Game Development deck
Special Rules
Goal
The goal is to have the most production points after 5 milestones.
Milestones
Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. At the end of each milestone, all cards left in players' hands and discard pile are shuffled into the deck. Then the next milestone deck is shuffled and new hands dealt before the next turn begins.
If a milestone would be changed so that it happened before the current turn, it is instead changed to happen at the end of the current turn.
If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
Preproduction
- 3 turns.
- Use the separate "Preproduction" deck.
- Each player may play as many things during their turn as they wish.
- At the beginning of each player's turn, that player draws until they have 5 cards in hand.
Vertical Slice
Alpha
Beta
RTM
Points
At the end of the game, each player counts up their points as follows:
- Each developer is worth 1 production point
- 1 extra production point for each Lead.
Other
Programmers, Artists, Level Designers, and Producers are considered Developers. Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.