Talk:Dvorak Legacy deck
Mechanics
Given that Dvorak is already a game of making new cards as you play, I feel like there need to be other ways to change the game. Adding lines to cards seems like a good option, perhaps from a predetermined list of abilities (e.g. as a reward for winning, Kevan selects two random boons. He gets "This Action can't target Kevan or Kevan's Things", and "If Kevan destroys this Thing, they may add it to their hand.", and may apply each to a card.).--ChippyYYZ (talk)
Since cards are all that there are in basic Dvorak, further mechanics would need to be introduced to support more legacy elements than just creating or altering cards. A simple enough addition would be Player cards. Each player tracks their personal stats on a non-thing card they keep in front of them, and they may gain abilities or penalties over the course of a campaign. (e.g. ChippyYYZ - Player | Base Hand Size: 5 | Wins: 1 | (+)You never have to randomly choose cards to discard. | (-) When you draw three or more cards at once, target opponent may draw a card.)--ChippyYYZ (talk)
Blank cards giving the holder unchecked power to make any card makes me uneasy. I think the basic rules do a good enough job of managing card creation (balance is enforced by any player being able to veto a new card). If we want to keep Blank cards as a game mechanic, we could say that newly created cards (that aren't vetoed) are not shuffled into the deck, but set aside. Any player can take one of these cards by trading a Blank card from their hand during their turn, perhaps with a 1 per turn limit.--ChippyYYZ (talk)
Lastly, some kind of built-in win condition(s) may be appropriate. Something general, like "The second time the deck is emptied, the player with the most non-token Things wins, and the player with the most cards in hand wins.", allowing more than just one player to earn a win reward (maybe even giving a double win to one player). Non-winning players should still be able to apply a minor reward, such as adding a line to a card.--ChippyYYZ (talk) 05:48, 11 October 2020 (UTC)