Game Development deck

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Revision as of 03:21, 26 April 2013 by Gimlear (talk | contribs) (→‎Beta)
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Special Rules

Goal

The goal is to have the most production points after 5 milestones.

Milestones

Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. When the end of a milestone occurs, all cards left in players' hands and discard pile are shuffled into the deck and new hands are dealt before the next turn begins.

If a milestone would be changed so that it happened before the current turn, the milestone instead happens at the end of the current turn.

Preproduction

  • 3 turns.
  • Use the "Preproduction" deck, omitting the Lead title cards.
  • Each player may play as many developers during their turn as they wish (these do not count towards the 1 thing limit).
  • At the beginning of each player's turn, that player draws until they have 5 cards in hand.
  • At the end of the milestone, each player chooses one developer of each type they control and attaches the corresponding Lead title cards to those developers.

Vertical Slice

  • 6 turns.
  • Use the "Production" deck from now on.

Alpha

  • 6 turns.

Beta

  • 3 turns.
  • Features require 2 additional resources to play.

RTM

  • 2 turns.
  • No features may be played.

Resources

Each developer starts each milestone with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. When a counter is removed from a developer, the player gains one resource of the card's developer type.

Features/Bugs

Each feature/bug contains a number of production points that the feature is worth at the end of the game.

Each feature/bug may contain any number of developer resources required in the form of "<Resource>: <Cost>". The player may pay these resources from one or more developers as long as the total cost is paid.

If a cost is of the form "<Resource>/<Resource>: <Cost>", then any combination of the resources before the colon may be used to satisfy the cost.

In order to play a feature, the player must pay the amount of resources of the named type.

Bugs may be played on any player. The player who owns the bug may pay the cost indicated on the card to destroy the bug.

Points

At the end of the game, each player counts up their points as follows:

  • Each feature is worth a number of production points equal to the number in the corner.
  • Each bug subtracts a number of production points equal to the number in the corner.

Other

Programmers, Artists, Level Designers, and Producers are considered Developers.

Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.

If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".

The text "Lead:", means "While this developer is a lead,".

The following abbreviations can be used on the cards:

  • Art - Artist
  • Prog - Programmer
  • LD - Level Designer
  • Prod - Producer

Card List

Lead Titles

Game Designer
Thing - Title
Play only attached to a Producer.
Lead Artist
Thing - Title
Play only attached to an Artist.
Lead Programmer
Thing - Title
Play only attached to a Programmer.
Lead Level Designer
Thing - Title
Play only attached to a Level Designer.


Preproduction

Beastmode B
Thing - Programmer
Lead: Remove 2 counters to generate a Level Designer resource.
Magical M
Thing - Programmer
Lead: When generating resources for paying a bug's cost, this developer generates an extra resource.
Jurassic J
Thing - Programmer
Lead: Action: The next feature played this turn is worth an additional point.
Bioshock B
Thing - Programmer
Lead: Remove 2 counters to allow each other non-programmer developer to generate an extra resource of their type for each counter removed this turn.
Wishing W
Thing - Programmer
Wild W
Thing - Programmer
Lead: When generating resources for paying a feature's cost, this developer generates an extra resource.
Mickey M
Thing - Programmer
Lead: Remove 2 counters to generate an Artist resource.
E Machete
Thing - Level Designer
Legendary L
Thing - Level Designer
Beautiful B
Thing - Level Designer
N the Great
Thing - Level Designer
Z the Spy
Thing - Level Designer
Notorious N
Thing - Level Designer
Texas T
Thing - Level Designer
Happy H
Thing - Level Designer
Crazy C
Thing - Level Designer
Awesome A
Thing - Artist
Killer K
Thing - Artist
Bombshell B
Thing - Artist
Wonderful W
Thing - Artist
Mighty M
Thing - Artist
Totally T
Thing - Producer
Austin D
Thing - Producer
Big B
Thing - Producer
Sharing Ideas
Action
Each player draws a card. Then starting with the player on your left, each player takes a card at random from the player on their right.


Production

Trading Ideas
Action
Target player takes a card at random your hand then you take a card at random from their hand.
Feature Creep
Action
You may play any number of features from your hand. Then each player, starting to your left, may play a bug under your control.
Crunch Mode
Action
Remove one counter from each of your developers. Then reveal the top 5 cards of the deck. Place all bugs and features revealed this way into play under your control and the rest in the discard pile.
2
Menu System
Thing - Feature
Prog: 2
1
HUD
Thing - Feature
Prog: 1
2
Post Processing
Thing - Feature
Art/Prog: 2
2
3D Models
Thing - Feature
Art: 2
3
New Mechanic
Thing - Feature
Prog: 2
LD: 3
4
New Level
Thing - Feature
LD: 4
2
Clutter
Thing - Feature
LD: 2
Art: 1
1
Falling out of World
Thing - Bug
LD: 1