.
#794
Card by Kevan
Rage
Thing
Whenever a Thing is destroyed, the player whose turn it is may select another Thing and destroy it. (This card doesn't trigger itself.)
#795
Card by Kevan
Nuclear Briefcase
Thing
If this Thing is destroyed, destroy all Things.
#796
Card by Kevan
Shelter in the Shadows
Action
Play a game of hide and go seek. Count to the number of cards in play including this one. Whom ever you find first loses. If you find two people at the same time, the person you tag first loses.
#797
Card by Sly
Black Hole
Thing
At the start of your turn, gain control of a Thing you do not control. If every Thing in the game belongs to you, destroy all Things and discard your hand.
#798
Card by Kevan
C2
Constant Implosion
Thing
Every 3 turns, destroy Things in play other than this one.
#799
Card by Corrigan
Ritalin
Thing
If any cards would be randomly selected, they are selected normally instead.
#800
Card by Corrigan