Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more.
- Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
- No special rules. This deck has no special rules; it's all on the cards.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens may or may not have individual types (such as "energy" or "goblin"), and they count as Things. If they have a type, that's considered to be their name; otherwise their name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
- The first 100 cards of this deck have been archived.
+NaN
Anti-NumerationThing
Corner-values are ignored while this card is in play.
Card by Xenomorph
Corrupted Throne
Thing
Players must ask your permission when playing Actions. You may discard two cards and say no to an Action. If you do so, it has no effect.
Card by Bucky
Pass the Trash
Action
Each player draws 2 cards, and then passes 2 cards to the player on their right.
Card by Bucky
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
Card by Bucky
Richard Dawkins
Thing
Action: Destroy a Thing that describes a fictional or religious entity or phenomenon.
Card by Kevan
Creative Accounting
Action
Trade up to 10 of your Tokens for the same number of Tokens belonging to another Player.
Card by Bucky
Quick Fingers
Action
Move one card per remaining player from the top of the discard pile to the top of the deck. You choose their order.
Card by Bucky
1S
Club SandwichThing
When you play this, place any number of cards under it. When this is destroyed, all those cards are played.
Card by Zaratustra
3M
Atomic GlueAction
Two cards in play are glued together by an edge. If one is destroyed, the other is as well.
Card by Zaratustra
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
Card by Bucky
Reverse
Action
Reverse the turn order. Your turn ends and play starts with the player after you in the new turn order
Card by Bucky
WP:OR
Wikipedia Says It's TrueAction
Choose a card in play, and replace any one word on it with any other word. It reverts at the end of your turn. Nobody can win or lose the game this turn.
Card by Kevan
Cult of Dvorak
Action
Pick a player; unless they can persuade a new player to join the game within the next three minutes, they must discard their hand. (When the new player joins, they draw five cards; you choose where they sit.)
Card by Kevan
House of Cards
Action
Make a house of cards out of your Things. The last Thing you place on the house before it collapses should be destroyed. If your card house doesn't collapse, destroy the final Thing you placed.
Card by Darren
Photocopier
Thing
This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play.
Card by Darren
Colour Change
Action
You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played.
Card by Darren
1V
Flash Memory CardThing
Thing:Play a card onto this card from your hand. Do this only if the cards played on this card contain fewer than 256 words.
Action:Return a card from Flash Memory Card to your hand and immediately play it.
Action:Return a card from Flash Memory Card to your hand and immediately play it.
Card by Bucky
7E
Cram SessionThing
Any Player who plays 10 different cards in the same turn wins the game.
Card by Bucky
Rogue Armorer
Thing
Whenever you are forced to discard a card from your hand by an opponent's Action, you may destroy an Armor Token you control instead. Action:Gain an Armor Token.
Card by Bucky
8O
Sledgehammer ice-creamThing
This card employs blunt damage as its flavour. Action: destroy an inanimate Thing that it would be physically possible to hit with a sledgehammer in real life.
Card by Depressi
6G
Hot PotatoAction
When you play this card, play a song as well. When the song ends, the player whose turn to play currently is discards their hand.
Card by Zaratustra
3U
AmoebaThing
At the end of your turn, cut this card in half. Both halves are considered copies of the original.
Card by Zaratustra
13?
NukeAction
For every Thing in play, flip a coin; if Heads, destroy that thing. Each player flips a number of coins equal to the number of cards in their hand and randomly discards one card for each Tails.
Card by Bucky
Selfless Heroism
Thing
Put a counter on this whenever you prevent the destruction of a Thing you don't control. If this has fifteen counters on it, you win the game.
Card by KillSmiley
The Dreaded Legal Department
Action
Destroy any Thing or counter any Action which makes reference to a copyrighted work of fiction.
Card by KillSmiley
Free-For-All
Action
For the next fifteen seconds, all players may play any number of Thing and Action cards. When a player has no cards in hand, that player may draw a card.
Card by KillSmiley
Token Reduction Treaty
Action
All players besides you choose and destroy 6 tokens they control. You choose and destroy 2 tokens you control.
Card by Bucky
Jamming Device
Thing
Action cards may not be played. Action effects of Things may still be used.
Card by Bucky
Brazen Buckyism
Action
Pick a Thing. Draw a card and take another Action; For the purposes of that Action, the chosen Thing's text is blank.
Card by Bucky
ZR
In-jokes suckThing
All cards with the word "Dvorak" or "Bucky" as part of their title have no effect.
Card by Depressi
9V
The old guardAction
Eliminate a player or player subsitute that wasn't there at the start of the game.
Card by Depressi
MI6
James BondThing
When James is destroyed, he is sent to your hand instead of the discard pile. Action: Look at another Player's hand, and show them a chosen card from your hand.
Card by Depressi
5Q
Genetically Enhanced RobotsThing
This card may not be destroyed twice by an opponent in the same manner.
Card by Bucky
Demonic Editor
Thing
Action: Destroy a Thing with six or more lines of text in its text box.
Card by KillSmiley
Last Will and Testament
Thing
If you lose or must leave the game, you may give all your Things in play (other than this) and cards in hand to the player or players of your choice.
Card by KillSmiley
10E
Stack of Energy TokensThing
This card counts as 10 Energy Tokens. The tokens must be handled as a group and may not be individually targeted or destroyed.
Card by Bucky
2F
Token SpectrumAction
If for each letter of the alphabet you control a Token with a name that starts with that letter, plus an untyped Token, you win.
Card by Bucky
3$
The Gold StandardThing
You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.
Card by Zaratustra
4$
HotelThing
Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.
Card by Zaratustra
3:1
Port TownThing
You may exchange three Tokens of the same type for a Token of any type.
Card by Zaratustra
Atlantic City
Thing
Action:A random player must give you X things, where X is 1 times 2 for each Building you control, with a maximum of 16.
Card by Bucky
Stun Ray
Action
Play in response to someone else playing an Action card. Prevent the Action, and they must discard the card, and may not play any further Actions this turn
Card by Bucky
3X
TriplicateAction
Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects.
Card by Zaratustra
B-
Correction!Action
May be played out of your turn. Destroy or counter all cards whose color is wrong for their type, or are missing creator information, or have a grammar/typographical error.
Card by Zaratustra
3R
Lava WellThing
Action:Gain 2 Heat, Light or Energy Tokens. (both must be of the same type)
Card by Bucky
4E
Elemental WellThing
Action:Gain 2 Air, Earth, Fire or Water Tokens. (both must be of the same type)
Card by Bucky
Hyperspeed
Action
You may play any number of Things or Actions (or activated card actions) this turn. If you don't win the game by the end of your turn, you are eliminated.
Card by Kevan
Fiat Uno
Thing
Actions may only be played if the first letter of one of the words in their title matches the first letter of one of the words in the title of the top card of the discard pile.
Card by Kevan
Loadstone
Thing
Play into the control of any player. They may not play Thing cards. Action: Discard your hand to destroy all Things you control.
Card by Kevan
Project Genesis
Thing
At the start of your turn, put the top card of the deck face down on Genesis. If there are more cards on Genesis than the number of tokens you control, destroy Genesis and all cards on it. Action: Discard your hand, then put all cards on Genesis into your hand.
Card by jtwe
Remote Manipulator Arm
Action
Choose one - perform an Action on any Thing in play as if you controlled it; or perform one Action on each Thing you control that has an Action.
Card by jtwe
Tokens of My Affection
Action
Each other player gains a token of any type (their choice). For each token gained in this way, you gain a token of the same type.
Card by jtwe
8A
Fusion/FissionAction
If playing single-deck Dvorak, split the deck and discard pile so each player has one and change play to multiple-deck. If playing multiple-deck Dvorak, combine all decks and discard piles so there's one of each, and change play to single-deck.
Card by Zaratustra
AT
BankAction / Thing
If played as an Action, gain five Money Bag tokens. If played as a Thing, gain two Money Bag tokens every turn.
Card by Zaratustra
2F
VolcanoAction / Thing
If played as an Action, gain five Lava tokens and destroy a Thing. If played as a Thing, gain two Lava or Smoke tokens every turn, and destroy this to destroy a Thing.
Card by Zaratustra
Buyout
Thing
Action:If you control at least 100 Money and Gold tokens, you win the game. If not, gain a Money Token.
Card by Bucky
WTF
Huh?Action
Draw a card for each card an opponent has drawn since you last discarded a card. Then, discard a card for each card an opponent has discarded since you last drew a card, independent of this card.
Card by KillSmiley
Kick 'Em When They're Down
Action
Play in response to an effect which destroys a Thing. Destroy another Thing controlled by that player.
Card by KillSmiley
Loan Shark
Thing
Counts as a Fish. For every counter on Loan Shark, you must destroy a Token you control at the start of each of your turns, or else you lose the game.
Action: Gain 10 Money Tokens and put a counter on Loan Shark.
Action: Spend 10 Money Tokens plus one for every counter on Loan Shark to remove a counter from Loan Shark.
Action: Gain 10 Money Tokens and put a counter on Loan Shark.
Action: Spend 10 Money Tokens plus one for every counter on Loan Shark to remove a counter from Loan Shark.
Card by Bucky
Greek Gift
Action
Give any number of Tokens to an opponent. At the end of their next turn, that opponent must destroy twice as many Tokens as you gave him, or all his Tokens if he doesn't have enough.
Card by Bucky
7C
Taste The RainbowAction
If you have cards of five different colors in play (including this one), you win.
Card by Zaratustra
Day of the Dead
Action
Starting with you and going clockwise, each player chooses a living Thing from the discard pile (if there's one there) and puts it into play under their control.
Card by Kevan
Auction House
Thing
Action: Reveal the top card of the draw pile. Going once round the table starting on your left, each player bids an amount of their tokens for it. The highest bidder loses the number of tokens they bid, and takes the card; if it's a Thing card, they may put it straight into play. If the bid is tied, the card is discarded.
Card by Kevan
Cold Potato
Thing
If you control Cold Potato at the end of your turn, discard a card. Action: Give this Thing to any player.
Card by Kevan
^v
Tempermental cloning machineThing
Action:Create one card exactly the same as this one, but add a number 2 to the title if there is no number, or increase the number by one if there is. Then create a card named "Mutant" Including these two sentences but add an extra sentence or "limb" on the end; Shuffle the newly created cards into the deck.
Card by Ryan_1729
22
Catch 22Thing
This card cannot be destroyed and/or discarded. This card must be played immediately after it is drawn. If a card or cards is going to be destroyed/discarded and this card is in play it must be this one.
Card by Ryan_1729
POW
Irresistible forceAction
This card moves any and all card or cards of the players choice to the discard pile.
Card by Ryan_1729
Shotgun
Thing
When Shotgun comes into play, put two Shell tokens into play. Action: Destroy a Shell token you control, to destroy a Thing.
Card by Kevan
Tarot Reading
Action
Draw a card for each player; reveal it and put it into their hand. Each player must play or get rid of their card before the end of their next turn - if a player still has the card in their hand at the end of their next turn, they lose the game.
Card by Kevan
Longest Road
Thing
If you have fewer Things in play than any other player (not counting tokens, or this card), then you must give this Thing to (one of) them.
Card by Kevan
Lightning Reflexes
Thing
Anytime anyone plays an action, you may also play an action. At the beginning of your turn, before you draw, discard a card or destroy Lightning Reflexes.
Card by MagiMaster
AT
Space Time Object Replacement DeviceThing
Action: Choose a player. Give a thing you control to that player, then take a thing that player controls. Flip a coin. If it is tails, destroy this card.
Card by MagiMaster
AT
GIRThing
Action: Flip a coin. If it's heads, destroy target thing. If it's tails, destroy this card.
Card by MagiMaster