Game Development deck
Special Rules
Goal
The goal is to have the most production points after 5 milestones.
Milestones
Each milestone lasts a certain number of turns and has a separate deck associated with each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. At the end of each milestone, all cards left in players' hands, discard pile, or deck are removed from the game. Then the next milestone deck is shuffled and new hands dealt before the next turn begins.
If a milestone would be changed so that it happened before the current turn, it is instead changed to happen at the end of the current turn.
If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
Preproduction
- 3 turns.
- Each player may play as many things during their turn as they wish.
- At the beginning of each player's turn, that player draws until they have 5 cards in hand.
Vertical Slice
Alpha
Beta
RTM
Points
Each developer (Programmer, Artist, Level Designer, or Producer) is worth 1 production point and 1 extra production point if they also have a lead role (Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist).