Infinite Dvorak deck/Cards 6801-6900

From Dvorak - A Blank-Card Game
< Infinite Dvorak deck
Revision as of 16:55, 18 December 2024 by ChippyYYZ (talk | contribs) (Numbering)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
The Infinite Dvorak Deck

Cards 6801-6900

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (6701-6800) | Next Page (6901-7000)

Ace High
Action
Every player may draw cards until they have five, discard as many as they like, and draw until they have five again. Of the players who do so, anyone who does not hold the card with the alphabetically earliest title must discard their hand.
#6801
Card by Binarius
Badminton Racquet
Thing
Action: Give one of your tokens to target opponent.
#6802
Card by Binarius
Badminton!
Thing
When this card comes into play, every player gains a copy of Badminton Racquet and a Shuttlecock token. Any player with a Badminton Racquet who fails to use its ability during their turn must discard a card.
#6803
Card by Binarius
#004
Charmander
Thing - Pokémon
Action: Smokescreen - Until the start of your next turn, you can not be affected by opponent's actions.
The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
#6804
Card by The T
#005
Charmeleon
Thing - Pokémon
You may play this card onto Charmander to evolve it. If you do, it can use text from its prior evolutions.
Action: Fire Spin - Choose an opponent. Roll a d3. That player cannot play Things for that number of turns. If this Pokémon is evolved, roll a d6 instead.
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins.
#6805
Card by The T
#006
Charizard
Thing - Pokémon
You may play this card onto Charmeleon to evolve it. If you do, it can use text from its prior evolutions.
Action: Blast Burn - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
#6806
Card by The T
Quality Over Quantity
Action
Draw five cards, then discard until you have two cards.
#6807
Card by Binarius
Mind Over Matter
Reaction
Discard immediately in response to an opponent's Action to nullify its effects on you.
#6808
Card by Binarius
Form Over Function
Action
Change target Thing's Action ability to Action and Thing. Add "Beautiful", "Trendy", "Slick", "Shiny", or "Futuristic" to the beginning of its title. Its owner gains a Prestige token.
#6809
Card by Binarius
#007
Squirtle
Thing - Pokémon
Action: Bubble - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
#6810
Card by The T
#008
Wartortle
Thing - Pokémon
You may play this card onto Squirtle to evolve it. If you do, it can use text from its prior evolutions.
Action: Water Pulse - Choose an opponent. On their next turn the first time they play a card, flip a coin. If tails or if this Pokémon is evolved, instead you choose a card from their hand (without looking) and they play it.
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
#6811
Card by The T
#009
Blastoise
Thing - Pokémon
You may play this card onto Wartortle to evolve it. If you do, it can use text from its prior evolutions.
Action: Hydro Cannon - Destroy a Thing. Unless this Pokémon is evolved, you cannot take an action next turn.
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
#6812
Card by The T
Steamed Forests
Action
Turn any Plants into Steam Tokens, turn Fire into Steam Tokens, and turn Smoke into Steam Tokens.
That's Steam. Steam from the Steamed Forests we're having.
#6813
Finding Dorian
Action
Everyone reshuffles their things and redistributes them evenly.
We had too little money to make a story about a fish, so have a hurricane instead.
#6814
Portal Gun
Thing
Create two portal tokens and put them out of play. If one portal gets destoryed, destroy the other and this card. If a player own a portal token, they may send the other person a thing or card they have as an action. Action: Relocate a Portal Token.
Apeture Science
#6815
Mango
Thing
Draw a card when you gain control of Mango. If you also control Strawberries, you may draw an extra card at the beginning of your turns.
A little taste of sunshine.
#6816
Card by Binarius
Strawberries
Thing
If Mango is not in play when you gain control of Strawberries, put a copy of it into target opponent's control. Action: Discard a card and draw a card.
Who doesn't love them?
#6817
Card by Binarius
Durian
Thing
Every opponent must discard a card when you play this. When anyone would draw a card at the beginning of their turn, flip a coin: on tails, the smell overpowers them and they are unable to draw.
#6818
Card by Binarius
#010
Caterpie
Thing - Pokémon
Action: String Shot - Choose an opponent. They can only play 1 Action or Thing next turn, instead of both.
Its body is soft and weak. In nature, its perpetual fate is to be seen by others as food.
#6819
Card by The T
#011
Metapod
Thing - Pokémon
You may play this card onto Caterpie to evolve it. If you do, it can use text from its prior evolutions.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Its shell is filled with its soft innards. It doesn't move much because of the risk it might carelessly spill its innards out.
#6820
Card by The T
#012
Butterfree
Thing - Pokémon
You may play this card onto Metapod to evolve it. If you do, it can use text from its prior evolutions.
Action: Sleep Powder - Place an opponent's Thing face down. It is considered blank. That player may use an Action to flip a coin. If heads, flip it back. If this Pokémon is evolved, they must wait 2 turns to use that Action.
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen.
#6821
Card by The T
On the Clock
Thing
You may draw a card once every 2 minutes. If this card has been in play for 10 minutes, destroy it and target Thing.
#6822
Card by Binarius
Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr.
Thing
Hubert Blaine Wolfe­schlegel­stein­hausen­berger­dorff Sr. can only be played or targeted by correctly pronouncing his full name.
Including all 26 given names.
#6823
Card by Binarius
What Goes Up
Action
Move target Thing Up Your Sleeve until the end of your next turn, then return it to play in its original location.
#6824
Card by Binarius
#013
Weedle
Thing - Pokémon
Action: Poison Sting - Give an opponent a Poison token. Before their turn, players with Poison tokens flip a coin. If tails, they discard a card.
Often found in forests and grasslands. It has a sharp, toxic barb of around two inches on top of its head.
#6825
Card by The T
#014
Kakuna
Thing - Pokémon
You may play this card onto Weedle to evolve it. If you do, it can use text from its prior evolutions.
Action: Harden - Until your next turn, none of your Things can be destroyed. If this Pokémon is evolved, this effect lasts an additional of your turns.
Almost incapable of moving, this Pokémon can only harden its shell to protect itself when it is in danger.
#6826
Card by The T
#015
Beedrill
Thing - Pokémon
You may play this card onto Kakuna to evolve it. If you do, it can use text from its prior evolutions.
Action: Pin Missile - Choose 5 of an opponent's Things. Flip a coin for each. For each Heads, destroy that thing. If this Pokémon is evolved and you flip less than 3 heads, destroy 1 more of those things.
It has three poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly.
#6827
Card by The T
Ritualist
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader's ability takes 1 less turn to use.
Praise Mithras
#6828
Acolyte
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destroy a card
Praise Mithras
#6829
Invoker
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Perform an action on another Thing's card.
Praise Mithras
#6830
Crepuscular Cloakroom
Action
Send one of each player's Things to the Twilight Realm. In its place, each player gains a Receipt token with "When this is destroyed, its destroyer summons [Thing's name] from the Twilight Realm under their control. Action: Destroy this."
#6831
Card by Binarius
Tactful Rejection
Action
Return target Thing to its controller's hand.
#6832
Card by Binarius
Smudge
Thing
Play this onto a Thing in play. The last sentence of attached Thing's ruletext is considered illegible.
#6833
Card by Binarius
Apostle
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destoy a Cultist card, and Gain another Cultist card.
Praise Mithras
#6834
Seeker
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains
Action: Look at 3 hidden cards.
Praise Mithras
#6835
Cultist
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing.
Praise Mithras
#6836
Haunted Phone Booth
Thing
Action: View a random card in target opponent's hand. If it is an Action, do what it says. If it is a Thing with an Action ability, you may play it into your control and activate its ability; it returns to your opponent's hand at the end of your turn.
#6837
Card by Binarius
Spare Pair of Socks
Thing
When one of your other non-token Things is destroyed, you may immediately destroy this and replace it with a Thing from your hand.
#6838
Card by Binarius
Cull
Action
Destroy any number of your living Things and draw a card for each.
#6839
Card by Binarius
Mithras
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it. While you control this, The Cult Leader no longer has a cooldown.
It's so.. Hideously Beautiful..
#6840
Preacher
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destroy 2 living intelligent things, and gain 2 Cultists from the IDD.
Praise Mithras
#6841
Priest
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. While you control this, The Cult Leader gains Action: Destroy 2 of your things that have red blood, or 1 Cultist thing to gain 1 Mithras Token. If you have 5 of these, turn the Cult Leader into Mithras from the IDD.
Praise Mithras
#6842
Patchy Fog
Thing
When you play this card, give a Fog token to half of your opponents, rounding up. A player with a Fog token may play at most one card during their turn. At the end of their turn, they may transfer their Fog token to a player who doesn't have one.
#6843
Card by Binarius
I Send It Back
Thing
When you would draw a card, you may view it and then decide to leave it on top of the draw pile.
#6844
Card by Binarius
"Can't we just go around?"
Action
Draw 3 cards.
From the Shaft of Light deck
#6845
Card by Kevan, added by Binarius
Corax
Thing - Cultist
If you do not control the Cult Leader From the Infinite Dvorak Deck, Gain a copy of it and destroy an opponent's thing. Action: Create and place a Darkness token on an opponent's thing. After 3 turns, destroy Target thing and the token.
Praise Corax
#6846
Holy Book
Thing
You are immune to the effects of anything unholy.
Back! Back I say!
#6847
Mastermind
Thing - Black Rose
You cannot play this if you control the Cult Leader. There can be at most 3 Black Rose people in your control. Action: Destroy Target Thing, and create the Black Rose Member from the Infinite Dvorak Deck. 2 turn cooldown.
We are the Reformation
#6848
Tax the Rich
Action
If one player controls more non-token Things than any other, they must discard two cards.
#6849
Card by Binarius
Long Road Ahead
Action
Destroy every Thing containing a victory or elimination condition. Every player must discard every such card from their hand.
#6850
Card by Binarius
"I'm in the system."
Thing
When you would draw a card, you may choose any card in the draw pile (without looking at it first).
#6851
Card by Binarius
Assassin
Thing - Black Rose
If you do not control the Mastermind from the Infinite Dvorak Deck when you play this, Gain a copy of it and destroy this Thing. There can be at most 3 Black Rose Members in your control. Action: Destroy Target Thing.
We are the Reformation
#6852
Black Rose Member
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing.
We are the Reformation
#6853
Servant
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ReAction: When a player makes an action, you may prevent them from doing this, unless you can't take any actions. If you do this, skip an action on your next turn.
We are the Reformation
#6854
Everyone Who Drives Faster Than Me Is A Maniac
Thing
Whenever an opponent plays more cards than you did during your most recent turn, they must discard a card.
#6855
Card by Binarius
Everyone Who Drives Slower Than Me Is An Idiot
Thing
Whenever an opponent plays fewer cards than you did during your most recent turn, they may not draw at the beginning of their next turn.
#6856
Card by Binarius
Let It All Out
Action
Play as many cards as you want and skip your next turn.
#6857
Card by Binarius
Alcoholic
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Perform an opponent's action from a thing they control. They cannot perform that action on their next turn.
We are the Reformation
#6858
Timesnatcher
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Destroy an opponent's thing if the Assassin failed to destroy it, bypassing any forms of protection.
We are the Reformation
#6859
Marshal
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Look at another opponent's card. If it not a thing, this action fails. Otherwise, you may read the text on the card to yourself.
We are the Reformation
#6860
A Student of Circumstance
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When you would draw a card, you may draw two cards and discard one of them.
#6861
Card by Binarius
Empire of Ciphers
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Until the beginning of your next turn, whenever an opponent draws a card, you may look at it.
#6862
Card by Binarius
The Ancient Wisdom of the Redwoods
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: View the 11th through 20th cards from the top of the draw pile and replace them in order.
#6863
Card by Binarius
Herbalist
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ReAction: When a Thing gets destroyed, you may remove it from the game, and discard one of your own cards instead.
We are the Reformation
#6864
Aristocrat
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Perform another Thing's action that you control twice.
We are the Reformation
#6865
Sage
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. ReAction: If anyone targets one of your things, you may redirect it to another thing you control.
We are the Reformation
#6866
Affairs of Import
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Discard a card to view an opponent's hand.
#6867
Card by Binarius
Friends and Neighbors
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Exchange one of your tokens for an opponent's token.
#6868
Card by Binarius
The Maiden and Her Lyre
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Draw an additional card at the beginning of your turns. Your hand size limit is increased by 1.
#6869
Card by Binarius
Nightwatch
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Whenever someone draws any amount of cards, you may look at 1 of them.
We are the Reformation
#6870
Enforcer
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, destroy this card and create the Assassin. ReAction: If you use the Assassin's ability, you may choose it to become unstoppable. You can only use this twice.
We are the Reformation
#6871
Poacher
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Create or Move a Poacher Token onto an opponents thing. While it's there, target thing cannot be used. You can only control 2 of these tokens at a time.
We are the Reformation
#6872
Rainwater and Firewood
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the beginning of your turn, you may destroy one of your Things to put the top card of the discard pile into your hand.
#6873
Card by Binarius
Harvest Moon
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
If your hand contains fewer than two cards at the end of your turn, you may draw until you have two cards.
#6874
Card by Binarius
The Itinerant Scholar
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the end of your turn, you may draw a card and then give an opponent a card from your hand.
#6875
Card by Binarius
Handmaiden
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Choose 2 cards in an opponents hand, and look at what their types are. If they match, you look at the rest of the card.
We are the Reformation
#6876
Duchess
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Action: Choose a card in an opponent's hand and look at it's type.
We are the Reformation
#6877
Illusionist
Thing - Black Rose
If you do not control the Assassin from the Infinite Dvorak Deck, Gain a copy of it and destroy this Thing. Your hand size is now infinite, but will always be counted as if you had 1 card.
We are the Reformation
#6878
In Contemplation of Qualia
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Once per turn, you may view the top card of the draw pile. If it is an Action, you may discard an Action to draw it.
#6879
Card by Binarius
The Path of the Sun
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Once per turn, when you draw a card, you may discard it and draw again.
#6880
Card by Binarius
Time Enough for Everything
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
At the end of your turn, you may take an additional turn during which you may not activate abilities and may play at most one card.
#6881
Card by Binarius
Sudden End
Thing
Whoever has the most things the instant that this is pulled wins the game.
The end is nigh
#6882
Right to keep and bear Underwear
Action
Gain 10 Underwear tokens. They cannot be stolen.
"Freedom means the right to keep and bear underwear." -Ted Cruz, 2016
#6883
Card Shuffler
Thing
Before drawing a card, shuffle the deck.
#6884
Stimulus Package
Thing
When this has been in play for a number of your turns equal to the number of players, draw cards until you have drawn one Thing for each player and discard the other cards you drew. Give one of those Things to each player to play or discard immediately.
#6885
Card by Binarius
Bump in the Night
Action
Target opponent discards a card.
#6886
Card by Binarius
A House With No Roof
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When you would draw a card at the beginning of your turn, you may draw the top card of the discard pile instead.
#6887
Card by Binarius
Mysterious Package
Thing
Play a second card facedown under this one. Anyone may choose to open the package during their turn. If they do, they must keep whatever thng was under it.
Package for.. someone?
#6888
Clone
Thing/Action
Select any card. This card has the same text as that card.
#6889
Fusion
Action
Draw 2 cards. Have all players create a card together that is a reasonable mix of both cards. Then play it. Discard the two cards used in Fusion.
#6890
Magician's Assistant
Thing
Action: Discard a card and deceive your opponents into thinking you will destroy Magician's Assistant. Astoundingly, another Thing is destroyed instead.
Nothing Up My Sleeve...
#6891
Card by Binarius
Fit of Pique
Action
Discard a random card. Target opponent discards a random card.
#6892
Card by Binarius
The Music of the Stars
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
Action: Discard any number of cards and draw an equal number.
#6893
Card by Binarius
The Stars are right
Action
Create a copy of both Mithras & Corax from the Infinite Dvorak Deck. Treat them as players, as well as cards under their own control. Before each of your turns, draw the top card and have Mithras play it. If Mithras has any cards with Action abilities in their control, randomly use one on a random valid target. Repeat for Corax.
#6894
Elevator
Thing - Room
All current things are on the middle floor. Only things on the same floor may affect eachother. There is a Top, Middle, and Bottom floor, in that order.Action (Global): Send a thing you own to an adjacent floor.
#6895
Jackpot!
Thing
Immediately after drawing this, play it under your control. You now have to achieve 2 winning conditions simultaneously to win.
This card is Bad
#6896
Useless Machine
Thing
At the end of your turn, this card returns to your hand.
Leave me alone!
#6897
Card by Binarius
Cross and Stretch
Action
Every player gives one card from their hand to the players on their left and right.
Any player who has fewer than two cards is excluded from the exchange: they pass the cards they receive in this way along to the next/previous player in order and skip their next turn. Clang.
#6898
Card by Binarius
The Potter and the Piper
Thing - Novel
When you have begun two turns in control of this book, you gain the following:
When one of your non-token Things is destroyed, you may draw a card. If it is a Thing, you may play it immediately.
#6899
Card by Binarius
Clothier
Thing
Create a Dress token every turn. Dress tokens gives the wearer a positive effect, and one dress can be put on and taken off per turn, indicated by putting the token on or taking it off the thing. Any Dresses your things aren't wearing are considered owned by everyone.
#6900