Infinite Dvorak deck/Cards 6501-6600
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The Infinite Dvorak Deck
Cards 6501-6600 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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Bottled Power Plant
Thing
When this card is destroyed, gain five Energy tokens and play up to three Actions.
#6501
Card by Binarius
Construction Project
Thing
You may not play Things. On your third turn after playing this card, destroy it and play as many Things from your hand as you wish.
#6502
Card by Binarius
Token Defense Shield
Thing
Whenever you would gain control of a token as a result of an opponent's activity, you may instead destroy it.
#6503
Card by Binarius
Psm
Reverse Action PrismThing
This card counts as a glass object. A Player may not play more than one Action in a turn.
#6504
Card by ChippyYYZ
Weirdly Specific Shield
Thing
Things you control with two-word titles cannot be destroyed by actions.
#6505
Card by ChippyYYZ
Thoughtflow Turbine
Thing
When an Action would cause you to draw cards, draw an additional card (limit 1 per action).
#6506
Card by ChippyYYZ
Oasis
Action
If you have fewer than five cards, draw cards until you have five. Gain two Water tokens.
#6507
Card by Binarius
Big Man
Thing
A player may not win if an opponent has more Prestige tokens than them. Any player with more Prestige tokens than this card's controller may gain control of it. Action: Give an opponent a card and gain a Prestige token. Action (global): Give this card's controller a card and gain a Prestige token.
#6508
Card by Binarius
Dramatic Flourish
Action
If you have destroyed a Thing during this turn, draw three cards and play one of them.
#6509
Card by Binarius
Clock of Finality
Thing
At the beginning of your turn, rotate Clock of Finality 90° clockwise. When Clock of Finality has completed a clockwise rotation, eliminate each player with no cards in hand and each player with no Things in play, then destroy all Things.
It's the final countdown.
It's the final countdown.
#6510
Card by ChippyYYZ
Crop Rotation
Thing
At the beginning of each player's turn, you may rotate target Thing 90° clockwise. When this causes a Thing to complete a clockwise rotation, destroy that Thing. If it is destroyed, its controller reveals the top 5 cards of the deck and puts a Thing from among them into play.
Hmm... maybe nodes this year.
Hmm... maybe nodes this year.
#6511
Card by ChippyYYZ
Recycler Mill
Thing
Whenever another Thing is destroyed, rotate Recycler Mill 90° clockwise. When Recycler Mill completes a clockwise rotation, you may put a Thing from the discard pile into play.
#6512
Card by ChippyYYZ
Hammock
Thing
When you can recline in comfort and style, how bad can life really be? Action: Relax and draw a card.
#6513
Card by Binarius
Sleep In
Action
You may not play this card if you have already played another card during your turn. Draw two cards; discard them and redraw if neither is an Action. Instead of playing a Thing, you may play one more Action this turn.
#6514
Card by Binarius
Sleeper Cell
Action
Write the name of a player on this card and shuffle it into the draw pile,
OR eliminate every player whose name is written on this card.
...Besides its creator.
OR eliminate every player whose name is written on this card.
...Besides its creator.
#6515
Card by Binarius
Rumor Mill
Thing
Whenever an opponent draws a card, rotate Rumor Mill 90° clockwise. When Rumor Mill completes a clockwise rotation, you may look at target opponent's hand and trade a card in their hand with a card from your hand.
#6516
Card by ChippyYYZ
Centrifuge Node
Thing
Action: Rotate Centrifuge Node 90° clockwise for each Node you control.
Whenever Centrifuge Node completes a clockwise rotation, draw a card.
Whenever Centrifuge Node completes a clockwise rotation, draw a card.
#6517
Card by ChippyYYZ
Dire Screwdriver
Action
Rotate target Thing 360° clockwise, then its ruletext becomes "Indestructible.",
OR rotate target Thing 360° counter-clockwise and put it into your hand.
OR rotate target Thing 360° counter-clockwise and put it into your hand.
#6518
Card by ChippyYYZ
Hamster Wheel
Thing
Whenever an opponent plays an Action, rotate Hamster Wheel 90° clockwise. When Hamster Wheel completes a clockwise rotation, you may play an Action from your hand.
#6519
Card by Binarius
Miller's Spirit
Thing
Action: Change target Thing's Action ability so that instead of “Action:”, it reads “Action: Rotate this card 90° clockwise. When it completes a clockwise rotation, you may”.
#6520
Card by Binarius
2π
RadianactiveAction
Multiply all angle values on all Things in play by π/180°.
#6521
Card by Binarius
Puzzle Lock
Thing
Whenever a player draws their second card in a turn, you may rotate Puzzle Lock 90° clockwise. When Puzzle Lock completes a clockwise rotation, you may put Puzzle Lock in the discard pile and take another turn after this one.
#6522
Card by ChippyYYZ
Wheel of Providence
Thing
Whenever you play a card, rotate Wheel of Providence 90° clockwise. When Wheel of Providence completes a clockwise rotation, name a letter and reveal the top card of the deck. If its title contains that letter, put it into your hand. If its title starts with that letter, you win the game.
#6523
Card by ChippyYYZ
Circle of Doom
Thing
Circle of Doom enters play attached to target Thing. At the beginning of each turn, turn Circle of Doom and the attached Thing 90° clockwise.
When the attached Thing completes a clockwise rotation, destroy it and Circle of Doom. That Thing's controller may return Circle of Doom to play under their control.
When the attached Thing completes a clockwise rotation, destroy it and Circle of Doom. That Thing's controller may return Circle of Doom to play under their control.
#6524
Card by ChippyYYZ
Container Crane
Thing
Whenever an opponent plays a Thing, you may rotate Container Crane 90° clockwise. When Container Crane completes a clockwise rotation, gain a Crate token with "Action: Destroy this and draw a card."
#6525
Card by Binarius
(>
Radar AntennaThing
At the beginning of your turn, rotate Radar Antenna 90° clockwise. When Radar Antenna completes a clockwise rotation, you may look at target player's hand.
#6526
Card by Binarius
Combination Lock
Thing
Whenever an opponent draws a card, you may rotate Combination Lock 90°. When Combination Lock completes a clockwise rotation, then a counterclockwise rotation, then another clockwise rotation, you may put a Thing from the discard pile into your hand.
#6527
Card by Binarius
Direst Wolf
Thing
At the beginning of your turn, rotate Direst Wolf 90° clockwise. When Direst Wolf completes a clockwise rotation, put another Thing you control in the discard pile or eliminate yourself.
Action: Destroy another target Thing and rotate Direst Wolf 180° clockwise.
Action: Destroy another target Thing and rotate Direst Wolf 180° clockwise.
#6528
Card by ChippyYYZ
Turn Back Time
Action
Return target Thing to its controller's hand. Rotate each Thing counterclockwise to standard position.
#6529
Card by ChippyYYZ
Rainbow Dash
Thing - Pony
Rainbow Dash is all colors at all times.
When an opponent plays a card with any of the words Wind, Rain, Cloud, Fog, Snow, Sun, Sky, Storm, Thunder, Lightning, or Rainbow in its title, you may have that card be put into your hand instead. You may put Rainbow Dash into play from your hand as a reaction to such a card being played.
"Hey. I could clear this sky in ten seconds flat."
When an opponent plays a card with any of the words Wind, Rain, Cloud, Fog, Snow, Sun, Sky, Storm, Thunder, Lightning, or Rainbow in its title, you may have that card be put into your hand instead. You may put Rainbow Dash into play from your hand as a reaction to such a card being played.
"Hey. I could clear this sky in ten seconds flat."
#6530
Card by ChippyYYZ
4w
360 No-ScopeAction
Rotate a non-Token Thing you control 360°. If it completes its rotation and survives, destroy another target Thing.
#6531
Card by Bucky
Applejack
Thing - Pony
At the beginning of your turn, gain an Apple Token. When another Thing you control is destroyed, you may spend 3 Apple Tokens to return it to your hand.
Action: Spend an Apple token to gain a token of any type.
Action: Spend 2 Apple tokens to look at the top 2 cards of the deck. You may put a Thing from among them into play. If neither is a Thing, discard them and gain three Apple tokens.
Action: Spend an Apple token to gain a token of any type.
Action: Spend 2 Apple tokens to look at the top 2 cards of the deck. You may put a Thing from among them into play. If neither is a Thing, discard them and gain three Apple tokens.
#6532
Card by ChippyYYZ
RRR
Rules are Rules RuleThing — Rule
Rules and Laws aren't controlled by anyone; if a controller is required by an effect, the owner counts as the controller.
The priority layers in the game are: 1. the game's rules; 2. Rules and Laws' effects; 3. other effects. Higher-numbered effects have priority over lower-numbered effects unless the lower-numbered ones are exceptions over higher-numbered ones.
The priority layers in the game are: 1. the game's rules; 2. Rules and Laws' effects; 3. other effects. Higher-numbered effects have priority over lower-numbered effects unless the lower-numbered ones are exceptions over higher-numbered ones.
#6533
RIR
Rules Integration RuleThing — Rule
The winner of the game may decide to integrate any combination of rules that were in effect at the end of the game into the next match's game rules.
#6534
Virtuous Bureaucracy
Thing
Whenever you play a Rule or Law, draw a card. Whenever someone else does, he draws two cards and you draw one card.
#6535
Pinkie Pie
Thing - Pony
At the end of your turn, each player may put a Thing from their hand into play or draw a card.
When Pinkie Pie would be destroyed, you may return her to your hand instead.
Action: Choose an opponent. You and that player draw a card.
When Pinkie Pie would be destroyed, you may return her to your hand instead.
Action: Choose an opponent. You and that player draw a card.
#6536
Card by ChippyYYZ
Crate Expectations
Action
Gain a Crate token and look at the top card of the deck. You may then sacrifice a Crate token to put that card into your hand - if you do not, shuffle the card into the deck instead.
#6537
Card by Nehh
Merchant Policy
Action
Gain control of all Crate tokens. Each opponent draws a card.
#6538
Card by Nehh
Full Warranty
Thing
Action: Put a Guarantee token on target Thing. When a Thing under your control with a Guarantee token is destroyed, you may create a copy of that Thing and put it into play under your control.
#6539
Card by Nehh
5w
Potion of Wild HungerAction - Potion
Destroy target Thing and discard a card.
---OR---
Throw - Target opponent destroys one of their Things and discards a card.
---OR---
Throw - Target opponent destroys one of their Things and discards a card.
#6540
Card by Bucky
6w
Nightshade ExtractThing - Ingredient
When you target a single opponent with an Action card, they discard a card.
#6541
Card by Bucky (Potion Factory deck)
Rarity
Thing - Pony
Instead of drawing a card, you may reveal the top four cards of the deck, put a Thing from among them into your hand, and discard the rest. You may not play that Thing this turn.
Action: Put a Thing from your hand into play under any player's control.
Action: Put a Thing from your hand into play under any player's control.
#6542
Card by ChippyYYZ
Alpha Lockout
Thing
Play into any player's control.
You may not play cards whose titles begin with the same letter as a Thing you control.
You may not play cards whose titles begin with the same letter as a Thing you control.
#6543
Card by ChippyYYZ
Putting Things On Top Of Other Things
Action
Draw a card.
You may put any number of Things from your hand on top of a Thing you control. Treat the stack as a single Thing with the attributes of only the top card. If it would leave play, only the top card leaves play.
You may put any number of Things from your hand on top of a Thing you control. Treat the stack as a single Thing with the attributes of only the top card. If it would leave play, only the top card leaves play.
#6544
Card by ChippyYYZ
7w
Midas RayThing
If you control 5 non-token gold-colored things, you win the game.
Action: Discard 3 cards to remove all of target Thing's text and re-color it gold. You may discard an extra card to gain control of it.
Action: Discard 3 cards to remove all of target Thing's text and re-color it gold. You may discard an extra card to gain control of it.
#6545
Card by Bucky
8w
Bulk Scrap CollectionAction
Move cards from the top of the deck to the discard pile until there are 12+ cards in the discard pile (minimum 1). Then target opponent moves a number of cards from the discard pile to your hand equal to your maximum hand size (limit 10).
#6546
Card by Bucky
9w
Burst ModeThing
Action: Put a charge counter on this if it's your own turn.
Reaction: Remove all charge counters from this in response to an opponent's Action card. Take that many Actions (limit 3). (Your actions happen first.)
Reaction: Remove all charge counters from this in response to an opponent's Action card. Take that many Actions (limit 3). (Your actions happen first.)
#6547
Card by Bucky
Fluttershy
Thing - Pony
When Fluttershy enters play, gain control of target Living Thing.
Whenever you draw a card, gain a Forest Creature token.
Whenever a Living Thing you control is destroyed, target opponent discards a card.
Whenever you draw a card, gain a Forest Creature token.
Whenever a Living Thing you control is destroyed, target opponent discards a card.
#6548
Card by ChippyYYZ
A Big Bear
Thing
Action: Target opponent skips their next turn. Erase this ability.
Quick to lose interest, but terrifying until then.
Quick to lose interest, but terrifying until then.
#6549
Card by ChippyYYZ
Omenbearer Birds
Thing
When Omenbearer Birds enters play, draw two cards, put two cards from your hand on top the deck, then look at the top four cards of the deck and put them back in any order.
Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.
Some think their formations predict technological advancements. Some think their migration patterns anticipate political shifts. Some just leave a bird feeder out and hope for good fortune.
#6550
Card by ChippyYYZ
Spud Gun 3000
Thing
This card comes into play with three potato tokens.
Action: Destroy one potato token, then destroy up to 3 tokens on any other card.
”What do you expect to hurt with that thing?”
“Your pride.”
Action: Destroy one potato token, then destroy up to 3 tokens on any other card.
”What do you expect to hurt with that thing?”
“Your pride.”
#6551
Card by Etterra
50 Pound Sack of Spuds
Thing
When this card comes into play gain ten potato tokens.
Action: Discard one card to gain ten potato tokens.
Get ta peelin', Private!
Action: Discard one card to gain ten potato tokens.
Get ta peelin', Private!
#6552
Card by Etterra
Fell Like A Sack Of...
Action
Destroy any number of potato tokens. For every 5 potato tokens destroyed, destroy oneThing.
If you destroy 100 potato tokens, you win the game.
That expression may be cliché, but it's still hilarious to watch.
If you destroy 100 potato tokens, you win the game.
That expression may be cliché, but it's still hilarious to watch.
#6553
Card by Etterra
Twilight Sparkle
Thing - Pony
You have no maximum hand size.
Once during your turn, you may play an Action instead of a Thing.
When you play your second Action card in a turn, draw a card for each Pony you control, then discard a card if you drew more than two cards this way.
Once during your turn, you may play an Action instead of a Thing.
When you play your second Action card in a turn, draw a card for each Pony you control, then discard a card if you drew more than two cards this way.
#6554
Card by ChippyYYZ
Ultra Burst
Action
Reveal the top ten cards of the deck. Put all non-Action cards revealed this way into the discard pile, then play all Actions revealed this way, in any order. Afterwards, for each Action played this way, discard a card or destroy a Thing you control.
#6556
Card by ChippyYYZ
0w
Creativity CouncilAction
Each player draws a card. Then you gain a number of tokens of any type equal to the total number of cards in your opponents' hands (limit 20).
#6557
Card by Bucky
1x
Djinn of the PastThing
Action: (WISH) return an Action card from the discard pile to your hand if you've taken three for fewer WISH actions this game.
#6558
Card by Bucky
2x
Wish for ProsperityAction - WISH
If this is your first or second WISH action of the game, draw three cards. If this is your third WISH action of the game, you win the game.
#6559
Card by Bucky
Big Mood
Thing
When an opponent plays a Thing, you may have Big Mood become a copy of that Thing. Destroy Big Mood when that Thing leaves play.
#6560
Card by ChippyYYZ
Entropy Subversion
Thing
Whenever you would discard down to your maximum hand size, draw one card instead.
#6561
Card by ChippyYYZ
Aura of Endurance
Thing
Whenever another Thing would be destroyed, its controller erases a sentence from its rulestext instead if possible. A Thing's only sentence can't be erased this way.
Aura of Endurance is indestructible.
Aura of Endurance is indestructible.
#6562
Card by ChippyYYZ
The Luminous Name
Action
Look at target opponent's hand, or look at the top ten cards in the draw pile.
#6563
Card by Binarius
The Purifying Name
Action/Reaction
Move any of your cards to the discard pile—miraculously, this does not count as discarding or destroying them; or, play immediately in response to any Action to negate its effects on you.
#6564
Card by Binarius
The Tempestuous Name
Action
Shuffle all Things in play together and reassign control of each to a random player. Do the same with the cards in all players' hands. Then every player discards a random card.
#6565
Card by Binarius
Unexpected Chicken
Thing
You can discard Unexpected Chicken to destroy a living Thing. Unexpected Chicken isn't living.
Suddenly, chicken!
Suddenly, chicken!
#6566
Card by JorshTheHacker
3x
Djinn of DestructionThing
Action: (WISH) Destroy target Thing if you've taken three for fewer WISH actions this game.
#6567
Card by Bucky
4x
Wish for RevengeAction - WISH
Destroy a number of Things equal to the number of WISH actions you've taken this game (limit 3). If this is your fourth or later WISH action, eliminate yourself.
#6568
Card by Bucky
5x
Wish for More WishesAction - WISH
Reveal the top 8 cards of the draw pile. Play any revealed Djinns or Wishes in the order you revealed them. Then put up to one other revealed Action in your hand and shuffle the deck.
#6569
Card by Bucky
Sword of Vigor and Languor
Thing
Action and Thing: Remove a sentence from target Thing's ruletext and insert it into a Thing you control.
#6570
Card by Binarius
Future Echo
Action
Activate an Action ability of the first Thing in the draw pile with an Action ability.
#6571
Card by Binarius
You Scratch My Back
Action
You and target opponent may attempt to negotiate a trade of one of your cards for one of theirs. If you agree to trade, you may both draw a card.
#6572
Card by Binarius
6x
Envious WishAction - WISH
Gain control of target Thing. If this is your third WISH action of the game, gain control of all its owners other things too. If this is your fourth or later WISH action, and you gained control of at least two Things, eliminate yourself.
#6573
Card by Bucky
7x
Djinn of the FutureThing
Action: (WISH) Look at the top two cards of the draw pile. If you've taken three for fewer WISH actions this game, put one of them in your hand.
After you're out of wishes, the spoilers are free.
After you're out of wishes, the spoilers are free.
#6574
Card by Bucky
8x
Djinn of RegretThing
Action: (WISH) If this is your fourth or later WISH action, destroy one of your Things and draw a card.
I can't let you take back wishes, but I have the next best thing.
I can't let you take back wishes, but I have the next best thing.
#6575
Card by Bucky
WANTED
Thing
Attach this card to target Thing. Its controller may choose to return it to their hand immediately; if not, and if it is destroyed by an opponent, that player may draw two cards and this card's player may draw one. Destroy this card when attached Thing leaves play.
#6577
Card by Binarius
Searching for Friends
Action
Name the creator of a Thing in your control or a card you reveal from your hand. Draw until you draw a card by the same creator. Put it into your hand, or if it is a Thing you may play it immediately; shuffle the other cards you drew back into the draw pile.
#6578
Card by Binarius
Princess Celestia
Thing - Pony
Princess Celestia is indestructible while you control another living Thing.
Turn: Raise the Sun - If you control five or more non-token Things, draw five cards. You may then reveal your hand. If you have six or more Ponies in your hand and in play, you win the game. You may not raise the sun next turn.
Turn: Raise the Sun - If you control five or more non-token Things, draw five cards. You may then reveal your hand. If you have six or more Ponies in your hand and in play, you win the game. You may not raise the sun next turn.
#6579
Card by ChippyYYZ
Protection From Evil And Good
Thing
Opponents can't play white or black Actions.
Action: Destroy target white or black Thing.
(A color is white if all of its RGB values are F0 or higher and black if all of its RGB values are 0F or lower.)
Action: Destroy target white or black Thing.
(A color is white if all of its RGB values are F0 or higher and black if all of its RGB values are 0F or lower.)
#6580
Card by ChippyYYZ
Wishbone of Symmetry
Thing
Action: (WISH) Choose a WISH Action card in the discard pile or a WISH action on a Thing in play or in the discard pile. Decrease the number of WISH actions you've taken this game by 1, then this ability has an identical effect to the chosen Action. Remove Wishbone of Symmetry from the game.
#6581
Card by ChippyYYZ
9x
Djinn-Summoning WishAction - WISH
Create and play a Thing that's a copy of a Djinn from the Infinite Dvorak Deck archive.
There are a bunch on page 66.
There are a bunch on page 66.
#6582
Card by Bucky
0x
Cataclysmic WishAction - WISH
If you've taken two or fewer wishes this game, destroy all Things, discard all hands, shuffle the discard pile into the deck, and deal five cards to each player. If you've taken three or more wishes this game, everyone loses the game.
#6583
Card by Bucky
Wish for Wisdom
Action - WISH
If you have taken fewer than two WISH actions this game, look at the top 8 cards of the draw pile and put one of them into your hand. If you have taken two WISH actions this game, search the discard pile for an Action card and play it as your third WISH. Otherwise, you may play an additional Action.
#6584
Card by Binarius
Ominous Creaking Sound
Action
Every opponent must flip a coin. On tails, they are spooked and discard a card in trepidation.
#6585
Card by Binarius
Impractically Long Pike
Thing - Weapon
Thing and Action: Destroy a Thing controlled by an opponent who is not adjacent to you in turn order.
#6586
Card by Binarius
9y
Action EngineThing
If a player takes 10 Actions in a turn, including Action abilities, they win the game.
You may use each of your Action abilities once per turn without spending your Action.
You may use each of your Action abilities once per turn without spending your Action.
#6587
Card by Bucky
8y
Sniper RocketAction
Destroy a Thing.
You may spend 8 tokens to play this as an extra Action on your turn or as a reaction to any card.
A precision kaboom.
You may spend 8 tokens to play this as an extra Action on your turn or as a reaction to any card.
A precision kaboom.
#6588
Card by Bucky
"Wabbit Season!"
"Duck Season!"
"Duck Season!"
Action
Each player draws a card.
Each player discards a card.
Each player draws a card.
Each player discards a card.
Target player draws a card.
Each opponent discards a card.
Each player discards a card.
Each player draws a card.
Each player discards a card.
Target player draws a card.
Each opponent discards a card.
#6589
Card by ChippyYYZ
Card Palming
Action
Draw two cards, then put this card Up Your Sleeve.
If your hand is empty, you may move Card Palming from Up Your Sleeve into the discard pile and draw a card.
If your hand is empty, you may move Card Palming from Up Your Sleeve into the discard pile and draw a card.
#6590
Card by ChippyYYZ
Strainborm
Action
Target player draws two cards, then puts three cards from their hand on top of the deck.
My brain hurts.
My brain hurts.
#6591
Card by ChippyYYZ
Pet Rat
Thing
Action: Let your furry friend go exploring. Roll a die. 1-2: She comes back safe but empty-handed; you may destroy a food token to reroll. 3-4: She brings you a card from the draw pile. 5-6: She brings you a random card from target opponent's hand.
#6593
Card by Binarius
寶
Ancient TalismanThing
You may draw a card if your hand is empty at the end of your turn. If an opponent's Action would destroy one of your Things or force you to discard a card, you may destroy Ancient Talisman instead.
#6594
Card by Binarius
Got It Stuck In A Water Bottle
Thing
Play into any player's control.
You can't play more than 1 card per turn.
"Yes, but how did you get it stuck in a water bottle? What were you doing? Is this, like, a regular thing with you? Is there a procedure for this sort of thing? Some guy you usually call in this sort of situation?"
You can't play more than 1 card per turn.
"Yes, but how did you get it stuck in a water bottle? What were you doing? Is this, like, a regular thing with you? Is there a procedure for this sort of thing? Some guy you usually call in this sort of situation?"
#6595
Card by ChippyYYZ
Three-Hit Combo
Action
Draw three cards. Discard three cards. Play three cards.
#6596
Card by ChippyYYZ
Meticulous Study
Thing
When Meticulous Study enters play, look at the top 4 cards of the deck. Put one of them into your hand and the rest into the discard pile.
Whenever a Thing an opponent controls is destroyed during your turn, you may return Meticulous Study to your hand.
Whenever a Thing an opponent controls is destroyed during your turn, you may return Meticulous Study to your hand.
#6597
Card by ChippyYYZ
Back-Seat Driver
Action
Give target opponent a card from your hand. If they do not play that card during their next turn, they may not play any other cards that turn either.
#6598
Card by Binarius
The Latest Blockbuster Superhero Movie
Action
What an exciting time you and your opponents had together at the cinema! Everyone may draw two cards.
#6599
Card by Binarius
6600 V
Electric FenceThing
Once per turn, Electric Fence may be attached to or detached from a Thing you control. If an opponent causes Electric Fence to become detached from attached Thing, they must discard a random card.
#6600
Card by Binarius