Infinite Dvorak deck/Cards 901-1000
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The Infinite Dvorak Deck
Cards 901-1000 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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Second-Hand Shop
Thing
Action: Discard a card to gain a number of Money tokens equal to the number of words in the card's title.
#901
Card by Kevan
Guru Meditation
Thing
At the end of any turn in which no Things or Actions were played, draw a card.
#902
Card by Kevan
The Summer Home Card
Thing
Whenever it is a player's turn, they must play as many cards as possible.
#903
Card by Corrigan
Year-Sucking Machine
Thing-Machine
At the end of each turn, remove the top card on the draw pile from play entirely.
No one survives the machine.
No one survives the machine.
#904
Card by Corrigan
Rags-to-Riches Race
Thing
When you play this card, destroy all cards in play other than this one, which is not considered to be under any player's control. The first player to control 20 Things wins. If a player ever has 0 Things after the next turn cycle, they are eliminated from play. After you play this card, you may play another Thing.
"I will goooooo from rags to riches..."
"I will goooooo from rags to riches..."
#905
Card by Corrigan
2G
ScavengeAction
Move a card from the discard pile to your hand, then discard a card.
#906
Card by Bucky
6R
FirestormAction
Give this card to the player on your right. That player must destroy 1 Thing he controls for each card that has been played since the end of his last turn.
#907
Card by Bucky
5G
Recycling BinThing
Each other player may, once per turn, give you a card from eir hand in order to draw a card.
#908
Card by Bucky
2S
Rapid FadsThing
On each player's turn, when they would normally draw a card, they instead discard their hand and draw a new one.
#909
Card by Corrigan
5T
Creepy Stuffed OwlThing
Whenever an Action ability or card that involves selecting a target is used by an opponent, flip a coin. If the coin comes up heads, they can select the target normally, but cannot target this card. If the coin comes up heads, then this card must be the target. This is the only way to target this card. If this Thing is ever made living, it is not affected by locations.
#910
Card by Corrigan
2X
Old PhotocopierThing
When this card is destroyed, it may not be returned from the discard pile. Action: Select any number of your Things, change their colour to black, and make them copies of one of your Things which was not selected. Then flip a coin and erase this card's effect if the coin comes up tails.
#911
Card by Corrigan
Waste Not Want Not
Thing
Whenever a card would be discarded, the player who is discarding it may play it instead. (This does not count towards their per-turn limit.)
#912
Card by Kevan
Acid Rain
Thing
Each player must destroy a Thing they control (other than this card), at the start of each of their turns.
#913
Card by Kevan
Hand Graft
Action
Discard your hand. Take a Thing from play and put it into your hand.
#914
Card by Kevan
EMC2
Matter-Energy Converter No. 1Thing
Action: Destroy any number of your other tangible Things to play an equal number of Actions.
When an opponent gains control of this card, destroy all of their other Things.
When an opponent gains control of this card, destroy all of their other Things.
#915
Card by Corrigan
EMC2
Matter-Energy Converter No. 2Thing
Action: Destroy any number of your other tangible Things to destroy an equal number of opposing Things.
When an opponent gains control of this card, destroy all of their other Things.
When an opponent gains control of this card, destroy all of their other Things.
#916
Card by Corrigan
EMC2
Matter-Energy Converter No. 3Thing
Action: Destroy any number of your tangible Things to create and control an equal amount of Energy Tokens.
When an opponent gains control of this card, destroy all of their other Things.
When an opponent gains control of this card, destroy all of their other Things.
#917
Card by Corrigan
Universal Remote Control
Thing
Action: Activate the Action ability of any Thing in play, with you making any decisions required by it.
#918
Card by Kevan
Barricade
Thing
Whenever an Action played by an opponent would affect either your Things or your hand, it instead has no effect and this Thing is destroyed.
#919
Card by Kevan
Domino Effect
Action
Destroy a Thing. Its controller may then choose to take this card and play it immediately.
#920
Card by Kevan
4A
Medieval AlchemyThing
Change all tokens (other than Fire, Water, Earth, Air and Money tokens) into Fire, Water, Earth or Air tokens (the controller of the token chooses which kind for each token). Action: Destroy a Water token, a Fire token, an Earth token and an Air token (all under your control) to create a Money token. Any player may use this ability at any time.
#921
Card by Corrigan
4
Elemental PowersThing
Action: Destroy one of your Fire tokens and a Thing card. Action: Destroy one of your Water tokens and draw a card. Action: Destroy one of your Air tokens and control a Thing card.
Action: Destroy one of your Earth tokens and render a Thing card's text blank.
Action: Destroy one of your Earth tokens and render a Thing card's text blank.
#922
Card by Corrigan
1I
Mass-Production MachineThing
Draw a card. For as long as this card is in play, all cards drawn are considered to be copies of that card.
#923
Card by Corrigan
Reproducible Bug
Thing
Play this onto a Thing controlled by an opponent, and place an Action card from your hand under this card. Whenever the Thing's Action ability is invoked, you may play a copy of the Action card.
#924
Card by Kevan
4P
Blank TombstonesThing
Flip the discard pile upside down. Whenever a player moves cards from the discard pile for whatever, he/she must look through the discard pile and keep them face down, not seeing what those cards are until they are moved them from the discard pile.
#925
Card by Corrigan
3T
Triple ThreatAction
Destroy a Thing, take control of a Thing and force an opponent to discard a card from his/her hand.
#927
Card by Corrigan
Brain Drain
Thing
Whenever you draw a card, take a card at random from a chosen opponent's hand instead. (If opponents have no cards in their hands, you do not draw.)
#928
Card by Kevan
Chessboard
Thing-Location
When a Thing is destroyed by another Thing, put the destroying Thing in the place where the destroyed Thing was. Every turn, change this card's color from white to black or vice-versa. When another Location is played, destroy Chessboard.
#929
Card by Corrigan
V8
Violet ViolenceAction
Destroy a number of non-purple Things equal to the number of purple cards you control (including your hand).
#930
Card by Corrigan
6C
Purple SabreThing
A Thing equipped with this card adds "Action: Destroy X Things and discard X cards from your hand. You cannot destroy a number of Things greater than the number of cards in your hand." to the end of its text.
#931
Card by Corrigan
Tollbooth
Thing
Whenever a player plays an Action or an Action ability of a Thing, he/she must destroy a thing he/she controls.
#933
Card by Bucky
H2
BloodlustThing
When a Thing would destroy another Thing with an Action ability but fails, that Thing selects a different Thing as its target.
Kill...kill...kill.
Kill...kill...kill.
#934
Card by Corrigan
R7
Sir RépetitiveThing
Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing. Action: Destroy a Thing.
#935
Card by Corrigan
E3
Energy ConceptThing
Give each player 25 Energy tokens. Whenever a player plays a card or uses an Action ability, they must destroy 1 Energy token they control. Whenever a player destroys or takes control of an opposing Thing, they create and control 2 Energy tokens. When a player has no Energy tokens left, they are eliminated from the game.
#936
Card by Corrigan
Combination Safe
Thing
Tokens you control may not be destroyed or stolen by other players.
#938
Card by Kevan
Farmland
Thing
Action: Put a Seed token into play. Action: Destroy a Seed token; draw a card, and put it into play in place of the Seed token, if it is a Thing. (If it is an Action, discard it.)
#939
Card by Kevan
2B
OperatorThing
Play onto a Thing with an Action ability. That Thing's first action ability is triggered at the beginning of each of its owner's turns, but may not be used in place of an Action.
#940
Card by Bucky
Über Micro
Action
Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.
#941
Card by MaxX Unlimited, Pure Pwnage CCG
Double Strike
Action
Reveal an Action from your hand, when you play this; this card is treated as a copy of it.
#942
Card by Kevan
J6
Circlet of CourageThing
Play this card onto a Thing you control and add 'This overrides all other card effects.' to the end of its text.
#943
Card by Corrigan
C3
Fan ClubThing
Pick a creator. Destroy all cards in play (other than this one) that were not created by that creator. All players discard all cards in their hands not by that creator. Whenever a player draws a card by a different creator, they must remove that card from the game until they draw a card by the selected creator. This card counts as a club.
#944
Card by Corrigan
Y4
Reward/RiskThing
Action: Destroy up to 6 Things. Then roll a 6-sided die and destroy this card if the result is equal to or less than the amount of Things you destroyed.
#945
Card by Corrigan
Stack
Thing
Action:put a Thing in play under this card and all cards under it.
Action: remove the bottommost thing from under this card.
In addition its normal type and text, this card counts as a copy of the bottommost card under it (if any) and has all the text of that card.
Action: remove the bottommost thing from under this card.
In addition its normal type and text, this card counts as a copy of the bottommost card under it (if any) and has all the text of that card.
#947
Card by Bucky
Dave Eggers Attack
Action
Destroy all opposing Things whose titles are 3 or fewer words long.
Check out my Heartbreaking Card of Staggering Genius!
Check out my Heartbreaking Card of Staggering Genius!
#948
Card by Corrigan
Rookie Cards
Thing
If a player controls a card that was the first card its creator added to the Infinite Dvorak Deck, they win. A player may also reveal his/her hand and win if they have a card that was the first one its creator added to the Infinite Dvorak Deck in his/her hand.
I'll trade you my The Ergonomics of the Situation for your Tempermental Cloning Machine.
I'll trade you my The Ergonomics of the Situation for your Tempermental Cloning Machine.
#949
Card by Corrigan
L3
The Mad HatterThing
Action: Each player takes another player's seat, taking their cards with them. Each player must end up in a different seat. Then flip a coin. If it comes up heads, play goes counterclockwise, if tails, clockwise.
Twinkle twinkle little bat, how I wonder what you at.
Twinkle twinkle little bat, how I wonder what you at.
#950
Card by Corrigan
Dynamo
Thing
You may discard two cards at any time in order to play an Action out of turn.
#951
Card by Bucky
Refuse
Action-Response/Thing
As an Action: Play in response to an opponent giving you one of their Things. Return the Thing to them.
As a Thing: None of your other Things can be destroyed by an opponent until Refuse is.
As a Thing: None of your other Things can be destroyed by an opponent until Refuse is.
#952
Card by Corrigan
Life Should Be Flavourful
Thing
When you play this card, destroy all Things in play without flavortext. No cards without flavortext can be played while The Zest of Life is in play.
This card doesn't destroy itself because it has flavortext.
This card doesn't destroy itself because it has flavortext.
#953
Card by Corrigan
Boot
Action/Thing
As an Action: Put target Thing in your hand.
As a Thing: Play this card onto a Thing you control and add 'Any cards destroyed by this card are removed from the game.' to its text.
"Disparaging the boot is a bootable offense".
As a Thing: Play this card onto a Thing you control and add 'Any cards destroyed by this card are removed from the game.' to its text.
"Disparaging the boot is a bootable offense".
#954
Card by Corrigan
Last step Bungled
thing
if this thing is in play you may put it in an opponents hand to prevent them from winning the game for one turn.
You Forgot to Flip the Red Switch?
You Forgot to Flip the Red Switch?
#955
Card by Jindra34
Bull's Eye
Thing
Whenever an Action or an Action ability of a Thing targets a Thing, it must target Bull's Eye.
#957
Card by Bucky
Plot Complication
Action
Remove target non-Token Thing you control from the game. Remove target non-Token Thing an opponent controls from the game.
So the Token Eater fell in love with the Card Mine, and it kinda went downhill from there.
So the Token Eater fell in love with the Card Mine, and it kinda went downhill from there.
#958
Card by Bucky
I9
EffigyThing
Choose one of your Things. Whenever that Thing would be destroyed, destroy Effigy instead. Effigy can't be voluntarily targeted.
"Your enemies must not be very bright."
"Your enemies must not be very bright."
#959
Card by Corrigan
C3
Ventriloquist DummyThing
Whenever one of your Things uses an Action ability, it is considered to have been used by Ventriloquist Dummy.
It's creepy too.
It's creepy too.
#960
Card by Corrigan
Z1
Completely Loony Mix-UpThing
All players draw cards at the end of their turn instead of at the beginning.
"Drawing at the end! It's just so crazy!
"Drawing at the end! It's just so crazy!
#961
Card by Corrigan
$$
Brought To You ByThing
Once every turn, you may mention a fact about this card's sponsor (no repeats) to draw an extra card.
#962
Card by Zaratustra
7C
CanastaThing
Instead of drawing a card, you may put the top card from the discard pile into your hand.
#963
Card by Zaratustra
1G
Last GaspAction
Play in response to being eliminated from the game, or another player winning the game. Immediately take a turn; if you can win before it ends then you win instead.
#965
Card by Bucky
3d6
Mighty hammer of DOOMThing
Discard two cards: destroy target Thing.
Action: destroy target Token.
Action: destroy target Token.
#966
Card by Bucky
Vandalize
Action
With a felt pen, scribble on target Thing. Any part of the card that was scribbled on is considered to not exist.
I am a confused, angry youth with no positive outlet.
I am a confused, angry youth with no positive outlet.
#967
Card by Corrigan
Pong
Thing
Crumple a piece of paper into a ball. Action: You and target player throw the ball back and forth until one fails to catch or fumbles it. When a player fumbles or fails to catch the ball, the other player gets a Point token and gains control of Pong. Whenever a player has 10 Point tokens, he/she wins the game.
Bip...bong...bip...
Bip...bong...bip...
#968
Card by Corrigan
Blue Man Group
Thing-Collective
Put 3 Blue Man counters on this card. Whenever this card would be destroyed, remove a Blue Man counter from it and erase one of this card's Action abilities or else destroy it. Action: Use an inanimate Thing's Action ability. Action: Draw a card. Action: Play 2 Action cards from your hand.
#969
Card by Corrigan
B4
FlipsideAction
Put aside all cards you have in play. Play all the cards in your hand. Return all cards put aside to your hand.
#970
Card by Zaratustra
4Q
ImproviseAction
Refill your hand to maximum size with any Dvorak cards, gaming cards or card-like items you can find in the room you're playing.
Scratch here -- you may have already won $10000!
#########################
#########################
#########################
Scratch here -- you may have already won $10000!
#########################
#########################
#########################
#972
Card by Zaratustra
Raging Bull
Thing
Every turn, Raging Bull destroys a random Thing (this does not count as an Action).
Action: Raging Bull doesn't destroy a Thing this turn.
Not a reference to the movie.
Action: Raging Bull doesn't destroy a Thing this turn.
Not a reference to the movie.
#973
Card by Corrigan
C3
Card PuritanismThing-Tack On
All Actions have "and destroy 5 token Things." added to the end.
#974
Card by Corrigan
Wolf
Action/Thing-Pun
As an Action: Draw 4 cards and destroy a Thing you control.
As a Thing: Action: Destroy an organism.
Action: Take control of up to 3 Tokens.
As a Thing: Action: Destroy an organism.
Action: Take control of up to 3 Tokens.
#975
Card by Corrigan
Petard Launcher
Thing
Action: Destroy a Thing that has the word 'destroy' in one of its action abilities.
#976
Card by Kevan
Two-Handed Sword
Thing
You may not play cards. Action: Destroy a Thing other than Two-Handed Sword.
#977
Card by Kevan
S1
Gypsy FairThing
Action: Take control of a Thing until your next turn.
Action: Each player draws a card from the discard pile.
Action: All players switch hands with the player on his/her left.
Action: Draw a card and discard a card.
Action: All players discard their hand and draw a new hand.
Action: Destroy a Token you control.
Action: Each player draws a card from the discard pile.
Action: All players switch hands with the player on his/her left.
Action: Draw a card and discard a card.
Action: All players discard their hand and draw a new hand.
Action: Destroy a Token you control.
#978
Card by Corrigan
Occam's Razor
Action
Destroy all Things in play except for the one with the fewest words in its text. If there is a tie, don't destroy any of those Things.
#979
Card by Corrigan
Clone
Action/Thing
If played as an Action:
Create and control a copy of target Thing.
If played as a Thing:
This card counts as a copy of target Thing.
This card didn't really need to be an Action/Thing, but it is anyway. You can use it strategically in relation to your per-turn limit, though.
Create and control a copy of target Thing.
If played as a Thing:
This card counts as a copy of target Thing.
This card didn't really need to be an Action/Thing, but it is anyway. You can use it strategically in relation to your per-turn limit, though.
#980
Card by Corrigan
!D
Seriously, Give It A RestThing
Things can't be destroyed by Actions that haven't been played from your hand.
#981
Card by Zaratustra
Variance
Thing
Each Action can only be used once. Remove the card from the game or strike the text off the card once it's used.
#982
Card by Zaratustra
Piñata
Reaction
You may play this whenever another player destroys one of your Things. Draw 5 cards.
#983
Card by Zaratustra
Inspector Gadget
Thing
Action: Reveal a Thing from your hand, and play any of its Action abilities as if Inspector Gadget had that ability (replacing the name of the revealed card with the name of this card).
#984
Card by Kevan
Revolving Fireplace
Thing
Action: Put aside any number of Thing cards from your hand. Return all Things you control (except for this card) to your hand. Put all set aside Thing cards into play.
#985
Card by Kevan
Locust/Lotus
Thing-Multi
As Locust:
Action: Destroy 7 Tokens.
As Lotus:
Whenever any of your Things are destroyed, draw that many cards.
Action: Destroy 7 Tokens.
As Lotus:
Whenever any of your Things are destroyed, draw that many cards.
#986
Card by Corrigan
Beam/Bean
Thing-Multi
As Beam:
Action: Destroy Beam and target Thing. You may use this out of turn.
As Bean:
Each turn, gain a Growth token.
Action: Destroy Bean and all of your Growth tokens. Draw a number of cards equal to the number of growth tokens you destroyed.
Action: Destroy Beam and target Thing. You may use this out of turn.
As Bean:
Each turn, gain a Growth token.
Action: Destroy Bean and all of your Growth tokens. Draw a number of cards equal to the number of growth tokens you destroyed.
#987
Card by Corrigan
This Card
Thing
Whenever a card's text says 'this card', it refers to This Card.
#988
Card by Corrigan
Puyo Puyo
Thing
Whenever there are four or more Things in play with the same color, destroy all of them.
#989
Card by Zaratustra
Glass Ceiling
Thing
There can't be more Things in play than there were when this was played. Players may destroy their own Things at will.
#990
Card by Zaratustra
Dave Eggers Block
Action-Response
Prevent the destruction of a Thing you control by an opposing card with a title 3 or fewer words long. If the opposing card was an Action, it still gets destroyed.
Dave Eggers to the rescue!
Dave Eggers to the rescue!
#991
Card by Corrigan
Viper
Thing
Action: Put a Poison counter on target living Thing-that Thing is now 'Poisoned'. This card cannot use its Action to put a Poison counter on a Poisoned Thing. Each turn, each Poisoned Thing gains a Poison counter. Whenever a Thing has 5 Poison counters on it, destroy it.
#992
Card by Corrigan
Pandemonium at the Theater
Action
Look at the top 2 cards on the draw pile; if they are both created by Kevan, put them in your hand. Take control of a Thing created by Jindra34. Put target Thing created by Bucky into the hand of the player to your left. Move a card created by Corrigan (including this one) from the discard pile to your hand. Remove a card created by fanofphilosophy from the game.
#993
Card by Corrigan
Drawkcab
Thing
Turn order goes: Discard down to five cards; Play an Action and/or Thing; Draw a card.
#994
Card by Zaratustra
DDoouubbllee
Thing
Whenever you draw a card, draw two instead. Whenever you would play an Action, you must play two Actions instead. Whenever you would play a Thing, you must play two Things instead. These effects are not recursive.
#995
Card by Zaratustra
Cantor Set
Thing
At the start of your turn, all players discard a third of the cards in their hand, rounding up.
#998
Card by Zaratustra
The Thousandth Card
Action
If there are 1000 or more cards in the draw pile, you win.
#1000
Card by Zaratustra