Infinite Dvorak deck/Cards 1701-1800

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The Infinite Dvorak Deck

Cards 1701-1800

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


Time Bubble Cannon
Thing
Action: Destroy target thing and skip your next two turns.
#1701
Card by Zt
Tower of Babylon
Thing
Seperate all things into play into X groups, where X is the number of players. All groups must contain the same amount of things, or as close as possible. Then, give each player a group. That is their new feild. All player's things and actions do not affect cards besides their own while this card is in play.
#1702
Tower of Babyloon
Thing
All things in play are considered Loony Babies. Loony Babies things may not affect other things with their effects besides themself.
#1703
Tower of Baaabylon
Thing
All things in play are now sheep.
Action: Discard a sheep of yours, draw a card.
Yum!
#1704
All The Little Things I Own
Thing
Play with your hand revealed. All things in your hand are considered to be in your hand AND in play. (They can be discarded and destroyed. They count towards hand size limit.)
#1705
Card by Zt
Poltergeist
Thing
Action: Choose two physically tangible, inanimate things controlled by two different players. They swap controller.
#1706
Card by Zt
The Spanish Inquisition
Action
Play this during your opponent's turn, shout: "No one expects the Spanish Inquisition!", take a living non-token thing in play and burn it. (If you don't have a lighter, ask your neighbour.)
#1707
Card by Zt
Mnemonic Device
Thing
As long as this card is in play, each time a player plays a card, he must say one word that rhymes with either the first or last word in the title of the card.
#1708
Card by Gimlear
Elton John Stole My Wallet
Action
Before playing this, say "Action" or "Thing". Target player discards all actions or things then. (Depending on what you said.)
#1709
Card by Zt
Paper Dragon
Thing
Action: Eliminate an opponent with no cards in her hand.
#1710
Card by Zt
By The Same Token
Thing
Whenever one of your tokens is destroyed, destroy an opponent's token.
#1711
Card by Zt
8G
Do-it-yourself kit
Thing
Action: You may play an extra Thing this turn.
#1712
Card by Bucky
9G
Mind games.
Thing
Action: Target opponent selects a card from their hand. Then, you name a card. Your opponent reveals the card they selected; if it's the one you named, move it to your hand.
#1713
Card by Bucky
Chu-Chu
Thing
#1714
Card by Zarba added by gill_smoke
Minna-hikkoshi!
Action
Exchange hands with another player.
#1715
Card by Zarba added by gill_smoke
Speed Up!
Action
Draw three cards.
#1716
Card by Zarba added by gill_smoke
Speed Down!
Action
Target player discards a random card.
#1717
Card by Zarba added by gill_smoke
This Card Won't Let You Win
Thing
If you can read or pronounce this without accent, you are propably an English native speaker.
#1718
Card by Zt
You Will Never Dance Alone
Thing
Whenever you put tokens into play with another card, this card generates the same amount of tokens with the same type and name.
#1719
Card by Zt
Fat Old Pervert
Thing
All opponents play with their hands revealed.
Mrs. Johnson started to realise that her neighbour's interest in astronomy was nothing but a cheap pretext.
#1720
Card by Zt
1H
Easter Egg
Thing
When you play Easter Egg, gain a Candy token.
#1721
Card by Bucky
2H
10-Ton Weight
Thing
When you play 10-Ton Weight, you may destroy a Thing.
#1722
Card by Bucky
3H
Fun with Tokens
Thing
When you play this, choose a Thing from the Infinite Dvorak Deck archive. All Tokens are copies of that Thing while Fun with Tokens remains in play.
#1723
Card by Bucky
Porn Movie Factory
Thing
Whenever a female thing is in play, destroy this.
Action: Gain 2 money tokens.
#1724
Card by Zt
Michael Jackson Kidnapped My Monkey
Action
Gain control of a living thing in play or search an opponent's hand for a living thing card and take it in your hand if he/she has one.
#1725
Card by Zt
Empire of Fast Food
Thing
Action: Destroy this.
Action: Destroy a money-related thing you control to gain a fast food token.
Action: Destroy a food-related thing you control to become fat.
As long as you are fat, opponents can't target you or your things in any way and you cannot draw cards. When this leaves play, you stop being fat.
#1726
Card by Zt
Russian Roulette
Action
Every player starting on your left rolls a die, anybody who rolls a one is eliminated. if everybody is eliminated the on who played this is the winner
#1727
Card by gill_smoke
D-1
Last days
Action
Remove all things in the discard pile from play. Create a zombie token for each Thing removed this way.
#1728
Card by gill_smoke
2sDay
Mardi Gras
Action
Remove all action cards in the discard pile from play. Create a bead token for each Action removed this way.
#1729
Card by gill_smoke
4H
Crate
Thing
You may play up to three extra things the turn you play this.
#1730
Card by Bucky
5H
Spring
Thing
When you play this, return a non-token Thing you control to your hand.
#1731
Card by Bucky
6H
Gift Bag
Thing
When you play this, draw two cards.
#1732
Card by Bucky
Birthday Demand
Action
Each of your opponents must either give you control of a Thing they control, give you a Thing card from their hand, or lose the game.
#1733
Card by Kevan
Reverse Engineering
Action
Play in response to an Action ability - this card's text becomes a copy of the Action ability's text.
#1734
Card by Kevan
Tetris Attack
Thing
Whenever a Thing comes into play, if its owner controls four or more Things, they must destroy four Things they control.
#1735
Card by Kevan
Necromancer
Thing
Comes into play with 5 zombie tokens
Action: Gain control of target undead.
Action: Create zombie token.
#1736
Card by gill_smoke
U1
Unicorn
Thing
As long as you control Unicorn you may not control any undead, if you do destroy Unicorn. Action: play a living thing from your hand
#1737
Card by gill_smoke
Z1
Ancient Zombie
Thing
If targeted by an opponents Action flip a coin if heads it fails.
Action: destroy target living thing.
#1738
Card by gill_smoke
Math Teacher
Thing
When this comes into play, choose two numbers. The first number is replaced with the second number on all cards (also cards not in play). This effect ends as soon as this card leaves play.
#1739
Card by Zt
Playing God
Action
Create a new card with title and text of your choice. Put it at the bottom of the draw pile.
Yes, it can be related to winning.
#1740
Card by Zt
7H
Spike
Thing
Play into an opponent's control. That opponent discards a card at random.
#1741
Card by Bucky
8H
Grappling hook
Thing
When you play this, gain control of target physical Thing.
#1742
Card by Bucky
9H
Memory
Thing
When you play this, play an Action from the discard pile, then shuffle that Action into the deck.
#1743
Card by Bucky
Ghast
Thing
if you have any undead in play this card comes into play with 3 ghoul tokens.

"What's the difference between a ghoul and a zombie? Ghouls are harder to kill" -Van Helsing
#1744
Card by gill_smoke
G3
Ghoul
Thing
if you have any undead in play it comes into play with 3 zombie tokens
#1745
Card by gill_smoke
Z3
Zombie Knight
Thing
Comes into play with three armor tokens. Whenever zombie knight would be destroyed remove an armor token first, when there are no more destroy Zombie Knight. Action ability may only be played if there is another undead in play.
Action: Destroy target living thing.
#1746
Card by gill_smoke
Skyrr's Blowback
Thing
Action: Destroy a Thing, then destroy all Things you control apart from this one.
#1747
Card by Kevan
Cutpurse
Thing
Action: Gain control of a token.
#1748
Card by Kevan
Illuminati Freemason Bolshevik Reptilian Telepathic Extraterrestrial 911 World Conspiracy
Thing
Nobody may look at your hand or take cards from it.
Opponents' things are controlled by their usual controller and by you.
They control EVERYTHING.
#1749
Card by Zt
Snoop Doggy Dogg Insulted Me
Reaction
Play this in response to an action. Replace the words "target player", "target thing", "a player" and "a thing" in the action's text with "your mother".
#1750
Card by Zt
Tsunami
Action
Destroy all things in play except things that can be considered to fly.
#1751
Card by Zt
Negitive energy plane
Thing Universe
When this comes into play Replace all living things with a Zombie token.
Every undead adds the folowing text "Action: destroy target living thing."
#1752
Card by gill_smoke
Positive energy plane
Thing Universe
When this comes into play Destroy all undead.
All living things add the following text"Action destroy target undead."
#1753
Card by gill_smoke
Hell
Thing Universe
While in play All players must discard a card or destroy a thing they control to play an action ablity.
"Those things are meant to be temporary, Only suffering lasts forever" -Asmodous
#1754
Card by gill_smoke
Weirdo Universe
Thing Universe
As long as this is in play, all other Things in play have the following text replaced:
replace: -> with:
living thing -> non-living thing
random -> target
win/s -> lose/s
#1755
Card by Zt
9G
Gravity Cannon
Thing
Action and Thing: Eliminate target opponent. Every player may use this ability.
#1756
Card by Zt
Rickroll
Thing
Play in response to an Action ability. That Action ability is cancelled, and the Thing it belongs to is destroyed and replaced by this card.
#1757
Card by Kevan
Nerd!
Nerd Parliament
Thing
Action Abilities cannot destroy other things you control.
No and no!
#1758
Card by Zt
The Ghosts Will Deceive Their Master
Thing
Immediately before this comes into play, destroy a thing.
As long as this is in play, you cannot destroy things except this one.
#1759
Card by Zt
1GG
Lord of the Forest
Thing
Whenever a non-token thing is destroyed, you may draw a card.
#1760
Card by Zt
NecroTech Dart Gun
Thing
Action: Create three dart tokens on this card.
Action: Destroy any number of dart tokens on this card to replace an equivalent number of zombies with human tokens.
Enough is enough, Gill.
#1761
Card by Pongo
DELETE FUCKING EVERYTHING
Thing
For every action each player performs and thing they play, destroy a thing belonging to you. You may only destroy this card with this card when you are unable to destroy any more things with this card.
#1762
Card by Pongo
Sneaky Planting
Action
Place a thing in your hand under the control of another player.
#1763
Card by Pongo
All-Purpose Repair Kit
Thing
If one of your Things is destroyed, you may choose to destroy this in its place. The saved Thing must be a physical object and not a creature.
#1764
Card by Tweed Cap
Mario World
Thing Universe
Any player may use this card's action ability. While this card is in play, anytime you would be eliminated turn in an extra life token instead.
Action: Exchange 100 money tokens for an extra life token.
#1765
Card by gill_smoke
Zombie Processing Plant
Thing - Terrain
Action Destroy any number of undead create a black energy token for each zombie destroyed in this way.

"Black is the new green"
#1766
Card by gill_smoke
Think Tank
Action
Each Zombie token in play may be exchanged for a money token as the owner of the token desires. If there no zombies in play you get three brain tokens.

"Black is the new green"
#1767
Card by gill_smoke
Robert Mugabe
Thing
Every vote you cast counts one million times.
#1768
Card by Pongo
Technopoly
Thing
When this comes into play, give each player a Robot token. Action: Create a number of tokens of any type, equal to the number of Robot tokens you control. Any player may perform this action.
#1769
Card by Kevan
Pea Shooter
Thing
Action: Destroy a Thing you control, to force a chosen opponent to choose and destroy a Thing they control.
#1770
Card by Kevan
Morphic Resonance
Action
Choose a player; they select two Things they control. Pick one at random and replace the other with a copy of it.
#1771
Card by Kevan
S
Soullessness
Thing
When Soullessness comes into play, choose a player for it to affect. As long as Soullessness is in play, the affected player is immune from card-created win conditions and lose conditions. He can still win if everyone else loses or lose if someone else wins.
#1772
Card by Tweed Cap
Overrun
Action
Pick an opponent. If you have ten more non-token Things than that opponent has Things, then that opponent is eliminated.
#1773
Card by Kevan
Rapid Fire
Action
You may play three more Actions this turn, provided that they are all Action abilities.
#1774
Card by Kevan
M
Malachite Obelisk
Thing
At the start of each player's turn, flip a coin. If it comes up heads, the player may play two Actions this turn instead of one, but cannot play a Thing. If it comes up tails, the player may play two Things this turn instead of one, but cannot play an Action.
#1775
Card by Tweed Cap
Pocket Universe
Thing
Cards you control or have in your hand can't affect or be affected by cards not controlled or held by you.
#1776
Card by Zaratustra
Squash Court
Thing
When this card is put in the discard pile, whoever controlled it last may destroy a Thing. That Thing's owner discards a card.
#1777
Card by Zaratustra
Rush
Thing
At the beginning of each player's turn, that player draws a card and immediately plays it. If it cannot be played, it is discarded.
#1778
Card by Zaratustra
Energy Vortex
Action
Remove all energy tokens
#1779
Card by gill_smoke
Recession
Action
Remove all money tokens
#1780
Card by gill_smoke
Mafia run casino
Thing
May be played on another player.
Controller can no longer discard any cards if Owner's hand contains Owner's hand size number of cards Owner can no longer draw.

"The house stands"
"You can't do that"
"I said, the house stands"
#1781
Card by gill_smoke
1I
Gold mine
Thing
Action: gain a Money token or three Slag tokans.
#1782
Card by Bucky
2I
French Riot
Thing
Action: destroy a French thing you control. Target player discards a card.
#1783
Card by Bucky
3I
Wand of Death
Thing
Action: Replace target living or undead Thing with a Corpse token.
#1784
Card by Bucky
D
Drunken Bartering
Action
An opponent of your choice gives you his whole hand, then draws as many cards as he gave you, at random, from your hand.
#1785
Card by Tweed Cap
G
Gumball Machine
Thing
After drawing but before playing any cards on a turn, any player may draw a card; he shows this card to the other players and must play it immediately if possible. Playing the drawn card does count as one of his card plays for the turn.
#1786
Card by Tweed Cap
K
Kleptomania
Thing
Whenever an opponent plays a Thing, it comes into play under your control. Each time this happens, you gain a theft token and a d6 is rolled. If the die roll is less than or equal to the number of theft tokens you have, destroy this card.
Thing: Destroy a theft token.
#1787
Card by Tweed Cap
Big Dumb Object
Thing
Big Dumb Object cannot be destroyed by any card. This overrides all other cards. You cannot lose the game or be eliminated while you control Big Dumb Object. While you control Big Dumb Object, you cannot draw cards, play cards, or use Action abilities.
"I am overcome with wonder!"
#1788
Card by Corrigan
Chekhov's Gun
Thing
This card's Action ability cannot be used until it has been in play for 3 turns or more. Until this card's Action ability is used, no players other than you may see what it is.
Action: Eliminate target player. Put all Things under their control under your control. Then destroy this card.
#1789
Card by Corrigan
The Pointless Game
Thing
As long as this is in play, whenever anyone plays a Thing with a color in its title, any other player may say "Beetle <color>" (if the color is not "red") or "Beaver Cleaver" (if the color is "red"); the first to do this gains 1 Pointless token and destroys the Thing. If any player ever has at least 10 Pointless tokens, the player with the most Pointless tokens wins the game.
#1790
Card by Gimlear
Beetle Red
Thing
#1791
Card by Gimlear
Communist Government
Thing
As long as this card is in play, all things are controlled by everyone. If one person wins, everyone wins. If you create a card, any other player who votes against must discard his hand; if he does not have any cards in his hand, he is immediately eliminated. If you create a card and every other player votes to accept it, destroy this card.
#1792
Card by Gimlear
Sniper Rifle
Thing
Once per turn (including opponents' turns), you may discard a card to destroy a Thing.
#1793
Card by Kevan
Decommissioning
Thing
Action abilities cannot be played.
#1794
Card by Kevan
Tight Bomb Pattern
Action
Destroy a Thing, then destroy three other Things chosen at random.
#1795
Card by Kevan
P
P-Switch
Action
Until the end of your next turn, all tokens are treated as actual cards and all non-token Things are treated as tokens.
#1796
Card by Tweed Cap
Gunpowder Factory
Thing
Whenever a thing other than this card is destroyed, destroy all things.
Action: Gain 10 money tokens.
Kerblamm!
#1797
Card by Zt
Lord of Paradox
Thing
Whenever cards' effects contradict each other, choose one of those cards, cancel its text and draw a card.
#1798
Card by Zt
Cybercity
Thing
If you control a thing that requires a certain amount of tokens to win/eliminate opponents, destroy it before it has any effect.
Action: Generate a token of any type and name.
#1799
Card by Zt
MS-13
Gangs on the military
Thing
Owner of this card chooses the valid target of all destroy effects.
#1800
Card by gill_smoke