Special Rules
Goal
The goal is to have the most production points after 5 milestones.
Milestones
Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. When the end of a milestone occurs, all cards left in players' hands and discard pile are shuffled into the deck and new hands are dealt before the next turn begins.
If a milestone would be changed so that it happened before the current turn, the milestone instead happens at the end of the current turn.
Preproduction
- 3 turns.
- Use the "Preproduction" deck, omitting the Lead title cards.
- Each player may play as many developers during their turn as they wish (these do not count towards the 1 thing limit).
- At the beginning of each player's turn, that player draws until they have 5 cards in hand.
- At the end of the milestone, each player chooses one developer of each type they control and attaches the corresponding Lead title cards to those developers.
Vertical Slice
- 4 turns.
- Use the "Production" deck from now on.
- Bugs require 1 less of each resource to destroy.
Alpha
Beta
- 3 turns.
- Features require an additional of each resource to play.
RTM
- 2 turns.
- No features may be played.
- Bugs require an additional of each resource to destroy.
Developers
Developers are a special kind of thing. There are four kinds of developers: Programmers, Artists, Level Designers, and Producers. Developers can only be played during the Preproduction milestone and stay in play for the rest of the game.
Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.
Each developer starts each milestone (after Preproduction) with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. During their turn, a player may remove any number of counters from a developer to gain that many resources of the developer's type (Prog, Art, LD, or Prod).
Features/Bugs
Each feature/bug contains a number of production points that the feature is worth at the end of the game.
Each feature/bug may contain any number of developer resources required in the form of "<Resource>: <Cost>". You may pay these resources from one or more developers as long as the total cost is paid.
If a cost is of the form "<Resource>/<Resource>: <Cost>", then any combination of the resources before the colon may be used to satisfy the cost.
During your turn, you may play a feature by paying the cost of the feature. This counts as playing a thing.
During your turn, you may spend an action to play a bug on any player.
During your turn, if you control a bug, you may spend an action and pay the cost indicated on the card to destroy the bug.
Points
At the end of the game, each player counts up their points as follows:
- Each feature is worth a number of production points equal to the number in the corner.
- Each bug subtracts a number of production points equal to the number in the corner.
Other
If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
The text "Lead:", means "While this developer is a lead,".
The following abbreviations can be used on the cards:
- Art - Artist
- Prog - Programmer
- LD - Level Designer
- Prod - Producer
Card List
Lead Titles
Game Designer
Title - Lead
Play only attached to a Producer.
Card by Lead
Lead Artist
Title - Lead
Play only attached to an Artist.
Card by Lead
Lead Programmer
Title - Lead
Play only attached to a Programmer.
Card by Lead
Lead Level Designer
Title - Lead
Play only attached to a Level Designer.
Card by Lead
Preproduction
Beastmode B
Developer - Programmer
Lead: You may remove 2 counters to generate a Level Designer resource.
Card by Preproduction
Magical M
Developer - Programmer
Lead: When generating resources for paying a bug's cost, this developer generates an extra resource.
Card by Preproduction
Jurassic J
Developer - Programmer
Lead: Action: The next feature you play this turn is worth an additional point.
Card by Preproduction
Bioshock B
Developer - Programmer
Lead: You may remove 2 counters to allow each other non-programmer developer you control to generate an extra resource of their type for each counter removed this turn.
Card by Preproduction
Wishing W
Developer - Programmer
Lead: You may remove 2 counters to be able to play an extra Action this turn. You may only use this ability once per turn.
Card by Preproduction
Wild W
Developer - Programmer
Lead: When generating resources for paying a feature's cost, this developer generates an extra resource.
Card by Preproduction
Mickey M
Developer - Programmer
Lead: You may remove 2 counters to generate an Artist resource.
Card by Preproduction
E Machete
Developer - Level Designer
Lead: This developer gets twice as many tokens at the beginning of each milestone. Bugs count for twice the normal value.
Meat Moon...
Card by Preproduction
Legendary L
Developer - Level Designer
Card by Preproduction
Beautiful B
Developer - Level Designer
Lead: Action: Add 1 counter to this developer.
As CEO, I enjoy long walks on the beach.
Card by Preproduction
N the Great
Developer - Level Designer
Card by Preproduction
Z the Spy
Developer - Level Designer
Card by Preproduction
Notorious N
Developer - Level Designer
Card by Preproduction
Texas T
Developer - Level Designer
Card by Preproduction
Happy H
Developer - Level Designer
Card by Preproduction
Crazy C
Developer - Level Designer
Card by Preproduction
Awesome A
Developer - Artist
Card by Preproduction
Killer K
Developer - Artist
Lead: This developer gets an extra counter at the beginning of each milestone.
Card by Preproduction
Bombshell B
Developer - Artist
Card by Preproduction
Wonderful W
Developer - Artist
Card by Preproduction
Mighty M
Developer - Artist
Card by Preproduction
Totally T
Developer - Producer
Card by Preproduction
Austin D
Developer - Producer
Card by Preproduction
Big B
Developer - Producer
Card by Preproduction
Sharing Ideas
Action
Each player draws a card. Then starting with the player on your left, each player takes a card at random from the player on their right.
Card by Preproduction
Game Design Document
Thing
Producers get 1 extra counter each milestone.
Card by Preproduction
Level Design Document
Thing
Level Designers get 1 extra counter each milestone.
Card by Preproduction
Technical Design Document
Thing
Programmers get 1 extra counter each milestone.
Card by Preproduction
Art Style Guide
Thing
Artists get 1 extra counter each milestone.
Card by Preproduction
Production
Trading Ideas
Action
Target player takes a card at random your hand then you take a card at random from their hand.
Card by Production
Feature Creep
Action
You may play any number of features for the rest of the turn. At the end of your turn, each player, starting to your left, may play a bug under your control.
Card by Production
Crunch Mode
Action
Remove 2 counters from each of your developers. Then reveal the top 5 cards of the deck. Place all bugs and features revealed this way into play under your control and the rest in the discard pile.
Card by Production
Raise Morale
Action
Add a counter to each of your developers.
Card by Production
Source Control Conflict
Action
Destroy target feature.
Card by Production
Thing - Feature
Prog: 2
Card by Production
Thing - Feature
Prog: 1
Card by Production
Thing - Feature
Prog: 2
LD: 2
Card by Production
Thing - Feature
LD: 3
Card by Production
Thing - Feature
Art/Prog: 2
Card by Production
Thing - Feature
Art: 2
Card by Production
Thing - Feature
Prog: 2
Bugs you control require 1 less of each resource to destroy.
Card by Production
Thing - Feature
LD: 1
Features require 1 less LD resource for you to play.
Card by Production
Thing - Feature
LD: 2
Art: 1
Card by Production
Thing - Bug
LD: 1
Card by Production
Thing - Bug
Art: 1
Card by Production
Thing - Bug
Prog: 1
Card by Production
Thing - Bug
Prog: 1
You may not add any new features.
Card by Production