Infinite Dvorak deck/Cards 8301-8400

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The Infinite Dvorak Deck

Cards 8301-8400

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


8E
Try Again
Action
Play the top Action in the discard pile. You can't Try Again more than once per turn.
Card by Bucky
9E
Rise Again
Action
Play the top Thing in the discard pile. You may use one of its Action abilities.
Card by Bucky
9I
Intergalactic Research Vessel
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, every player may draw five cards.
Card by Binarius
6F
Mysterious Fever
Thing
You may not play Actions unless you control another non-token Thing. At the end of your turn, destroy your other Things except for one, then a random opponent who has not yet had Mysterious Fever gains control of a copy of it.
Card by Binarius
3A
The Three Moons of Planet Axle
Action
Move one of your Things to the discard pile. If you do, you may destroy up to one Thing controlled by each opponent.
Card by Binarius
0C
Speed of Lite
Action
Gain another turn after this turn ends. End your turn after playing this.
Goes as fast as non-sugar substitute!
Ad Nauseam
Action
When another plays an action, you may play this to prevent it by asserting that they cannot play that action.
You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that. You cannot play that.
Prophet
Thing
Before anyone draws a card, look at the top card of the deck.
The future is clearer than glass, and more in focus than ever before.
1F
All-You-Can-Eat Buffet
Thing
At the start of your turn, if you already have a Food token, destroy this; otherwise, gain a Food token.
Card by Bucky
2F
Hungry Genius
Thing-Person
At the start of your turn, draw a card, and destroy either this or an edible Thing.
Card by Bucky
3F
Feed the World
Action
If you have three edible Things for each player, and an additional edible Thing for each living Thing, you win the game.
Otherwise, gain a Food token for each player.
Card by Bucky
3F
Fortune Cookie
Thing
When this enters play, look at the top 4 cards of the deck. Read one aloud and put it into your hand, then discard the rest.
Card by ChippyYYZ
2C
Clean-Up Crew
Thing
Action: Shuffle any number of cards from the top of the discard pile into the deck. If you shuffled at least 4 plus 1 for each player, draw a card.
Card by ChippyYYZ
6U
Underworld Rescue
Action
Put target card from the discard pile into play under your control face-down. It gains "Action: Flip this card face-up, and play it if it's an Action."
Card by ChippyYYZ
0S
Shadowy Machinations
Action
Draw a card for every card by ChippyYYZ you reveal from your hand. You need not show the text of the cards you reveal. If you draw any cards by ChippyYYZ in this way, you may play one of them.
Card by Binarius
0Z
Skip to the Last Page
Action
Move the draw pile, except for its bottom card, to the discard pile.
Card by Binarius
5A
All You Had To Do Was Not
Reaction
When an opponent would cause you to discard a card or lose control of a non-token Thing, you may warn them not to. If they do so anyway, play this immediately in response to destroy target Thing they control. They discard a random card.
Card by Binarius
Calling Card: Luck
Action
Gain a copy of Four-Leaf Clover (#3209)
"Why is there a leaf taped to this clover?"
Calling Card: Insanity
Action
Gain a copy of Fool (#7043)
"I call upon the stars and unholy forces to summon..! Damnit, I got a Fool."
Calling Card: Machinery
Action
Gain a copy of Remote-Access Vault (#8057)
"Button Not Included"
4C
Cosmic Sinkhole
Action
Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Card by ChippyYYZ
4C
Cosmic Guardian
Thing
When the discard pile is shuffled to form a new deck after the deck is emptied, the next player to draw a card is eliminated from the game.
Some truths we are not meant to know. Others, we are meant not to know.
Card by ChippyYYZ
6F
Fire-Salt Doughnut
Thing
Whenever you discard a card, gain a Flame token.
At the end of your turn, you may spend 3 Flame tokens to destroy a random Thing target player controls.
Action or Thing: Discard your hand.
Card by ChippyYYZ
2A
Unstable Anti-thing
Thing
Action: Use the action of any other thing.
If this touches any other things, destroy this thing and the touching thing immediately.
3Q
Quantum Mind Control
Action
Gain control of target thing.
5G
Millstone
Thing
Whenever anyone draws cards, they draw 2 more cards. If anyone can't draw from the deck without reshuffling the discard pile, they are eliminated.
0HS
Heavy Swing
Action
Destroy target Thing unless its controller reveals a card from their hand that shares a symbol in its cornervalue with this card.
Card by ChippyYYZ
2O
Obsidian Core
Thing - Gem
Things you control can't be destroyed by other Things.
Card by ChippyYYZ
1D
Destabilize
Action
Until your next turn, each opponent's maximum hand size is reduced by two, and whenever an opponent plays a Thing, they discard a random card.
Card by ChippyYYZ
8B
BUCKY ONLY
KEEP OUT
Action
Cards by creators other than Bucky may not be played until the beginning of your next turn.
Card by Binarius
5T
Mr. Bun's Tea Party
Action
Put the top five cards of the draw pile into your control face down as blank Things. Arrange them in a circle. Each gains a Tea token.
Card by Binarius
9E
In English Please, Professor?
Thing
Cards with words longer than ten letters in their titles or ruletexts may not be played. Return any such Thing in play to the hand of its controller.
Card by Binarius
J6
Jake's Special Spraypaint
Thing
Action: Re-credit any card to JakeTheWolfie.
"It needs that artistic flare to it, that only orange and red will do."
K2
Throwing Knife
Action
Destroy target player.
K10
Katanananana
Thing
Action: Wield Ready the Katanananana by turning this 90 degrees clockwise.
Action: Attack Destroy everything target player controls, then turn this 90 degrees widdershins. This can only be done if this was turned 90 degrees.
9P
Positional Advantage
Thing
Any player may discard a card once during their turn to gain a Combo Token. Then, if each player has a Combo Token, each player loses one.
At the start of each player's turn, they draw an extra card for each Combo Token they have, then discard that many cards.
Card by ChippyYYZ
5S
Sweat of One's Brow
Thing
Opponents can't destroy your tokens, can't gain control of Things you control, and can't take cards from your hand.
Card by ChippyYYZ
9O
Overthrow
Action
Destroy each Thing with an effect preventing you from playing any sort of cards. Any player who played an Action since your last turn that is preventing you from playing any sort of cards must discard two cards. Such effects can't prevent you from playing this card.
Card by ChippyYYZ
S1
September 1st
Action
If it is September 1st of any year, you win.
J5
Jake
Thing
Action: Transfer control of target opponent's thing with allies' target thing.
E4
Ethereal Grab
Action
Search through the deck and take one card from it. Reshuffle the deck afterward.
4F
Surprise Dessert
Reaction
Play in response to an opponent's Action. Prevent the effects of that Action, and that opponent gains a Pie token.
Don't talk with your mouth full.
Card by Bucky
5F
Just Desserts
Reaction
Play in response to an opponent targeting you.
Destroy all their Things. They gain a Strawberry Candy token for each token destroyed by this, and a Pie token for each other thing destroyed by this.
Card by Bucky
6F
Promulg Gourmand
Thing
Action: Destroy an edible Thing you control and a (not necessarily edible) Thing an opponent controls.
Once a promulg has entered its feeding frenzy, it'll ingest practically anything.
Card by Bucky
2C
Countersweep
Thing
Gain a Combo token during any turn in which you do not play any cards. If you gain a Combo token in this way when you had none, draw a card. Once per turn, you may spend a Combo token to either play or discard the top card of the draw pile.
Card by Binarius
0P
Precarious
Thing
Play this card onto target Thing. If you did not play a Thing during your last turn, you may play this card onto a Thing as soon as an opponent plays it.
Attached Thing is destroyed if another Thing attaches to it, or with 50% probability if another of your Things is destroyed.
Card by Binarius
1I
If Silence Was Golden
Action
Look at the hand of an opponent who played two cards during their most recent turn and take a card from it
OR target opponent who played two cards during their most recent turn may not play cards during their next turn.
Card by Binarius
6S
Sharpened Corners
Thing
Action: Destroy target Thing if you control four Things with cornervalues.
Card by ChippyYYZ
0B
Bounce Back
Action
If any Tokens were destroyed under your control since the end of your last turn, replace them and gain a Combo Token.

If any Things were put into your hand from play since the end of your last turn, you may put any of them into play and rotate them 360˚ clockwise.
Card by ChippyYYZ
5A
Absence of Action
Action
Draw a card. You may play an extra Action this turn.

When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.
Card by ChippyYYZ
6F
Fishing Minigame
Action
Do the following ten times. Reveal the top card of the draw pile: any player may immediately put it into their hand by revealing a card with, in order of precedence, 1. a matching character in its cornervalue, 2. the same number of words in its title and lines of ruletext, 3. the same first letter of its title, or 4. the same first letter of its ruletext with more lines of ruletext. Otherwise, move it to the discard pile.
Card by Binarius
9S
Somewhat Productive
Action
Draw a card. You may play it if you wish. Then discard a card and end your turn.
Card by Binarius
5M
Magic Beanstalk
Thing
Discard your hand when you play this. Draw an extra card at the beginning of your turns.
Card by Binarius
Vent
Thing
Action: Hop in the vent, skipping your turn. Until you choose to hop out of the vent, you and your cards cannot be affected, and your turn will be skipped unless you perform the other action on this card.
Action: Hop out of the vent. Doing this ends your turn.
Kill
Action
Turn target card over, and write DESTROYED on the back. On that thing's conroller's turn, the card is destroyed.
2S
Sabotage
Thing
You can only play this as your first card during your turn. When this enters play, your turn ends immediately. The other players have until your next turn to destroy this before you win.
9T
Too Much Of A Good Thing
Action
If you have three or more cards in hand, draw three cards. If you have two or fewer cards in hand, you may play two additional Actions or Things this turn.
Card by ChippyYYZ
6I
Invade
Action
Play a Thing card from your hand. If you've played two Things this turn, destroy target Thing.
Card by ChippyYYZ
3G
Growing Season
Thing
When this card enters play, gain two tokens of any type if you played an Action card this turn.
At the beginning of your turn, you may gain a token of any type you already control.
Card by ChippyYYZ
M3
Medbay Scanner
Thing
Until this is destroyed, you cannot be eliminated.
W10
Witness to Murder
Action
Eliminate target player. If you are unable to, you are eliminated instead.
EM4
Emergency Meeting
Action
No things can be destroyed until your next turn.
0H
Hush Child
Action
Target opponent with fewer cards in their hand than you must choose either not to draw cards or not to play cards during their next turn.
Card by Binarius
4S
Shut
Action
Target opponent may not play Actions during their next turn.
If they reveal a card named "no u" from their hand, you are eliminated instead.
Card by Binarius
6T
Secret Handshake
Action
Give target opponent a double high five circling down to back­wards low five into skipping elbow jig/ankle shake into soaring eagle/reverse salmon run to back-front swing to sliding explosive fist bump, then take a card from their hand and give them one from yours. You each gain a Combo token.
Card by Binarius
Emergency Surgery
Action
Target a thing. Roll 1d20. If it lands on 20, target thing becomes indestructible. Else, destroy taget thing.
Contract
Thing
When this enters play, target player gets to control your turns. When they are targeted for destruction or elimination, you enact your end of the deal, gaining control of their turns and eliminating them. This cannot be the target of destruction.
Live a small life of sin, for now. You'll crawl back, asking for more and more. Soon, I'll reap my reward.
Joy
Thing
Action: Consume. Discard this card, and leave the game for 1 hour. You cannot be eliminated for this time, your turn is skipped, and you and your things cannot be targeted. When you come back, roll 1d6. On a 1, you are eliminated. Else, discard your hand, and draw 2 cards.
8E
Electrical Sabotage
Thing
You play 1 fewer card per turn.
At the end of each opponent's turn, if they played a card or ability besides this card's ability, eliminate them.
Action - Teamwork (Global): Look at the top 5 cards of the deck. Put one in another player's hand, then shuffle the rest into the deck.
Card by ChippyYYZ
7S
Slither
Action
Put a Thing card from your hand into play. It doesn't count as playing a Thing, and doesn't trigger any effects that occur when a Thing enters play (even the Thing's own effects).
Card by ChippyYYZ
9P
Prime Ribs
Thing
When Prime Ribs enters play, you may discard a prime number of cards and draw the next greater prime number of cards.
When a player eats Prime Ribs, they may do the same.
Card by ChippyYYZ
4T
Tetrapod
Thing
If you control at least four Tetrapods, opponents may not destroy your non-Tetrapod Things. Action: Gain control of a copy of Tetrapod if you have fewer than four.
Card by Binarius
5I
Rewrite History
Action
Choose two of the following:
  • Put one of the top five cards of the discard pile into your hand,
  • remove one of the top five cards of the discard pile from the game,
  • shuffle the top five cards of the discard pile and put them on top of the draw pile, or
  • shuffle the discard pile, except for its top five cards, into the draw pile.
Card by Binarius
9O
Motivational Poster
Thing
You may play an extra Action if you did not do so during your last turn. If another of your Things would be destroyed during an opponent's turn and you did not play an extra Action during your last turn, you may instead return that Thing to your hand and move Motivational Poster to the discard pile.
Keep calm and hang in there, baby!
Card by Binarius
T-3
Time Loop
Thing
Until this is destroyed, all players who use an action on their turn must perform that action on any future turns before they use their one action. If the action requires a specific target which does not exist, destroy this card.
2R
Rewind
Action
Play during an opponent's turn. Their turn is rewound, reversing any things or actions they, and anyone else, played, including this.
5P
Time Portal
Thing
When this enters play for the first time, everyone takes an accurate record of their current hand, as well as a record of what is in the discard pile, and in what order. Take this back into your hand.
Action: Hop into the portal, reversing time back to when this was originally played.
9S
"Stand Back, And Stand By"
Action
Move this card to Up Your Sleeve, along with up to two Things you control and up to one card from your hand.
Turn: Put this card into the discard pile from Up Your Sleeve, then destroy target Thing and play up to three cards from Up Your Sleeve.
Card by ChippyYYZ
7C
Condemn
Action
Destroy target Thing you control. If a Thing is destroyed this way, draw two cards, and you may play an additional Action this turn.
Card by ChippyYYZ
1M
Mouth Dreams
Thing
Action: This ability has the first sentence of the bottommost Action card in the discard pile, followed by all but the first sentence of the second bottommost Action card. After resolving that text, shuffle the bottommost Action card into the deck.
neilcic.com/mouthdreams
Card by ChippyYYZ
200P
Whole bunch of grapes
Thing
Gain 200 Points
Sleeve Portal
Thing
Anything Up Your Sleeve is transferred to you.
Shirt Burner
Action
Burn any things related to Shirts, as well as anything Up Your Sleeve.
7F
Feast
Action
Destroy up to four of your edible Things and draw that many cards plus one.
Each other player may destroy one of their own edible Things to draw a card.
Card by Bucky
8F
Forage
Action
Look at the top three cards of the deck. Put one in your hand and the others Up Your Sleeve. Then gain a Fruit token.
Card by Bucky
9F
Energy Bar
Thing-Food
If you destroy this yourself, draw two cards and you may immediately take up to two Actions.
Action+Thing: Destroy this.
Card by Bucky
5D
This'll be useful later
Action
Give all opponents 1 Doom token.
2C
Shadow Clone
Action
Gain control of a copy of target thing. Amend the following sentence to the end of the text:
If this is destroyed, remove this thing from the game.
10L
Laser Prime
Thing
Action: Remove target thing from the game, along with this thing.
4K
Walk-In Fridge
Thing
Edible Things do not count against your hand size limit.
Card by Binarius
7A
Breakfast Burrito
Thing
You may destroy this at the beginning of your turn to draw two cards.
Card by Binarius
5Y
Run-By Fruiting
Action
Target opponent discards a random card and gains a token whose name is your choice of fruit, with "Action: Consume this and draw a card."
Card by Binarius
4F
Forbidden Fruit
Thing
When a player eats Forbidden Fruit, they draw 3 cards and gain a Doom token, and until the end of their next turn they may not play Actions.
Action - Eat: Destroy this Thing.
Card by ChippyYYZ
8T
Timeskip
Action
Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.
Card by ChippyYYZ
Order of the Golden Card
Thing
This certificate is presented to
Bucky
for meritorious service to the game of Dvorak in recognition of eir outstanding achieve­ment in contributing 1,000 cards to the Infinite Dvorak deck.
Each player's hand size limit is increased by 2 for each card by Bucky they control.
Card by ChippyYYZ
Cheaper Plasticer Trophy
Action
If you are Bucky, gain a Cheap Plastic Trophy.
0
Fine Wine
Thing
For every turn this remains in play, add 1 to the corner value.
Action: Take a number of actions equal to the corner value of this card, then change the corner value to 0, then finally destroy this thing.
Stardust
Thing
Anyone targetting you or your things gains 1 stardust token. Anyone who has at least 3 stardust tokens at the end of their turn destroys 3 of they stardust tokens, along with discarding their hand. At the start of their next turn, they draw their hand back up the it's maximum.
6S
Spirit of Dvorak
Thing
Create one card for each player and deal them out randomly. Each player may decide whether to approve theirs for inclusion in the deck. If all opponents reject their cards, none of the cards (including yours) enter the game. Otherwise, put yours into your hand, each opponent who accepts theirs may put it into their hand, and each opponent who rejects theirs must discard a card.
Card by Binarius
2U
Guiding Hand
Action
Look at target opponent's hand, exchange one of their cards with a card from your hand, and choose a card for them to play during their next turn.
Card by Binarius