Infinite Dvorak deck/Cards 8501-8600
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The Infinite Dvorak Deck
Cards 8501-8600 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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Postcrossing
Thing
Action (global): Send target opponent a token named after a country, city, or other named location. Draw a card.
#8501
Card by Binarius
4S
Scholarly RobesThing
Your maximum hand size is increased by 1.
Once during your turn, you may draw a card if you have 5 or more cards in hand.
Once during your turn, you may draw a card if you have 5 or more cards in hand.
#8502
Card by ChippyYYZ
3W
Wizardly RobesThing
Once during your turn, you may discard a card to gain a Mana Token.
When you play an Action card, you may spend a Mana Token to insert "Draw a card or gain a Token of your choice." anywhere in that Action's text.
When you play an Action card, you may spend a Mana Token to insert "Draw a card or gain a Token of your choice." anywhere in that Action's text.
Behold robes?
Y/N
Y/N
#8503
Card by ChippyYYZ
1S
Slam AgainstAction
For each of two target Things, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.
#8504
Card by ChippyYYZ
Clerical Robes
Thing
Once during your turn, you may discard a card to gain a Divine Protection token with "Consume this to prevent a Thing's destruction" if you have none. Action: Destroy target evil or undead Thing.
#8505
Card by Binarius
Infinity Abridged
Thing
Whenever a card is drawn, move the top ten cards of the draw pile to the discard pile.
#8506
Card by Binarius
Prevenge
Action
It's probably only a matter of time until target opponent destroys one of your Things. Destroy one of their Things first.
#8507
Card by Binarius
5H
Ultimate Palm StrikeAction
Destroy a Thing. If your hand is empty, destroy all the other Things, too.
#8508
Card by Bucky
6H
RecoverAction
Draw two cards. If your hand was empty before drawing, draw three more cards.
#8509
Card by Bucky
7H
Rags to RichesThing
When you play this, discard your hand.
Action: If your hand is full, win the game.
Action: If your hand is full, win the game.
#8510
Card by Bucky
Surprise Attack
Reaction
Play this card during an opponent's turn if you did not play an Action during your most recent turn. Destroy target Thing they control.
#8512
Card by Binarius
Deft Grab
Thing
Action: If you don't have any cards in hand, put the top card of the discard pile into your hand.
#8513
Card by Binarius
8H
Terminal IllnessAction
Give an opponent a Cancer token with "If you have five Cancer tokens, you lose". If your hand is empty, give them three more copies of that token.
#8514
Card by Bucky
9H
Closing RemarkAction
Play an Action from the discard. If your hand is empty, you may play a second Action from the discard. Either way, end your turn.
#8515
Card by Bucky
1I
The HouseThing - Place
When you play this, put a token of any type on it.
Whenever a token is put on The House, every player gains a copy of it; if you gain a token for any other reason, you may put it on The House.
Whenever a token is put on The House, every player gains a copy of it; if you gain a token for any other reason, you may put it on The House.
#8516
Card by Bucky
F
PyromancerThing
At the start of your turn, destroy all things with a Pyromancy counter. If this is destroyed, destroy all things with a Pyromancy counter. Any player who has 3 Pyromancy tokens is eliminated. Action: Give target thing/player a Pyromancy counter.
#8517
Card by JakeTheWolfie
I
CryomancerThing
At the start of your turn, destroy all Cryomancy counters. Any things/players that have a Cryomancy counter cannot be destroyed by fire, nor can they perform actions. Action: Give target thing/player a Cryomancy counter.
#8518
Card by JakeTheWolfie
E
ElectromancerThing
At the start of your turn, all non-metallic things with a Electromancy counter are destroyed. If a player has 3 Electromancy tokens, they are eliminated. Electromancer cannot be destroyed with electricity.Action: Give target thing/player a Electromancy counter.
#8519
Card by JakeTheWolfie
0S
Strike DownAction
Target opponent discards all but one card from their hand and chooses a Thing you control. Destroy all other Things you control.
#8520
Card by ChippyYYZ
7B
Build UpAction
Each opponent may put a Thing card from their hand into play under anyone's control. Draw five cards then discard down to your max hand size.
#8521
Card by ChippyYYZ
4F
FortificationsThing
Each Thing you control with a digit from 5-9 in its cornervalue can't be destroyed by opponents' cards.
Fortifications can't be destroyed by a card without a digit from 5-9 in its cornervalue.
Fortifications can't be destroyed by a card without a digit from 5-9 in its cornervalue.
#8522
Card by ChippyYYZ
3I
Revoke FateAction
Shuffle the deck, then draw a card. Destroy all Curse, Omen and Doom tokens.
#8524
Card by Bucky
4I
Hand of FateReaction
Play in response to an opponent shuffling the deck or choosing something at random. Prevent the deck from being shuffled or dictate that choice. You may look at and rearrange the top six cards of the deck.
#8525
Card by Bucky
C4
Cursed DeckReaction
Whenever a player draws from the deck, you may instead give them this card.
#8526
Card by JakeTheWolfie
1000 Ninjas who can't fight for nothing.
Thing
While this is in play, no player may play cards which have any thematical similarities.
It's a common rule that the more Ninjas you have, the less effective they all are.
It's a common rule that the more Ninjas you have, the less effective they all are.
#8527
Card by JakeTheWolfie
Snipe
Action
Destroy target thing. This ignores indestructibility, and cannot be prevented.
#8528
Card by JakeTheWolfie
Fade
Action
Until the beginning of your next turn, opponents may not target your Things or cards in your hand without your consent.
Instead of playing a Thing this turn, you may recover this card from the discard pile at the beginning of your next turn instead of drawing from the draw pile.
Instead of playing a Thing this turn, you may recover this card from the discard pile at the beginning of your next turn instead of drawing from the draw pile.
#8529
Card by Binarius
Marine Layer
Thing
Actions may not target Things. At the end of each player's turn, after discarding down to their maximum hand size if necessary, they discard a card. Marine Layer moves to the discard pile at the beginning of your turn.
#8531
Card by Binarius
9P
Pickup BotThing
When this Thing enters play, move target card from the discard pile to your hand.
Turn: Return Pickup Bot to your hand.
Turn: Return Pickup Bot to your hand.
#8532
Card by ChippyYYZ
9T
In TributeAction
Treat this sentence as the Action Ability of a Thing card in the discard pile of your choice.
#8533
Card by ChippyYYZ
8D
Disciplinary ActionAction
Target opponent discards two cards and destroys a Thing they control. Create a copy of a random card from the Novels booster pack and add it to their hand.
No electronics for you. Read something instead.
No electronics for you. Read something instead.
#8534
Card by ChippyYYZ
7H
Riches to RagsThing
When you play this, steal the hands of all opponents.
Action: If your hand is empty, you win the game.
Action: If your hand is empty, you win the game.
#8535
Card by JakeTheWolfie
Poisonous Dart
Thing
Sacrifice Poisonous Dart, Action: Destroy target living thing.
Poison means that if you eat it, you'll die. Venom means that if it eats you, you'll die.
Poison means that if you eat it, you'll die. Venom means that if it eats you, you'll die.
#8536
Card by JakeTheWolfie
α
Virtual Card PairQuantum Fluctuation
Unplayable. If you would discard this, shuffle it into the draw pile instead. If five or more cards remain in your hand when you discard this, put the draw pile's topmost Action and Thing into your hand first.
#8538
Card by Binarius
Baggage Inspector
Thing - Robot
Play into any player's control.
When you would draw a card, instead put the top card of the draw pile under Baggage Inspector. At the beginning and end of your turns, flip a coin if there are any cards under inspection: on heads, put one into your hand. If you choose not to draw cards for a whole turn, Baggage Inspector senses that it would operate more efficiently in target opponent's control.
When you would draw a card, instead put the top card of the draw pile under Baggage Inspector. At the beginning and end of your turns, flip a coin if there are any cards under inspection: on heads, put one into your hand. If you choose not to draw cards for a whole turn, Baggage Inspector senses that it would operate more efficiently in target opponent's control.
#8539
Card by Binarius
What in the world can that be?
Action
Exchange a Thing you control with an opponent's Thing.
Well, I could have sworn I saw something... No matter.
Well, I could have sworn I saw something... No matter.
#8540
Card by Binarius
5I
ActuatorThing
Once per round, you may spend two tokens to take an extra Action during your turn.
Action: Gain an Energy token
Action: Gain an Energy token
#8541
Card by Bucky
6I
Smoke ScreenThing
Once per round, you may spend three tokens including at least one Smoke token to play a Thing in response to an opponent's card.
Thing: Gain a Smoke token.
Thing: Gain a Smoke token.
#8542
Card by Bucky
7I
IgniteAction
Gain two Smoke tokens. Put a Flame token on a Thing. If it still has a Flame token on it at the end of the turn, destroy both it and the Flame token.
#8543
Card by Bucky
Noble Ancestry
Thing
Your hand size is increased by one. Any opponent who causes you to lose control of a non-token Thing must discard a card.
#8544
Card by Binarius
Flagon of Havoc
Thing
Action: Shuffle at least three cards into the draw pile. For each one, the Flagon receives into itself the topmost Action in the discard pile. If the Flagon is destroyed, one of its Actions takes refuge in your hand.
Action: Drink from the Flagon, invoking the effects of a random Action within.
Action: Drink from the Flagon, invoking the effects of a random Action within.
#8545
Card by Binarius
Conjure from Shadow
Action
Search the draw pile for a tangible Thing. Shuffle the draw pile, then shuffle the Thing into the top ten cards of the draw pile.
#8546
Card by Binarius
7B
BurdensThing
When Burdens enters play, target player gains control of it.
You can't play cards whose cornervalues share a symbol with the cornervalue of a Thing you control.
You can't play cards whose cornervalues share a symbol with the cornervalue of a Thing you control.
#8547
Card by ChippyYYZ
7D
(Don't) Forget The PastThing
When a player plays a card from the discard pile or puts a card in the discard pile into their hand, they discard a card afterward.
Action: Put a card from the discard pile into your hand. Destroy this card at the end of the turn.
Action: Put a card from the discard pile into your hand. Destroy this card at the end of the turn.
#8548
Card by ChippyYYZ
0L
LunamancerThing
When Lunamancer enters play, create a random card from the Moons booster pack and put it into play under your control.
Opponents who control a moon can't target you with non-moon Actions.
Opponents who control a moon can't target you with non-moon Actions.
#8549
Card by ChippyYYZ
Appeal to the Heavens
Action
Choose a number of cards from the Moons booster pack equal to the number of players. Shuffle them together and deal one into each player's control.
#8550
Card by Binarius
Overtake
Action
Target opponent with one or two more cards in hand than you gives you a card. Draw a card.
#8551
Card by Binarius
Rendezvous Point
Thing
When an animate Thing you control would be destroyed, you may instead move it Up Your Sleeve until the end of your next turn and then return it to your hand.
#8552
Card by Binarius
4G
Lesser GuardianThing
Opponent's cards without a digit from 5-9 in their cornervalues can't destroy Lesser Guardian or force you to discard cards.
#8553
Card by ChippyYYZ
5G
Greater GuardianThing
Opponent's cards without a digit from 6-9 in their cornervalues can't destroy Greater Guardian or force you to discard cards.
#8554
Card by ChippyYYZ
7W
What Might Have BeenAction
Play a card from the discard pile. If you discarded that card since the start of your last turn, draw two cards.
#8555
Card by ChippyYYZ
Carronade
Thing
Thing - Load: Gain a Round Shot token. Action - Ram: Spend a Round Shot token; Carronade gains one use of "Action - Fire: Remove target tangible Thing from the game."
#8556
Card by Binarius
Weather Gage
Thing
If an opponent would destroy one of your Things, you may either prevent its destruction or destroy a Thing they control in response. If you begin your turn holding the Weather Gage but end your turn without playing any cards, either discard a card or relinquish control of it. Action or Thing (global) - Maneuver: Flip a coin or discard a card to gain the Weather Gage.
#8557
Card by Binarius
Lay Smoke
Action
Return a Thing you control to your hand. Opponents' Actions may not target you or your Things until the beginning of your next turn.
#8558
Card by Binarius
5T
Transparent DrawAction
Draw two cards. You may reveal your hand. If you do, draw another card.
#8559
Card by ChippyYYZ
4S
Summoning SpellAction
Look at the top X cards of the deck, where X is a digit in the cornervalue of a card you reveal from your hand. You may put a Thing card from among those cards into play under your control.
#8560
Card by ChippyYYZ
9W
Wild MagicThing
When you would play an Action card with a cornervalue, reveal the top X cards of the deck, where X is a digit in that card's cornervalue. You must swap the played Action with an Action card revealed this way if possible. Then shuffle the deck. Draw a card if no Action card was revealed this way.
#8561
Card by ChippyYYZ
Wand of Amplification
Thing
When you play Wand of Amplification, repeat the effects of the next Action you play this turn.
Action: Return Wand of Amplification to your hand.
Action: Return Wand of Amplification to your hand.
#8562
Card by Binarius
Walk It Off
Reaction
Play immediately in response when one of your Things is destroyed. Draw a card. You may play it if you wish.
#8563
Card by Binarius
M4
Mana PolarizerThing
At the start of your turn, gain a Mana Token and choose one:
Destroy one of your things, or gain a Life Drain counter.
#8566
Card by JakeTheWolfie
M3
Mana CrystalThing
If you do not have Gem (#7470) in your hand or in control, you may not play this.
At the beginning of your turn, gain a Mana Token.
At the beginning of your turn, gain a Mana Token.
#8567
Card by JakeTheWolfie
Nothing Personal, Kid
Action
Gain control of target Thing. Give its former controller a card from your hand.
#8568
Card by Binarius
Same-Day Delivery
Action
Target opponent gives you a Thing from their hand and gains a Money token. If their hand contains no Things, they instead give you the next Thing they draw and refund you the Money token in apology for the delay.
#8569
Card by Binarius
Bookmobile
Thing
When this enters play, put a copy of a card in the Novels booster pack into your hand, then shuffle a copy of every other card in the pack together and place them face-down under this. The next time each player would draw a card, they instead take a card from the Bookmobile. Once per turn, a player with a Novel may shuffle it back into the Bookmobile and draw a new one.
#8570
Card by Binarius
I6
Inverse Law Of NinjasThing
Any player who has the most things may not win the game, nor use actions from their things.
#8571
Card by JakeTheWolfie
D4
Faulty DieThing
Attach to target player.
Whenever attached player uses an action, that player rolls 1d4. On a 1, the effect does nothing.
Whenever attached player uses an action, that player rolls 1d4. On a 1, the effect does nothing.
#8573
Card by JakeTheWolfie
Giant Foam Die
Thing
When a card calls for a die to be rolled, you may decide its result. Action: Throw Giant Foam Die into target opponent's control, knocking a random other Thing they control back into their hand, or into the discard pile if it is a tangible Thing.
#8575
Card by Binarius
3T
Throwing StoneAction
Gain an Earth Token
OR give target opponent a token you control. They discard a card.
Draw a card.
OR give target opponent a token you control. They discard a card.
Draw a card.
#8577
Card by ChippyYYZ
3T
Timeline TwistAction
Draw a card. Look at the top 5 cards of the deck. Put one of them in the discard pile, shuffle the deck, then put a card from the discard pile on top of the deck.
You may play an additional Action this turn.
You may play an additional Action this turn.
#8578
Card by ChippyYYZ
1B
Bid For PowerAction
Choose target player and roll a d6. Instead of playing a Thing this turn, you may roll the d6 again and choose which result to keep. That player draws that many cards minus 2 (to draw a negative card this way, discard a card).
#8579
Card by ChippyYYZ
Stepping Stone
Thing
You may only play Stepping Stone if it is the only card in your hand. You may draw a card anytime your hand is empty. If you have four or more cards in hand, shuffle Stepping Stone back into the draw pile.
#8580
Card by Binarius
Hacking Time
Thing
When you play this, draw as many cards as you have opponents; your opponents may not draw cards before your next turn. Your maximum hand size is increased by the number of your opponents.
YOU ARE ABOUT TO HACK TIME,
ARE YOU SURE?
>YES NO
ARE YOU SURE?
>YES NO
#8581
Card by Binarius
Boss Makes a Dollar,
I Make a Dime
I Make a Dime
Action
Draw three cards and give target opponent a card from your hand.
#8582
Card by Binarius
En Croissant
Action
If you played a thing that was destroyed last turn by an opponent's thing, destroy said opponent's thing.
"Don't you mean en passant?"
"Don't you mean en passant?"
#8583
Card by JakeTheWolfie
King
Thing
When this enters play, all other players gain a copy of this. If this is destroyed, discarded, or otherwise removed from your control, you lose the game. If this would be destroyed, you may instead choose one of your other things to be destroyed.
#8584
Card by JakeTheWolfie
Check
Action
Force target player to destroy one of their non-token things.
#8585
Card by JakeTheWolfie
炮
CannonThing - Chess Piece
The position of a Thing in play may not be adjusted except by the following abilities. Action (global): Move a Thing you control in a straight line without touching or passing over other cards.
Action: Destroy target Thing if exactly one card or pile of cards is inbetween it and Cannon. Move Cannon into the destroyed Thing's former position. You retain control of Cannon.
Action: Destroy target Thing if exactly one card or pile of cards is inbetween it and Cannon. Move Cannon into the destroyed Thing's former position. You retain control of Cannon.
#8586
Card by Binarius
And Stay Down
Action
Destroy target Thing. If you can't, move it to the discard pile. If that doesn't work, remove it from the game, rendering it blank first if necessary. If it would somehow return, rip it in half, then take it out and burn it.
#8587
Card by Binarius
Is There Any Red Port Left?
Action
The next player in turn order gives you an Action from their hand, if they have any, or else a copy of Rest (#4902). Look at the top card of the draw pile. If it is also an Action, you may choose one of these cards to play. Otherwise, put one of them into your hand. In either case, give the remaining card to the opponent.
#8588
Card by Binarius
Romance is Dead
Reaction
Whenever someone plays a reaction, you may negate it's effects.
#8589
Card by JakeTheWolfie
Ramen is Fed
Thing
While you control this, you can never suffer negative effects from starvation.
#8591
Card by JakeTheWolfie
Humans Are Dead
Action
Destroy all humans. Each player who controls a robot may draw a card.
"There's only one kind of dance: the robot."
"Well, and the robo-boogie—"
"Oh yes, the robo—"
"Two kinds of dances."
"There's only one kind of dance: the robot."
"Well, and the robo-boogie—"
"Oh yes, the robo—"
"Two kinds of dances."
#8592
Card by Binarius
Inner City Pressure
Thing
Players may not draw cards except by the following ability. Action or Thing (global): Draw a card.
You want to sit down but you've sold your chair, so you... you just stand there.
You want to sit down but you've sold your chair, so you... you just stand there.
#8593
Card by Binarius
Business Time
Action
You may play up to three other cards this turn. Discard your hand and skip your next turn.
It's time for business, that's why they call them business socks.
It's time for business, that's why they call them business socks.
#8594
Card by Binarius
Virgin
Thing
Sacrifice Virgin, Action: Draw 2 cards.
The gods are smiling at us. Or maybe they're goldfish.
The gods are smiling at us. Or maybe they're goldfish.
#8595
Card by JakeTheWolfie
Milk
Thing
Cards negetavely affecting your thing's skeletal structure take no effect.
Your Skeleton has never been more stronger.
Your Skeleton has never been more stronger.
#8596
Card by JakeTheWolfie
Aeroknife
Thing
Sacrifice Aeroknife, Action: Destroy target tangible thing.
What did you think popping out most of the metal in this thing would do?
What did you think popping out most of the metal in this thing would do?
#8597
Card by JakeTheWolfie
2B
Bottled CargoThing
When Bottled Cargo is destroyed, gain Crate Tokens equal to a digit in its cornervalue. They have "Action: Destroy this token and draw a card."
#8598
Card by ChippyYYZ
4K
Kingside CastleAction
Draw two cards. You may return a Thing you control to your hand to put another Thing from your hand into play.
#8599
Card by ChippyYYZ
5Q
Queenside CastleAction
Put a Thing from your hand into play. You may return another Thing you control to your hand to draw two cards.
#8600
Card by ChippyYYZ