Infinite Dvorak deck/Cards 9601-9700

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The Infinite Dvorak Deck

Cards 9601-9700

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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0A
Additional Supply Depots Required
Action
Until your next turn, players who don't control any buildings or crates can't draw cards and can't create or play tokens or Things that aren't buildings or crates.
#9601
Card by ChippyYYZ
4I
Invoke Prestige
Action
Look at and rearrange the top 3 cards of the deck, then draw two cards.

Instead of playing a Thing this turn, if you control a gold Thing or reveal a gold card from your hand, you may look at and rearrange the top 3 cards of the deck, then draw two cards.
#9602
Card by ChippyYYZ
Invoke the Fifth
Action
End your turn. You may play this at any time during your turn, provided you have the action to do so.
#9603
Inert
Action
Target thing loses all text and gains "This thing cannot gain any additional text."
#9604
Shadow of God
Thing
If a player would gain control of a sentient thing you control, sacrifice it instead.
#9605
1B
Act of Gluttony
Action/Reaction
Destroy target Thing.

You may play this in response to an opponent playing an edible Thing. If you do, target that Thing and draw two cards afterwards.
#9606
Card by Bucky
2B
Wrath
Thing
To "Lash Out", destroy one of your own Things and a random Thing belonging to target opponent.

During each of your turns, you may voluntarily Lash Out once. When an opponent destroys one of your Things, you must Lash Out targeting them if possible.
#9607
Card by Bucky
3B
Envy
Thing
When you gain control of this, choose a Thing belonging to your opponent. When you gain control of that Thing or a copy of it, destroy Envy and draw to your hand size limit. If either Envy or that Thing is destroyed otherwise, discard your hand.
#9608
Card by Bucky
7I
Innovate Or Imitate
Action
Look at the top 2 cards of the deck. You may either draw those cards or copy the last Action played by an opponent.
#9609
Card by ChippyYYZ
7T
Thought Experiment
Action
Set aside Thought Experiment and another card from your hand face-up. At the end of your next turn, put both cards back in your hand and discard a card.
While a Thing card is set aside this way, its effects apply as though it were in play under your control.
#9610
Card by ChippyYYZ
9W
Wizard Hat
Thing
At the beginning of your turn, gain a Mana token if you have more cards in hand than Mana tokens.
Action:Put a Thing card from your hand under Wizard Hat face-up.
Action: Return Wizard Hat to your hand, revealing that any face-up cards under it are in play.
"Nothin' Up My Sleeve!"
#9611
Card by ChippyYYZ
Everything Bagel
Thing
Everything Bagel has all Thing types.
It's alive! It's the size of a building! It's also cold, hard cash! Gross!
#9612
Lethal cognitohazard
Thing
If a human thing would target you or a thing you control, destroy it instead.
#9613
R
Lightning Bolt
Action
Lightning Bolt deals 3 damage to any target.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.
#9614
Fresh Blood
Action
Put the topmost living Thing in the draw pile into your hand. If it has any Action abilities, you may activate one of them without cost if you play it this turn. Shuffle the draw pile.
#9615
Card by Binarius
Wait For It
Action
During your next turn, you may play an Action from your hand without cost.
#9616
Card by Binarius
One With the Universe
Thing
If the game ends, you win.
#9617
Card by Binarius
The Universe Within
Action
Play a subgame of Dvorak, using the current deck as the main deck, and with things controlled by players in the main game affecting the sub game. The player who wins the subgame wins the game.
#9618
Memetic Disease
Action
Target human gains "If this targets or becomes the target of a human thing, it gains the text granted via Memetic Disease" and "At the beginning of your turn, place a waste counter on this, then sacrifice it if it has 3 or more waste counters."
#9619
Scale Model of the Hyperverse
Thing
Play with all zones revealed. (Players may look at eachother's hands, others sleeves, the deck, and any hidden zones created during gameplay.)
#9620
Take Things Literally
Action
Gain control of two target Things.
#9621
Card by Binarius
Take Action
Action
View target opponent's hand and take an Action from it.
#9622
Card by Binarius
Just My Type
Action
Choose "Thing" or "Action", then reveal the top four cards of the draw pile and put the cards of the chosen type into your hand. Shuffle the draw pile.
#9623
Card by Binarius
4H
Hasty Judgement
Action
An opponent looks at the top 4 cards of the deck and reads aloud their titles in order. You have 5 seconds to choose up to two of those cards. Put them into your hand and shuffle the rest into the deck.
Hopefully you've taken notes.
#9624
Card by ChippyYYZ
1B
Bottled City
Thing
When this enters play, choose target building card in play or in the discard pile and put it underneath Bottled City.
When Bottled City is destroyed, gain 2 Building tokens and play a card from under it.
#9625
Card by ChippyYYZ
4D
Connect The Dots
Action
Count the number of Action cards in the discard pile. Draw half that many cards, rounded down. If you drew at least 4 cards this way, remove this card and all Action cards in the discard pile from the game, then end your turn.
#9626
Card by ChippyYYZ
4B
Slothfulness
Thing
Draw an extra card at the start of your turn.

When you play a Thing, you may play one fewer Action this turn and vice versa.
#9627
Card by Bucky
5B
Hand Scrambler
Thing
Action: Target player discards a card at random, then draws a card.
#9628
Card by Bucky
6B
Action Accelerator
Thing
When you play a Thing (including this), you may use one of its Action: or Thing: abilities for free.


Once per turn, Thing: take an extra Action.
#9629
Card by Bucky
Viral Crystal
Thing - Crystal
At the beginning of a player's turn, for each Crystal that player controls, target thing they control lose all card text and becomes a Crystal in addition to it's other types.
Action: Target thing becomes a Crystal in addition to its' other types.
#9630
To Dust
Action
Target thing loses all text and gains the title "Dust" and gains the subtype Dust
#9631
Manifest Ability
Action
Reveal an action from your hand. It loses the Action type and becomes a Thing. It gains "You may use this card's text once per round."
#9632
2D
Dogma's Demand
Thing
Once during your turn, you may choose a sentence on a Thing you control.
The most recently chosen sentence is ignored during your turn.
"But it says so right here!"
"Oh, we don't believe that part."
#9633
Card by ChippyYYZ
2P
Parallel Past
Action
Each player, starting with the next player in turn order, returns a card from the discard pile to their hand then puts a card from their hand on top of the deck.
If it's not an extra turn, end the turn and take an extra turn.
#9634
Card by ChippyYYZ
4S
Studious Scribe
Thing - Party Member
Whenever you draw a card, rotate this card 90° clockwise.
When this card completes a clockwise rotation, return the bottommost Action card in the discard pile to your hand.

Action: Play a card with the word Notes in its title from the discard pile, then shuffle it into the deck.
#9635
Card by ChippyYYZ
Clay
Thing - Shapeshifter
Changeling (This thing has all Thing subtypes)
#9636
Melt the Mold
Action
Target thing gains "Changeling (This thing has all Thing subtypes)"
#9637
Silic Lair
Thing - Land
When Silic Lair enters play, return a thing you control to your hand.
Silic Lair enters play rotated 90°, and unrotates at the beginning of your turn.
Rotate Silic Lair 90°: Add one Green and one Blue mana.
#9638
Pollution Permit
Thing
When you would discard a card, you may instead put it on top of the draw pile.
#9639
Card by Binarius
Alpha Ray Vision
Thing
At the end of your turn, you may view the top card of the draw pile.
#9640
Card by Binarius
The Meta
Action
Choose a Thing subtype. Each player may put a Thing of that subtype into play. If you chose a subtype of a Thing already in play, all players who do not reveal such a Thing from their hand must discard a card.
#9641
Card by Binarius
6C
can I get an F in chat
Thing
When an opponent plays a card with the letter F in its flavortext, put this card in the discard pile and draw three cards.
#9642
Card by ChippyYYZ
1E
Echo Chamber
Thing
When you would draw your first card on your turn, instead reveal your hand and the top 4 cards of the deck and choose a creator. Put all cards revealed this way by the chosen creator into your hand and the rest into the discard pile.
#9643
Card by ChippyYYZ
1E
Echo Chamber
Thing
When you would draw your first card on your turn, instead reveal your hand and the top 3 cards of the deck and choose a color. Put all cards revealed this way of that color into your hand and the rest into the discard pile.
#9644
Card by ChippyYYZ
0B
Sinquisition
Action
Eliminate all opponents who own a Thing whose name contains a deadly sin. (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath)
Give target player a token of one of those deadly sin types and shuffle this card into the draw pile.
#9645
Card by Bucky
7B
Greed
Thing
You may discard two cards and skip a turn to gain control of a Thing.

If any golden Things are controlled by opponents, you must use this on one whenever you can.
#9646
Card by Bucky
8B
Gluttony
Thing
At the start of your turn, destroy one of your Things whose name does not contain a deadly sin (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath) to draw an extra card. If you can't, discard down to one card in hand.
#9647
Card by Bucky
Holographic-
Thing - Effect
Attach to target thing.
Attached thing has the subtype Hologram and is intangible.
#9648
Dying-
Thing - Effect
Attach to target thing.
At the beginning of attached thing's owner's turn, they put a decay counter onto it. Then, if it has 3 or more decay counters, they sacrifice it.
#9649
Inert-
Thing - Effect
Attach to target thing.
Attached thing loses all action-like abilities.
#9650
Null Time Bubble
Action
Starting with the previous player in turn order, each opponent puts a card from their hand on top of the draw pile.
#9651
Card by Binarius
Split Personality
Thing
At the end of your turns, exchange your hand with all of the cards Up Your Sleeve. The first time you do this, draw five cards afterward.
#9652
Card by Binarius
Delayed Free Win
Action
If your playgroup plays another game of Dvorak after this one, you win it.
#9653
Card by Binarius
9B
Curse of Lust
Thing
Play into an opponent's control attached to one of their Things.

When you play an Action, it must target the attached Thing if possible. If that Thing is destroyed, destroy this and discard a card.
#9654
Card by Bucky
P3
X-Ray Scan
Action
Look a random card from each opponent's hand, any cards Up their Sleeves, any face-down cards on the table, and the top card of the deck.
From Ryan_1729's X-Ray Goggles (#263)
#9655
Card by Bucky
7H
High Pain Tolerance
Thing
Once between your turns when an opponent would force you to discard cards, you may discard one fewer.
Once between your turns when you or a Thing you control would be dealt damage, you may reduce that damage by 1.
#9656
Card by ChippyYYZ
8T
Telekinetic Barrage
Action
Sacrifice a non-token vehicle, weapon, natural terrain feature, or container, or all of your tokens. If you do, destroy target Thing and you may repeat this Action.
Most problems can be solved by throwing a safe at them, or at least some swords.
#9657
Card by ChippyYYZ
0N
Nasty Witch
Thing - Party Member
Thing: If no opponent controls an amphibian, shuffle target living Thing into the deck. Its controller gains a Frog or Newt token.
Action: Gain control of target Token.
Action: Sacrifice two animals of different types. Draw two cards, then look at the top two cards of the deck.
“Eye of newt and toe of frog, Wool of bat and tongue of dog...” - Macbeth
#9658
Card by ChippyYYZ
Platinum Angle
Thing - Artifact Geometry
If you control 5 Geometry things with different names, you win the game.
#9659
The Mandelbrot Set
Thing - Geometry
Whenever an action or ability causes you to do the same game action a number of times, copy that ability, except you do 1/3 less game actions, rounded down.
#9660
Scutoid Swarm
Thing - Geometry
Whenever a non-token thing enters your field, create either a hexagonal or pentagonal prism token with the subtype Geometry. If you control 6 or more non-token things, instead create a token copy of Scutoid Swarm
“Survival rule 782: There are always more scutoids.”
#9661
1C
Careful Judgment
Action
Set aside the top four cards of the deck face up. At the end of your turn, put one into your hand and discard the rest.
From ChippyYYZ's Hasty Judgment
#9662
Card by Bucky
2C
A Cute Angel
Thing
At the end of your turn, choose a thing for A Cute Angel to protect, other than herself or what she's currently protecting.

The Thing most recently chosen for her protection can't be destroyed or modified.
#9663
Card by Bucky
3C
Circle of Wisdom
Thing
If your own cards or choices would eliminate you, you survive instead.



Action: choose to do nothing.
#9664
Card by Bucky
Blood Contract
Action
Sign your name in blood on this card. If you have done this 3 or more times on this card, you win the game.
#9665
Attack the Gods
Action
Destroy target game of Dvorak. (To destroy a game of Dvorak, physically destroy all game components of that game. The game ends in a loss for all participants.)
#9666
Restartation Device
Action
Shuffle all non-token Things, hands, discard piles, and decks into their owner's deck along with Restartation Device. Then, each player draws to their handsize. Then, end your turn.
#9667
4C
Problematic Trolley
Thing
Action: Destroy target Thing unless its controller destroys three of their own Things (their choice) instead. Cooldown 2 turns. (You can't use this if you used it this turn or last turn)
#9668
Card by Bucky
5C
Recycling Plant
Thing
Action: Destroy one of your non-Scrap Things, discard a card, draw a card and gain a Scrap token.
#9669
Card by Bucky
6C
Spiteful Tantrum
Action
Destroy target Thing, as well as all the other Things.
#9670
Card by Bucky
9U
Unreasonable Demands
Action
Target opponent gives you two cards from their hand. Discard two cards.
#9671
Card by ChippyYYZ
6H
Horror
Action
Return each living Thing to its controller's hand. Each opponent who doesn't return any Things to their hand this way discards a random card.
#9672
Card by ChippyYYZ
2S
Seeing Statue
Thing
Play this into any player's control.
When you play an Action targeting an opponent's Thing, before it takes effect, each opponent, in turn order, may play an Action card that shares a symbol in its cornervalue with that Action.
THEIR EYES FOLLOW YOU
#9673
Card by ChippyYYZ
Valuables Beacon
Action
Create a copy of a random card from the Gems booster pack other than this one, then put that card into your hand.
"It's pretty, oh so pretty"
#9674
Friendship Beacon
Action
Create a copy of a random card from the Ponies booster pack other than this one, then put that card into your hand.
"Friendship is not magic, but this beacon is!"
#9675
Proxy Beacon
Action
Create a copy of a random card from the Vintage booster pack other than this one, then put that card into your hand.
"Oh boy! An Alpha Black Lotus extended art!"
#9676
7C
Crownforge
Thing
Action: Win the game if you have a crown, otherwise gain a Crown token. Cooldown 5 turns. (use this only if you've started 5+ turns since the last time you used it)
#9677
Card by Bucky
8C
Cliff
Thing
Destroy any non-flight-capable Things that move from behind this Cliff to in front of it.
#9678
Card by Bucky
9C
Adorn
Action
Create three tokens of different types and put them on target non-token Thing. Its owner gains control of them.
#9679
Card by Bucky
Subtract
Action
Exile target thing.
#9680
Torch Beacon
Action
Create a copy of a random card from the Flame booster pack other than this one, then put that card into your hand.
A fire of eternity, as warm as the sun.
#9681
Unliftable Beacon
Action
Create a copy of a random card from the Heavy Actions booster pack other than this one, then put that card into your hand.
Not even God himself can lift it.
#9682
0N
No Skipping
Thing
Turns can't be lost or skipped. If a player would put a card from the deck into their hand, they instead put the top card of the deck into their hand.
#9683
Card by ChippyYYZ
0M
Maybe THIS Is The Matrix
Action
Remove any number of Things you control or cards from your hand from the game; they were never real.
You win the game if it's a subgame.
#9684
Card by ChippyYYZ
1G
Gravedigger
Thing
Whenever a Thing you control is destroyed or your turn ends, gain a Bone token.
#9685
Card by ChippyYYZ
1BB
Grave Digger
Thing
Whenever one or more things enter a player's field, that player sacrifices that many things.
#9686
UUUU
Warping Hourglass
Thing
At the end of your turn, target opponent takes an extra turn after this one, and they gain control of Warping Hourglass.
#9687
UUR
Temporal Restrictor
Thing
If a player would take an extra turn, you may instead skip that turn and put a charge counter on Temporal Restrictor.
Remove a charge counter: Target opponent takes an extra turn after this one. You must activate this ability if Temporal Restrictor has 4 or more charge counters on it.
#9688
0C
Saber
Thing
Action:Destroy a living Thing that isn't attached to a weapon or armor.
#9689
Card by Bucky
1D
Fast Forward
Action
Take two extra turns after this one, during which you cannot play any cards.
#9690
Card by Bucky
2D
Rewind
Action
Return all Things destroyed this turn to play, then restart the turn.
#9691
Card by Bucky
Dead Reckoning
Action
Return target thing from the discard pile to your field. At the end of your next turn, sacrifice it.
#9692
Zeno's Aura
Thing
In order for a thing to enter the discard pile, it must first go halfway between where it is to the discard pile. However, in order to go halfway it must go halfway again to this new point from where it originated. This proccess can be expanded infinitely, therefore we can conclude that no things can enter the discard pile.
#9693
Unbuilt Church
Thing - Building
When Unbuilt Church enters play, destroy all Ethereal Things.
Ethereal Things cannot be played.
#9694
3D
Pause
Rection
Play in response to an opponent's action. That action's effects don't happen until after the turn ends.
#9695
Card by Bucky
4D
Replay Tape
Thing
When you take an Action, you may destroy this to repeat the action.
#9696
Card by Bucky
5D
Spectacular Instant Replay
Action
Destroy a Thing. Return it to play and destroy it again.
#9697
Card by Bucky
Liscense to Krill
Thing
At the beginning of your turn, you may create a Krill token with "If one or more of your things would be destroyed, you may instead sacrifice 3 Krill tokens you control for each thing that would be destroyed."
#9698
U
Ancestral Recall
Action
Draw 3 cards.
#9699
At least 1000 Ninjas
Thing
Players can't activate the abilities of their Things unless they control the least number of Things.
#9700